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Bruno Capuano
@elbruno
#Hololens
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Bruno Capuano
Innovation Manager
@elbruno
http://www.elbruno.com
Click to add title
Bruno Capuano
Innovation Manager
@elbruno
http://www.elbruno.com
Virtual Reality
A computer’s simulated
version of reality
Virtual Reality
A computer’s simulated
version of reality
Augmented Reality
Data notifications tied to the
real world
Virtual Reality
A computer’s simulated
version of reality
Augmented Reality
Mixed Reality
Your real and digital worlds
integrated, enhanced with
holograms
8
Gaze
9
Gestures
10
Voice
11
Sound
Spatial Mapping
Demo
 Device overview
 Hololens Windows
Application
 Developer Portal
Hololens
App Development
https://developer.microsoft.com/en-us/windows/holographic/app_views_on_hololens
App Views: Holographic vs 2D
2D Apps = UWP
Demo
 Create UWP
 Visual Studio and
deploy to a Device
 Test on Laptop and
Device
Lessons learned
 Not all the UWP features are available on
Hololens
 2D Apps are a great solution for many
scenarios
3D Apps, how to start
Hololens
What is it?
 View 3D holograms
 One holographic
app at a time
 Lock to real world
Holographic View
Start Here for Guides, Docs, Community
 Visual Studio 2017 &
Updates
 Game Development with Unity
Option will install Unity 5.X
 Any VS2017 version will work,
Community, Professional or
Enterprise
 Hololens Emulator
(optional)
 Run as a local Virtual Machine on
Hyper-V
 I prefer test in Unity 3D
Install the Tools
HoloToolkit: Open Source on GitHub
 Input
 Sharing
 Spatial Mapping
 Spatial Understanding
 Spatial Sound
 Utilities
 Build
Main Features
Demo
 First holographic App
with Unity &
HoloToolkit
Demo
 First holographic App
with Unity &
HoloToolkit
 Add an interactions
with a hologram
Demo
 First holographic App
with Unity &
HoloToolkit
 Add an interactions
with a hologram
 Add scripting
Lessons learned
 Unity code is kind of “Magic” for a 2D dev
 Some of the official demo are great NEVER
DO THIS classic C# samples
 HoloToolkit is a must have
 Deep into HoloToolkit-Unity assets
 You’ll use a lot of #if UNITY_EDITOR
UrhoSharp, thanks to Xamarin !
Hololens
Demo
 Hello World with
UrhoSharp
 Voice Commands
demo
 Sample demo app with
Integration
 Cognitive Services
 Azure Blob
 Microsoft Flow
Q&A
 My Posts
 English, https://elbruno.com/category/hololens+englishpost
 URHOSharp, https://elbruno.com/category/hololens+URHO/
 Hololens Official resources
 Hololens Developers, https://www.microsoft.com/microsoft-hololens/en-ca/developers
 Holographic Academy, https://developer.microsoft.com/en-us/windows/mixed-reality/academy
 Install the tools, https://developer.microsoft.com/en-us/windows/mixed-reality/install_the_tools
 HoloToolkit Unity, https://github.com/Microsoft/HoloToolkit-Unity
 Other
 Urho Samples, https://github.com/xamarin/urho-samples
 From Zero to Holograms,
https://github.com/Microsoft/TechnicalCommunityContent/tree/master/Mixed%20Reality/HoloL
ens/Session%202%20-%20Hands%20On
Resources

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2017 03 22 Lessons learned building Hololens 3D apps from a 2D app developer

Editor's Notes

  1. On one side we have Virtual Reality. This includes devices such as Oculus Rift. These devices are usually peripherals that connect to a PC, console or mobile device. VR devices typically have a large and immersive field of view. They are great for gaming and purpose built use cases in categories such as education. VR shouldn't be viewed as a competitor to HoloLens. It delivers a different experience and as peripherals we're working hard to make sure the best VR devices are compatible with Windows 10.
  2. Next is Augmented Reality. The primary use case for these types of devices is visual overlays. Many of today's head-mounted augmented reality devices are simply heads up displays. A heads up display (or HUD) can be useful for purpose built devices such as fighter pilot helmets. In the future you can imagine HUD technology integrated in the windshields of our cars. Today's head-mounted AR products haven't gained mainstream adoption as most of the value they provide can be replicated by a band, watch or phone.
  3. Next is Augmented Reality. The primary use case for these types of devices is visual overlays. Many of today's head-mounted augmented reality devices are simply heads up displays. A heads up display (or HUD) can be useful for purpose built devices such as fighter pilot helmets. In the future you can imagine HUD technology integrated in the windshields of our cars. Today's head-mounted AR products haven't gained mainstream adoption as most of the value they provide can be replicated by a band, watch or phone.
  4. Speaker notes: Deliver video content or stream video to audiences large or small to any device(Web or Mobile) anywhere reliably and in scale. Helps you create versatile media workflows for ingesting, encoding, protecting and streaming content to audiences on-demand or broadcast live. Powerful and extensible platform with broad set of first and third-party capabilities to support complete end-to-end media workflows. Integration with Office 365 empowers organizations of all sizes helps to use videos to enhance sharing, collaboration and communication. Azure Media Player, an automated online player solution, supports all the usual industry standards like HTML5 video, Media Source Extensions and rights management through Encrypted Media Extensions. The focus here is on open standards, but on older browsers, the player can fall back on Flash or Silverlight.
  5. https://developer.microsoft.com/en-us/windows/holographic/app_views_on_hololens
  6. https://www.microsoft.com/microsoft-hololens/en-ca/developers
  7. Speaker notes: Deliver video content or stream video to audiences large or small to any device(Web or Mobile) anywhere reliably and in scale. Helps you create versatile media workflows for ingesting, encoding, protecting and streaming content to audiences on-demand or broadcast live. Powerful and extensible platform with broad set of first and third-party capabilities to support complete end-to-end media workflows. Integration with Office 365 empowers organizations of all sizes helps to use videos to enhance sharing, collaboration and communication. Azure Media Player, an automated online player solution, supports all the usual industry standards like HTML5 video, Media Source Extensions and rights management through Encrypted Media Extensions. The focus here is on open standards, but on older browsers, the player can fall back on Flash or Silverlight.
  8. https://github.com/Microsoft/HoloToolkit-Unity
  9. Speaker notes: Deliver video content or stream video to audiences large or small to any device(Web or Mobile) anywhere reliably and in scale. Helps you create versatile media workflows for ingesting, encoding, protecting and streaming content to audiences on-demand or broadcast live. Powerful and extensible platform with broad set of first and third-party capabilities to support complete end-to-end media workflows. Integration with Office 365 empowers organizations of all sizes helps to use videos to enhance sharing, collaboration and communication. Azure Media Player, an automated online player solution, supports all the usual industry standards like HTML5 video, Media Source Extensions and rights management through Encrypted Media Extensions. The focus here is on open standards, but on older browsers, the player can fall back on Flash or Silverlight.