This document provides information on a course titled "Innovation and Design Thinking". It includes details such as the course code, credits, teaching hours, assessment details, modules, and learning outcomes.
The course aims to explain concepts of design thinking, innovation, and implementing design in real world problems. It covers topics like the design process, tools for collaboration, applying design thinking to business and IT, and strategic innovations. Assessment includes continuous internal evaluations like tests and assignments, and a semester end examination. The course intends to help students appreciate design processes, generate design ideas, and identify the role of reverse engineering in products.
How to design Collaborative learning activitiesMETIS-project
In this workshop you will work in a small team to design a collaborative online learning activity. You will have the opportunity learn about the principles involved, experiment with tools that can help you structure and analyse your ideas and learn from case studies of successful activities tried and tested on Open University modules. At the end of the workshop you will have produced an initial design which you can then develop further to be used in your online teaching activities.
This workshop has been created by the METISProject (http://metis-project.org/), and it is one of three workshop structures that heave been developed for different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE. The overall design of this workshop is based on a meta-design template produced by the Metis project (Brasher & McAndrew, 2015) .
References
-----------------------------
Brasher, A., & McAndrew, P. (2015). METIS deliverable D3.4: Final workshops packages: workshops for different educational levels and education contexts
Distributed CCeD is a process potentially useful for the development of projects for large numbers of students who are widely spread geographically.
ConCurrent eDesign is an approach to planning from the engineering world which has been transferred to the task of developing student projects. The idea originated when NASA needed to save money and shorten planning time. It has now been adapted to the planning of digital pedagogical projects.
In my session I will present a broad outline of the process which basically revolves around 'if you are not in the room then you are not part of the process'. This means that all relevant decision-makers and stakeholders should be part of the process so that it can move on quickly. When challenges are identified, the relevant person can be consulted, the challenge resolved and so the process can move on.
This process has been tried and tested by the Technical University College of Trondheim with companies such as the major telecoms company Telenor and the the Statoil petroleum company. In these cases the facilitators from the university worked in the same room with the key people in the target organisation.
The UnderstandIT project, supported financially by the European Union under their Leonardo program, is now testing out a distributed version of CCeD. This means that the development process is carried out online instead of physically in the same room. In UnderstandIT we are looking at what is needed to transfer this proven approach online.
I will describe the case study that we used in the project to test out this process. Preliminary results show that it is perfectly feasible to produce a project design document through a process which happens completely online with developers in Portugal, Italy, Lithuania, Germany, Denmark and Norway. One of the key outcomes of this case study was that we were able to adapt the project to fit the local contexts and importantly, the cultural differences in each of the four stations where the project would run, so that we did not end up with a one size fits all solution but instead an adaptable template. This has beneficial implications for groups wishing to develop digital projects across large distances where it is simply not practical to meet physically for the four or five intensive meeting sessions needed for the CCeD process.
I will describe the case study that we used in the project to test out this process. Preliminary results show that it is perfectly feasible to produce a project design document through a process which happens completely online with developers in Portugal, Italy, Lithuania, Germany, Denmark and Norway. One of the key outcomes of this case study was that we were able to adapt the project to fit the local contexts and importantly, the cultural differences in each of the four stations where the project would run, so that we did not end up with a one size fits all solution but instead an adaptable template.
How to design Collaborative learning activitiesMETIS-project
In this workshop you will work in a small team to design a collaborative online learning activity. You will have the opportunity learn about the principles involved, experiment with tools that can help you structure and analyse your ideas and learn from case studies of successful activities tried and tested on Open University modules. At the end of the workshop you will have produced an initial design which you can then develop further to be used in your online teaching activities.
This workshop has been created by the METISProject (http://metis-project.org/), and it is one of three workshop structures that heave been developed for different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE. The overall design of this workshop is based on a meta-design template produced by the Metis project (Brasher & McAndrew, 2015) .
References
-----------------------------
Brasher, A., & McAndrew, P. (2015). METIS deliverable D3.4: Final workshops packages: workshops for different educational levels and education contexts
Distributed CCeD is a process potentially useful for the development of projects for large numbers of students who are widely spread geographically.
ConCurrent eDesign is an approach to planning from the engineering world which has been transferred to the task of developing student projects. The idea originated when NASA needed to save money and shorten planning time. It has now been adapted to the planning of digital pedagogical projects.
In my session I will present a broad outline of the process which basically revolves around 'if you are not in the room then you are not part of the process'. This means that all relevant decision-makers and stakeholders should be part of the process so that it can move on quickly. When challenges are identified, the relevant person can be consulted, the challenge resolved and so the process can move on.
This process has been tried and tested by the Technical University College of Trondheim with companies such as the major telecoms company Telenor and the the Statoil petroleum company. In these cases the facilitators from the university worked in the same room with the key people in the target organisation.
The UnderstandIT project, supported financially by the European Union under their Leonardo program, is now testing out a distributed version of CCeD. This means that the development process is carried out online instead of physically in the same room. In UnderstandIT we are looking at what is needed to transfer this proven approach online.
I will describe the case study that we used in the project to test out this process. Preliminary results show that it is perfectly feasible to produce a project design document through a process which happens completely online with developers in Portugal, Italy, Lithuania, Germany, Denmark and Norway. One of the key outcomes of this case study was that we were able to adapt the project to fit the local contexts and importantly, the cultural differences in each of the four stations where the project would run, so that we did not end up with a one size fits all solution but instead an adaptable template. This has beneficial implications for groups wishing to develop digital projects across large distances where it is simply not practical to meet physically for the four or five intensive meeting sessions needed for the CCeD process.
I will describe the case study that we used in the project to test out this process. Preliminary results show that it is perfectly feasible to produce a project design document through a process which happens completely online with developers in Portugal, Italy, Lithuania, Germany, Denmark and Norway. One of the key outcomes of this case study was that we were able to adapt the project to fit the local contexts and importantly, the cultural differences in each of the four stations where the project would run, so that we did not end up with a one size fits all solution but instead an adaptable template.
Problem: They asked for a proposal from us on motivating faculty and staff to invest in learning design thinking to prepare them with some specific learning and preparing a meeting design and agenda for meeting.
Solution: A solid instructional design for the four hours of faculty development accompanied by a description of the change management actions you would take.
Understanding the Collaborative Relationship between Instructional Designers ...Rob Moore
This session is part of the #AECT14 conference in Jacksonville, Florida. I was the co-presenter with Dr. William Sugar for this presentation. This session describes a study that analyzed the collaborative skills between an instructional designer and his clients over a fourteen-month period. Results revealed a variety of roles performed by an instructional designer, as well as an assortment of client relationships. During the presentation, a typology of instructional designer-client collaborative relationships will be described. It will include instructional designer’s roles, clients’ perceptions of the instructional designer’s role and the complexity involved with each instructional design project.
Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
Problem: They asked for a proposal from us on motivating faculty and staff to invest in learning design thinking to prepare them with some specific learning and preparing a meeting design and agenda for meeting.
Solution: A solid instructional design for the four hours of faculty development accompanied by a description of the change management actions you would take.
Understanding the Collaborative Relationship between Instructional Designers ...Rob Moore
This session is part of the #AECT14 conference in Jacksonville, Florida. I was the co-presenter with Dr. William Sugar for this presentation. This session describes a study that analyzed the collaborative skills between an instructional designer and his clients over a fourteen-month period. Results revealed a variety of roles performed by an instructional designer, as well as an assortment of client relationships. During the presentation, a typology of instructional designer-client collaborative relationships will be described. It will include instructional designer’s roles, clients’ perceptions of the instructional designer’s role and the complexity involved with each instructional design project.
Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
Courier management system project report.pdfKamal Acharya
It is now-a-days very important for the people to send or receive articles like imported furniture, electronic items, gifts, business goods and the like. People depend vastly on different transport systems which mostly use the manual way of receiving and delivering the articles. There is no way to track the articles till they are received and there is no way to let the customer know what happened in transit, once he booked some articles. In such a situation, we need a system which completely computerizes the cargo activities including time to time tracking of the articles sent. This need is fulfilled by Courier Management System software which is online software for the cargo management people that enables them to receive the goods from a source and send them to a required destination and track their status from time to time.
Democratizing Fuzzing at Scale by Abhishek Aryaabh.arya
Presented at NUS: Fuzzing and Software Security Summer School 2024
This keynote talks about the democratization of fuzzing at scale, highlighting the collaboration between open source communities, academia, and industry to advance the field of fuzzing. It delves into the history of fuzzing, the development of scalable fuzzing platforms, and the empowerment of community-driven research. The talk will further discuss recent advancements leveraging AI/ML and offer insights into the future evolution of the fuzzing landscape.
Water scarcity is the lack of fresh water resources to meet the standard water demand. There are two type of water scarcity. One is physical. The other is economic water scarcity.
Cosmetic shop management system project report.pdfKamal Acharya
Buying new cosmetic products is difficult. It can even be scary for those who have sensitive skin and are prone to skin trouble. The information needed to alleviate this problem is on the back of each product, but it's thought to interpret those ingredient lists unless you have a background in chemistry.
Instead of buying and hoping for the best, we can use data science to help us predict which products may be good fits for us. It includes various function programs to do the above mentioned tasks.
Data file handling has been effectively used in the program.
The automated cosmetic shop management system should deal with the automation of general workflow and administration process of the shop. The main processes of the system focus on customer's request where the system is able to search the most appropriate products and deliver it to the customers. It should help the employees to quickly identify the list of cosmetic product that have reached the minimum quantity and also keep a track of expired date for each cosmetic product. It should help the employees to find the rack number in which the product is placed.It is also Faster and more efficient way.
Quality defects in TMT Bars, Possible causes and Potential Solutions.PrashantGoswami42
Maintaining high-quality standards in the production of TMT bars is crucial for ensuring structural integrity in construction. Addressing common defects through careful monitoring, standardized processes, and advanced technology can significantly improve the quality of TMT bars. Continuous training and adherence to quality control measures will also play a pivotal role in minimizing these defects.
Event Management System Vb Net Project Report.pdfKamal Acharya
In present era, the scopes of information technology growing with a very fast .We do not see any are untouched from this industry. The scope of information technology has become wider includes: Business and industry. Household Business, Communication, Education, Entertainment, Science, Medicine, Engineering, Distance Learning, Weather Forecasting. Carrier Searching and so on.
My project named “Event Management System” is software that store and maintained all events coordinated in college. It also helpful to print related reports. My project will help to record the events coordinated by faculties with their Name, Event subject, date & details in an efficient & effective ways.
In my system we have to make a system by which a user can record all events coordinated by a particular faculty. In our proposed system some more featured are added which differs it from the existing system such as security.
Hybrid optimization of pumped hydro system and solar- Engr. Abdul-Azeez.pdffxintegritypublishin
Advancements in technology unveil a myriad of electrical and electronic breakthroughs geared towards efficiently harnessing limited resources to meet human energy demands. The optimization of hybrid solar PV panels and pumped hydro energy supply systems plays a pivotal role in utilizing natural resources effectively. This initiative not only benefits humanity but also fosters environmental sustainability. The study investigated the design optimization of these hybrid systems, focusing on understanding solar radiation patterns, identifying geographical influences on solar radiation, formulating a mathematical model for system optimization, and determining the optimal configuration of PV panels and pumped hydro storage. Through a comparative analysis approach and eight weeks of data collection, the study addressed key research questions related to solar radiation patterns and optimal system design. The findings highlighted regions with heightened solar radiation levels, showcasing substantial potential for power generation and emphasizing the system's efficiency. Optimizing system design significantly boosted power generation, promoted renewable energy utilization, and enhanced energy storage capacity. The study underscored the benefits of optimizing hybrid solar PV panels and pumped hydro energy supply systems for sustainable energy usage. Optimizing the design of solar PV panels and pumped hydro energy supply systems as examined across diverse climatic conditions in a developing country, not only enhances power generation but also improves the integration of renewable energy sources and boosts energy storage capacities, particularly beneficial for less economically prosperous regions. Additionally, the study provides valuable insights for advancing energy research in economically viable areas. Recommendations included conducting site-specific assessments, utilizing advanced modeling tools, implementing regular maintenance protocols, and enhancing communication among system components.
Immunizing Image Classifiers Against Localized Adversary Attacksgerogepatton
This paper addresses the vulnerability of deep learning models, particularly convolutional neural networks
(CNN)s, to adversarial attacks and presents a proactive training technique designed to counter them. We
introduce a novel volumization algorithm, which transforms 2D images into 3D volumetric representations.
When combined with 3D convolution and deep curriculum learning optimization (CLO), itsignificantly improves
the immunity of models against localized universal attacks by up to 40%. We evaluate our proposed approach
using contemporary CNN architectures and the modified Canadian Institute for Advanced Research (CIFAR-10
and CIFAR-100) and ImageNet Large Scale Visual Recognition Challenge (ILSVRC12) datasets, showcasing
accuracy improvements over previous techniques. The results indicate that the combination of the volumetric
input and curriculum learning holds significant promise for mitigating adversarial attacks without necessitating
adversary training.
Automobile Management System Project Report.pdfKamal Acharya
The proposed project is developed to manage the automobile in the automobile dealer company. The main module in this project is login, automobile management, customer management, sales, complaints and reports. The first module is the login. The automobile showroom owner should login to the project for usage. The username and password are verified and if it is correct, next form opens. If the username and password are not correct, it shows the error message.
When a customer search for a automobile, if the automobile is available, they will be taken to a page that shows the details of the automobile including automobile name, automobile ID, quantity, price etc. “Automobile Management System” is useful for maintaining automobiles, customers effectively and hence helps for establishing good relation between customer and automobile organization. It contains various customized modules for effectively maintaining automobiles and stock information accurately and safely.
When the automobile is sold to the customer, stock will be reduced automatically. When a new purchase is made, stock will be increased automatically. While selecting automobiles for sale, the proposed software will automatically check for total number of available stock of that particular item, if the total stock of that particular item is less than 5, software will notify the user to purchase the particular item.
Also when the user tries to sale items which are not in stock, the system will prompt the user that the stock is not enough. Customers of this system can search for a automobile; can purchase a automobile easily by selecting fast. On the other hand the stock of automobiles can be maintained perfectly by the automobile shop manager overcoming the drawbacks of existing system.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
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I Semester
INNOVATION and DESIGN THINKING
Course Code 21IDT19/29 CIE Marks 50
Teaching Hours/Week (L: T:P: S) 1:0:0 SEE Marks 50
Total Hours of Pedagogy 25 Total Marks 100
Credits 01 Exam Hours 01
Course Category: Foundation
Preamble: This course provides an introduction to the basic concepts and techniques of
engineering and reverses engineering, the process of design, analytical thinking and ideas, basics
and development of engineering drawing, application of engineering drawing with computer aide.
Course objectives:
To explain the concept of design thinking for product and service development
To explain the fundamental concept of innovation and design thinking
To discuss the methods of implementing design thinking in the real world.
Teaching-Learning Process (General Instructions)
These are sample Strategies; which teachers can use to accelerate the attainment of the various course
outcomes.
1. Lecturer method (L) does not mean only the traditional lecture method, but a different type of
teaching method may be adopted to develop the outcomes.
2. Show Video/animation films to explain concepts
3. Encourage collaborative (Group Learning) Learning in the class
4. Ask at least three HOTS (Higher-order Thinking) questions in the class, which promotes critical
thinking
5. Adopt Problem Based Learning (PBL), which fosters students’ Analytical skills, develops thinking
skills such as the ability to evaluate, generalize, and analyze information rather than simply recall
it.
6. Topics will be introduced in multiple representations.
7. Show the different ways to solve the same problem and encourage the students to come up with
their own creative ways to solve them.
8. Discuss how every concept can be applied to the real world - and when that's possible, it helps
improve the students' understanding.
Module-1
PROCESS OF DESIGN
Understanding Design thinking
Shared model in team-based design – Theory and practice in Design thinking – Explore presentation
signers across globe – MVP or Prototyping
Teaching-
Learning
Process
Introduction about the design thinking: Chalk and Talk method
Theory and practice through presentation
MVP and Prototyping through live examples and videos
Module-2
Tools for Design Thinking
Real-Time design interaction capture and analysis – Enabling efficient collaboration in digital space
– Empathy for design – Collaboration in distributed Design
Teaching-
Learning
Case studies on design thinking for real-time interaction and analysis
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Process Simulation exercises for collaborated enabled design thinking
Live examples on the success of collaborated design thinking
Module-3
Design Thinking in IT
Design Thinking to Business Process modelling – Agile in Virtual collaboration environment – Scenario
based Prototyping
Teaching-
Learning
Process
Case studies on design thinking and business acceptance of the design
Simulation on the role of virtual eco-system for collaborated prototyping
Module-4
DT For strategic innovations
Growth – Story telling representation – Strategic Foresight - Change – Sense Making - Maintenance
Relevance – Value redefinition - Extreme Competition – experience design - Standardization –
Humanization - Creative Culture – Rapid prototyping, Strategy and Organization – Business Model
design.
Teaching-
Learning
Process
Business model examples of successful designs
Presentation by the students on the success of design
Live project on design thinking in a group of 4 students
Module-5
Design thinking workshop
Design Thinking Work shop Empathize, Design, Ideate, Prototype and Test
Teaching-
Learning
Process
8 hours design thinking workshop from the expect and then presentation by the students
on the learning from the workshop
Course Outcomes:
Upon the successful completion of the course, students will be able to:
CO
Nos.
Course Outcomes
Knowledge Level
(Based on revised
Bloom’s Taxonomy)
CO1 Appreciate various design process procedure K2
CO2
Generate and develop design ideas through different
technique
K2
CO3
Identify the significance of reverse Engineering toUnderstand
products
K2
CO4 Draw technical drawing for design ideas K3
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Assessment Details (both CIE and SEE)
(methods of CIE need to be defined topic wise i.e.- Tests, MCQ, Quizzes, Seminar or micro project/Course
Project, Term Paper)
The weightage of Continuous Internal Evaluation (CIE) is 50% and for Semester End Exam (SEE) is 50%.
The student has to obtain a minimum of 35% of maximum marks in SEE and a minimum of 40% of
maximum marks in CIE. Semester End Exam (SEE) is conducted for 50 marks (1 hours’ duration) based
on this grading will be awarded.
The student has to score a minimum of 40% (40 marks out of 100) in the sum total of the CIE
(Continuous Internal Evaluation) and SEE (Semester End Examination) taken together.
Continuous Internal Evaluation:
Three Unit Tests each of 20 Marks (duration 01 hour)
1. First test at the end of 5th week of the semester
2. Second test at the end of the 10th week of the semester
3. Third test at the end of the 15th week of the semester
(Preferred pattern of the all test are similar to the SEE pattern, however; teacher may follow the
CIE test pattern of other engineering courses)
Two assignments each of 10 Marks
4. First assignment at the end of 4th week of the semester
5. Second assignment at the end of 9th week of the semester
Report writing /Group discussion/Seminar any one of three suitably planned to attain the COs
and POs for 20 Marks (duration 01 hours)
6. At the end of the 13th week of the semester
The sum of three tests, two assignments, and quiz/seminar/group discussion will be out of 100
marks and will be scaled down to 50 marks
CIE methods /question paper is designed to attain the different levels of Bloom’s taxonomy as
per the outcome defined for the course.
Semester End Examination:
Theory SEE will be conducted by University as per the scheduled timetable, with common question
papers for subject
SEE paper will be set for 50 questions of each of 01 marks. The pattern of the question paper is
MCQ. The time allotted for SEE is 01 hours
Suggested Learning Resources:
Text Books :
1. John.R.Karsnitz, Stephen O’Brien and John P. Hutchinson, “Engineering Design”,Cengage
learning (International edition) Second Edition, 2013.
2. Roger Martin, "The Design of Business: Why Design Thinking is the Next Competitive Advantage",
Harvard Business Press , 2009.
3. Hasso Plattner, Christoph Meinel and Larry Leifer (eds), "Design Thinking: Understand – Improve
– Apply", Springer, 2011
4. Idris Mootee, "Design Thinking for Strategic Innovation: What They Can't Teach You at Business
or Design School", John Wiley & Sons 2013.
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References:
5. Yousef Haik and Tamer M.Shahin, “Engineering Design Process”, CengageLearning, Second
Edition, 2011.
6. Book - Solving Problems with Design Thinking - Ten Stories of What Works (Columbia Business
School Publishing) Hardcover – 20 Sep 2013 by Jeanne Liedtka (Author), Andrew King (Author),
Kevin Bennett (Author).
Web links and Video Lectures (e-Resources):
1. www.tutor2u.net/business/presentations/. /productlifecycle/default.html
2. https://docs.oracle.com/cd/E11108_02/otn/pdf/. /E11087_01.pdf
3. www.bizfilings.com › Home › Marketing › Product Developmen
4. https://www.mindtools.com/brainstm.html
5. https://www.quicksprout.com/. /how-to-reverse-engineer-your-competit
6. www.vertabelo.com/blog/documentation/reverse-engineering
https://support.microsoft.com/en-us/kb/273814
7. https://support.google.com/docs/answer/179740?hl=en
8. https://www.youtube.com/watch?v=2mjSDIBaUlM
thevirtualinstructor.com/foreshortening.html
https://dschool.stanford.edu/.../designresources/.../ModeGuideBOOTCAMP2010L.pdf
https://dschool.stanford.edu/use-our-methods/ 6. https://www.interaction-
design.org/literature/article/5-stages-in-the-design-thinking-process 7.
http://www.creativityatwork.com/design-thinking-strategy-for-innovation/ 49 8.
https://www.nngroup.com/articles/design-thinking/ 9.
https://designthinkingforeducators.com/design-thinking/ 10.
www.designthinkingformobility.org/wp-content/.../10/NapkinPitch_Worksheet.pdf
Activity Based Learning (Suggested Activities in Class)/ Practical Based learning
http://dschool.stanford.edu/dgift/
https://onlinecourses.nptel.ac.in/noc19_mg60/preview