CHINA ECONOMIC OVERVIEW
CHINA GDP AND GDP PER CAPITA
China’s GDP growth continues to slow to 6.9% - the lowest since 1990
Source: National Bureau of Statistics – Jan 2016
-
1,000
2,000
3,000
4,000
5,000
6,000
7,000
8,000
2006 2007 2008 2009 2010 2011 2012 2013 2014 2015
0%
5%
10%
15%
20%
25%GDP PER CAPITA (USD)
Source: National Bureau of Statistics
RMB 49,228 (USD $7,581)
2014 GDP Per Capita - China
+4%
YOY
VS
CHINA'S GDP GROWTH YEAR-ON-YEAR
8.1%
7.6%
7.4%
7.9%
7.7%
7.5%
7.8%
7.7%
7.4%7.5%7.4%
7.3%
5.8%
7.0%6.9%6.8%
5.00%
5.50%
6.00%
6.50%
7.00%
7.50%
8.00%
8.50%
Q1
2012
Q2 Q3 Q4 Q1
2013
Q2 Q3 Q4 Q1
2014
Q2 Q3 Q4 Q1
2015
Q2 Q3 Q4
2015 GDP Growth: 6.9% YOY
2
CONSUMER CONFIDENCE
Despite the economic slowdown, consumer confidence remains stable with index above 100
FACTORS
• 13th Five year plan was aim to build a comprehensive well-
off society.
• Stock market fluctuated dramatically.
• Central band lowered rates and loosened loans restrictions
by 5 times in 2015.
• Two children policy was open to all people to increase the
domestic demand.
• China’s RMB joined the SDR,,the Fed raised interest rates,
and RMB exchange rate fluctuated.
• The division in Real Estate was intensifying and the home-
purchase restrictions in many regions was relieved.
CHINA CONSUMER CONFIDENCE
85
90
95
100
105
110
115
Source: National Bureau of Statistics – Jan 2016
3
CHINA ADVERTISING OVERVIEW
CHINA AD EXPENDITURE FORECAST
9.3%
26.9%
17.7%
12.6% 13.4%
10.5%
8.7% 8.0% 7.5% 7.0%
0%
5%
10%
15%
20%
25%
30%
0
100,000
200,000
300,000
400,000
500,000
600,000
2009 2010 2011 2012 2013 2014 2015 2016e 2017e 2018e
Total YOY Growth
TOTAL AD INVESTMENT (2015): RMB 456 BILLION
RMB: Million
Advertising investment growth continues to slow down
Source: ZenithOptimedia Adforecast
5
MONITORED SPENDING BY INDUSTRY
0%
39%
-15%
17% 15%
50%
229%
121%
67%
50%
88%
10% 13%
96% 93% 82%
-50%
0%
50%
100%
150%
200%
250%
-
50,000
100,000
150,000
200,000
250,000
300,000
350,000
2014 2015 YOY
RMB: Million
TOTAL MONITORED AD INVESTMENT BY SECTORS (2014 & 2015)
Food & drink still dominant category; Pharmaceuticals with significant growth taking second
position while Toiletries drops into third
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2015; iResearch 2015
6
CHINA AD EXPENDITURE BY MEDIA
21%
-2%
5%
-24%
2%
-14%
25%
-30%
-20%
-10%
0%
10%
20%
30%
-
50,000
100,000
150,000
200,000
250,000
300,000
Internet TV Outdoor Newspaper Radio Magazine Cinema
CHINA AD EXPENDITURE BY MEDIA (2015-2016)
2015 2016 yoy
RMB: Million
Source: ZenithOptimedia Adforecast
Internet expected to take up 50% of total ad expenditure with 21% increase in 2016
7
OVERALL MEDIA LANDSCAPE
18% 18%
72%
55%
31%
27%
95% 96%
61%
74%
24%
64%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2012 2013 2014 2015
MEDIA PENETRATION 2012-2015
MEDIA COVERAGE BY CHANNELS
TV
Internet Total
Newspaper
Mobile
Magazine
Radio
+13%
+40%
Digital media continues to grow penetration at a steady pace of 13% while mobile internet
consumption sees a massive 64% jump in penetration in 2015
Source:CMMS 2012-2015 Winter
Note: Internet in Share of time spent including PC and mobile internet.
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2012 2013 2014 2015
SHARE OF TIME SPENT 2012-2015
Internet via mobile phone
Internet via others
TV
Magazine
Newspaper
Radio
31%
Digital
69%
Traditional
34%
Digital 39%
Digital
61%
Traditional
66%
Traditional
45%
Digital
55%
Traditional
9
0.3 0.2 0.3 0.2 0.2 0.1 0.1 0.2 0.2 0.2 0.2 0.2
0.6 0.5 0.5 0.4 0.4 0.4 0.4 0.3 0.5 0.4 0.3 0.3
0.1
0.1 0.1 0.1 0.0 0.0 0.0 0.0
0.1 0.1 0.1 0.1
3.1
3.0 2.9
2.7 2.8
2.5 2.4 2.4
2.5
2.3 2.2 2.0
1.8
1.8 2.0
1.9
1.2
1.2
1.3 1.2
1.1
1.1 1.1
0.9
0.2
0.3
0.6
1.0
0.1
0.3 0.5 1.0 0.4
0.5 0.7
1.0
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
2012 2013
Tier1
2014 2015 2012 2013
Tier2
2014 2015 2012 2013
Tier3
2014 2015
TIME SPENT ON MEDIA PER DAY, BY CITY TIER 2012-2015
Internet via mobile phones
Internet via others
TV
Magazine
Newspaper
Radio
CROSS TIERS MEDIA CONSUMPTION
Source:CMMS 2012-2015Winter
Tier 1 market continues to consume more media overall but digital consumption increases
across all tiers
33%
Digital 37%
Digital
41%
Digital
29%
Digital
32%
Digital
42%
Digital 32%
Digital 35%
Digital
43%
Digital
46%
Digital
38%
Digital 39%
Digital
10
2.4
1.8
1.9
2.0 2.1 2.2
2.9
1.3
1.3
1.7
1.8
1.8 1.6
0.8
1.0
1.2
1.5
1.5 1.3 1.2
0.4
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
all 15-19 20-24 25-29 30-34 35-39 40+
TIME SPENT ON MEDIA PER DAY, BY AGE GROUP 2015
Mobile Internet via mobile phone
Internet via others
TV
Magazine
Newspaper
Radio
MEDIA CONSUMPTION BY AGE
Young people continue to drive heavy digital consumption, in contrast to 40+ age group
Source:CMMS 2015Winter
54%
Digital
58%
Digital
57%
Digital
53%
Digital
50%
Digital
25%
Digital
44%
Digital
11
CHINA DIGITAL LANDSCAPE
TOTAL POPULATION
28.4%71.6% OF NETIZENS
URBAN RURAL
INTERNET PENETRATION6% YOY
50% OF TOTAL POPULATION688,000,000
NETIZENS
620,000,000 90% OF NETIZENS
MOBILE WEB
MOBILE NETIZENS 11% YOY
Half the population has internet access with higher growth in mobile netizens of 11%
Sources: National Bureau of Statistics of China 2015; CNNIC Jan 2016
DIGITAL LANDSCAPE
1,374,620,000
13
NETIZENS GROWTH RATE
Growth rate of netizens and mobile netizens is slowing down
Source:CNNIC 2011 -2016
513
564
618
649
688
356
420
501
557
620
12% 10% 10%
5%
6%
17% 18% 19%
11%
11%
0%
5%
10%
15%
20%
25%
0
100
200
300
400
500
600
700
800
2011 2012 2013 2014 2015
TOTAL NETIZEN & MOBILE NETIZEN GROWTH(2010-2015)
Netizens Mobile Netizens Netizen Growth Mobile Netizen Growth
Unit: Million
14
34% 37%
19% 17%
11% 13%
6% 5%
5% 5%
5% 5%
5% 1%
9% 12%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2014.12 2015.12
SHARE OF TIME SPENT
Video IM Game Social
Search E-comment Finance News
Entertainment Others
MEDIA CONSUMPTION ON PC
User behavior remained relatively unchanged for most categories with exception of BBS
-25%
-20%
-15%
-10%
-5%
0%
5%
10%
0
100,000
200,000
300,000
400,000
500,000
600,000
MONTHLY COVERAGE BY CATEGORY
Dec-14 Dec-15 YOY Growth
-2%
3%
Source:iUserTracker Dec 2014&2015
(‘000)
2%
15
MEDIA CONSUMPTION ON MOBILE
IM is the most used on mobile and still growing. Travel experienced massive growth in 2015
-20%
-10%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
0
100,000
200,000
300,000
400,000
500,000
600,000
700,000
MONTHLY COVERAGE BY CATEGORY
Jan-2015 Dec-2015 Growth(Dec/Jan)
26% 29%
20%
24%
5%
7%8%
6%5%
6%5%
4%
3%
4%
3%
3%
23%
15%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Jan 2016 Dec 2015
SHARE OF TIME SPEND
IM Online Video Search
Game Browser Social
News&Information E-reading Online Shopping
Others
3%
Source:mUserTracker Jan& Dec 2015,
Note: not compare with Jan 2014 due to huge gap after panel change), search combine both APP and site.
(‘000)
4%
2%
16
33.0% 31.4% 34.1% 33.8% 33.5% 33.2% 33.1%
23.3% 27.1% 26.0% 28.2% 28.6% 29.6% 30.0%
26.2% 21.1% 17.8% 15.3% 14.7% 13.4% 12.2%
6.2%
7.2% 8.0% 8.2% 8.4% 8.6% 8.7%
11.3% 13.2% 14.1% 14.5% 14.8% 15.2% 16.0%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2012 2013 2014 2015 2016e 2017e 2018e
SHARE OF DIGITAL AD SPENDING IN CHINA BY FORMAT
Search EC ads Display Pre-roll Others
DIGITAL AD SPENDING BY FORMAT
Source: iResearch Report, March 2016
Notes: “Others” include rich media, text link, classifieds, email etc.
Digital ad investment is shifting from display banners to pre-roll and EC ads
17
INTRODUCTION TO VR MARKET AND ITS APPLICATION
450 1,350
3,150
6,300
10,980
16,830
30
75
255
1,035
3,405
8,505
-
5,000
10,000
15,000
20,000
25,000
30,000
2015e 2016e 2017e 2018e 2019e 2020e
2015-2020 Number Of Chinese VR Users
PC VR or VR Gear users(,000) Mobile VR users(,000)
VR experienced huge growth since the end of 2015 with many applications in development
VR EntertainmentVR MovieVR Game
VR TravelVR EducationVR Social
VR TrainingVR TransactionVR Live
Source:iResearch Report, March, 2016.
18
MOBILE
REACH BY DEVICE
Source:CNNIC Jan, 2010 – Jan 2016
Mobile reach now overtakes PC & laptop which have both witnessed a decline since Jan 2015
83%
80% 82%
79% 78%
71%
71% 70% 70% 70% 71%
68%
68%
35%
40%
50% 49% 49%
45% 46% 47%
44% 44% 43% 43%
39%
69%
72% 72% 70% 73%
72%
74%
79% 81% 83%
86%
89% 90%
35% 34% 32%
16% 16% 18%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Jan-10 Jul-10 Jan-11 Jul-11 Jan-12 Jul-12 Jan-13 Jul-13 Jan-14 Jul-14 Jan-15 Jul-15 Jan-16
INTERNET PENETRATION BY DEVICE
PC Laptop Mobile Tablet TV
20
TIME SPENT ON MOBILE PHONE VS. OTHER DIGITAL
Source:CMMS Winter, 2015
Mobile phones taking up 43% of digital consumption among all people. Teens and college-age
users are the heaviest mobile consumers.
1.3 1.3
1.7 1.8 1.8 1.6
0.8
1.0 1.2
1.5 1.5
1.3
1.2
0.4
0.0
0.5
1.0
1.5
2.0
2.5
3.0
3.5
Total Population 15-19 20-24 25-29 30-34 35-39 40+
TIME SPENT ON MOBILE INTERNET VS. DESKTOP INTERNET
Internet via others Internet via mobile phone
43%
mobile phone
48%
mobile phone
46%
mobile phone
45%
mobile phone 43%
mobile phone
42%
mobile phone
37%
mobile phone
Unit: Hour
21
SMARTPHONE OS
27.1%
71.4%
1.2% 0.0% 0.2%
2015 DEC. SMARTPHONE SALES
iPhone Android Windows Blackberry Others
Source:Kantar Worldpanel Dec, 2015
MEDIAN HOUSEHOLD INCOME BY OPERATING SYSTEM
Source:CMMS Winter, 2015
IOS continues to expand its market share in China, driven by higher income mobile users
Unit: Yuan
9,110
11,086
9,804
8,576 8,125
0
2000
4000
6000
8000
10000
12000
Android iPhone Windows
Phone
Blackberry Others
+5.6%
22
MOBILE ADS INVESTMENT
45
97
154
209
266
320
31%
51%
63%
70%
75%
80%
12%
22%
31%
37%
43%
48%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
-
50
100
150
200
250
300
350
2014 2015 2016e 2017e 2018e 2019e
Mobile Internet Ad Spending in China,2014-2019
Mobile internet ad spending(Billion) % of digital ad spending %of total ad spending
Mobile ad spend surpasses PC ads in 2015 and will continue to grow in the coming years
Source:eMarketer, Sep 2015
23
ADVERTISING FORMATS ON MOBILE
19.8% 20.3%
28.5%
49.9% 50.6% 51.0% 51.0%7.2%
12.4%
22.4%
19.8% 22.5% 24.2% 26.7%
12.4%
17.3%
12.9%
6.6%
5.8% 5.0% 4.3%
0.5%
1.1%
4.1%
11.0%
12.8% 13.6% 13.3%
51.6%
42.6%
30.0%
11.7% 7.2% 4.7% 3.4%8.3% 6.4%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2011 2012 2013 2014 2015e 2016e 2017e
SHARE OF MOBILE AD SPENDING IN CHINA BY FORMAT
Search In-app Browser Video SMS Others
-3 pts.
+21 pts.
+7 pts.
-6 pts.
Source: eMarketer Jan 2015, search may also include some display ads
Search continues to grow share of mobile advertising, taking share from SMS, in-app and
browser display ads
24
FORMATS & CASES
PANORAMIC EXPERIENCE
Uber: Play basketball with Kris Wu
Uber created an H5 page with VR to offer panoramic experience. Users can
make defensive move by rotating their mobile while Kris tries to shoot.
Winners get red envelops.
10 Corso Como: Panoramic Shopping
Actual instore setting is restored with 360°interaction to offer shopping
experience to consumers far away, which speed up online consumption.
Shanghai E-shop
Beijing E-shop
Enhanced visual experience strengthens the sense of reality while interacting with consumers
26
2.Pro X pushes banners with different content under various AQI context1.Impression on weather forecast page to draw
the attention of weather conscious females.
CONTEXTUAL MARKETING
Using real time data to understand consumer needs and target appropriately
27
Mobile will surpass all other media both in terms of penetration and time spent.
Percentage of mobile investment as well as its role should be fully carefully weighted.1.
Thanks to the development of VR and AR, panoramic experience will enjoy wider
implementations. User experience should not be compromised while testing technology
innovations.
2.
3.
RECOMMENDATIONS ON MOBILE
Mobile video ads now share higher quality standards and innovation, plus accurate user
behavior analysis. Allows for delivery of more targeted and context based content
through programmatic buy.
28
TV & OTV
57% 56% 54% 56% 57% 58% 63%
43% 44% 46% 44% 43% 42% 37%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
all 15-19 20-24 25-29 30-34 35-39 40+
SHARE OF TIME SPENT ON TV/OTV – OTV VIEWERS
TV OTV
Source: CMMS 2015 Winter
58% watch OTV
97 % watch TV
TV only viewers drop by 5% as multi-screen viewing habits continue to grow
55%
watch both
3% watch OTV only
OF THE TV/OTV VIEWING POPULATION:
42%
watch TV only
(+4.8%)
(-5%)
(-0.4%)
(+0.4%)
(+5.2%)
TV & OTV COVERAGE
30
SMART TV OVERVIEW
201
50 46
23
77
0
50
100
150
200
250
TV market sizeUnit: Million
Source:admaster,2016年1月
Although traditional TV still takes a bigger share, smart TV is catching up fast. TV time spent sees significant
increase when consumers buy smart TV
46.9%
23.3%
22.4%
25.7%
13.7%
19.1%
9.1%
12.6%
6.0%
16.5%
1.9% 2.8%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
before they buy smart TV after they buy smart TV
TV Time Spent Share
less than 1h 1-2h 2-3h 3-4h over 4h unknown
31
SMART TV ADS FORMAT
Mainstream formats: Content based formats:
“Push content based on programs "is possible on smart TV
Case study:during the World Cup, users can interact with
smart TV by betting on penalty results to win prizes and
collect points.
DISPLAYINTERACTIONEPG
Brand zoneFull screen FrontPage/menu/portal VOD pre-roll/post-
roll/pause/exit
Navigation bar ad Channel menu ad Volume bar ad
QR code
Link with
other smart
devices
Mini siteCorner
banner
32
NEW ADVERTISING POLICY
Banned on TV, banned on digital
SAPPRFT installs 24 hour nonstop surveillance on online series, bearing the same
censor as with TV. Those already on air but failed to meet the regulations would be put
off air or sent back for re-editing, such as Go, Princess go and Addiction.
Restrictions on celebrity kids shows
SAPPRFT will strictly control number of reality show that have underaged kids as well
as its content and time slot. Using reality shows to market kids of celebrity is especially
banned. Such programs would be pulled out of evening timeslot for good, besides,
program featuring celebrity kids would become history.
SAPPRFT may restore TVC during drama and 1 drama might be aired
on 3 PSTV
Recently, SAPPRFT made adjustments on 3 aspects of TV drama: restore TVC during
drama with total time span of less than 18 minutes; 3 episodes or 2 episodes if each
spans 1 hour; some drama can be aired on 3 PSTV.
33
1
2
3
TV
MONITORED TV ADVERTISING
Unit: Million
TOTAL MONITORED TV AD INVESTMENT (2014 - 2015): RMB 914 Billion
-5.7%
7.1%
-4.7%
-1.7%
1.9% 1.8%
0.5%
-4.5%
-8.5%
-0.9%
7.0%
9.9%
-10%
-5%
0%
5%
10%
15%
60,000
65,000
70,000
75,000
80,000
85,000
Jan
2015
Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Ad investment YOY Growth
TV investment remains stable even though TV has the highest share on investments
2015 0% YOY Growth
Source: CTR AdEx Power 2015
35
PRIME TIME TV AD INVESTMENT
Unit: Million
TOTAL MONITORED TV IN PRIME TIME (17:00-24:00)
AD INVESTMENT (2014-2015): RMB 580 BILLION
-5.0%
7.8%
-8.4%
-5.4%
-1.7%
-2.9%
-4.4%
-8.9% -9.5%
-5.8%
-1.9%
-3.6%
-12%
-10%
-8%
-6%
-4%
-2%
0%
2%
4%
6%
8%
10%
40,000
42,000
44,000
46,000
48,000
50,000
52,000
54,000
Jan
2015
Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Ad investment YOY Growth
Prime time investments are similar throughout the year. 2015 sees a slight decrease
compared to last year
2015 -6% YOY Growth
Source: CTR AdEx Power 2015
36
TV AD INVESTMENT BY CATEGORY
Unit: Million
TV MONITORED AD INVESTMENT BY SECTORS (2014-2015)
39%
-4% -4%
-22%
-12%
-4% -7%
-12%
33%
24%
-2%
37%
11%
-12% -15%
-6%
8% 10%
-11%
33%
76%
-40%
-20%
0%
20%
40%
60%
80%
100%
0
20,000
40,000
60,000
80,000
100,000
120,000
140,000
160,000
2014 2015 YOY Growth
Pharmaceuticals continue to strengthen investments on TV, while we see a massive drop for
Toiletries and Automobile categories
Source: CTR AdEx Power 2014-2015
37
PSTV WEEKLY DRAMA
Originate from overseas, Hunan PSTV took
the first attempt
• In 2011, Hunan PSTV first tried weekly aired
drama but failed with unaccustomed audience
and the show was cut half way.
Hunan PSTV launched 2 timeslots for weekly
drama with ancient costume drama enjoying
high rating
Time of Youth
(青春进行时)
Diamond Exclusive
(钻石独播剧场)
• With restrictions on entertainment shows, Hunan
PSTV launched 2 timeslots for weekly drama,
“Time of Youth(青春进行时)” featuring romantic
and city based drama, “Diamond exclusive(钻石独
播剧场)” featuring ancient costume drama.
Weekly drama shows initial popularity,
PSTV compete to take advantage
• Dragon PSTV first tested with Love Me if You Dare in
Oct. 2015;
• Zhejiang PSTV also launched its weekly drama
strategy and name it “Drama of Magic(奇妙剧场)”
Weekly drama increased in development in 2015 and may become a priority for PSTV in 2016
38
JOINT COUNTER ATTACK OF LTV
Market Hidden Singer Chinese Idol I’m a Singer Voice of China
14 city panel 1.09 1.13 1.72 2.08
Beijing 1.13 0.521 2.028 2.135
Fuzhou 0.137 0.958 2.047 1.555
Guangzhou 1.122 0.609 2.251 1.13
Hangzhou 0.225 0.197 1.155 4.456
Jinan 0.549 0.291 1.173 2.645
Shanghai 3.483 4.423 1.2 1.664
Shenzhen 0.79 0.158 2.452 1.827
Shenyang 0.324 0.383 2.024 3.214
Suzhou 0.941 0.404 1.002 1.585
Wuxi 0.441 0.248 0.906 1.404
Wuhan 0.541 1.282 1.868 2.319
Xi’an 0.217 0.213 2.106 1.798
Changchun 0.29 0.269 1.712 2.055
Chongqing 0.552 0.718 1.549 2.106
Source: Infosys, TA: P4+
Hidden Singer was created by
Shanghai Entertainment Channel,
Beijing Art Channel, Guangzhou
Comprehensive Channel, Shenzhen
City Channel together , produced by
Dragon PSTV and aired on multiple
LTV.
Restricted by budget and production capability, LTV couldn’t compete with CCTV and PSTV.
However, several LTV have started to join hands in creating reality shows, breaking the
dominance of CCTV and PSTV Ratings
More entertainment
shows jointly created
by LTV will be on air
soon, such as Fashion
CN vs. KR and Eat,
Drink, Man, Woman.
39
OTV
504MILLION USERS
73% REACH
AMONG ALL NETIZENS
8 DAYS
PER MONTH
60 MINUTES
PER USAGE DAY
PC MOBILE
65% REACH
AMONG ALL NETIZENS
15 DAYS
PER MONTH
46 MINUTES
PER USAGE DAY
ONLINE VIDEO OVERVIEW
Source: Total netizen number and reach rom CNNIC, days and time spent from iUserTracker & mUserTracker Dec 2015;
41
MEDIA SHARE OF TIME SPENT ON PC AND MOBILE
TIME SPENT BY VIDEO PLATFORM
PC
36%
14%
8%
8%
8%
7%
4%
3%
2%1%
10%
iQiyi
Baofeng
Youku
Sohu
Tencent
PPTV
Fushion
LeTV
CNTV
Tudou
Others
-4%
-9%
-5%
Source: iUserTracker & mUserTracker Dec 2014 & 2015, PC includes desktop apps.
Note:iQiyi’s fast expansion is due to exclusive copyright and self produced content.
+14%
33%
23%
23%
7%
6%
3%
4%0%
iQiyi
Tencent
Youku
LeTV
Sohu
PPTV
Tudou
MangoTV
Funshion
Others
MOBILE
iQiyi is the only platform that grew significantly on both PC & mobile. On mobile, top 3
players take nearly 80% share of total time spent
PC Dec-2015 Mobile Dec-2015
+15%
+8%
-9%
+2%
42
VIDEO VIEWS BY DEVICE
Viewers prefer tablets and phone for online video except for Baofeng, Funshion and
Kankan.com
18%
28% 30% 30%
40% 42% 45%
55%
76%
94%
74%
65% 60% 56%
42%
48% 40%
43%
22%
4%8% 7% 10% 14% 18%
10% 15%
2% 2% 2%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Tencent Mango TV Youku&Tudou Iqiyi& PPS PPTV LeTV Souhu 风行 Baofeng kankan.com
VIDEO VIEW % BY DEVICE
PC Mobile
Source:Claimed Publisher Data, 2016
2% 18% 21% 5% 12% 9% 12% 21%
43
ONLINE VIDEO ADVERTISING REVENUE
Source: iResearch Report, Feb, 2016
0.2 0.5 3.3
9.8
17.5
26.5
36.3
6.5
9.3
11.9
13.4
15.5
17.7
18.6
3%
5%
22%
42%
53%
60%
66%
0%
10%
20%
30%
40%
50%
60%
70%
0
10
20
30
40
50
60
2012 2013 2014 2015e 2016e 2017e 2018e
2012-2018 ADVERTISING REVENUE FOR ONLINE VIDEO (MOBILE & PC)
Mobile Advertising Non-Mobile Advertising % of all OTV Advertising
RMB: Billion
Mobile video revenue is expected to take over 50% of share in 2016
44
ANIMATED COMIC GAME SITES
YOUNG ENERGY ADDICTIVE TO THE PLATFORM
Under 18
13%
19-24
45%
25-30
19%
31-35
9%
36-40
7%
Above 40
7%
VIRAL CONTENT CREATIONS
58%
UNDER
24 YR
15
8
7
6
5
3
0
2
4
6
8
10
12
14
16
0
5,000
10,000
15,000
20,000
25,000
30,000
BILIBILI ACFUN PPTV IQIYI YOUTU LETV
Monthly coverage Ave. Daily PV
MONTHLY COVERAGE
(‘0000)
AVE. DAILY PV
Emerging animated comic game sites gather post 90s comments and create original videos,
driving huge interest
SATIRE ON LEI JUN
GENERATES 1800+ RELATED VIDEOS
GO PRINCESS GO
GENERATES 1MIL+ BULLET SCREEN
Source: iUsertracker 2016 Jan.
45
VIDEO SITE VIP SUBSCRIPTION MODELS
iQiyi will invest more than 50% budget and resources to expend
its VIP business in 2016.
iQiyi:Start the VIP subscription models
LeTV: content+ experience+ service
0.2 0.2
0.3
0.6
0.8
0.9
1.2
46%
91%
63%
171%
272%
284%
256%
0%
50%
100%
150%
200%
250%
300%
0.0
0.2
0.4
0.6
0.8
1.0
1.2
1.4
2014Q1 2014Q2 2014Q3 2014Q4 2015Q1 2015Q2 2015Q3
VIDEO SITE VIP MARKET SCALE
Video site VIP market scale (billion) Growth
First start VIP-watch-first model First start VIP-watch-only model
Source:iQiyi《网络视频个人付费行业白皮书》
LeTV started VIP model of “content+experience+service”, and allowed
the member can be engaged in more services, such as sports, music and
online&offline movies.
“Go, Princess, Go” attract
2.2 million people to pay
for the content.
In Jan, 2016, the
VIP number has
reached 20 million.
With good content and service together with convenience of online payment, VIP
subscription model of video site begins booming
46
SELF-PRODUCED PROGRAM
The number of self-produced programs in online video site has doubled in 2015, and the
broadcast of each episode has reached over 100 million
Souce: Media , March, 2016
3
4
4
24
21
21
30
8
9
10
30
42
42
50
PPTV
MangoTV
Souhu
Tencent
iQiyi
Letv
Youku&Tudou
The number of self-produced program (2014VS2015)
Y2015 Y2014
iQiyi-《U CAN U BB》
broadcast :191,000,000/episode
iQiyi-《The Lost Tomb》
broadcast:243,000,000/episode
LeTV-《Go, Princess, Go》
broadcast :89,000,000/episode
47
FORMATS & CASES
UPDATED WATCH&BUY
Youku: Occasion targeting iQiyi:Facial recognition
iQiyi use the figure out technology to do the facial recognition, which
can help to realize the model that the brand will be wherever the
celebrity is.
Based on the content, Youku do the targeting with 6 dimensions:
category, product, brand, location, scene tonality and occasion type.
Ctrip is the first tester of this techonology. In the variety show “running man”,
when Dengchao shows up, Ctrip ads will pop up, which successfully transform the
celebrities fans into its own consumers.
Products:
Capture the products in
video and tag them to do
the watch&buy.
Occasion:
Define the occasion in
video by tag to do the
watch&buy.
49
E-COMMERCE IN VIDEO SITE
Combining with brand, KOL, content, e-commerce and social forum, Youku connects content
and purchase to build a new ecosystem
Oh!8 Brand shop
Related content & video
Fans interaction area
KOL video
Shopping area
Youku mall: purchase directly
GoPro Brand shop
Social media
Brand
E-commence
Content
UPCG KOL
Experience
native marketing
KOLBrand
Purchase Fans
Brands cooperate with
Youku UPCG KOL to build
the business ecosystem
Offer the platform to
demonstrate products and
link to e-commerce
platform directly.
Offer a fans interaction
area to build the fans
economy.
Give the brand an
opportunity to expose its
products and drive sales
directly.
50
NONGFU SPRING TRUE VIEW
Now Youku and iQiyi allow users to skip pre-roll therefore advertisers only pay for the
actual exposure
Exclusive
displayed
1-3 minutes
long
Skippable
after 5
seconds
Charge after
30 seconds
Frequency
cappingPC Only
Nongfu Spring 180s true view results:
The first day Whole campaign
30 s 80% 67%
180 s 70% 57%
CTR
4.07%
400% higher than
average
2.82%
282% higher than
average
Win the word of mouth
51
LANEIGE CONTENT COOPERATION
Sponsor the drama in iQiyi and occupy the first
place of the homepage
Brand/product implantation Video sites cooperation Owned media support
Watch & buy
Page decorated by brands elements+ The first pre-
roll+ small video ad on the bottom right corner
Promotion in iQiyi mall
in mobile App
Celebrities is using products in the drama Official wechat launched a related activity.
Official weibo interact with fans.
Official e-commence sell the same
products.
Laneige partnered with the hot Korean drama “Descendants of the Sun”
52
Smart TV shows strong potential for the future with growing penetration and possibility of
programmatic buying in the near future.1.
OTV ads blocking has seen steady growth this year, therefore, advertisers need to look
beyond exposure on traditional spots such as in-program.2.
OTV is incorporating E-commerce with its sales led and branding enabled content.3.
Bullet screen (弹幕) makes OTV viewing part of social experience. Advertisers can use
it to build WOM.4.
RECOMMENDATION ON TV & OTV
53
SOCIAL
624 MILLION USERS
91% REACH
AMONG ALL NETIZENS
14 DAYS
PER MONTH
17 MINUTES
PER USAGE DAY
PC MOBILE
90% REACH
AMONG ALL NETIZENS
19 DAYS
PER MONTH
37 MINUTES
PER USAGE DAY
SOCIAL OVERVIEW
Source: Total netizen number and reach number from CNNIC, days and time spent from iUserTracker & mUserTracker Jun 2015;
Note PC also include social shopping here, while mobile doesn’t.
55
77%
7%
5%
4%
2%
QQ
Q-Zone
Sina Weibo
Aliwangwang
Baidu Tieba
Sina Blog
Real Time eXchange
Tianya
Others
46%
40%
6%
2% 3%
Wechat
QQ
Sina Weibo
Q-Zone
Momo
Baidu Tieba
Lamabang
Qiushibaike
Others
3%
4,506,586,000 hours
32% of TTL social time spent
-1% YOY 9,744,529,000 hours
68% of TTL social time spent
+27% YOY
+3%
-2%
-1%
TOP SOCIAL PLATFORMS ACROSS DEVICES
Source: iUsertracker & mUsertracker 2015年12月
SHARE OF TIME SPENT ON SOCIAL
(Social includes IM, SNS, Weibo, Blog)
PC MOBILE
Wechat drives the growth in share for social on mobile to 68%
56
MONTHLY REACH OF TOP PROGRAMS
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
PC - SOCIAL REACH(%)
QQ
QQ zone
Sina Weibo
Baidu Tieba
Aliwangwang
Douban
Tianya
Source: iUsertracker & mUsertracker 2015年1-12月.
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
MOBILE - SOCIAL APP REACH (%)
Wechat
QQ
Sina Weibo
QQ zone
Momo
QQ mail
ChatON
Aliwangwang
On PC, the reach of QQ Zone declines sharply while others keep stable
57
AGE DISTRIBUTION OF SOCIAL MEDIA
53%
44%
33%
18%
5%
34%
72%
60%
53%
32%
10%
51%
0%
10%
20%
30%
40%
50%
60%
70%
80%
16-25 26-35 36-45 46-55 55+ Total
AGE DISTRIBUTION OF SOCIAL MEDIA
2014 2015
35%
37%
64%
75%
92%
50%
Young people still the biggest users of social media, however older users have doubled in
2015
Source: Kandar-Chinese Social Media Report, Jan. 2016
58
FORMATS & CASES
VIDEO AD ON SOCIAL PLATFORMS
Wechat and Weibo both launched video ads to offer more dynamic formats
Brand feed video ads
Automatic view with Wi-Fi, shown in front-page, full
screen display enabled
Weibo recommendation video ads
Gender, age, geographic targeting enabled, shown in
second spot of Weibo video, play if slide upwards
Advertiser
Copy
6 seconds short
video ( 30-90
seconds long video
after clicking)
Interaction
Support to
download/book activities
Support to skip to H5 page
Support to skip to public
account’s news
60
RED ENVELOPE CASE
Alibaba: partner with weibo/spring festival
gala to win social preference.
Tencent: utilize social function to launch
a new model
Baidu: leverage all platforms and new
technology
Baidu utilize the technology of “picture searching ”&
“voice searching” and also leverage most of platforms
under Baidu to interact with users. Baidu fortune bag
has been opened 11.2 bn times till noon, Feb. 8 and
winning rate is as high as 90%.
Alipay is the exclusive interaction partner of Spring
Festival Gala. The results is 324.5 billion shaking time
and 791,405 people have successfully collect 5 “Fu”.
96% netizens have participated in red envelope activities in 2016 CNY – an increase of 43%
Except the “Shake”, Wechat launch a new model in
friends moment that you need to pay for watching
your friends’ picture. 4200 mn people participated on
CNY eve and 8.08 bn red envelops were sent or
received.
Source: Admaster
61
NEW SOCIAL MODEL: LIVE BROADCAST
ADVERTISMENTGAME NEWS
There’s large number of game users, and among
them male with good consumption ability take the
biggest account. Based on iResearch, the live game
broadcast will reach to 100 million.
163 news launch the project “2016 Spring Festival
Travel Live broadcast” which is a 360 hours record
by video, picture and word. 22 million people in
total attend this news live broadcast.
Durex launched a 3 hours video in Bilibili to
promote its new product. There’re over 1 million
audiences watching it and 300,000 of them watch
the whole advertisement.
62
Social is becoming more diversified and can be used to reach specific targets with the
right content and start conversation.1.
Social + video is attracting more and more attention, allowing advertisers to track
consumer response.2.
Content which resonate with consumers tend to drive more interactions with customers.3.
RECOMMENDATIONS ON SOCIAL
63
MAGAZINE AND NEWSPAPER
33%
74%
62%
23%
18%
96%
31%
66% 64%
35%
16%
95%
29%
62%
68%
49%
17%
96%
27%
55%
74%
64%
18%
96%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Magazine Reach Newspaper
Reach
Internet Reach Mobile Internet
Reach
Radio Reach TV Reach
2013-2015 REACH OF PRINT MEDIA
2012 2013 2014 2015
PRINT MEDIA OVERVIEW
Source: CMMS 2012-2015Winter
14.6 minutes on magazine 35.4 minutes on newspaper
Print readership continues to decline due to the fast rise of digital media
DAILY TIME SPENT ON PRINT
134
186
242
328
3.87
7.05
9.43
13.84
-10
-5
0
5
10
15
0
50
100
150
200
250
300
350
2012 2013 2014 2015
No. of users (mn) Market share (bn)
2012-2015 CHINA MOBILE READING MARKET
65
-14.3%
-25.8%
-29.1%
-25.9%
-30.1%
-26.6%
-29.3%
-35.5% -36.7% -36.3%
-37.8%
-30.5%
-40%
-35%
-30%
-25%
-20%
-15%
-10%
-5%
0%
0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
Jan
2015
Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Ad investment YOY growth
Total Monitored NP Ad Investment (2014-2015):RMB 56.6 Billion
Unit: Million
NEWSPAPER AD INVESTMENT
2015 -30% YOY Growth
Newspaper advertising further fell by 30%
Source: CTR AdEx Power 2015
66
NP Monitored Ad Investment By Sectors (2014-2015)
Ad spend in newspapers decreased across most categories
NEWSPAPER AD INVESTMENT BY INDUSTRY
Unit: Million
-35%
-44%
-16%
-5%
-21%
-46%
-12%
-43%
-49%
-41%
-20%
-42%
-33%
-20%
-54% -56%
-21%
-10% -10%
38%
-73%
-80%
-60%
-40%
-20%
0%
20%
40%
60%
0
5,000
10,000
15,000
20,000
25,000
2014 2015 YOY growth
Source: CTR AdEx Power 2014-2015
67
MAGAZINE AD INVESTMENT
Total Monitored MG Ad Investment (2014 - 2015): RMB 14.7 Billion
-10.8%
-3.8%
-14.1%
-18.7%
-20.8%
-16.4%
-21.6%
-23.7% -23.3%
-21.8%
-19.8%
-27.7%
-30%
-25%
-20%
-15%
-10%
-5%
0%
0
200
400
600
800
1,000
1,200
1,400
1,600
Jan
2015
Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Ad investment YOY Growth
Unit: Million
2015 -20% YOY Growth
Magazine investment dropped by 20% in 2015
Source: CTR AdEx Power 2015
68
MAGAZINE AD INVESTMENT BY INDUSTRY
MG Monitored Ad Investment By Sectors (2014 & 2015)
-22%
-13%
-21%
-25%
-10%
-28% -26%
-18% -20%
-17%
-32%
-20%
-29% -30%
-38% -40%
-18%
11%
-7%
1%
-39%
-50%
-40%
-30%
-20%
-10%
0%
10%
20%
0
1,000
2,000
3,000
4,000
5,000
6,000
2014 2015 YOY growth
Unit: Million
As seen for newspapers, ad spend on magazines decreased across all key categories
Source: CTR AdEx Power 2014-2015
69
FORMATS & CASES
CASE: SECRET GARDEN
After the popularity of coloring book ”secret garden”, a real estate company created its secret
garden in the Nanjing Newspaper.
Advertise in a newspaper by the method of
coloring just like the Secret Garden
Gain a social buzz on social media Encourage consumers to finish the work and win
the prize.
71
With most leading print publishers now have online versions, print buys should not be
restricted to hard copy.1.
Print still can be used for local activation coupled with interactive mechanism.2.
RECOMMENDATIONS ON PRINT
72
RADIO
Source:CMMS 2013-2015 Summer
1 hour 5 minutes on radio
Car Owners Non Car Owners
58 minutes on radio 1 hour 11 minutes on radio
DAILY TIME SPENT ON RADIO (YESTERDAY)
15%
47%
11%
18%
52%
12%
18%
54%
11%
0%
10%
20%
30%
40%
50%
60%
Total Population Car Owners Non Car Owners
MONTHLY REACH OF RADIO 2013-2015
BY CAR OWNERSHIP
2013 2014 2015
Total Population
RADIO OVERVIEW
Radio continues to increase reach among car owners, however time spent per person
declines with increase in light listeners
74
RADIO AD INVESTMENT
TOTAL MONITORED RD AD INVESTMENT (Jan- Dec 2015): 36.4 bn RMB
-2.4%
17.2%
-3.6%
7.6%
6.7%
10.5%
17.3%
13.4%
11.6%
12.9%
5.2%
11.9%
-5%
0%
5%
10%
15%
20%
0
500
1,000
1,500
2,000
2,500
3,000
3,500
4,000
4,500
Jan
2015
Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Ad investment YOY Growth
Unit: Million
2015 YOY GROWTH9%
Radio investments grew at a steady pace of 9%
Source:CTR AdEx Power 2014-2015
75
RD MONITORED AD INVESTMENT BY SECTORS (2014VS2015)
15%
10%
4%
10% 11% 14%
-23%
19% 17%
24%
6%
-11% -13%
35%
44%
8%
-13%
-21%
-9%
113%
12%
-40%
-20%
0%
20%
40%
60%
80%
100%
120%
0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
8,000
2014 2015 YOY growth
Unit: Million
RADIO AD INVESTMENT BY CATEGORY
Business & Services, Automobiles and Real Estates categories were the top spenders with
continued growth on radio
Source:CTR AdEx Power 2014-2015
76
MOBILE RADIO
65
59
66 64
69 67
70 69 70 69
71
74
0
10
20
30
40
50
60
70
80
3300
3400
3500
3600
3700
3800
3900
4000
4100
4200
2015 MOBILE RADIO COVERAGE
Coverage Time per person(min)
Unit:0000’
33%
23%
21%
6%
2%
2%
2% 2%
1% 1% 8%
SHARE OF TIME SPENT
Lazyaudio
Ximalaya FM
Qingting FM
Kwting
Kaola FM
Lizhi FM
ifeng FM
Douban FM
FM radio
Baidu Music
Others
Time spent on mobile radio is increasing with top 3 APP already occupying 70% of time
Source: mUsertracker, 2015
Unit:mins
77
USING TIME AND OCCASION OF MOBILE RADIO
MOBILE RADIO LISTENING OCCASION
Car
Bedroom
Public transportation
Living room
MOBILE RADIO USERS LISTENING TIME(2015, SEP)
On weekdays, peak time of mobile radio listening is during the morning commute; weekends it is in the morning
and when going to bed
Source: iResearch Report, Nov, 2015
Weekdays (10,000) Weekends (10,000)
78
As consumer would shift to mobile radio, it provides advertisers with newer formats and
context based advertising opportunities.1.
Car owners are still major radio listeners. Low cost radio programs can be used as part of
an integrated plan targeting them.2.
RECOMMENDATIONS ON RADIO
79
OOH
OOH AD INVESTMENT
TOTAL MONITORED OOH AD INVESTMENT (Jan -Dec 2015): RMB 22.24 Billion
4.4%
14.3%
6.0%
2.0%
4.7%
2.8%
-3.0%
-5.1%
-8.9%
-5.2%
-7.7%
-4.3%
-15%
-10%
-5%
0%
5%
10%
15%
20%
1,650
1,700
1,750
1,800
1,850
1,900
1,950
2,000
Jan
2015
Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Ad investment YOY Growth
Unit: Million
2015 YOY Growth:0%
OOH Investment remains stable in 2015
Source:CTR AdEx Power 2015
82
OOH AD INVESTMENT BY INDUSTRY
OOH Monitored Ad Investment By Sectors (Jan-Dec 2014 & 2015)
2.7% 1.2%
14.8%
4.1% 3.6%
-11.7% -10.0%
5.7%
-8.9%
-17.8%
-5.7%
-18.9%
8.3%
-13.7%
-25.4%
7.3%
-22.7%
2.4%
19.1%
41.6%
-24.3%
-30%
-20%
-10%
0%
10%
20%
30%
40%
50%
0
1,000
2,000
3,000
4,000
5,000
6,000
Jan-Dec,2014 Jan-Dec,2015 YOY
Unit: Million
FMCG category (beverage, food, toiletries) reduce their OOH investment, while business services, real estate and
telecommunications have remained stable or increased investment
Source:CTR AdEx Power 2014-2015
83
TOP 10 OOH ADVERTISER IN 2015
Internet brands join in the competition, with 5 out of top 10 are from digital roots: Tmall,
Guazi.com, Tuniu.com and JD.com. KFC remains the NO.1 of OOH media investment
Source:CODC 2015年
921
924
963
1,142
1,162
1,168
1,351
1,690
1,894
2,010
0 500 1,000 1,500 2,000 2,500
Suning
XiaoTianCai
MengNiu
Nongfu Spring
JD.com
TuNiu.com
Gold JianNan
Guazi.com
Tmall
KFC
YOY Growth
5%
224%
-
26%
66%
35%
-20%
86%
1796%
-29%
Unit: Million
84
DIFFERENT MEDIA WITH DIFFERENT DEVELOPMENT
Screen, Metro and Airport show stable growth with development of tier 2&3 cities
Source:CODC 2014&2015
Note: Metro, bus and taxi screens are included in screen media; Railway expand tracking coverage into more stations in 2015.
Unit: Million
67,574
24,823
8,976 8,567
6,144 4,828
1,461 935
72,301
27,066
9,075 9,894
6,085 5,016
1,424
4,942
7% 9% 1% 15% -1% 4% -3%
429%*
-300%
-200%
-100%
0%
100%
200%
300%
400%
500%
-
10,000
20,000
30,000
40,000
50,000
60,000
70,000
80,000
Screen Metro Single Airport Bus Body Bus Shelter Network Railway*
OOH SPENDING BY FORMAT
2014 2015 YOY Growth
85
SCREEN AND METROS STILL THE KEY
Source:CODC 2014&2015
Unit: Million
Screen Media Comparison (Unit : RMB Million)
Media Type 2014 2015 Growth%
Building LCD 41,464 46,997 13%
LED Screen 12,680 13,777 9%
Metro TV 3,104 1,739 -44%
Bus LCD 3,690 4,591 24%
Metro LCD 3,104 1,739 -44%
Taxi Screen 2,403 783 -67%
Others 1,129 2,674 137%
Total 67,574 72,301 7%
Screen Media Share 55% 53%
Following the trend in 2014, screen media takes half the share of total OOH Spending, while
Bus LCD and Building LCD grows the fastest
Metro
20%
Single
7%
Airport
7%
Bus Body
4%
Bus Shelter
4%
Network
1%
Railway Station
4%
Building LCD
35%
LED screen
10%
Metro TV
Bus LCD 3%
Metro LCD 1%
Taxi Screen
1%
Others 2%
Screen Media
53%
86
OOH TREND ACROSS TIERS
Source: CODC 2015
51%, Screen
24%, Metro
6%, Single
8%, Airport
4%, Bus Body
3%, Bus Shelter
1%, Network
4%, Railway
Screen
Metro
Single
Airport
Bus Body
Bus Shelter
Network
Railway
55%, Screen
19%, Metro
6%, Single
7%, Airport
5%, Bus Body
4%, Bus Shelter
3%, Railway
Screen
Metro
Single
Airport
Bus Body
Bus Shelter
Network
Railway
59%, Screen
3%, Metro
13%, Single
5%, Airport
6%, Bus Body
8%, Bus Shelter
3%, Network
4%, Railway
Screen
Metro
Single
Airport
Bus Body
Bus Shelter
Network
Railway
SHARE OF OOH FORMAT INVESTMENT CROSS TIERS
Screen ads develop faster across all cities due to the improvement of infrastructure
12%7%2%
87
CINEMA AD INVESTMENT
40.0%
64.0% 65.0%
56.0% 59.0%
47.0%
59.0%
52.0%
67.0%
56.0%
100.0%
94.0%
0%
20%
40%
60%
80%
100%
120%
0
500
1,000
1,500
2,000
2,500
Jan
2015
Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
CINEMA AD INVESTMENT
2015 YOY
214
219
219
230
235
236
240
258
262
300
0 50 100 150 200 250 300 350
HuaWei
Tuniu.com
Bubugao
Financial Street
Shenzhou
Mengniu
Erke
Tmall
BMW
Marubi
TOP 10 CINEMA ADVERTISERS
2015
+44%
+95%
+1035%
+5%
+50%
+136%
+130%
>1000%
+171%
>1000%
Source: CTR, 2014-2015
Cinema witnesses a huge growth in 2015, and popularity with premium brands
88
FORMATS & CASES
CASE: REAL PRODUCT DISPLAY
Hailan Home:Rainbow Wall Chaoneng:Your story Tmall: Metro Exhibition
Display the products as a rainbow wall to show the unique characters of
product
Scan QR code of each T-shirt, and buy it online directly
Tell 9 stories of women by showcasing their uniform and clothes
Leverage the celebrity and display her costume in the hot variety show
Change the metro station into a Tmall exhibition through the graphic
design, hand painting and the wall decoration
Display real products or simulate an actual occasion to attract the attention
90
CASE: DIRECTLY DRIVE SALES
Hailan Home: a Tin of T-shirt Georgia Coffee:The Sense of Smell Tangdaren: To be or not to be
Build up an independent space with brand elements and diffuse the
coffee smell. It aims to enhance the consumer experience by combing
vision and scent.
Install an interactive devise to allow consumers to play the game by
their phones, and the winners can get a free sample from the vending
machine or get a coupon.
Change the traditional light box to a interactive game machine to solve
the YES OR NO problems in people’s life.
Consumers who attend the game can win a product.
Set up a t-shirt vending machine in the metro station
Scan QR code to attend the mobile game and win a tin of T-shirt
Set up a vending machine to encourage consumers to actively engage in the product
experience and drive sales further.
91
CASE: MARUBI EYE CREAM OOH VISUAL IGNITES HUGE BUZZ
Prime time 3-minute TVC block on 4 major PSTV
Marubi’s successful execution by leveraging on consumers’ curiosity
Own the metro station with close-up posters
with no brand logo
Accurately reach target audience with
Sep. 26th Wechat moment ad
No. 4 on Weibo hot topic list within an hour of poster release
2400mn read
Over 220k posts
92
New technology such as AR, VR, iBeacons have been used in OOH innovations to engage
with clients and create buzz.1.
OOH ads should be more situation based, using multiple copies and technology to connect
with customers.2.
Even though OOH has higher penetration, buying and delivering high reach is expensive.4.
RECOMMENDATIONS ON OOH
Amplification of content through technology and formats attracts greater attention from
the audience.3.
93
E-COMMERCE
413 MILLION USERS
60% REACH
AMONG ALL NETIZENS
7 DAYS
PER MONTH
18 MINUTES
PER USAGE DAY
PC MOBILE
55% REACH
AMONG ALL NETIZENS
9 DAYS
PER MONTH
11 MINUTES
PER USAGE DAY
E-COMMERCE OVERVIEW
Source: Total netizen number and reach from CNNIC, days and time spent from iUserTracker & mUserTracker Dec2015;
95
61%17%
8%
3%
Taobao
Tmall
JD.com
VIP.com
Suning
Meituan (GB)
Dangdang
Yhd.com
Amazon
Others
-1%
+2%
Source: iUserTracker & mUserTracker Dec,2015
64%
7%
6%
4%
3%
2%
1%
Taobao
Meituan (GB)
Jindong
Tmall
VIP
Mogujie
Meilishuo
Jumei
Juhuasuan (GB)
Nuomi (GB)
Others
PC
MOBILE
-1%
TOP EC PLATFORMS ACROSS DEVICES
SHARE OF TIME SPENT ON EC
-1%
+3%
Alibaba drives growth with increased share on mobile
96
B2C VS. C2C
Source: Analysys Report, Q4, 2015
B2C takes up more than half share of all transactions, dominated by TMALL and JD
25.8%
36.1%
41.9%
47.8% 52.5%
74.2%
63.9%
58.1%
52.2% 47.5%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2011 2012 2013 2014 2015
ONLINE SHOPPING MARKET - B2C VS. C2C
BY TOTAL TRANSACTIONS
B2C C2C
63.5%
20.8%
2.6%
2.5%
1.5%
0.9%
0.8%
0.8%
MARKET SHARE OF TOP B2C PALYERS
BY TOTAL TRANSACTIONS
TMALL
JD.com
VIP.com
Suning.com
Gome.com.cn
Dangdang
yhd.com
Amazon.cn
Jumei.com
Others
97
M-COMMERCE
Source: Alibaba Business Consulting(生意参谋); QuestMobile M-commerce Report, 2016
M-commerce accounts for almost half of all transactions, and mobile shopping can happen
anytime
4.8%
3.7%
3.2%3.1%
2.8%
3.0%
3.5%
3.7%
4.7%
5.8%
6.3%6.2%
5.7%
5.9%5.9%5.9%5.9%
5.4%5.3%
5.6%
6.0%6.1%6.1%
5.6%
0.0%
1.0%
2.0%
3.0%
4.0%
5.0%
6.0%
7.0%
SHOPPING APP USING TIME
one hour UV/ daily total UV
87%
51%
44%
28%
13%
49%
56%
72%
2012 2013 2014 2015
PC Mobile
PERCENTAGE OF E-COMMERCE ACTIVE USERS ON DIFFERENT DEVICES
98
CROSS-BORDER E-COMMERCE
In 2015, overseas purchase and cross-border e-commerce platform both launched a big promotion on Black
Friday, with the aim of taking the market share before 11.11
56%
54%
46%
39%
28%
27% 28%
0%
10%
20%
30%
40%
50%
60%
0
20
40
60
80
100
120
140
160
180
200
2012 2013 2014 2015 2016e 2017e 2018e
CHINA CROSS-BORDER E-COMMERCE TRANSACTION
Transcation YOY growth
Unit: Million RMB
Source: iResearch Report, March, 2016
Based on YangMatou’s data, during its Black Friday Promotion of 2015, it increased
millions new users and 60% of them are the first time to do overseas purchase. The
cost per customer transaction is more than 500 yuan, and the average cost of each
person is over 1500 yuan.
99
Baidu Mall is a B2C e-commerce platform with the target of middle and premium
brand. Baidu will invite 1000 domestics and overseas brands to cooperate directly .
The target of Baidu Mall is the people who are 25-40 y.o. and middle class family
and has the passion of high quality products.
2008, Baidu launched its
e-commerce platform.
2010, Baidu cooperated with Japanese
e-commerce “Rakuten” to launch a new
platform.
2015, Baidu invested in the infant& mom
e-commerce “Mia” and cross-border
platform “Bolome”.
2015, Nov, Baidu Mall was launched.
Just before Nov.11 2015, Baidu Mall was launched to join the battle for E-Commerce share
BAIDU REVITALIZES ITS E-COMMERCE
100
FORMATS & CASES
DOUBLE 11 GALA
0.00
0.50
1.00
1.50
2.00
2.50
3.00
Rating
Hunan PSTV Zhejiang PSTV CCTV-1 CCTV-6
On the night of Nov 10th , the rating of Tmall gala is much higher than other programs,
and is 2.5 times as much as that of Jingdong gala.
The 11.11 gala held by Tmall and Hunan PSTV went far beyond the previous ones. It combined TV and e-commence
creating a new model of TV shopping and cross-screen interaction that allowed consumers to watch, play and buy at the
same time,
Consumers can attend interaction by shaking mobile and guessing and have a
chance to win a “1 yuan” product.
The total sales of double 11 is 91.2 billion. Mobile transaction accounts for 68%
and one of the important reasons is the traffic from TV.
Data Source: Infosys 2015年11月10日数据;Target:P20-45;2000-2400;全国城市组
102
CASE: GO RURAL
In order to further expand the market, Tmall and JD executed significant marketing
activities in rural areas
Heart wrenching series of posters and H5 story H5 game to win tickets home Two chartered trains to sent people home
103
Need to manage duplication and context as re-targeting technology allows targeting the
same person behind various screens.1.
TV and OTV can drive traffic to E-commerce, therefore, should be planned together.2.
E-commerce can not only drives conversion, but can also help build band awareness and
provide product information.3.
RECOMMENDATIONS ON E-COMMERCE
104
SEARCH
566 MILLION USERS
82% REACH
AMONG ALL NETIZENS
13 DAYS
PER MONTH
9 MINUTES
PER USAGE DAY
PC MOBILE
77% REACH
AMONG ALL NETIZENS
10* DAYS
PER MONTH
15* MINUTES
PER USAGE DAY
Source: Total netizen number & reach from CNNIC, days and time spent from & mUserTracker Dec 2015;
* Mobile time spent refer to APP usage, while days refer to website usage.
SEARCH OVERVIEW
106
SEARCH RANKING BY PAGE VIEWS
0%
-4%
-3%
-1%
-32%
Source: iUsertracker & mUsertracker Jan-Dec, but Shenma is not well tracked according to the market share published by CNZZ, Mar 2015
Note: PVs are within iResearch panel geography, scale may not be representative of the total online population
-
10,000
20,000
30,000
40,000
50,000
60,000
70,000
80,000
Jan-15
Feb-15
Mar-15
Apr-15
May-15
Jun-15
Jul-15
Aug-15
Sep-15
Oct-15
Nov-15
Dec-15
PV OF SEARCH ENGINE ON PC (Mil)
Baidu 360 Sogou Etao
Google Soku Bing
-10,000
-
10,000
20,000
30,000
40,000
50,000
60,000
Jan-15
Feb-15
Mar-15
Apr-15
May-15
Jun-15
Jul-15
Aug-15
Sep-15
Oct-15
Nov-15
Dec-15
PV OF SEARCH ENGINE ON MOBILE (Mil)
Baidu Easou Sogou Etao Bing
+27%
Usage of 360 search continues to grow in PV, though still dwarfed by Baidu’s dominant share of search. In
mobile, Sogou surpassed Easou to be the No 2 search engine
Change
in Reach
Change
in Reach
Baidu,
80%
Shenma
*, 13%
Sogou,
6%
MARKET SHARE OF MOBILE SEARCH
107
PC & MOBILE DIFFERENCES CROSS TIME
0 1 2 3 4 5 6 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5 1 6 1 7 1 8 1 9 2 0 2 1 2 2 2 3
Monday
Tuesday
Wednesday
ThursdayFriday
Saturday
Sunday
PC MOBILE
Source: Baidu Tanxing Jul 2015
PC dominates working time (day and week days) while mobile spikes up during ‘me’ time (night and weekends)
PC VS. MOBILE SEARCH CROSS THE DAY
PCMOBILE
PC VS. MOBILE SEARCH CROSS THE WEEK
108
Trend
Queries will increasingly become more
conversational and precise with specific
questions.
Conversational questions will expect
conversational answers, inviting new styles of
copywriting.
Implications for brands
For brands, it will imply a clear identification of
the question and connecting it to precise and
to the point results, in order to avoid
frustration
It will also require the creation of assets that
can be read out loud by AI assistants, making AI
compatible assets a crucial part of the content
production expertise.
Better
Voice vs. key in
10 times faster
Can hear and understand
your needs
With better communication
Always improving user
experience
Faster
Smarter
50% MILLENNIALS and 100% POST 90’S
have used voice search
VOICE SEARCH WILL TRANSFORM THE WAY BRANDS RESPOND
109
FORMATS & CASES
CASE: L’OREAL PLAY WITH BRAND ZONE
• Search the key word “玻尿酸”or “范冰冰”, an creative animation will pop up;
• Adopt the customized floating ads and tailor-made brand zone to demonstrate the news product.
Version 1 Version 2
L'Oréal worked with Baidu mobile platform with a creative animation appearing when
certain key words are searched
111
1.
2.
3.
4.
RECOMMENDATIONS ON SEARCH
360 is threatening Baidu’s dominance with the second largest market share on PC. Baidu still
secures its absolute leading position when combined with their mobile search offering.
Baidu releases a very robust voice search functionality, efficiency and ease of voice based
searching means this is expected to gain popularity very quickly.
Shema gaining popularity on mobile. This is Alibaba’s mobile search engine and particularly
important for ecommerce players.
Baidu increasingly offers highly tailored, interactive and rich advertising formats to
advertisers.
112
PROGRAMMATIC BUYING
PROGRAMMATIC INVESTMENT USA VS. CHINA
3%
8%
15%
23%
29%
35%
0.00%
5.00%
10.00%
15.00%
20.00%
25.00%
30.00%
35.00%
40.00%
0
5
10
15
20
25
30
35
40
45
50
2013 2014 2015 2016e 2017e 2018e
PROGRAMMATIC DISPLAY INVESTMENT IN CHINA
Programmatic digital display ad spending
% of total China digital display ad spending
10.32
15.43
21.55
26.78
49%
59%
67%
72%
0%
10%
20%
30%
40%
50%
60%
70%
80%
0
5
10
15
20
25
30
2014 2015e 2016e 2017e
PROGRAMMATIC DISPLAY INVESTMENT IN USA
Programmatic digital display ad spending
% of total US digital display ad spending
China witnesses a rapid growth in programmatic investment however way behind USA
Source: USA data from eMarketer, Oct 2015O; China data from iResearch Report, Mar 2016.
Unit: Billion (USD) Unit: Billion (RMB)
114
VIDEO PROGRAMMATIC INVESTMENT USA VS. CHINA
0.63
2.91
5.37
7.43
12%
39%
56%
65%
0%
10%
20%
30%
40%
50%
60%
70%
0
1
2
3
4
5
6
7
8
2014 2015e 2016e 2017e
VIDEO PROGRAMMATIC DISPLAY INVESTMENT IN USA
Video programmatic investment % of total video investment
0.1
1.6
4.0
8.3
13.0
17.2
1%
11%
17%
25%
29%
31%
0%
5%
10%
15%
20%
25%
30%
35%
0.0
2.0
4.0
6.0
8.0
10.0
12.0
14.0
16.0
18.0
20.0
2013 2014 2015 2016e 2017e 2018e
VIDEO PROGRAMMATIC DISPLAY INVESTMENT IN CHINA
Video programmatic investment % of total video investment
The rise of PDB increases the video programmatic buying in China, and as expected, there will
be more high-quality video programmatic resource
Source: USA data from eMarketer, Oct 2015O; China data from iResearch Report, Mar 2016.
Unit: Billion (USD) Unit: Billion (RMB)
115
CHINA MOBILE PROGRAMMATIC INVESTMENT
China saw a huge growth of mobile programmatic buying, and mobile resource has tripled in the RTB market
5% 8%
29%
40%
47%
54%
100% 95% 92%
71%
60%
53%
47%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2012 2013 2014 2015 2016e 2017e 2018e
2012-2018 CHINA PROGRAMMATIC INVESTMENT IN DIFFERENT
DEVICES
MOBILE PC
PC Mobile
2014-2015 CHINA PROGRAMMATIC SOURCE
2014 2015
~80bn PV/day
~10bn PV/day
~1bn PV/day
~3bn PV/day
Source: iResearch Report, March, 2016
116
SEMANTIC TARGETING
• The semantic targeting strategy could better reach audience with recent purchase intention and influence their consumption. It is suitable for
advertiser’s on-hand promotion.
• The conventional DSP + semantic targeting strategy is suitable for the campaign during holidays and special media environment. It could improve
the ads efficiency and help brands stand out from the exploding ads.
Semantic targeting better reach audience with recent
purchase intension
Conventional DSP reached more TA with demographic labels
45 41
34
58
Converional DSP Semantic Targeting
When do you plan to go to the market?
in a week in 1-2 days
+20%
98%
2%
Conventional DSP
TA Non-TA
75%
25%
Semantic DSP
TA Non-TA
Source: VivaKi 2015 Programmatic Ads Research White Paper
117
CONSUMPTION TARGETING
• The consumption targeting strategy could effectively grab audiences with special consumption characteristics and make up for the conventional
DSP targeting’s weakness on premium consumer targeting.
• The consumption targeting strategy is suitable for luxury goods, automobiles, and other premium categories that require participation of high
consumption level audiences. It will effectively improve conversion rate of premium brand’s campaign.
Consumption Targeting Largely Improved the Campaign Efficiency
KPI Actual
CPC
in a week
-18%
Source: VivaKi 2015 Programmatic Ads Research White Paper
Leads
X4times than planned
DMP
DSP
Conduct special group from
multiple data sources:
• Live in 5-stars hotel
• Bought premium brand
• ……
Deliver ads to TA:
• Luxury consumers
• Real estate consumers
• ….
118
CONTEXTUAL TARGETING
• The contextual targeting strategy could effectively facilitate the conversion of the audiences who have positive attitude toward the brands.
• For new brand or new product, the campaign should focus on those who have positive brand impression to improve the brand preference and
facilitate purchase conversion. For those matured brands, the campaign should on the one hand deliver promotion ads to those positive
audiences. On the other hand, it will also deliver branding ads to those negative audiences to improve the brand images.
Trigger Ads on 2nd And 3rd Screens
Based on TV Ads
Contextual Targeting Could Deliver Different Ads Based on the Social Buzz
Contextual Targeting Effectively Improved Audience’s Brand
Image and Largely Increased the Brand Favorability
24%
20%
28%
46%
35%
54%
44% 46% 48% 46%
Brand
Favorability
Purchase
Intention
Comprehensive
Composition
Blanced Nutrition Professional
The Target Brand Index (%)
Control Contextual Targeting
Source: VivaKi 2015 Programmatic Ads Research White Paper
119
OTV PROGRAMMATIC BUYING:DSP+REGULAR BUY
• Comparing to regular buy, DSP can make better cross-platform frequency control and effectively utilize inventory to precisely reach TA.
• Supplying DSP ads on the basis of regular buy can take full advantage of UGC/PGC inventory. Combining DSP with regular buy as an integral
solution will largely enhance TA accuracy, brand impression, and drive audience’s consumption.
• In terms of exposure environment, there can be 6-8 pre-rolls before the hero videos, which will largely distract audiences’ attention and memory.
On the contrast, there are only 1-2 pre-rolls before the UGC/PGC. The exclusiveness will ensure the audience’s attention and long-term memory.
DSP Inventory Resulted in Higher Visual Attention
and long-term memory
DSP+ Regular Buy Improved Brand Favorability & Purchase Intention
0.03 0.01
Regular Buy DSP
0.59 0.67
25.7 28.8
Emotion
Visual Attention
Long-term memory
Source: VivaKi 2015 Programmatic Ads Research White Paper
Control Regular Buy DSP only Combo
Brand Favorability
10%
Control Regular Buy DSP only Combo
Purchase Intention
30%
120
OTV PROGRAMMATIC BUYING:RTB+PDB
• PDB can target a large number of active audiences and achieve large coverage through premium inventory. RTB inventory can be more accurate
and more flexible to reach TA. PDB + RTB strategy can effectively achieve frequency capping cross media, reduce the campaign cost, and effectively
reach the target audiences.
• PDB + RTB strategy should be widely used in the video programmatic buying. Advertisers should allocate budget on PDB and RTB wisely based on
campaign spending and goal.
PDB Could Reached Broader Group, while RTB more
precisely reached the TA with Demographic Labels
Source: VivaKi 2015 Programmatic Ads Research White Paper
Inventory Pricing Inventory
Cost
Effeciency
PDB Reserved Fixed ☆☆☆ ☆
RTB Open Bidding ☆ ☆☆☆
34.3%24.4%
PMI over 5000 RMB:
Most likely to buy the brand:
27.5% 21.2%
RTB+ PDB Largely lifted the Brand Performance
(RTB) (PDB)
(PDB)(RTB)
Unaided Brand Awareness:
Purchase Intention:
Brand Recommendation:
7.6%
10.1%
8.9%
121
OTV PDB ADVANTAGES
Media Buying VivaKi Inventory Manager
Selected Inventory
Unselected
Inventory
Client Platform
VivaKi DMP
Other Advertisers
 Experienced top video
media negotiation
 Competitive media price
under PUBLICIS Group
 All PDB tech supported
 Successfully served many
industry-leading clients
 VivaKi DMP empower DSP to know more about the audience.
 Returnable media has no extra charge.
 Frequency Capping & High-Quality inventory to increase TA
coverage. With the help of VivaKi DMP data, AOD covers
potential target efficiently.
Inventory returnable model
122
0.8B
Daily active users
90%
Social market share
Cross screens
Unique technic
85%
Mobile social
market share
6B PV
Daily volume
Purchasing behavior,
app behavior, ’like’
behavior、SNS
search behavior
Blog, Weibo, album,
video, shuoshuo,
wenwen
Birthday,
Anniversary, gift,
LBS…
Gender, Age,
location, education,
profession, school…
Online
Behavior
Data
Content
Data
Situation
Data
Demographic
Data
Friends' Feed
Friend interaction
Friends’ sharing
Friends’ comment
Friends’ game……
Relationship chain
Friend
recommendation
Social
Channel
Targeting accurate TA by Tencent big data – Users’ real QQ personal information, location, Qzone blog content, QQ group etc..
Social Data System
SOCIAL DATA MAKING MORE POSSIBILITIES
123
THE IMPORTANCE OF VIEWABILITY
• Viewability is an important index besides regular KPIs to measure campaign performances. High viewability will directly improve the brand
message delivery and campaign performance. On the contrary, low viewability will weaken the value of ads.
• Content that can drive audiences’ attention will have higher viewability. In addition to the optimization on technology and inventory, advertisers
should further focus on improve the quality of the ads to better attract the audiences’ attention.
50% above1s
above2s
At least
of advertisement is seen
Display ads
Video ads
An Effective Advertising:
High Viewability ads could improved Brand image, especially
the brand information delivery
35.3
19.1
13.9
20.9
29
44.4
28.4
22.2 21
33.3
Aided Brand
Awareness
Online Ads
Awareness
Information
Delivery
Brand
Favorability
Purchase
Intention
Low Viewability High Viewability
60%
Source: VivaKi 2015 Programmatic Ads Research White Paper
124
FORMATS & CASES
FMCG CASE SHARING: CLOSED ECO FROM BRANDING TO PERFORMANCE
0.75%
53.4%
0.11%
Landing Rate 53.4%
Click Ads
Visit Site
Impression
Click
Visit
Conversion ROI 0.9
Challenge
• Build brand awareness- Maximize TA Reach (F25-45)
• Drive Quality traffic To Boost Conversion- Increase Online sales &
Sample Redeem
Solution
• Arose TA Awareness in Tier 1 City
• Boosting EC Sales National Wide
Result
• 2x More TA Accuracy to Internet Ave.
• 60%+ TA Improvement comparing with Regular Buy
• 1.6x Effective on EC Sales On Programmatic Retargeting &
Audience Targeting Brings appx. 1:0.9 ROI
Bounce Rate 75.2% Nearly ¼ viewed 2nd page
ROI Performance- An international cosmetics advertiser
126
An health product adviser
Challenge
• 4 different Landing Pages
• Find The Right People + Push The Right Message
Solution
• Audience interest labels; based on four product lines, SEM search
Intention, Shop geo-targeting
• Machine allocate budget by time/hours performance & Geo
performance
• Various creative concepts in 1 product line to stimulate the landing
site engagements
Result
• CTR/clicks over achieved at both PC & Mobile; esp. Mobile CTR is
2x better than est.
• PC Engagement- Landing Rate
Is 1.25xbetter than Drama Buy
Is 1.5x better than Regular Buy
0.6%
0.3%
0.2%
AOD Direct Buy Drama Buy
CTR
60%
41%
48%
AOD Direct Buy Drama Buy
Landing Rate
85%
86%
85%
AOD Direct Buy Drama Buy
Bounce Rate
PHARMACEUTICAL CASE SHARING: FIND THE RIGHT PEOPLE + PUSH THE RIGHT MESSAGE
127
Besides performance and efficiency, inventory quality and media environment are also
important criteria. Therefore, PDB+RTB is becoming the mainstream for programatic buy.1.
Each targeting method has its own strength. Careful selection or mix is required according
to the communication purpose.2.
Social big data can be used to target certain TA, but be careful with privacy issue.3.
RECOMMENDATION ON PROGRAMATIC BUY
128
BERTILLA TEO PUBLICIS MEDIA GREATER CHINA CEO
MYKIM CHIKLI PUBLICIS MEDIA GREATER CHINA COO

2015 full year China media scene

  • 2.
  • 3.
    CHINA GDP ANDGDP PER CAPITA China’s GDP growth continues to slow to 6.9% - the lowest since 1990 Source: National Bureau of Statistics – Jan 2016 - 1,000 2,000 3,000 4,000 5,000 6,000 7,000 8,000 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 0% 5% 10% 15% 20% 25%GDP PER CAPITA (USD) Source: National Bureau of Statistics RMB 49,228 (USD $7,581) 2014 GDP Per Capita - China +4% YOY VS CHINA'S GDP GROWTH YEAR-ON-YEAR 8.1% 7.6% 7.4% 7.9% 7.7% 7.5% 7.8% 7.7% 7.4%7.5%7.4% 7.3% 5.8% 7.0%6.9%6.8% 5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% Q1 2012 Q2 Q3 Q4 Q1 2013 Q2 Q3 Q4 Q1 2014 Q2 Q3 Q4 Q1 2015 Q2 Q3 Q4 2015 GDP Growth: 6.9% YOY 2
  • 4.
    CONSUMER CONFIDENCE Despite theeconomic slowdown, consumer confidence remains stable with index above 100 FACTORS • 13th Five year plan was aim to build a comprehensive well- off society. • Stock market fluctuated dramatically. • Central band lowered rates and loosened loans restrictions by 5 times in 2015. • Two children policy was open to all people to increase the domestic demand. • China’s RMB joined the SDR,,the Fed raised interest rates, and RMB exchange rate fluctuated. • The division in Real Estate was intensifying and the home- purchase restrictions in many regions was relieved. CHINA CONSUMER CONFIDENCE 85 90 95 100 105 110 115 Source: National Bureau of Statistics – Jan 2016 3
  • 5.
  • 6.
    CHINA AD EXPENDITUREFORECAST 9.3% 26.9% 17.7% 12.6% 13.4% 10.5% 8.7% 8.0% 7.5% 7.0% 0% 5% 10% 15% 20% 25% 30% 0 100,000 200,000 300,000 400,000 500,000 600,000 2009 2010 2011 2012 2013 2014 2015 2016e 2017e 2018e Total YOY Growth TOTAL AD INVESTMENT (2015): RMB 456 BILLION RMB: Million Advertising investment growth continues to slow down Source: ZenithOptimedia Adforecast 5
  • 7.
    MONITORED SPENDING BYINDUSTRY 0% 39% -15% 17% 15% 50% 229% 121% 67% 50% 88% 10% 13% 96% 93% 82% -50% 0% 50% 100% 150% 200% 250% - 50,000 100,000 150,000 200,000 250,000 300,000 350,000 2014 2015 YOY RMB: Million TOTAL MONITORED AD INVESTMENT BY SECTORS (2014 & 2015) Food & drink still dominant category; Pharmaceuticals with significant growth taking second position while Toiletries drops into third Media: Exclude all no-cost items & Hong Kong Media Source: CTR AdEx Power 2015; iResearch 2015 6
  • 8.
    CHINA AD EXPENDITUREBY MEDIA 21% -2% 5% -24% 2% -14% 25% -30% -20% -10% 0% 10% 20% 30% - 50,000 100,000 150,000 200,000 250,000 300,000 Internet TV Outdoor Newspaper Radio Magazine Cinema CHINA AD EXPENDITURE BY MEDIA (2015-2016) 2015 2016 yoy RMB: Million Source: ZenithOptimedia Adforecast Internet expected to take up 50% of total ad expenditure with 21% increase in 2016 7
  • 9.
  • 10.
    18% 18% 72% 55% 31% 27% 95% 96% 61% 74% 24% 64% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 20122013 2014 2015 MEDIA PENETRATION 2012-2015 MEDIA COVERAGE BY CHANNELS TV Internet Total Newspaper Mobile Magazine Radio +13% +40% Digital media continues to grow penetration at a steady pace of 13% while mobile internet consumption sees a massive 64% jump in penetration in 2015 Source:CMMS 2012-2015 Winter Note: Internet in Share of time spent including PC and mobile internet. 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 2012 2013 2014 2015 SHARE OF TIME SPENT 2012-2015 Internet via mobile phone Internet via others TV Magazine Newspaper Radio 31% Digital 69% Traditional 34% Digital 39% Digital 61% Traditional 66% Traditional 45% Digital 55% Traditional 9
  • 11.
    0.3 0.2 0.30.2 0.2 0.1 0.1 0.2 0.2 0.2 0.2 0.2 0.6 0.5 0.5 0.4 0.4 0.4 0.4 0.3 0.5 0.4 0.3 0.3 0.1 0.1 0.1 0.1 0.0 0.0 0.0 0.0 0.1 0.1 0.1 0.1 3.1 3.0 2.9 2.7 2.8 2.5 2.4 2.4 2.5 2.3 2.2 2.0 1.8 1.8 2.0 1.9 1.2 1.2 1.3 1.2 1.1 1.1 1.1 0.9 0.2 0.3 0.6 1.0 0.1 0.3 0.5 1.0 0.4 0.5 0.7 1.0 0.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 2012 2013 Tier1 2014 2015 2012 2013 Tier2 2014 2015 2012 2013 Tier3 2014 2015 TIME SPENT ON MEDIA PER DAY, BY CITY TIER 2012-2015 Internet via mobile phones Internet via others TV Magazine Newspaper Radio CROSS TIERS MEDIA CONSUMPTION Source:CMMS 2012-2015Winter Tier 1 market continues to consume more media overall but digital consumption increases across all tiers 33% Digital 37% Digital 41% Digital 29% Digital 32% Digital 42% Digital 32% Digital 35% Digital 43% Digital 46% Digital 38% Digital 39% Digital 10
  • 12.
    2.4 1.8 1.9 2.0 2.1 2.2 2.9 1.3 1.3 1.7 1.8 1.81.6 0.8 1.0 1.2 1.5 1.5 1.3 1.2 0.4 0.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 all 15-19 20-24 25-29 30-34 35-39 40+ TIME SPENT ON MEDIA PER DAY, BY AGE GROUP 2015 Mobile Internet via mobile phone Internet via others TV Magazine Newspaper Radio MEDIA CONSUMPTION BY AGE Young people continue to drive heavy digital consumption, in contrast to 40+ age group Source:CMMS 2015Winter 54% Digital 58% Digital 57% Digital 53% Digital 50% Digital 25% Digital 44% Digital 11
  • 13.
  • 14.
    TOTAL POPULATION 28.4%71.6% OFNETIZENS URBAN RURAL INTERNET PENETRATION6% YOY 50% OF TOTAL POPULATION688,000,000 NETIZENS 620,000,000 90% OF NETIZENS MOBILE WEB MOBILE NETIZENS 11% YOY Half the population has internet access with higher growth in mobile netizens of 11% Sources: National Bureau of Statistics of China 2015; CNNIC Jan 2016 DIGITAL LANDSCAPE 1,374,620,000 13
  • 15.
    NETIZENS GROWTH RATE Growthrate of netizens and mobile netizens is slowing down Source:CNNIC 2011 -2016 513 564 618 649 688 356 420 501 557 620 12% 10% 10% 5% 6% 17% 18% 19% 11% 11% 0% 5% 10% 15% 20% 25% 0 100 200 300 400 500 600 700 800 2011 2012 2013 2014 2015 TOTAL NETIZEN & MOBILE NETIZEN GROWTH(2010-2015) Netizens Mobile Netizens Netizen Growth Mobile Netizen Growth Unit: Million 14
  • 16.
    34% 37% 19% 17% 11%13% 6% 5% 5% 5% 5% 5% 5% 1% 9% 12% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 2014.12 2015.12 SHARE OF TIME SPENT Video IM Game Social Search E-comment Finance News Entertainment Others MEDIA CONSUMPTION ON PC User behavior remained relatively unchanged for most categories with exception of BBS -25% -20% -15% -10% -5% 0% 5% 10% 0 100,000 200,000 300,000 400,000 500,000 600,000 MONTHLY COVERAGE BY CATEGORY Dec-14 Dec-15 YOY Growth -2% 3% Source:iUserTracker Dec 2014&2015 (‘000) 2% 15
  • 17.
    MEDIA CONSUMPTION ONMOBILE IM is the most used on mobile and still growing. Travel experienced massive growth in 2015 -20% -10% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 0 100,000 200,000 300,000 400,000 500,000 600,000 700,000 MONTHLY COVERAGE BY CATEGORY Jan-2015 Dec-2015 Growth(Dec/Jan) 26% 29% 20% 24% 5% 7%8% 6%5% 6%5% 4% 3% 4% 3% 3% 23% 15% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Jan 2016 Dec 2015 SHARE OF TIME SPEND IM Online Video Search Game Browser Social News&Information E-reading Online Shopping Others 3% Source:mUserTracker Jan& Dec 2015, Note: not compare with Jan 2014 due to huge gap after panel change), search combine both APP and site. (‘000) 4% 2% 16
  • 18.
    33.0% 31.4% 34.1%33.8% 33.5% 33.2% 33.1% 23.3% 27.1% 26.0% 28.2% 28.6% 29.6% 30.0% 26.2% 21.1% 17.8% 15.3% 14.7% 13.4% 12.2% 6.2% 7.2% 8.0% 8.2% 8.4% 8.6% 8.7% 11.3% 13.2% 14.1% 14.5% 14.8% 15.2% 16.0% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 2012 2013 2014 2015 2016e 2017e 2018e SHARE OF DIGITAL AD SPENDING IN CHINA BY FORMAT Search EC ads Display Pre-roll Others DIGITAL AD SPENDING BY FORMAT Source: iResearch Report, March 2016 Notes: “Others” include rich media, text link, classifieds, email etc. Digital ad investment is shifting from display banners to pre-roll and EC ads 17
  • 19.
    INTRODUCTION TO VRMARKET AND ITS APPLICATION 450 1,350 3,150 6,300 10,980 16,830 30 75 255 1,035 3,405 8,505 - 5,000 10,000 15,000 20,000 25,000 30,000 2015e 2016e 2017e 2018e 2019e 2020e 2015-2020 Number Of Chinese VR Users PC VR or VR Gear users(,000) Mobile VR users(,000) VR experienced huge growth since the end of 2015 with many applications in development VR EntertainmentVR MovieVR Game VR TravelVR EducationVR Social VR TrainingVR TransactionVR Live Source:iResearch Report, March, 2016. 18
  • 20.
  • 21.
    REACH BY DEVICE Source:CNNICJan, 2010 – Jan 2016 Mobile reach now overtakes PC & laptop which have both witnessed a decline since Jan 2015 83% 80% 82% 79% 78% 71% 71% 70% 70% 70% 71% 68% 68% 35% 40% 50% 49% 49% 45% 46% 47% 44% 44% 43% 43% 39% 69% 72% 72% 70% 73% 72% 74% 79% 81% 83% 86% 89% 90% 35% 34% 32% 16% 16% 18% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Jan-10 Jul-10 Jan-11 Jul-11 Jan-12 Jul-12 Jan-13 Jul-13 Jan-14 Jul-14 Jan-15 Jul-15 Jan-16 INTERNET PENETRATION BY DEVICE PC Laptop Mobile Tablet TV 20
  • 22.
    TIME SPENT ONMOBILE PHONE VS. OTHER DIGITAL Source:CMMS Winter, 2015 Mobile phones taking up 43% of digital consumption among all people. Teens and college-age users are the heaviest mobile consumers. 1.3 1.3 1.7 1.8 1.8 1.6 0.8 1.0 1.2 1.5 1.5 1.3 1.2 0.4 0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 Total Population 15-19 20-24 25-29 30-34 35-39 40+ TIME SPENT ON MOBILE INTERNET VS. DESKTOP INTERNET Internet via others Internet via mobile phone 43% mobile phone 48% mobile phone 46% mobile phone 45% mobile phone 43% mobile phone 42% mobile phone 37% mobile phone Unit: Hour 21
  • 23.
    SMARTPHONE OS 27.1% 71.4% 1.2% 0.0%0.2% 2015 DEC. SMARTPHONE SALES iPhone Android Windows Blackberry Others Source:Kantar Worldpanel Dec, 2015 MEDIAN HOUSEHOLD INCOME BY OPERATING SYSTEM Source:CMMS Winter, 2015 IOS continues to expand its market share in China, driven by higher income mobile users Unit: Yuan 9,110 11,086 9,804 8,576 8,125 0 2000 4000 6000 8000 10000 12000 Android iPhone Windows Phone Blackberry Others +5.6% 22
  • 24.
    MOBILE ADS INVESTMENT 45 97 154 209 266 320 31% 51% 63% 70% 75% 80% 12% 22% 31% 37% 43% 48% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% - 50 100 150 200 250 300 350 20142015 2016e 2017e 2018e 2019e Mobile Internet Ad Spending in China,2014-2019 Mobile internet ad spending(Billion) % of digital ad spending %of total ad spending Mobile ad spend surpasses PC ads in 2015 and will continue to grow in the coming years Source:eMarketer, Sep 2015 23
  • 25.
    ADVERTISING FORMATS ONMOBILE 19.8% 20.3% 28.5% 49.9% 50.6% 51.0% 51.0%7.2% 12.4% 22.4% 19.8% 22.5% 24.2% 26.7% 12.4% 17.3% 12.9% 6.6% 5.8% 5.0% 4.3% 0.5% 1.1% 4.1% 11.0% 12.8% 13.6% 13.3% 51.6% 42.6% 30.0% 11.7% 7.2% 4.7% 3.4%8.3% 6.4% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 2011 2012 2013 2014 2015e 2016e 2017e SHARE OF MOBILE AD SPENDING IN CHINA BY FORMAT Search In-app Browser Video SMS Others -3 pts. +21 pts. +7 pts. -6 pts. Source: eMarketer Jan 2015, search may also include some display ads Search continues to grow share of mobile advertising, taking share from SMS, in-app and browser display ads 24
  • 26.
  • 27.
    PANORAMIC EXPERIENCE Uber: Playbasketball with Kris Wu Uber created an H5 page with VR to offer panoramic experience. Users can make defensive move by rotating their mobile while Kris tries to shoot. Winners get red envelops. 10 Corso Como: Panoramic Shopping Actual instore setting is restored with 360°interaction to offer shopping experience to consumers far away, which speed up online consumption. Shanghai E-shop Beijing E-shop Enhanced visual experience strengthens the sense of reality while interacting with consumers 26
  • 28.
    2.Pro X pushesbanners with different content under various AQI context1.Impression on weather forecast page to draw the attention of weather conscious females. CONTEXTUAL MARKETING Using real time data to understand consumer needs and target appropriately 27
  • 29.
    Mobile will surpassall other media both in terms of penetration and time spent. Percentage of mobile investment as well as its role should be fully carefully weighted.1. Thanks to the development of VR and AR, panoramic experience will enjoy wider implementations. User experience should not be compromised while testing technology innovations. 2. 3. RECOMMENDATIONS ON MOBILE Mobile video ads now share higher quality standards and innovation, plus accurate user behavior analysis. Allows for delivery of more targeted and context based content through programmatic buy. 28
  • 30.
  • 31.
    57% 56% 54%56% 57% 58% 63% 43% 44% 46% 44% 43% 42% 37% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% all 15-19 20-24 25-29 30-34 35-39 40+ SHARE OF TIME SPENT ON TV/OTV – OTV VIEWERS TV OTV Source: CMMS 2015 Winter 58% watch OTV 97 % watch TV TV only viewers drop by 5% as multi-screen viewing habits continue to grow 55% watch both 3% watch OTV only OF THE TV/OTV VIEWING POPULATION: 42% watch TV only (+4.8%) (-5%) (-0.4%) (+0.4%) (+5.2%) TV & OTV COVERAGE 30
  • 32.
    SMART TV OVERVIEW 201 5046 23 77 0 50 100 150 200 250 TV market sizeUnit: Million Source:admaster,2016年1月 Although traditional TV still takes a bigger share, smart TV is catching up fast. TV time spent sees significant increase when consumers buy smart TV 46.9% 23.3% 22.4% 25.7% 13.7% 19.1% 9.1% 12.6% 6.0% 16.5% 1.9% 2.8% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% before they buy smart TV after they buy smart TV TV Time Spent Share less than 1h 1-2h 2-3h 3-4h over 4h unknown 31
  • 33.
    SMART TV ADSFORMAT Mainstream formats: Content based formats: “Push content based on programs "is possible on smart TV Case study:during the World Cup, users can interact with smart TV by betting on penalty results to win prizes and collect points. DISPLAYINTERACTIONEPG Brand zoneFull screen FrontPage/menu/portal VOD pre-roll/post- roll/pause/exit Navigation bar ad Channel menu ad Volume bar ad QR code Link with other smart devices Mini siteCorner banner 32
  • 34.
    NEW ADVERTISING POLICY Bannedon TV, banned on digital SAPPRFT installs 24 hour nonstop surveillance on online series, bearing the same censor as with TV. Those already on air but failed to meet the regulations would be put off air or sent back for re-editing, such as Go, Princess go and Addiction. Restrictions on celebrity kids shows SAPPRFT will strictly control number of reality show that have underaged kids as well as its content and time slot. Using reality shows to market kids of celebrity is especially banned. Such programs would be pulled out of evening timeslot for good, besides, program featuring celebrity kids would become history. SAPPRFT may restore TVC during drama and 1 drama might be aired on 3 PSTV Recently, SAPPRFT made adjustments on 3 aspects of TV drama: restore TVC during drama with total time span of less than 18 minutes; 3 episodes or 2 episodes if each spans 1 hour; some drama can be aired on 3 PSTV. 33 1 2 3
  • 35.
  • 36.
    MONITORED TV ADVERTISING Unit:Million TOTAL MONITORED TV AD INVESTMENT (2014 - 2015): RMB 914 Billion -5.7% 7.1% -4.7% -1.7% 1.9% 1.8% 0.5% -4.5% -8.5% -0.9% 7.0% 9.9% -10% -5% 0% 5% 10% 15% 60,000 65,000 70,000 75,000 80,000 85,000 Jan 2015 Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Ad investment YOY Growth TV investment remains stable even though TV has the highest share on investments 2015 0% YOY Growth Source: CTR AdEx Power 2015 35
  • 37.
    PRIME TIME TVAD INVESTMENT Unit: Million TOTAL MONITORED TV IN PRIME TIME (17:00-24:00) AD INVESTMENT (2014-2015): RMB 580 BILLION -5.0% 7.8% -8.4% -5.4% -1.7% -2.9% -4.4% -8.9% -9.5% -5.8% -1.9% -3.6% -12% -10% -8% -6% -4% -2% 0% 2% 4% 6% 8% 10% 40,000 42,000 44,000 46,000 48,000 50,000 52,000 54,000 Jan 2015 Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Ad investment YOY Growth Prime time investments are similar throughout the year. 2015 sees a slight decrease compared to last year 2015 -6% YOY Growth Source: CTR AdEx Power 2015 36
  • 38.
    TV AD INVESTMENTBY CATEGORY Unit: Million TV MONITORED AD INVESTMENT BY SECTORS (2014-2015) 39% -4% -4% -22% -12% -4% -7% -12% 33% 24% -2% 37% 11% -12% -15% -6% 8% 10% -11% 33% 76% -40% -20% 0% 20% 40% 60% 80% 100% 0 20,000 40,000 60,000 80,000 100,000 120,000 140,000 160,000 2014 2015 YOY Growth Pharmaceuticals continue to strengthen investments on TV, while we see a massive drop for Toiletries and Automobile categories Source: CTR AdEx Power 2014-2015 37
  • 39.
    PSTV WEEKLY DRAMA Originatefrom overseas, Hunan PSTV took the first attempt • In 2011, Hunan PSTV first tried weekly aired drama but failed with unaccustomed audience and the show was cut half way. Hunan PSTV launched 2 timeslots for weekly drama with ancient costume drama enjoying high rating Time of Youth (青春进行时) Diamond Exclusive (钻石独播剧场) • With restrictions on entertainment shows, Hunan PSTV launched 2 timeslots for weekly drama, “Time of Youth(青春进行时)” featuring romantic and city based drama, “Diamond exclusive(钻石独 播剧场)” featuring ancient costume drama. Weekly drama shows initial popularity, PSTV compete to take advantage • Dragon PSTV first tested with Love Me if You Dare in Oct. 2015; • Zhejiang PSTV also launched its weekly drama strategy and name it “Drama of Magic(奇妙剧场)” Weekly drama increased in development in 2015 and may become a priority for PSTV in 2016 38
  • 40.
    JOINT COUNTER ATTACKOF LTV Market Hidden Singer Chinese Idol I’m a Singer Voice of China 14 city panel 1.09 1.13 1.72 2.08 Beijing 1.13 0.521 2.028 2.135 Fuzhou 0.137 0.958 2.047 1.555 Guangzhou 1.122 0.609 2.251 1.13 Hangzhou 0.225 0.197 1.155 4.456 Jinan 0.549 0.291 1.173 2.645 Shanghai 3.483 4.423 1.2 1.664 Shenzhen 0.79 0.158 2.452 1.827 Shenyang 0.324 0.383 2.024 3.214 Suzhou 0.941 0.404 1.002 1.585 Wuxi 0.441 0.248 0.906 1.404 Wuhan 0.541 1.282 1.868 2.319 Xi’an 0.217 0.213 2.106 1.798 Changchun 0.29 0.269 1.712 2.055 Chongqing 0.552 0.718 1.549 2.106 Source: Infosys, TA: P4+ Hidden Singer was created by Shanghai Entertainment Channel, Beijing Art Channel, Guangzhou Comprehensive Channel, Shenzhen City Channel together , produced by Dragon PSTV and aired on multiple LTV. Restricted by budget and production capability, LTV couldn’t compete with CCTV and PSTV. However, several LTV have started to join hands in creating reality shows, breaking the dominance of CCTV and PSTV Ratings More entertainment shows jointly created by LTV will be on air soon, such as Fashion CN vs. KR and Eat, Drink, Man, Woman. 39
  • 41.
  • 42.
    504MILLION USERS 73% REACH AMONGALL NETIZENS 8 DAYS PER MONTH 60 MINUTES PER USAGE DAY PC MOBILE 65% REACH AMONG ALL NETIZENS 15 DAYS PER MONTH 46 MINUTES PER USAGE DAY ONLINE VIDEO OVERVIEW Source: Total netizen number and reach rom CNNIC, days and time spent from iUserTracker & mUserTracker Dec 2015; 41
  • 43.
    MEDIA SHARE OFTIME SPENT ON PC AND MOBILE TIME SPENT BY VIDEO PLATFORM PC 36% 14% 8% 8% 8% 7% 4% 3% 2%1% 10% iQiyi Baofeng Youku Sohu Tencent PPTV Fushion LeTV CNTV Tudou Others -4% -9% -5% Source: iUserTracker & mUserTracker Dec 2014 & 2015, PC includes desktop apps. Note:iQiyi’s fast expansion is due to exclusive copyright and self produced content. +14% 33% 23% 23% 7% 6% 3% 4%0% iQiyi Tencent Youku LeTV Sohu PPTV Tudou MangoTV Funshion Others MOBILE iQiyi is the only platform that grew significantly on both PC & mobile. On mobile, top 3 players take nearly 80% share of total time spent PC Dec-2015 Mobile Dec-2015 +15% +8% -9% +2% 42
  • 44.
    VIDEO VIEWS BYDEVICE Viewers prefer tablets and phone for online video except for Baofeng, Funshion and Kankan.com 18% 28% 30% 30% 40% 42% 45% 55% 76% 94% 74% 65% 60% 56% 42% 48% 40% 43% 22% 4%8% 7% 10% 14% 18% 10% 15% 2% 2% 2% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Tencent Mango TV Youku&Tudou Iqiyi& PPS PPTV LeTV Souhu 风行 Baofeng kankan.com VIDEO VIEW % BY DEVICE PC Mobile Source:Claimed Publisher Data, 2016 2% 18% 21% 5% 12% 9% 12% 21% 43
  • 45.
    ONLINE VIDEO ADVERTISINGREVENUE Source: iResearch Report, Feb, 2016 0.2 0.5 3.3 9.8 17.5 26.5 36.3 6.5 9.3 11.9 13.4 15.5 17.7 18.6 3% 5% 22% 42% 53% 60% 66% 0% 10% 20% 30% 40% 50% 60% 70% 0 10 20 30 40 50 60 2012 2013 2014 2015e 2016e 2017e 2018e 2012-2018 ADVERTISING REVENUE FOR ONLINE VIDEO (MOBILE & PC) Mobile Advertising Non-Mobile Advertising % of all OTV Advertising RMB: Billion Mobile video revenue is expected to take over 50% of share in 2016 44
  • 46.
    ANIMATED COMIC GAMESITES YOUNG ENERGY ADDICTIVE TO THE PLATFORM Under 18 13% 19-24 45% 25-30 19% 31-35 9% 36-40 7% Above 40 7% VIRAL CONTENT CREATIONS 58% UNDER 24 YR 15 8 7 6 5 3 0 2 4 6 8 10 12 14 16 0 5,000 10,000 15,000 20,000 25,000 30,000 BILIBILI ACFUN PPTV IQIYI YOUTU LETV Monthly coverage Ave. Daily PV MONTHLY COVERAGE (‘0000) AVE. DAILY PV Emerging animated comic game sites gather post 90s comments and create original videos, driving huge interest SATIRE ON LEI JUN GENERATES 1800+ RELATED VIDEOS GO PRINCESS GO GENERATES 1MIL+ BULLET SCREEN Source: iUsertracker 2016 Jan. 45
  • 47.
    VIDEO SITE VIPSUBSCRIPTION MODELS iQiyi will invest more than 50% budget and resources to expend its VIP business in 2016. iQiyi:Start the VIP subscription models LeTV: content+ experience+ service 0.2 0.2 0.3 0.6 0.8 0.9 1.2 46% 91% 63% 171% 272% 284% 256% 0% 50% 100% 150% 200% 250% 300% 0.0 0.2 0.4 0.6 0.8 1.0 1.2 1.4 2014Q1 2014Q2 2014Q3 2014Q4 2015Q1 2015Q2 2015Q3 VIDEO SITE VIP MARKET SCALE Video site VIP market scale (billion) Growth First start VIP-watch-first model First start VIP-watch-only model Source:iQiyi《网络视频个人付费行业白皮书》 LeTV started VIP model of “content+experience+service”, and allowed the member can be engaged in more services, such as sports, music and online&offline movies. “Go, Princess, Go” attract 2.2 million people to pay for the content. In Jan, 2016, the VIP number has reached 20 million. With good content and service together with convenience of online payment, VIP subscription model of video site begins booming 46
  • 48.
    SELF-PRODUCED PROGRAM The numberof self-produced programs in online video site has doubled in 2015, and the broadcast of each episode has reached over 100 million Souce: Media , March, 2016 3 4 4 24 21 21 30 8 9 10 30 42 42 50 PPTV MangoTV Souhu Tencent iQiyi Letv Youku&Tudou The number of self-produced program (2014VS2015) Y2015 Y2014 iQiyi-《U CAN U BB》 broadcast :191,000,000/episode iQiyi-《The Lost Tomb》 broadcast:243,000,000/episode LeTV-《Go, Princess, Go》 broadcast :89,000,000/episode 47
  • 49.
  • 50.
    UPDATED WATCH&BUY Youku: Occasiontargeting iQiyi:Facial recognition iQiyi use the figure out technology to do the facial recognition, which can help to realize the model that the brand will be wherever the celebrity is. Based on the content, Youku do the targeting with 6 dimensions: category, product, brand, location, scene tonality and occasion type. Ctrip is the first tester of this techonology. In the variety show “running man”, when Dengchao shows up, Ctrip ads will pop up, which successfully transform the celebrities fans into its own consumers. Products: Capture the products in video and tag them to do the watch&buy. Occasion: Define the occasion in video by tag to do the watch&buy. 49
  • 51.
    E-COMMERCE IN VIDEOSITE Combining with brand, KOL, content, e-commerce and social forum, Youku connects content and purchase to build a new ecosystem Oh!8 Brand shop Related content & video Fans interaction area KOL video Shopping area Youku mall: purchase directly GoPro Brand shop Social media Brand E-commence Content UPCG KOL Experience native marketing KOLBrand Purchase Fans Brands cooperate with Youku UPCG KOL to build the business ecosystem Offer the platform to demonstrate products and link to e-commerce platform directly. Offer a fans interaction area to build the fans economy. Give the brand an opportunity to expose its products and drive sales directly. 50
  • 52.
    NONGFU SPRING TRUEVIEW Now Youku and iQiyi allow users to skip pre-roll therefore advertisers only pay for the actual exposure Exclusive displayed 1-3 minutes long Skippable after 5 seconds Charge after 30 seconds Frequency cappingPC Only Nongfu Spring 180s true view results: The first day Whole campaign 30 s 80% 67% 180 s 70% 57% CTR 4.07% 400% higher than average 2.82% 282% higher than average Win the word of mouth 51
  • 53.
    LANEIGE CONTENT COOPERATION Sponsorthe drama in iQiyi and occupy the first place of the homepage Brand/product implantation Video sites cooperation Owned media support Watch & buy Page decorated by brands elements+ The first pre- roll+ small video ad on the bottom right corner Promotion in iQiyi mall in mobile App Celebrities is using products in the drama Official wechat launched a related activity. Official weibo interact with fans. Official e-commence sell the same products. Laneige partnered with the hot Korean drama “Descendants of the Sun” 52
  • 54.
    Smart TV showsstrong potential for the future with growing penetration and possibility of programmatic buying in the near future.1. OTV ads blocking has seen steady growth this year, therefore, advertisers need to look beyond exposure on traditional spots such as in-program.2. OTV is incorporating E-commerce with its sales led and branding enabled content.3. Bullet screen (弹幕) makes OTV viewing part of social experience. Advertisers can use it to build WOM.4. RECOMMENDATION ON TV & OTV 53
  • 55.
  • 56.
    624 MILLION USERS 91%REACH AMONG ALL NETIZENS 14 DAYS PER MONTH 17 MINUTES PER USAGE DAY PC MOBILE 90% REACH AMONG ALL NETIZENS 19 DAYS PER MONTH 37 MINUTES PER USAGE DAY SOCIAL OVERVIEW Source: Total netizen number and reach number from CNNIC, days and time spent from iUserTracker & mUserTracker Jun 2015; Note PC also include social shopping here, while mobile doesn’t. 55
  • 57.
    77% 7% 5% 4% 2% QQ Q-Zone Sina Weibo Aliwangwang Baidu Tieba SinaBlog Real Time eXchange Tianya Others 46% 40% 6% 2% 3% Wechat QQ Sina Weibo Q-Zone Momo Baidu Tieba Lamabang Qiushibaike Others 3% 4,506,586,000 hours 32% of TTL social time spent -1% YOY 9,744,529,000 hours 68% of TTL social time spent +27% YOY +3% -2% -1% TOP SOCIAL PLATFORMS ACROSS DEVICES Source: iUsertracker & mUsertracker 2015年12月 SHARE OF TIME SPENT ON SOCIAL (Social includes IM, SNS, Weibo, Blog) PC MOBILE Wechat drives the growth in share for social on mobile to 68% 56
  • 58.
    MONTHLY REACH OFTOP PROGRAMS 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% PC - SOCIAL REACH(%) QQ QQ zone Sina Weibo Baidu Tieba Aliwangwang Douban Tianya Source: iUsertracker & mUsertracker 2015年1-12月. 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% MOBILE - SOCIAL APP REACH (%) Wechat QQ Sina Weibo QQ zone Momo QQ mail ChatON Aliwangwang On PC, the reach of QQ Zone declines sharply while others keep stable 57
  • 59.
    AGE DISTRIBUTION OFSOCIAL MEDIA 53% 44% 33% 18% 5% 34% 72% 60% 53% 32% 10% 51% 0% 10% 20% 30% 40% 50% 60% 70% 80% 16-25 26-35 36-45 46-55 55+ Total AGE DISTRIBUTION OF SOCIAL MEDIA 2014 2015 35% 37% 64% 75% 92% 50% Young people still the biggest users of social media, however older users have doubled in 2015 Source: Kandar-Chinese Social Media Report, Jan. 2016 58
  • 60.
  • 61.
    VIDEO AD ONSOCIAL PLATFORMS Wechat and Weibo both launched video ads to offer more dynamic formats Brand feed video ads Automatic view with Wi-Fi, shown in front-page, full screen display enabled Weibo recommendation video ads Gender, age, geographic targeting enabled, shown in second spot of Weibo video, play if slide upwards Advertiser Copy 6 seconds short video ( 30-90 seconds long video after clicking) Interaction Support to download/book activities Support to skip to H5 page Support to skip to public account’s news 60
  • 62.
    RED ENVELOPE CASE Alibaba:partner with weibo/spring festival gala to win social preference. Tencent: utilize social function to launch a new model Baidu: leverage all platforms and new technology Baidu utilize the technology of “picture searching ”& “voice searching” and also leverage most of platforms under Baidu to interact with users. Baidu fortune bag has been opened 11.2 bn times till noon, Feb. 8 and winning rate is as high as 90%. Alipay is the exclusive interaction partner of Spring Festival Gala. The results is 324.5 billion shaking time and 791,405 people have successfully collect 5 “Fu”. 96% netizens have participated in red envelope activities in 2016 CNY – an increase of 43% Except the “Shake”, Wechat launch a new model in friends moment that you need to pay for watching your friends’ picture. 4200 mn people participated on CNY eve and 8.08 bn red envelops were sent or received. Source: Admaster 61
  • 63.
    NEW SOCIAL MODEL:LIVE BROADCAST ADVERTISMENTGAME NEWS There’s large number of game users, and among them male with good consumption ability take the biggest account. Based on iResearch, the live game broadcast will reach to 100 million. 163 news launch the project “2016 Spring Festival Travel Live broadcast” which is a 360 hours record by video, picture and word. 22 million people in total attend this news live broadcast. Durex launched a 3 hours video in Bilibili to promote its new product. There’re over 1 million audiences watching it and 300,000 of them watch the whole advertisement. 62
  • 64.
    Social is becomingmore diversified and can be used to reach specific targets with the right content and start conversation.1. Social + video is attracting more and more attention, allowing advertisers to track consumer response.2. Content which resonate with consumers tend to drive more interactions with customers.3. RECOMMENDATIONS ON SOCIAL 63
  • 65.
  • 66.
    33% 74% 62% 23% 18% 96% 31% 66% 64% 35% 16% 95% 29% 62% 68% 49% 17% 96% 27% 55% 74% 64% 18% 96% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Magazine ReachNewspaper Reach Internet Reach Mobile Internet Reach Radio Reach TV Reach 2013-2015 REACH OF PRINT MEDIA 2012 2013 2014 2015 PRINT MEDIA OVERVIEW Source: CMMS 2012-2015Winter 14.6 minutes on magazine 35.4 minutes on newspaper Print readership continues to decline due to the fast rise of digital media DAILY TIME SPENT ON PRINT 134 186 242 328 3.87 7.05 9.43 13.84 -10 -5 0 5 10 15 0 50 100 150 200 250 300 350 2012 2013 2014 2015 No. of users (mn) Market share (bn) 2012-2015 CHINA MOBILE READING MARKET 65
  • 67.
    -14.3% -25.8% -29.1% -25.9% -30.1% -26.6% -29.3% -35.5% -36.7% -36.3% -37.8% -30.5% -40% -35% -30% -25% -20% -15% -10% -5% 0% 0 1,000 2,000 3,000 4,000 5,000 6,000 7,000 Jan 2015 FebMar Apr May Jun Jul Aug Sep Oct Nov Dec Ad investment YOY growth Total Monitored NP Ad Investment (2014-2015):RMB 56.6 Billion Unit: Million NEWSPAPER AD INVESTMENT 2015 -30% YOY Growth Newspaper advertising further fell by 30% Source: CTR AdEx Power 2015 66
  • 68.
    NP Monitored AdInvestment By Sectors (2014-2015) Ad spend in newspapers decreased across most categories NEWSPAPER AD INVESTMENT BY INDUSTRY Unit: Million -35% -44% -16% -5% -21% -46% -12% -43% -49% -41% -20% -42% -33% -20% -54% -56% -21% -10% -10% 38% -73% -80% -60% -40% -20% 0% 20% 40% 60% 0 5,000 10,000 15,000 20,000 25,000 2014 2015 YOY growth Source: CTR AdEx Power 2014-2015 67
  • 69.
    MAGAZINE AD INVESTMENT TotalMonitored MG Ad Investment (2014 - 2015): RMB 14.7 Billion -10.8% -3.8% -14.1% -18.7% -20.8% -16.4% -21.6% -23.7% -23.3% -21.8% -19.8% -27.7% -30% -25% -20% -15% -10% -5% 0% 0 200 400 600 800 1,000 1,200 1,400 1,600 Jan 2015 Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Ad investment YOY Growth Unit: Million 2015 -20% YOY Growth Magazine investment dropped by 20% in 2015 Source: CTR AdEx Power 2015 68
  • 70.
    MAGAZINE AD INVESTMENTBY INDUSTRY MG Monitored Ad Investment By Sectors (2014 & 2015) -22% -13% -21% -25% -10% -28% -26% -18% -20% -17% -32% -20% -29% -30% -38% -40% -18% 11% -7% 1% -39% -50% -40% -30% -20% -10% 0% 10% 20% 0 1,000 2,000 3,000 4,000 5,000 6,000 2014 2015 YOY growth Unit: Million As seen for newspapers, ad spend on magazines decreased across all key categories Source: CTR AdEx Power 2014-2015 69
  • 71.
  • 72.
    CASE: SECRET GARDEN Afterthe popularity of coloring book ”secret garden”, a real estate company created its secret garden in the Nanjing Newspaper. Advertise in a newspaper by the method of coloring just like the Secret Garden Gain a social buzz on social media Encourage consumers to finish the work and win the prize. 71
  • 73.
    With most leadingprint publishers now have online versions, print buys should not be restricted to hard copy.1. Print still can be used for local activation coupled with interactive mechanism.2. RECOMMENDATIONS ON PRINT 72
  • 74.
  • 75.
    Source:CMMS 2013-2015 Summer 1hour 5 minutes on radio Car Owners Non Car Owners 58 minutes on radio 1 hour 11 minutes on radio DAILY TIME SPENT ON RADIO (YESTERDAY) 15% 47% 11% 18% 52% 12% 18% 54% 11% 0% 10% 20% 30% 40% 50% 60% Total Population Car Owners Non Car Owners MONTHLY REACH OF RADIO 2013-2015 BY CAR OWNERSHIP 2013 2014 2015 Total Population RADIO OVERVIEW Radio continues to increase reach among car owners, however time spent per person declines with increase in light listeners 74
  • 76.
    RADIO AD INVESTMENT TOTALMONITORED RD AD INVESTMENT (Jan- Dec 2015): 36.4 bn RMB -2.4% 17.2% -3.6% 7.6% 6.7% 10.5% 17.3% 13.4% 11.6% 12.9% 5.2% 11.9% -5% 0% 5% 10% 15% 20% 0 500 1,000 1,500 2,000 2,500 3,000 3,500 4,000 4,500 Jan 2015 Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Ad investment YOY Growth Unit: Million 2015 YOY GROWTH9% Radio investments grew at a steady pace of 9% Source:CTR AdEx Power 2014-2015 75
  • 77.
    RD MONITORED ADINVESTMENT BY SECTORS (2014VS2015) 15% 10% 4% 10% 11% 14% -23% 19% 17% 24% 6% -11% -13% 35% 44% 8% -13% -21% -9% 113% 12% -40% -20% 0% 20% 40% 60% 80% 100% 120% 0 1,000 2,000 3,000 4,000 5,000 6,000 7,000 8,000 2014 2015 YOY growth Unit: Million RADIO AD INVESTMENT BY CATEGORY Business & Services, Automobiles and Real Estates categories were the top spenders with continued growth on radio Source:CTR AdEx Power 2014-2015 76
  • 78.
    MOBILE RADIO 65 59 66 64 6967 70 69 70 69 71 74 0 10 20 30 40 50 60 70 80 3300 3400 3500 3600 3700 3800 3900 4000 4100 4200 2015 MOBILE RADIO COVERAGE Coverage Time per person(min) Unit:0000’ 33% 23% 21% 6% 2% 2% 2% 2% 1% 1% 8% SHARE OF TIME SPENT Lazyaudio Ximalaya FM Qingting FM Kwting Kaola FM Lizhi FM ifeng FM Douban FM FM radio Baidu Music Others Time spent on mobile radio is increasing with top 3 APP already occupying 70% of time Source: mUsertracker, 2015 Unit:mins 77
  • 79.
    USING TIME ANDOCCASION OF MOBILE RADIO MOBILE RADIO LISTENING OCCASION Car Bedroom Public transportation Living room MOBILE RADIO USERS LISTENING TIME(2015, SEP) On weekdays, peak time of mobile radio listening is during the morning commute; weekends it is in the morning and when going to bed Source: iResearch Report, Nov, 2015 Weekdays (10,000) Weekends (10,000) 78
  • 80.
    As consumer wouldshift to mobile radio, it provides advertisers with newer formats and context based advertising opportunities.1. Car owners are still major radio listeners. Low cost radio programs can be used as part of an integrated plan targeting them.2. RECOMMENDATIONS ON RADIO 79
  • 82.
  • 83.
    OOH AD INVESTMENT TOTALMONITORED OOH AD INVESTMENT (Jan -Dec 2015): RMB 22.24 Billion 4.4% 14.3% 6.0% 2.0% 4.7% 2.8% -3.0% -5.1% -8.9% -5.2% -7.7% -4.3% -15% -10% -5% 0% 5% 10% 15% 20% 1,650 1,700 1,750 1,800 1,850 1,900 1,950 2,000 Jan 2015 Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Ad investment YOY Growth Unit: Million 2015 YOY Growth:0% OOH Investment remains stable in 2015 Source:CTR AdEx Power 2015 82
  • 84.
    OOH AD INVESTMENTBY INDUSTRY OOH Monitored Ad Investment By Sectors (Jan-Dec 2014 & 2015) 2.7% 1.2% 14.8% 4.1% 3.6% -11.7% -10.0% 5.7% -8.9% -17.8% -5.7% -18.9% 8.3% -13.7% -25.4% 7.3% -22.7% 2.4% 19.1% 41.6% -24.3% -30% -20% -10% 0% 10% 20% 30% 40% 50% 0 1,000 2,000 3,000 4,000 5,000 6,000 Jan-Dec,2014 Jan-Dec,2015 YOY Unit: Million FMCG category (beverage, food, toiletries) reduce their OOH investment, while business services, real estate and telecommunications have remained stable or increased investment Source:CTR AdEx Power 2014-2015 83
  • 85.
    TOP 10 OOHADVERTISER IN 2015 Internet brands join in the competition, with 5 out of top 10 are from digital roots: Tmall, Guazi.com, Tuniu.com and JD.com. KFC remains the NO.1 of OOH media investment Source:CODC 2015年 921 924 963 1,142 1,162 1,168 1,351 1,690 1,894 2,010 0 500 1,000 1,500 2,000 2,500 Suning XiaoTianCai MengNiu Nongfu Spring JD.com TuNiu.com Gold JianNan Guazi.com Tmall KFC YOY Growth 5% 224% - 26% 66% 35% -20% 86% 1796% -29% Unit: Million 84
  • 86.
    DIFFERENT MEDIA WITHDIFFERENT DEVELOPMENT Screen, Metro and Airport show stable growth with development of tier 2&3 cities Source:CODC 2014&2015 Note: Metro, bus and taxi screens are included in screen media; Railway expand tracking coverage into more stations in 2015. Unit: Million 67,574 24,823 8,976 8,567 6,144 4,828 1,461 935 72,301 27,066 9,075 9,894 6,085 5,016 1,424 4,942 7% 9% 1% 15% -1% 4% -3% 429%* -300% -200% -100% 0% 100% 200% 300% 400% 500% - 10,000 20,000 30,000 40,000 50,000 60,000 70,000 80,000 Screen Metro Single Airport Bus Body Bus Shelter Network Railway* OOH SPENDING BY FORMAT 2014 2015 YOY Growth 85
  • 87.
    SCREEN AND METROSSTILL THE KEY Source:CODC 2014&2015 Unit: Million Screen Media Comparison (Unit : RMB Million) Media Type 2014 2015 Growth% Building LCD 41,464 46,997 13% LED Screen 12,680 13,777 9% Metro TV 3,104 1,739 -44% Bus LCD 3,690 4,591 24% Metro LCD 3,104 1,739 -44% Taxi Screen 2,403 783 -67% Others 1,129 2,674 137% Total 67,574 72,301 7% Screen Media Share 55% 53% Following the trend in 2014, screen media takes half the share of total OOH Spending, while Bus LCD and Building LCD grows the fastest Metro 20% Single 7% Airport 7% Bus Body 4% Bus Shelter 4% Network 1% Railway Station 4% Building LCD 35% LED screen 10% Metro TV Bus LCD 3% Metro LCD 1% Taxi Screen 1% Others 2% Screen Media 53% 86
  • 88.
    OOH TREND ACROSSTIERS Source: CODC 2015 51%, Screen 24%, Metro 6%, Single 8%, Airport 4%, Bus Body 3%, Bus Shelter 1%, Network 4%, Railway Screen Metro Single Airport Bus Body Bus Shelter Network Railway 55%, Screen 19%, Metro 6%, Single 7%, Airport 5%, Bus Body 4%, Bus Shelter 3%, Railway Screen Metro Single Airport Bus Body Bus Shelter Network Railway 59%, Screen 3%, Metro 13%, Single 5%, Airport 6%, Bus Body 8%, Bus Shelter 3%, Network 4%, Railway Screen Metro Single Airport Bus Body Bus Shelter Network Railway SHARE OF OOH FORMAT INVESTMENT CROSS TIERS Screen ads develop faster across all cities due to the improvement of infrastructure 12%7%2% 87
  • 89.
    CINEMA AD INVESTMENT 40.0% 64.0%65.0% 56.0% 59.0% 47.0% 59.0% 52.0% 67.0% 56.0% 100.0% 94.0% 0% 20% 40% 60% 80% 100% 120% 0 500 1,000 1,500 2,000 2,500 Jan 2015 Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec CINEMA AD INVESTMENT 2015 YOY 214 219 219 230 235 236 240 258 262 300 0 50 100 150 200 250 300 350 HuaWei Tuniu.com Bubugao Financial Street Shenzhou Mengniu Erke Tmall BMW Marubi TOP 10 CINEMA ADVERTISERS 2015 +44% +95% +1035% +5% +50% +136% +130% >1000% +171% >1000% Source: CTR, 2014-2015 Cinema witnesses a huge growth in 2015, and popularity with premium brands 88
  • 90.
  • 91.
    CASE: REAL PRODUCTDISPLAY Hailan Home:Rainbow Wall Chaoneng:Your story Tmall: Metro Exhibition Display the products as a rainbow wall to show the unique characters of product Scan QR code of each T-shirt, and buy it online directly Tell 9 stories of women by showcasing their uniform and clothes Leverage the celebrity and display her costume in the hot variety show Change the metro station into a Tmall exhibition through the graphic design, hand painting and the wall decoration Display real products or simulate an actual occasion to attract the attention 90
  • 92.
    CASE: DIRECTLY DRIVESALES Hailan Home: a Tin of T-shirt Georgia Coffee:The Sense of Smell Tangdaren: To be or not to be Build up an independent space with brand elements and diffuse the coffee smell. It aims to enhance the consumer experience by combing vision and scent. Install an interactive devise to allow consumers to play the game by their phones, and the winners can get a free sample from the vending machine or get a coupon. Change the traditional light box to a interactive game machine to solve the YES OR NO problems in people’s life. Consumers who attend the game can win a product. Set up a t-shirt vending machine in the metro station Scan QR code to attend the mobile game and win a tin of T-shirt Set up a vending machine to encourage consumers to actively engage in the product experience and drive sales further. 91
  • 93.
    CASE: MARUBI EYECREAM OOH VISUAL IGNITES HUGE BUZZ Prime time 3-minute TVC block on 4 major PSTV Marubi’s successful execution by leveraging on consumers’ curiosity Own the metro station with close-up posters with no brand logo Accurately reach target audience with Sep. 26th Wechat moment ad No. 4 on Weibo hot topic list within an hour of poster release 2400mn read Over 220k posts 92
  • 94.
    New technology suchas AR, VR, iBeacons have been used in OOH innovations to engage with clients and create buzz.1. OOH ads should be more situation based, using multiple copies and technology to connect with customers.2. Even though OOH has higher penetration, buying and delivering high reach is expensive.4. RECOMMENDATIONS ON OOH Amplification of content through technology and formats attracts greater attention from the audience.3. 93
  • 95.
  • 96.
    413 MILLION USERS 60%REACH AMONG ALL NETIZENS 7 DAYS PER MONTH 18 MINUTES PER USAGE DAY PC MOBILE 55% REACH AMONG ALL NETIZENS 9 DAYS PER MONTH 11 MINUTES PER USAGE DAY E-COMMERCE OVERVIEW Source: Total netizen number and reach from CNNIC, days and time spent from iUserTracker & mUserTracker Dec2015; 95
  • 97.
    61%17% 8% 3% Taobao Tmall JD.com VIP.com Suning Meituan (GB) Dangdang Yhd.com Amazon Others -1% +2% Source: iUserTracker& mUserTracker Dec,2015 64% 7% 6% 4% 3% 2% 1% Taobao Meituan (GB) Jindong Tmall VIP Mogujie Meilishuo Jumei Juhuasuan (GB) Nuomi (GB) Others PC MOBILE -1% TOP EC PLATFORMS ACROSS DEVICES SHARE OF TIME SPENT ON EC -1% +3% Alibaba drives growth with increased share on mobile 96
  • 98.
    B2C VS. C2C Source:Analysys Report, Q4, 2015 B2C takes up more than half share of all transactions, dominated by TMALL and JD 25.8% 36.1% 41.9% 47.8% 52.5% 74.2% 63.9% 58.1% 52.2% 47.5% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 2011 2012 2013 2014 2015 ONLINE SHOPPING MARKET - B2C VS. C2C BY TOTAL TRANSACTIONS B2C C2C 63.5% 20.8% 2.6% 2.5% 1.5% 0.9% 0.8% 0.8% MARKET SHARE OF TOP B2C PALYERS BY TOTAL TRANSACTIONS TMALL JD.com VIP.com Suning.com Gome.com.cn Dangdang yhd.com Amazon.cn Jumei.com Others 97
  • 99.
    M-COMMERCE Source: Alibaba BusinessConsulting(生意参谋); QuestMobile M-commerce Report, 2016 M-commerce accounts for almost half of all transactions, and mobile shopping can happen anytime 4.8% 3.7% 3.2%3.1% 2.8% 3.0% 3.5% 3.7% 4.7% 5.8% 6.3%6.2% 5.7% 5.9%5.9%5.9%5.9% 5.4%5.3% 5.6% 6.0%6.1%6.1% 5.6% 0.0% 1.0% 2.0% 3.0% 4.0% 5.0% 6.0% 7.0% SHOPPING APP USING TIME one hour UV/ daily total UV 87% 51% 44% 28% 13% 49% 56% 72% 2012 2013 2014 2015 PC Mobile PERCENTAGE OF E-COMMERCE ACTIVE USERS ON DIFFERENT DEVICES 98
  • 100.
    CROSS-BORDER E-COMMERCE In 2015,overseas purchase and cross-border e-commerce platform both launched a big promotion on Black Friday, with the aim of taking the market share before 11.11 56% 54% 46% 39% 28% 27% 28% 0% 10% 20% 30% 40% 50% 60% 0 20 40 60 80 100 120 140 160 180 200 2012 2013 2014 2015 2016e 2017e 2018e CHINA CROSS-BORDER E-COMMERCE TRANSACTION Transcation YOY growth Unit: Million RMB Source: iResearch Report, March, 2016 Based on YangMatou’s data, during its Black Friday Promotion of 2015, it increased millions new users and 60% of them are the first time to do overseas purchase. The cost per customer transaction is more than 500 yuan, and the average cost of each person is over 1500 yuan. 99
  • 101.
    Baidu Mall isa B2C e-commerce platform with the target of middle and premium brand. Baidu will invite 1000 domestics and overseas brands to cooperate directly . The target of Baidu Mall is the people who are 25-40 y.o. and middle class family and has the passion of high quality products. 2008, Baidu launched its e-commerce platform. 2010, Baidu cooperated with Japanese e-commerce “Rakuten” to launch a new platform. 2015, Baidu invested in the infant& mom e-commerce “Mia” and cross-border platform “Bolome”. 2015, Nov, Baidu Mall was launched. Just before Nov.11 2015, Baidu Mall was launched to join the battle for E-Commerce share BAIDU REVITALIZES ITS E-COMMERCE 100
  • 102.
  • 103.
    DOUBLE 11 GALA 0.00 0.50 1.00 1.50 2.00 2.50 3.00 Rating HunanPSTV Zhejiang PSTV CCTV-1 CCTV-6 On the night of Nov 10th , the rating of Tmall gala is much higher than other programs, and is 2.5 times as much as that of Jingdong gala. The 11.11 gala held by Tmall and Hunan PSTV went far beyond the previous ones. It combined TV and e-commence creating a new model of TV shopping and cross-screen interaction that allowed consumers to watch, play and buy at the same time, Consumers can attend interaction by shaking mobile and guessing and have a chance to win a “1 yuan” product. The total sales of double 11 is 91.2 billion. Mobile transaction accounts for 68% and one of the important reasons is the traffic from TV. Data Source: Infosys 2015年11月10日数据;Target:P20-45;2000-2400;全国城市组 102
  • 104.
    CASE: GO RURAL Inorder to further expand the market, Tmall and JD executed significant marketing activities in rural areas Heart wrenching series of posters and H5 story H5 game to win tickets home Two chartered trains to sent people home 103
  • 105.
    Need to manageduplication and context as re-targeting technology allows targeting the same person behind various screens.1. TV and OTV can drive traffic to E-commerce, therefore, should be planned together.2. E-commerce can not only drives conversion, but can also help build band awareness and provide product information.3. RECOMMENDATIONS ON E-COMMERCE 104
  • 106.
  • 107.
    566 MILLION USERS 82%REACH AMONG ALL NETIZENS 13 DAYS PER MONTH 9 MINUTES PER USAGE DAY PC MOBILE 77% REACH AMONG ALL NETIZENS 10* DAYS PER MONTH 15* MINUTES PER USAGE DAY Source: Total netizen number & reach from CNNIC, days and time spent from & mUserTracker Dec 2015; * Mobile time spent refer to APP usage, while days refer to website usage. SEARCH OVERVIEW 106
  • 108.
    SEARCH RANKING BYPAGE VIEWS 0% -4% -3% -1% -32% Source: iUsertracker & mUsertracker Jan-Dec, but Shenma is not well tracked according to the market share published by CNZZ, Mar 2015 Note: PVs are within iResearch panel geography, scale may not be representative of the total online population - 10,000 20,000 30,000 40,000 50,000 60,000 70,000 80,000 Jan-15 Feb-15 Mar-15 Apr-15 May-15 Jun-15 Jul-15 Aug-15 Sep-15 Oct-15 Nov-15 Dec-15 PV OF SEARCH ENGINE ON PC (Mil) Baidu 360 Sogou Etao Google Soku Bing -10,000 - 10,000 20,000 30,000 40,000 50,000 60,000 Jan-15 Feb-15 Mar-15 Apr-15 May-15 Jun-15 Jul-15 Aug-15 Sep-15 Oct-15 Nov-15 Dec-15 PV OF SEARCH ENGINE ON MOBILE (Mil) Baidu Easou Sogou Etao Bing +27% Usage of 360 search continues to grow in PV, though still dwarfed by Baidu’s dominant share of search. In mobile, Sogou surpassed Easou to be the No 2 search engine Change in Reach Change in Reach Baidu, 80% Shenma *, 13% Sogou, 6% MARKET SHARE OF MOBILE SEARCH 107
  • 109.
    PC & MOBILEDIFFERENCES CROSS TIME 0 1 2 3 4 5 6 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5 1 6 1 7 1 8 1 9 2 0 2 1 2 2 2 3 Monday Tuesday Wednesday ThursdayFriday Saturday Sunday PC MOBILE Source: Baidu Tanxing Jul 2015 PC dominates working time (day and week days) while mobile spikes up during ‘me’ time (night and weekends) PC VS. MOBILE SEARCH CROSS THE DAY PCMOBILE PC VS. MOBILE SEARCH CROSS THE WEEK 108
  • 110.
    Trend Queries will increasinglybecome more conversational and precise with specific questions. Conversational questions will expect conversational answers, inviting new styles of copywriting. Implications for brands For brands, it will imply a clear identification of the question and connecting it to precise and to the point results, in order to avoid frustration It will also require the creation of assets that can be read out loud by AI assistants, making AI compatible assets a crucial part of the content production expertise. Better Voice vs. key in 10 times faster Can hear and understand your needs With better communication Always improving user experience Faster Smarter 50% MILLENNIALS and 100% POST 90’S have used voice search VOICE SEARCH WILL TRANSFORM THE WAY BRANDS RESPOND 109
  • 111.
  • 112.
    CASE: L’OREAL PLAYWITH BRAND ZONE • Search the key word “玻尿酸”or “范冰冰”, an creative animation will pop up; • Adopt the customized floating ads and tailor-made brand zone to demonstrate the news product. Version 1 Version 2 L'Oréal worked with Baidu mobile platform with a creative animation appearing when certain key words are searched 111
  • 113.
    1. 2. 3. 4. RECOMMENDATIONS ON SEARCH 360is threatening Baidu’s dominance with the second largest market share on PC. Baidu still secures its absolute leading position when combined with their mobile search offering. Baidu releases a very robust voice search functionality, efficiency and ease of voice based searching means this is expected to gain popularity very quickly. Shema gaining popularity on mobile. This is Alibaba’s mobile search engine and particularly important for ecommerce players. Baidu increasingly offers highly tailored, interactive and rich advertising formats to advertisers. 112
  • 114.
  • 115.
    PROGRAMMATIC INVESTMENT USAVS. CHINA 3% 8% 15% 23% 29% 35% 0.00% 5.00% 10.00% 15.00% 20.00% 25.00% 30.00% 35.00% 40.00% 0 5 10 15 20 25 30 35 40 45 50 2013 2014 2015 2016e 2017e 2018e PROGRAMMATIC DISPLAY INVESTMENT IN CHINA Programmatic digital display ad spending % of total China digital display ad spending 10.32 15.43 21.55 26.78 49% 59% 67% 72% 0% 10% 20% 30% 40% 50% 60% 70% 80% 0 5 10 15 20 25 30 2014 2015e 2016e 2017e PROGRAMMATIC DISPLAY INVESTMENT IN USA Programmatic digital display ad spending % of total US digital display ad spending China witnesses a rapid growth in programmatic investment however way behind USA Source: USA data from eMarketer, Oct 2015O; China data from iResearch Report, Mar 2016. Unit: Billion (USD) Unit: Billion (RMB) 114
  • 116.
    VIDEO PROGRAMMATIC INVESTMENTUSA VS. CHINA 0.63 2.91 5.37 7.43 12% 39% 56% 65% 0% 10% 20% 30% 40% 50% 60% 70% 0 1 2 3 4 5 6 7 8 2014 2015e 2016e 2017e VIDEO PROGRAMMATIC DISPLAY INVESTMENT IN USA Video programmatic investment % of total video investment 0.1 1.6 4.0 8.3 13.0 17.2 1% 11% 17% 25% 29% 31% 0% 5% 10% 15% 20% 25% 30% 35% 0.0 2.0 4.0 6.0 8.0 10.0 12.0 14.0 16.0 18.0 20.0 2013 2014 2015 2016e 2017e 2018e VIDEO PROGRAMMATIC DISPLAY INVESTMENT IN CHINA Video programmatic investment % of total video investment The rise of PDB increases the video programmatic buying in China, and as expected, there will be more high-quality video programmatic resource Source: USA data from eMarketer, Oct 2015O; China data from iResearch Report, Mar 2016. Unit: Billion (USD) Unit: Billion (RMB) 115
  • 117.
    CHINA MOBILE PROGRAMMATICINVESTMENT China saw a huge growth of mobile programmatic buying, and mobile resource has tripled in the RTB market 5% 8% 29% 40% 47% 54% 100% 95% 92% 71% 60% 53% 47% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 2012 2013 2014 2015 2016e 2017e 2018e 2012-2018 CHINA PROGRAMMATIC INVESTMENT IN DIFFERENT DEVICES MOBILE PC PC Mobile 2014-2015 CHINA PROGRAMMATIC SOURCE 2014 2015 ~80bn PV/day ~10bn PV/day ~1bn PV/day ~3bn PV/day Source: iResearch Report, March, 2016 116
  • 118.
    SEMANTIC TARGETING • Thesemantic targeting strategy could better reach audience with recent purchase intention and influence their consumption. It is suitable for advertiser’s on-hand promotion. • The conventional DSP + semantic targeting strategy is suitable for the campaign during holidays and special media environment. It could improve the ads efficiency and help brands stand out from the exploding ads. Semantic targeting better reach audience with recent purchase intension Conventional DSP reached more TA with demographic labels 45 41 34 58 Converional DSP Semantic Targeting When do you plan to go to the market? in a week in 1-2 days +20% 98% 2% Conventional DSP TA Non-TA 75% 25% Semantic DSP TA Non-TA Source: VivaKi 2015 Programmatic Ads Research White Paper 117
  • 119.
    CONSUMPTION TARGETING • Theconsumption targeting strategy could effectively grab audiences with special consumption characteristics and make up for the conventional DSP targeting’s weakness on premium consumer targeting. • The consumption targeting strategy is suitable for luxury goods, automobiles, and other premium categories that require participation of high consumption level audiences. It will effectively improve conversion rate of premium brand’s campaign. Consumption Targeting Largely Improved the Campaign Efficiency KPI Actual CPC in a week -18% Source: VivaKi 2015 Programmatic Ads Research White Paper Leads X4times than planned DMP DSP Conduct special group from multiple data sources: • Live in 5-stars hotel • Bought premium brand • …… Deliver ads to TA: • Luxury consumers • Real estate consumers • …. 118
  • 120.
    CONTEXTUAL TARGETING • Thecontextual targeting strategy could effectively facilitate the conversion of the audiences who have positive attitude toward the brands. • For new brand or new product, the campaign should focus on those who have positive brand impression to improve the brand preference and facilitate purchase conversion. For those matured brands, the campaign should on the one hand deliver promotion ads to those positive audiences. On the other hand, it will also deliver branding ads to those negative audiences to improve the brand images. Trigger Ads on 2nd And 3rd Screens Based on TV Ads Contextual Targeting Could Deliver Different Ads Based on the Social Buzz Contextual Targeting Effectively Improved Audience’s Brand Image and Largely Increased the Brand Favorability 24% 20% 28% 46% 35% 54% 44% 46% 48% 46% Brand Favorability Purchase Intention Comprehensive Composition Blanced Nutrition Professional The Target Brand Index (%) Control Contextual Targeting Source: VivaKi 2015 Programmatic Ads Research White Paper 119
  • 121.
    OTV PROGRAMMATIC BUYING:DSP+REGULARBUY • Comparing to regular buy, DSP can make better cross-platform frequency control and effectively utilize inventory to precisely reach TA. • Supplying DSP ads on the basis of regular buy can take full advantage of UGC/PGC inventory. Combining DSP with regular buy as an integral solution will largely enhance TA accuracy, brand impression, and drive audience’s consumption. • In terms of exposure environment, there can be 6-8 pre-rolls before the hero videos, which will largely distract audiences’ attention and memory. On the contrast, there are only 1-2 pre-rolls before the UGC/PGC. The exclusiveness will ensure the audience’s attention and long-term memory. DSP Inventory Resulted in Higher Visual Attention and long-term memory DSP+ Regular Buy Improved Brand Favorability & Purchase Intention 0.03 0.01 Regular Buy DSP 0.59 0.67 25.7 28.8 Emotion Visual Attention Long-term memory Source: VivaKi 2015 Programmatic Ads Research White Paper Control Regular Buy DSP only Combo Brand Favorability 10% Control Regular Buy DSP only Combo Purchase Intention 30% 120
  • 122.
    OTV PROGRAMMATIC BUYING:RTB+PDB •PDB can target a large number of active audiences and achieve large coverage through premium inventory. RTB inventory can be more accurate and more flexible to reach TA. PDB + RTB strategy can effectively achieve frequency capping cross media, reduce the campaign cost, and effectively reach the target audiences. • PDB + RTB strategy should be widely used in the video programmatic buying. Advertisers should allocate budget on PDB and RTB wisely based on campaign spending and goal. PDB Could Reached Broader Group, while RTB more precisely reached the TA with Demographic Labels Source: VivaKi 2015 Programmatic Ads Research White Paper Inventory Pricing Inventory Cost Effeciency PDB Reserved Fixed ☆☆☆ ☆ RTB Open Bidding ☆ ☆☆☆ 34.3%24.4% PMI over 5000 RMB: Most likely to buy the brand: 27.5% 21.2% RTB+ PDB Largely lifted the Brand Performance (RTB) (PDB) (PDB)(RTB) Unaided Brand Awareness: Purchase Intention: Brand Recommendation: 7.6% 10.1% 8.9% 121
  • 123.
    OTV PDB ADVANTAGES MediaBuying VivaKi Inventory Manager Selected Inventory Unselected Inventory Client Platform VivaKi DMP Other Advertisers  Experienced top video media negotiation  Competitive media price under PUBLICIS Group  All PDB tech supported  Successfully served many industry-leading clients  VivaKi DMP empower DSP to know more about the audience.  Returnable media has no extra charge.  Frequency Capping & High-Quality inventory to increase TA coverage. With the help of VivaKi DMP data, AOD covers potential target efficiently. Inventory returnable model 122
  • 124.
    0.8B Daily active users 90% Socialmarket share Cross screens Unique technic 85% Mobile social market share 6B PV Daily volume Purchasing behavior, app behavior, ’like’ behavior、SNS search behavior Blog, Weibo, album, video, shuoshuo, wenwen Birthday, Anniversary, gift, LBS… Gender, Age, location, education, profession, school… Online Behavior Data Content Data Situation Data Demographic Data Friends' Feed Friend interaction Friends’ sharing Friends’ comment Friends’ game…… Relationship chain Friend recommendation Social Channel Targeting accurate TA by Tencent big data – Users’ real QQ personal information, location, Qzone blog content, QQ group etc.. Social Data System SOCIAL DATA MAKING MORE POSSIBILITIES 123
  • 125.
    THE IMPORTANCE OFVIEWABILITY • Viewability is an important index besides regular KPIs to measure campaign performances. High viewability will directly improve the brand message delivery and campaign performance. On the contrary, low viewability will weaken the value of ads. • Content that can drive audiences’ attention will have higher viewability. In addition to the optimization on technology and inventory, advertisers should further focus on improve the quality of the ads to better attract the audiences’ attention. 50% above1s above2s At least of advertisement is seen Display ads Video ads An Effective Advertising: High Viewability ads could improved Brand image, especially the brand information delivery 35.3 19.1 13.9 20.9 29 44.4 28.4 22.2 21 33.3 Aided Brand Awareness Online Ads Awareness Information Delivery Brand Favorability Purchase Intention Low Viewability High Viewability 60% Source: VivaKi 2015 Programmatic Ads Research White Paper 124
  • 126.
  • 127.
    FMCG CASE SHARING:CLOSED ECO FROM BRANDING TO PERFORMANCE 0.75% 53.4% 0.11% Landing Rate 53.4% Click Ads Visit Site Impression Click Visit Conversion ROI 0.9 Challenge • Build brand awareness- Maximize TA Reach (F25-45) • Drive Quality traffic To Boost Conversion- Increase Online sales & Sample Redeem Solution • Arose TA Awareness in Tier 1 City • Boosting EC Sales National Wide Result • 2x More TA Accuracy to Internet Ave. • 60%+ TA Improvement comparing with Regular Buy • 1.6x Effective on EC Sales On Programmatic Retargeting & Audience Targeting Brings appx. 1:0.9 ROI Bounce Rate 75.2% Nearly ¼ viewed 2nd page ROI Performance- An international cosmetics advertiser 126
  • 128.
    An health productadviser Challenge • 4 different Landing Pages • Find The Right People + Push The Right Message Solution • Audience interest labels; based on four product lines, SEM search Intention, Shop geo-targeting • Machine allocate budget by time/hours performance & Geo performance • Various creative concepts in 1 product line to stimulate the landing site engagements Result • CTR/clicks over achieved at both PC & Mobile; esp. Mobile CTR is 2x better than est. • PC Engagement- Landing Rate Is 1.25xbetter than Drama Buy Is 1.5x better than Regular Buy 0.6% 0.3% 0.2% AOD Direct Buy Drama Buy CTR 60% 41% 48% AOD Direct Buy Drama Buy Landing Rate 85% 86% 85% AOD Direct Buy Drama Buy Bounce Rate PHARMACEUTICAL CASE SHARING: FIND THE RIGHT PEOPLE + PUSH THE RIGHT MESSAGE 127
  • 129.
    Besides performance andefficiency, inventory quality and media environment are also important criteria. Therefore, PDB+RTB is becoming the mainstream for programatic buy.1. Each targeting method has its own strength. Careful selection or mix is required according to the communication purpose.2. Social big data can be used to target certain TA, but be careful with privacy issue.3. RECOMMENDATION ON PROGRAMATIC BUY 128
  • 130.
    BERTILLA TEO PUBLICISMEDIA GREATER CHINA CEO MYKIM CHIKLI PUBLICIS MEDIA GREATER CHINA COO