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NoodlでXRのプロトタイピングを
するために、3Dモデル表⽰を試して
みました
2019/12/16
Limes (@WheetTweet)
⾃⼰紹介
・XR関係あれこれをやっている社会⼈⼤学院⽣
・2013年よりVR系の活動開始。2014年頃より、⼦育てで外向
き活動削減。 落ち着いてきたので、少しずつ活動再開
・Microsoft MVP (Unity :2016/10-2018/7)
(Windows Mixed Reality :2018/7-)
・Blog : Cross Road
https://www.crossroad-tech.com/
本⽇の発表内容
Noodlで3Dモデルを表⽰する⽅法や課題をお話しします。
1.XRについて
・Augmented Reality(AR)、VirtualReality(VR)、
Mixed Reality(MR)などの総称。
2017/5のUnity VR/AR Vision Summitの講演で
XR(xR)が7/45個使われてから、⽇本でもXRの呼び⽅が
広まった(個⼈的印象)
https://visionsummit2017.com
1.AR、VR、MRとは何か︖
・VRのみ、⽇本バーチャルリアリティ学会により定義付けされ
ている。
https://vrsj.org/about/virtualreality/
・AR、MRは出⾃元によって解釈が異なっているのが現状
(感覚的にはARが広義になりつつある)
AR、VR、MRのイメージ
https://blog.hubspot.com/news-trends/oculus-quest-changing-vr
https://www.youtube.com/watch?v=CuOHJbo84Qc
https://www.roadtovr.com/mwc-2019-hololens-2-reveal-demo
https://iphone-mania.jp/news-179804/ . https://developer.apple.com/arkit, https://www.microsoft.com/ja-jp/hololens/apps ,
https://prtimes.jp/main/html/rd/p/000000011.000017626.html , https://www.4gamer.net/games/421/G042111/20190603042/
2. XRとプロトタイピング
・XRのコンテンツ開発はとにかく工数がかかる
・企画〜開発まで、完成形のイメージが共有しづらい
・プロトタイピングが有効そうだが一般的ではない
XRとプロトタイピングの方法を考えてみる
2. XRとプロトタイピング
XRコンテンツのプロトタイピングには、
(1) 3Dモデルの表示
(2) カメラやセンサの制御
が必要。
応用範囲が広いNoodlで検討。
今回は(1)をやってみました。
3. 第⼀歩としてNoodlで3Dモデルを表⽰
Babylonjs : https://youtu.be/Sh3C-2v1DkE
A-Frame : https://youtu.be/Zv34cVzvB5A
くわしくはブログをご確認ください。
https://www.crossroad-tech.com/entry/noodl-advent-calendar-2019
4. おわりに
・XRとプロトタイピングについて説明
・XRをプロトタイピングする課題の1つとして、3Dモデルの表
⽰を試した例を紹介

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