3D INTERNET
Contents
Introduction
● The Internet is evolving to become the de-facto cyberspace or virtual environment
facilitating communication, business, and entertainment on a global scale
● The Internet we are familiar with is filled with web pages, images and graphics that have a
2D existence
● Time has come to upgrade the Internet itself to a much sophisticated, interactive and
ubiquitous network
● 3D Internet is poised to replace the 2D Internet
Why do we need 3D Internet?
2D Technology 3D Technology
2D Internet vs. 3D internet
2D Internet 3D Internet
User experience is comparable to
phonebook
User experience is ‘Life-like’
Back button is the most used key Intuitive
Solitary Interactive, strong cohesion
Emotional, non verbal communications are
difficult to express
Emotional, non verbal communications are
easy to express using avatar
Depicting oneself: blog, homepage Depicting oneself: avatar, virtual world
Powered by search engines, depends
heavily on keywords
Information is linked to avatar and virtual
spaces not keywords
Literature Review
Paper Year Author Inference
Study of 3D
Internet: The Future
of the Web
2022
Mitali Anil Patil,
Flavia Gonsalves
• Proposed
implementation
• Methods of
implementation
3D Internet: The
Future of the Web 2021
Hansen Quadros,
Dr. Mohan Aradhya
• Technical
implications
• Characteristics
3D Internet
2021
Ms. Priyanka
Rao,Prof. Pragati
Mestry
• Implementation
using VRML
technology
Evolution of 3D Internet
Web
1.0
Web
2.0
Web
3.0
Web 1.0
Web 3.0
Architecture of 3D Internet
World servers
● Provide user or server-side created, static and dynamic content making up the specific
web place (3D environment)
● Includes visuals, physics engine, avatar data, media and more to client programs
● Coordinates the co-existence of connected users, initiating communication between them,
and ensuring in-world consistency in real time.
● Facilitate various services such as e-mail, instant sagging, and more
ID /Avatar server
● Virtual identity management systems containing identity and avatar information as well
as inventory of registered users
● Provides the information to individual world servers and relevant client programs
● Ensures necessary privacy and security of stored information
● Part of world servers
Universe location servers
● Virtual location management systems which are somewhat similar to the current DNS
● Provides virtual geographical information as well as meta information to connect to the
Internet
● Act like a distributed directory of the avatar servers, world, and users
Clients
● Browser like viewer program running on user’s computers
● Extensive networking, caching, and 3D rendering capabilities.
Methods of Implementation
• Software Approach
 Depth Perception and Artificial Intelligence
 WebGL
• Hardware Approach
• Using VRML technology
Software Approach
Hardware Approach
VRML Technology
● VRML is the Virtual Reality Modelling Language, a system for describing 3D scenes on the Web
● It allows a browser to produce the illusion of a three dimensional environment
● First thing we need is a VRML browser, to view our worlds, as well as other peoples
e.g.: Cosmo Player
● Next we have to create our own worlds. There are two ways of doing it :
 we could use one of the many VRML authoring tools
 the other way is to code it by hand
File structure of VRML technology
VRML files contain:
• File header
• Comments - notes to ourself
• Nodes - nuggets of scene information
• Fields - node attributes that we can change
• Values - attribute values
Simple code in VRML technology
#VRML V2.0 utf8
# A cylinder
Shape {
appearance Appearance {
material Material { }
}
geometry Cylinder {
height 2.0
radius 1.5
}
}
Technical Implications
Solutions
Applications
Advantages
• More Interactive (Comfort level is more)
• Facilitates an open communication, leading to enhanced information discovery and
delivery
• Reduced mouse movements
• Provides an opportunity to widen business contacts
• Simple yet effective representation (3D Images)
• Increased speed of working
• Replicates real life
• Participants experience virtual world
• Participant has control over entire virtual space
• Better understanding of concepts
Disadvantages
• Requires high-speed internet
• Hardware requirements are partially available
• Highly expensive, difficult modelling
• Opens up the possibility for hackers to launch spam and virus attacks and commit fraud
Obstacles to Commercial Success
Conclusion
● 3D Internet is the future as it will surely change the way we see the Internet today
● Benefits and applications surpass the cost associated with implementation
● The need of an intelligent and ubiquitous Internet for enthusiastic users can be fulfilled by
3D Internet
● Currently the society has power to transform digital world to a much more versatile and
intriguing version but it needs a lot of research and funding to make it a reality
● To make 3D Internet a reality it is important to start multidisciplinary research
THANK YOU

3D Internet.pptx

  • 1.
  • 2.
  • 3.
    Introduction ● The Internetis evolving to become the de-facto cyberspace or virtual environment facilitating communication, business, and entertainment on a global scale ● The Internet we are familiar with is filled with web pages, images and graphics that have a 2D existence ● Time has come to upgrade the Internet itself to a much sophisticated, interactive and ubiquitous network ● 3D Internet is poised to replace the 2D Internet
  • 5.
    Why do weneed 3D Internet?
  • 6.
    2D Technology 3DTechnology
  • 7.
    2D Internet vs.3D internet 2D Internet 3D Internet User experience is comparable to phonebook User experience is ‘Life-like’ Back button is the most used key Intuitive Solitary Interactive, strong cohesion Emotional, non verbal communications are difficult to express Emotional, non verbal communications are easy to express using avatar Depicting oneself: blog, homepage Depicting oneself: avatar, virtual world Powered by search engines, depends heavily on keywords Information is linked to avatar and virtual spaces not keywords
  • 8.
    Literature Review Paper YearAuthor Inference Study of 3D Internet: The Future of the Web 2022 Mitali Anil Patil, Flavia Gonsalves • Proposed implementation • Methods of implementation 3D Internet: The Future of the Web 2021 Hansen Quadros, Dr. Mohan Aradhya • Technical implications • Characteristics 3D Internet 2021 Ms. Priyanka Rao,Prof. Pragati Mestry • Implementation using VRML technology
  • 9.
    Evolution of 3DInternet Web 1.0 Web 2.0 Web 3.0
  • 10.
  • 12.
  • 13.
  • 14.
    World servers ● Provideuser or server-side created, static and dynamic content making up the specific web place (3D environment) ● Includes visuals, physics engine, avatar data, media and more to client programs ● Coordinates the co-existence of connected users, initiating communication between them, and ensuring in-world consistency in real time. ● Facilitate various services such as e-mail, instant sagging, and more
  • 15.
    ID /Avatar server ●Virtual identity management systems containing identity and avatar information as well as inventory of registered users ● Provides the information to individual world servers and relevant client programs ● Ensures necessary privacy and security of stored information ● Part of world servers
  • 16.
    Universe location servers ●Virtual location management systems which are somewhat similar to the current DNS ● Provides virtual geographical information as well as meta information to connect to the Internet ● Act like a distributed directory of the avatar servers, world, and users Clients ● Browser like viewer program running on user’s computers ● Extensive networking, caching, and 3D rendering capabilities.
  • 17.
    Methods of Implementation •Software Approach  Depth Perception and Artificial Intelligence  WebGL • Hardware Approach • Using VRML technology
  • 18.
  • 20.
  • 23.
    VRML Technology ● VRMLis the Virtual Reality Modelling Language, a system for describing 3D scenes on the Web ● It allows a browser to produce the illusion of a three dimensional environment ● First thing we need is a VRML browser, to view our worlds, as well as other peoples e.g.: Cosmo Player ● Next we have to create our own worlds. There are two ways of doing it :  we could use one of the many VRML authoring tools  the other way is to code it by hand
  • 24.
    File structure ofVRML technology VRML files contain: • File header • Comments - notes to ourself • Nodes - nuggets of scene information • Fields - node attributes that we can change • Values - attribute values
  • 25.
    Simple code inVRML technology #VRML V2.0 utf8 # A cylinder Shape { appearance Appearance { material Material { } } geometry Cylinder { height 2.0 radius 1.5 } }
  • 26.
  • 27.
  • 28.
  • 30.
    Advantages • More Interactive(Comfort level is more) • Facilitates an open communication, leading to enhanced information discovery and delivery • Reduced mouse movements • Provides an opportunity to widen business contacts • Simple yet effective representation (3D Images) • Increased speed of working • Replicates real life • Participants experience virtual world • Participant has control over entire virtual space • Better understanding of concepts
  • 31.
    Disadvantages • Requires high-speedinternet • Hardware requirements are partially available • Highly expensive, difficult modelling • Opens up the possibility for hackers to launch spam and virus attacks and commit fraud
  • 32.
  • 33.
    Conclusion ● 3D Internetis the future as it will surely change the way we see the Internet today ● Benefits and applications surpass the cost associated with implementation ● The need of an intelligent and ubiquitous Internet for enthusiastic users can be fulfilled by 3D Internet ● Currently the society has power to transform digital world to a much more versatile and intriguing version but it needs a lot of research and funding to make it a reality ● To make 3D Internet a reality it is important to start multidisciplinary research
  • 34.