The document proposes two gamification concepts to help increase donations to food banks:
1) A website called "Food for Fun" that allows users to earn rewards like discounts and prizes for donating food, tracking their donations on a leaderboard and profile.
2) A mobile app called "FoodVille" where users manage a virtual food bank by completing quests to obtain in-game food and coins to feed hungry in-game citizens, with microtransactions benefiting real food banks. Both concepts aim to motivate donations and help address the problem of food banks not receiving enough donations to meet needs.
This document provides a conceptual framework for understanding Gainesville's urban development through two categories: 1) Infrastructural City including hard infrastructure projects led by institutions and real estate and soft infrastructure like non-profits and citizen involvement, and 2) Foodscapes including urban agriculture. It notes several ongoing and proposed projects in Gainesville related to infrastructure, the environment, and recreation. It discusses opportunities and challenges around the AGH and Cabot/Koppers Superfund sites, and proposes citizen-led actions residents could take to shape Gainesville's development.
The document outlines a 7-step process for redesigning student lockers at a large public high school. The steps include empathizing with students to define problems, planning a team, describing problems in detail, designing and prototyping ideas, analyzing and refining prototypes to select the best option, executing the selected idea, and studying the success of the new design.
This document discusses "bug hotels", structures built to provide nesting and hibernation sites for insects in gardens. It notes they were first featured in a 2010 newspaper article and can be a learning activity for children or encouraged by environmental organizations. The document also touches on urban agriculture, green infrastructure projects at various scales, the role of homeowners in supporting native plants and insects, and how constructing "bug hotels" can be both a productive and educational act of social design.
The document summarizes speech and language milestones from birth to 4 years old. It discusses the progression from reflexive sounds and crying in infants 0-6 months old to canonical babbling at 9 months and first words appearing at 12 months. By 18 months, children can produce simple syllables and words. Between 2-3 years, speech becomes more intelligible and phonological processes help simplify sounds. By ages 3-4, children have acquired most major speech sounds and can combine words into simple sentences.
The document proposes two gamification concepts to help increase donations to food banks:
1) A website called "Food for Fun" that allows users to earn rewards like discounts and prizes for donating food, tracking their donations on a leaderboard and profile.
2) A mobile app called "FoodVille" where users manage a virtual food bank by completing quests to obtain in-game food and coins to feed hungry in-game citizens, with microtransactions benefiting real food banks. Both concepts aim to motivate donations and help address the problem of food banks not receiving enough donations to meet needs.
This document provides a conceptual framework for understanding Gainesville's urban development through two categories: 1) Infrastructural City including hard infrastructure projects led by institutions and real estate and soft infrastructure like non-profits and citizen involvement, and 2) Foodscapes including urban agriculture. It notes several ongoing and proposed projects in Gainesville related to infrastructure, the environment, and recreation. It discusses opportunities and challenges around the AGH and Cabot/Koppers Superfund sites, and proposes citizen-led actions residents could take to shape Gainesville's development.
The document outlines a 7-step process for redesigning student lockers at a large public high school. The steps include empathizing with students to define problems, planning a team, describing problems in detail, designing and prototyping ideas, analyzing and refining prototypes to select the best option, executing the selected idea, and studying the success of the new design.
This document discusses "bug hotels", structures built to provide nesting and hibernation sites for insects in gardens. It notes they were first featured in a 2010 newspaper article and can be a learning activity for children or encouraged by environmental organizations. The document also touches on urban agriculture, green infrastructure projects at various scales, the role of homeowners in supporting native plants and insects, and how constructing "bug hotels" can be both a productive and educational act of social design.
The document summarizes speech and language milestones from birth to 4 years old. It discusses the progression from reflexive sounds and crying in infants 0-6 months old to canonical babbling at 9 months and first words appearing at 12 months. By 18 months, children can produce simple syllables and words. Between 2-3 years, speech becomes more intelligible and phonological processes help simplify sounds. By ages 3-4, children have acquired most major speech sounds and can combine words into simple sentences.
This presentation contains information regarding stuttering (a type of disfluency). Its definition, characteristics, onset and management/intervention.