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Stealth Assessment of
Physics Understanding in
Physics Playground
Seyedahmad Rahimi
Assistant Professor of Educational Technology
School of Teaching and Learning (STL)
Institute of Advanced Learning Technologies (IALT)
eMadrid Conference
June 30th
2021
2
The Problem Stealth Assessment Addresses
• Teach ; Stop ; Test ; Stop ; Teach ; Stop; Test; …
• Low ecological validity—generalizability to real-life situations
• Focus on assessment of learning and late or no feedback
• No or little success in assessing 21st-century skills (e.g., creativity)
• Test anxiety
• …
With advances in technologies, learning sciences, AI, and psychometrics we can have assessments that are:
Ongoing, unobtrusive, for learning, and ecologically valid
Shute (2011)
3
ZPD Theory
Vygotsky, 1978
Flow Theory
Csikszentmihalyi, 1997
Flow
Too easy: Bored
Too hard: Frustrated
Difficulty
Skill Level
Theories That Stealth Assessment Supports
4
PP Stealth Assessment & Adaptive Process
(Shute, 2011)
• Physics Understanding
• Calculus
• Creativity
• Persistence
• Problem-solving
• Systems Thinking
• …
5
(Adapted by Shute, 2011 from Mislevy, Steinberg, & Almond, 2003)
Evidence-centered Design framework (ECD)
Evidence
Identification
Evidence
Accumulation
Assessment Design
Diagnostic Inference
Image from Shute & Rahimi, 2021
6
Key Elements of Stealth Assessment
1. A technology-rich learning environment (e.g., a digital game)
2. ECD to design and develop a stealth assessment
3. Formative assessment and feedback
Test or Measurement
Assessment
(Shute, 2009; 2011)
7
8
Physics Understanding Competency Model
9
Q-Matrix
10
Defining Observables
11
Example for Observables
12
Log sample from Learning Locker
13
Proc 4 Message example from Mongo DB
Almond, Shute, Rahimi, & Tingir, 2020
PP’s Big Picture—PP’s Architecture
PP Server
Main DB –
Levels, users,
…
Learning
Locker
Mongo DB
Assessment Server
Proc 4
Mongo DB
Login & Load
User Profile
Gameplay +
Send Statements (observables)
Level Selection
via Adaptivity
Algorithm
Update My
Backpack
Load Student’s
Game Data
PP-Unity POST request
POST request
xAPI
PlayerStart.php
PlayerStats.php
End of Each
Level
POST request
Load
Selected
Level
Evidence
Identification
Evidence
Accumulation
Assessment Engine
Filter
Dongle
PP’s Big Picture—PP’s Architecture
PP Server
Main DB –
Levels, users,
…
Learning
Locker
Mongo DB
Assessment Server
Proc 4
Mongo DB
Login & Load
User Profile
Gameplay +
Send Statements (observables)
Level Selection
via Adaptivity
Algorithm
Update My
Backpack
Load Student’s
Game Data
PP-Unity POST request
POST request
xAPI
PlayerStart.php
PlayerStats.php
End of Each
Level
POST request
Load
Selected
Level
Evidence
Identification
Evidence
Accumulation
Assessment Engine
Filter
Dongle
16
A recent study using Physics Playground
263 9th to 11th grade students
Four groups:
Adaptive, Linear, Free Choice,
and Control
~ 5 hours of gameplay in six days
Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C.
17
Order of the levels in linear PP
• Easy
• Medium
• Hard
N1L
• Easy
• Medium
• Hard
ECT • Easy
• Medium
• Hard
ECD
• Easy
• Medium
• Hard
POM • Easy
• Medium
• Hard
COM
• Easy
• Medium
• Hard
POT • Easy
• Medium
• Hard
Equil
• Easy
• Medium
• Hard
N2L • Easy
• Medium
• Hard
N3L
ü Difficulty indices: Game Mechanics (GM) Difficulty & Physics Understanding Difficulty (PU)
18
PP Adaptivity Algorithm—Simplified
Level’s Topic +
Student’s PL
PL < E Easy Level + LS
Start
E < PL < M Easy Level
M < PL < H Medium Level
PL > H Difficult Level
Change Topic
Yes
No
No
No
Yes
Any
unsolved
level?
Any silver
level?
Play that level
End
Yes
Yes
No
No
Topic
Left?
No
No
Yes
End of the Level
Play the Easiest
Level
Yes
Yes
19
Research Questions:
1. Was the stealth assessment of Physics Understanding Valid?
2. Did adaptive sequencing of game levels improve learning compared to a
linear and free choice version of the game?
3. Were the learning supports used in the game effective?
YES!
YES!
NO!
Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C.
20
Research Questions:
1. Was the stealth assessment of Physics Understanding Valid?
2. Did adaptive sequencing of game levels improve learning compared to a
linear and free choice version of the game?
3. Were the learning supports used in the game effective?
YES!
YES!
NO!
Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C.
Overall Stealth Assessment of Physics Understanding and
Pretest (r = .36, p < .01)
Posttest (r = .40, p < .01)
Sub facets of Stealth Assessment of Physics Understanding and
Force and motion estimate (r = .32, p < .01)
Linear momentum estimate (r = .30, p < .01)
Energy estimate (r = .35, p < .01)
Torque estimate (r = .21, p < .01).
21
Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C.
22
Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C.
23
NSF & IES PI NSF Co-PI NSF Co-PI IES Co-PI IES Co-PI
SMEs
Current
RAs
Former Post doc 1
Former
RAs
Current Post doc
Thank you J !
srahimi@ufl.edu
@sahmadrahimi
My Twitter

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2021_06_30 «Stealth Assessment of Physics Understanding in Physics Playground»

  • 1. Stealth Assessment of Physics Understanding in Physics Playground Seyedahmad Rahimi Assistant Professor of Educational Technology School of Teaching and Learning (STL) Institute of Advanced Learning Technologies (IALT) eMadrid Conference June 30th 2021
  • 2. 2 The Problem Stealth Assessment Addresses • Teach ; Stop ; Test ; Stop ; Teach ; Stop; Test; … • Low ecological validity—generalizability to real-life situations • Focus on assessment of learning and late or no feedback • No or little success in assessing 21st-century skills (e.g., creativity) • Test anxiety • … With advances in technologies, learning sciences, AI, and psychometrics we can have assessments that are: Ongoing, unobtrusive, for learning, and ecologically valid Shute (2011)
  • 3. 3 ZPD Theory Vygotsky, 1978 Flow Theory Csikszentmihalyi, 1997 Flow Too easy: Bored Too hard: Frustrated Difficulty Skill Level Theories That Stealth Assessment Supports
  • 4. 4 PP Stealth Assessment & Adaptive Process (Shute, 2011) • Physics Understanding • Calculus • Creativity • Persistence • Problem-solving • Systems Thinking • …
  • 5. 5 (Adapted by Shute, 2011 from Mislevy, Steinberg, & Almond, 2003) Evidence-centered Design framework (ECD) Evidence Identification Evidence Accumulation Assessment Design Diagnostic Inference Image from Shute & Rahimi, 2021
  • 6. 6 Key Elements of Stealth Assessment 1. A technology-rich learning environment (e.g., a digital game) 2. ECD to design and develop a stealth assessment 3. Formative assessment and feedback Test or Measurement Assessment (Shute, 2009; 2011)
  • 7. 7
  • 12. 12 Log sample from Learning Locker
  • 13. 13 Proc 4 Message example from Mongo DB Almond, Shute, Rahimi, & Tingir, 2020
  • 14. PP’s Big Picture—PP’s Architecture PP Server Main DB – Levels, users, … Learning Locker Mongo DB Assessment Server Proc 4 Mongo DB Login & Load User Profile Gameplay + Send Statements (observables) Level Selection via Adaptivity Algorithm Update My Backpack Load Student’s Game Data PP-Unity POST request POST request xAPI PlayerStart.php PlayerStats.php End of Each Level POST request Load Selected Level Evidence Identification Evidence Accumulation Assessment Engine Filter Dongle
  • 15. PP’s Big Picture—PP’s Architecture PP Server Main DB – Levels, users, … Learning Locker Mongo DB Assessment Server Proc 4 Mongo DB Login & Load User Profile Gameplay + Send Statements (observables) Level Selection via Adaptivity Algorithm Update My Backpack Load Student’s Game Data PP-Unity POST request POST request xAPI PlayerStart.php PlayerStats.php End of Each Level POST request Load Selected Level Evidence Identification Evidence Accumulation Assessment Engine Filter Dongle
  • 16. 16 A recent study using Physics Playground 263 9th to 11th grade students Four groups: Adaptive, Linear, Free Choice, and Control ~ 5 hours of gameplay in six days Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C.
  • 17. 17 Order of the levels in linear PP • Easy • Medium • Hard N1L • Easy • Medium • Hard ECT • Easy • Medium • Hard ECD • Easy • Medium • Hard POM • Easy • Medium • Hard COM • Easy • Medium • Hard POT • Easy • Medium • Hard Equil • Easy • Medium • Hard N2L • Easy • Medium • Hard N3L ü Difficulty indices: Game Mechanics (GM) Difficulty & Physics Understanding Difficulty (PU)
  • 18. 18 PP Adaptivity Algorithm—Simplified Level’s Topic + Student’s PL PL < E Easy Level + LS Start E < PL < M Easy Level M < PL < H Medium Level PL > H Difficult Level Change Topic Yes No No No Yes Any unsolved level? Any silver level? Play that level End Yes Yes No No Topic Left? No No Yes End of the Level Play the Easiest Level Yes Yes
  • 19. 19 Research Questions: 1. Was the stealth assessment of Physics Understanding Valid? 2. Did adaptive sequencing of game levels improve learning compared to a linear and free choice version of the game? 3. Were the learning supports used in the game effective? YES! YES! NO! Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C.
  • 20. 20 Research Questions: 1. Was the stealth assessment of Physics Understanding Valid? 2. Did adaptive sequencing of game levels improve learning compared to a linear and free choice version of the game? 3. Were the learning supports used in the game effective? YES! YES! NO! Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C. Overall Stealth Assessment of Physics Understanding and Pretest (r = .36, p < .01) Posttest (r = .40, p < .01) Sub facets of Stealth Assessment of Physics Understanding and Force and motion estimate (r = .32, p < .01) Linear momentum estimate (r = .30, p < .01) Energy estimate (r = .35, p < .01) Torque estimate (r = .21, p < .01).
  • 21. 21 Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C.
  • 22. 22 Photo: US Dep. Of Education; ED Games Expo 2020, Washington D.C.
  • 23. 23 NSF & IES PI NSF Co-PI NSF Co-PI IES Co-PI IES Co-PI SMEs Current RAs Former Post doc 1 Former RAs Current Post doc
  • 24. Thank you J ! srahimi@ufl.edu @sahmadrahimi My Twitter