This document discusses fashion marketing basics. It defines marketing as developing, promoting, and distributing products to satisfy customer needs. The marketing concept is about satisfying customer needs to make a profit. There are seven key marketing functions: information management, financing, product/service management, pricing, promotion, distribution, and selling. Promotion communicates with customers and includes advertising, personal selling, publicity, and public relations. The marketing mix consists of the four P's: product, place, price, and promotion. Fashion marketers use strategies to increase customers, average transactions, and repurchase frequency.
Fashion design and runway production involves many complex steps. It takes creativity, motivation, and attention to detail to design clothing, produce prototypes, plan runway shows, and market fashion lines successfully. The document outlines the various components of fashion design such as trend forecasting, fabric design, patternmaking, and production. It also discusses key aspects of organizing runway shows like location, music, lighting, models, and promotion. The author applies these concepts by designing her own clothing line and hosting a benefit fashion show to raise money for a hunger relief organization.
How Brands Can Use Mobile to Influence Consumers’ Shopping Habits
Mobile is becoming the most powerful tool for any brand/retailer to fuel consumers' shopping obsessions. It's not a matter of developing just an app or an m-commerce platform, but there lies much more than that. A customer is 24/7 connected online via mobile, the challenge is to understand what kind of platform to develop to keep true to the brand image as well as cater to these active audience.
This marketing research sheds light on such opportunities, best practices by the brands and retailers, plus, the successful strategies that can be applied to make an app more playful, interesting and convenient to the users:
> Mobile Shopping and its accelerating growth trend
> Brand Apps case-studies (characteristics, target, usage, consumer sentiments)
> Challenges for Premium brands in communicating brand image through the apps
> How Luxury watches and jewellery brands use advanced apps to cater to their customers
> Activewear brands with sport, health and product apps
Beauty apps with more than just the products (video tutorials, new collections information etc.)
> Augmented Reality as a must to be incorporated in brand's/retailer's apps
The document describes a vintage couture fashion collection inspired by Victorian and 1980s styles. It emphasizes curves and drama through draping and silhouettes using vibrant, abstract colors that melt together like musical notes. The collection consists of party dresses with dramatic elegance. It provides inspiration from trends and showcases fabric options like lace, print, woven and knit materials in various colorways.
Developing Organisational Values for North Kirklees CCGMichael Barker
The document summarizes the agenda for a team away day focused on developing organizational values. The agenda includes defining values, examining examples of values from other organizations, and discussing how to bring values to life within the team's culture. The team will also consider how to create a remarkable workplace and translate principles into working practices.
The document discusses merchandise mix and ratios for fashion retail stores. It explains the different price zones for wholesale merchandise: basic, promotional, budget, moderate, better, bridge, and designer. It then defines the store, department, and category merchandise ratios which are based on the store's target market, customer needs, and location. Promotional goods are those advertised and discounted while fashion goods are trendier pieces that change quickly between brands and seasons.
Fashion Entrepreneurs, Garment Fabrication and Designing, Clothing Line Produ...Ajjay Kumar Gupta
Fashion and life style exist parallel to each other. Fashion leads the world & it will continue to do so through times. Human cannot be ever segregated from fashion. Fashion keeps on changing along with the times, it can be old styled, and traditional, modern, rigid, practical, customary, experimental, trendy, sober, etc. generation have witnessed the colour and glamour that constitutes the fashion. Accessories are the extra elements of fashion which enhance the look of your garments design. They form an excellent focal point if used carefully. It helps in making you appear taller or shorter. Some of the examples of accessories are scarves, belts, jewellery, handbags, shoes etc.
See more at: http://goo.gl/Aqh3zA
http://www.entrepreneurindia.co/
Tags
Best small and cottage scale industries, Building a Profitable Fashion Business, Business consultancy, Business consultant, Business guidance for fashion industry, Business guidance to clients, Business Plan for a Startup Business, Business start-up, Contemporary western fashion style, Designing techniques, Fashion accessories, Fashion Business, Fashion design business ideas, Fashion Designing Book, Fashion designing business plan, Fashion illustrations, Fashion Industry in India, Fashion industry language guide, Fashion Technology, Fashion technology book, Fashionable Technology, Great Opportunity for Startup, How to set up a fashion business, How to Start a Business in the Fashion Design Industry, How to Start a Fashion Business, How to start a fashion business in India, How to start a successful fashion business, How to Start Fashion Industry in India, How to Start Your Own Fashion Business, Ideas on Mystical World of Fashion, Introduction to Fashion Technology, Modern small and cottage scale industries, Most Profitable Fashion Business Ideas, Need To Know About Starting a Fashion Business, New small scale ideas in Fashion industry, Niir, NPCS, Popular Fashion Technology Book, Preparation of Project Profiles, Process technology books, Profitable small and cottage scale industries, Profitable Small Scale Fashion Business, Project for startups, Project identification and selection, Running Your Fashion Business, Setting up and opening your Fashion Business, Setting up your own fashion business, Sketching human body, Small Scale Fashion Projects, Small Start-up Business Project, Start Up India, Stand Up India, Starting a Fashion Business, Startup, Start-up Business Plan for Fashion Business, Startup ideas, Startup Project, Startup Project for Fashion Business, Startup project plan, Success for Fashion Industry Start-ups, Fashion entrepreneurs, Garment fabrication and designing, Clothing Line Production
Fashion is a major social force that influences many aspects of daily life and culture. It is defined as the prevailing styles or customs in dress, behavior, and other factors that are popular within a certain community or period of time. Fashion trends emerge and evolve constantly as styles are adopted and discarded by the majority of people.
This document discusses fashion marketing basics. It defines marketing as developing, promoting, and distributing products to satisfy customer needs. The marketing concept is about satisfying customer needs to make a profit. There are seven key marketing functions: information management, financing, product/service management, pricing, promotion, distribution, and selling. Promotion communicates with customers and includes advertising, personal selling, publicity, and public relations. The marketing mix consists of the four P's: product, place, price, and promotion. Fashion marketers use strategies to increase customers, average transactions, and repurchase frequency.
Fashion design and runway production involves many complex steps. It takes creativity, motivation, and attention to detail to design clothing, produce prototypes, plan runway shows, and market fashion lines successfully. The document outlines the various components of fashion design such as trend forecasting, fabric design, patternmaking, and production. It also discusses key aspects of organizing runway shows like location, music, lighting, models, and promotion. The author applies these concepts by designing her own clothing line and hosting a benefit fashion show to raise money for a hunger relief organization.
How Brands Can Use Mobile to Influence Consumers’ Shopping Habits
Mobile is becoming the most powerful tool for any brand/retailer to fuel consumers' shopping obsessions. It's not a matter of developing just an app or an m-commerce platform, but there lies much more than that. A customer is 24/7 connected online via mobile, the challenge is to understand what kind of platform to develop to keep true to the brand image as well as cater to these active audience.
This marketing research sheds light on such opportunities, best practices by the brands and retailers, plus, the successful strategies that can be applied to make an app more playful, interesting and convenient to the users:
> Mobile Shopping and its accelerating growth trend
> Brand Apps case-studies (characteristics, target, usage, consumer sentiments)
> Challenges for Premium brands in communicating brand image through the apps
> How Luxury watches and jewellery brands use advanced apps to cater to their customers
> Activewear brands with sport, health and product apps
Beauty apps with more than just the products (video tutorials, new collections information etc.)
> Augmented Reality as a must to be incorporated in brand's/retailer's apps
The document describes a vintage couture fashion collection inspired by Victorian and 1980s styles. It emphasizes curves and drama through draping and silhouettes using vibrant, abstract colors that melt together like musical notes. The collection consists of party dresses with dramatic elegance. It provides inspiration from trends and showcases fabric options like lace, print, woven and knit materials in various colorways.
Developing Organisational Values for North Kirklees CCGMichael Barker
The document summarizes the agenda for a team away day focused on developing organizational values. The agenda includes defining values, examining examples of values from other organizations, and discussing how to bring values to life within the team's culture. The team will also consider how to create a remarkable workplace and translate principles into working practices.
The document discusses merchandise mix and ratios for fashion retail stores. It explains the different price zones for wholesale merchandise: basic, promotional, budget, moderate, better, bridge, and designer. It then defines the store, department, and category merchandise ratios which are based on the store's target market, customer needs, and location. Promotional goods are those advertised and discounted while fashion goods are trendier pieces that change quickly between brands and seasons.
Fashion Entrepreneurs, Garment Fabrication and Designing, Clothing Line Produ...Ajjay Kumar Gupta
Fashion and life style exist parallel to each other. Fashion leads the world & it will continue to do so through times. Human cannot be ever segregated from fashion. Fashion keeps on changing along with the times, it can be old styled, and traditional, modern, rigid, practical, customary, experimental, trendy, sober, etc. generation have witnessed the colour and glamour that constitutes the fashion. Accessories are the extra elements of fashion which enhance the look of your garments design. They form an excellent focal point if used carefully. It helps in making you appear taller or shorter. Some of the examples of accessories are scarves, belts, jewellery, handbags, shoes etc.
See more at: http://goo.gl/Aqh3zA
http://www.entrepreneurindia.co/
Tags
Best small and cottage scale industries, Building a Profitable Fashion Business, Business consultancy, Business consultant, Business guidance for fashion industry, Business guidance to clients, Business Plan for a Startup Business, Business start-up, Contemporary western fashion style, Designing techniques, Fashion accessories, Fashion Business, Fashion design business ideas, Fashion Designing Book, Fashion designing business plan, Fashion illustrations, Fashion Industry in India, Fashion industry language guide, Fashion Technology, Fashion technology book, Fashionable Technology, Great Opportunity for Startup, How to set up a fashion business, How to Start a Business in the Fashion Design Industry, How to Start a Fashion Business, How to start a fashion business in India, How to start a successful fashion business, How to Start Fashion Industry in India, How to Start Your Own Fashion Business, Ideas on Mystical World of Fashion, Introduction to Fashion Technology, Modern small and cottage scale industries, Most Profitable Fashion Business Ideas, Need To Know About Starting a Fashion Business, New small scale ideas in Fashion industry, Niir, NPCS, Popular Fashion Technology Book, Preparation of Project Profiles, Process technology books, Profitable small and cottage scale industries, Profitable Small Scale Fashion Business, Project for startups, Project identification and selection, Running Your Fashion Business, Setting up and opening your Fashion Business, Setting up your own fashion business, Sketching human body, Small Scale Fashion Projects, Small Start-up Business Project, Start Up India, Stand Up India, Starting a Fashion Business, Startup, Start-up Business Plan for Fashion Business, Startup ideas, Startup Project, Startup Project for Fashion Business, Startup project plan, Success for Fashion Industry Start-ups, Fashion entrepreneurs, Garment fabrication and designing, Clothing Line Production
Fashion is a major social force that influences many aspects of daily life and culture. It is defined as the prevailing styles or customs in dress, behavior, and other factors that are popular within a certain community or period of time. Fashion trends emerge and evolve constantly as styles are adopted and discarded by the majority of people.
This is a study on the digital positioning of four Max Mara Group brands (Max Mara, Max&co., Marella and Pennyblack) and two competitors (Liu Jo and Pinko).
The analysis is based on social network conversations observed between the 1st and the 14th of October, 2014.
This document discusses H&M's sustainable clothing lines called "Conscious" and "Close the Loop" and the gap between consumers' positive attitudes towards ethical consumption and their actual purchasing behaviors. While 87% of consumers express concern for sustainability, only 33% are willing to buy green products. The document examines factors that influence this attitude-behavior gap, such as selective attention and perception, motivation, lifestyle, and cognition. It also provides strategies for companies to help close the gap, such as educating consumers, improving products, and increasing availability of sustainable options.
Brand positioning involves strategically owning a piece of the consumer's mind through differentiation. There are various approaches to positioning discussed in the document, including one-way positioning of being #1 in an important attribute, three-way positioning across product leadership, operational excellence, and customer intimacy, and five-way positioning across product, price, ease of access, value-added service, and customer experience. Effective positioning simplifies messaging for consumers given the limitations of human memory and frames a brand in relation to its competitors on the "ladders" that consumers use to rank brands in different categories in their minds.
This document discusses various topics related to fashion marketing and branding. It covers different fashion market segments based on factors like gender, age, geography, lifestyle. It also discusses concepts like fast fashion, brand licensing, brand diffusion, unique selling propositions, country of origin effects. Specific fashion brands and their strategies are provided as examples. The document also briefly touches on topics like counterfeits, sustainable fashion, and public relations in the fashion industry.
The documents discuss the growing importance of ethical and sustainable fashion as natural resources become scarcer. Several quotes note that eco-friendly practices are becoming a major shift in the industry rather than just a trend. The documents also describe issues like poor working conditions and lack of living wages for garment workers in Bangladesh, and the human and environmental impacts of fast fashion practices. They provide examples of more sustainable alternatives like organic, fair trade, and zero waste fashion.
The document discusses fashion forecasting and provides an example forecast for the brand Miu Miu. It defines fashion forecasting as predicting upcoming trends to allow time for production. A concept board is presented taking inspiration from ancient Egyptian art and translating it to Miu Miu's style through silhouettes, prints, and colors. Client profile, inspiration sources, and a bibliography are also included.
BRANDING — Fashion Institute of Technology Denim Project Presentation — Feb 2...BrandingDoneRight
These are the visuals that accompanied a branding presentation to the FIT students. 1. Understand your brand, your mission, before you start 2. Define your market, gather data 3. Answer who, what, where, how, when. 4. Re-evaluate continually during the process to be sure your communication with your target market (marketing via social media) is aligned with your core values and your mission.
Nordstrom Case Study: DevOps is High-Fashion: Nordstrom’s Use of Service Vir...CA Technologies
Since Service Virtualization was introduced at Nordstrom as a tool to help bridge the gap between development and operations teams, it has served as an important strategic tool to support both Nordstrom’s development and operations teams.
For more information on DevOps solutions from CA Technologies, please visit: http://bit.ly/1wbjjqX
The document provides information about fashion merchandising and why people wear clothes. It discusses the basic needs that clothing fulfills such as protection, adornment, modesty, and status. It also covers fashion terminology like silhouette, haute couture, knock-offs, and classics. Key factors that influence clothing choices are described as values, attitudes, conformity, and personality.
Using deep neural networks for fashion applicationsAhmad Qamar
Talk abstract:
Deep learning has been a popular and powerful approach for solving computer vision problems in recent years. As web and social media content shifts towards rich-media, deep learning can be used to tackle the problem of understanding images to better capture user's fashion preferences. In this talk we take a closer look at convolutional neural networks used for detecting, tagging, and indexing fashion images. We'll also cover related work in the area, illustrate a wide range of applications, discuss challenges and merits of domain-specific deep learning models, and touch upon future work.
Thread Genius is a NYC-based Techstars-backed visual search and recommendation platform for fashion content. Use the full suite of Thread Genius APIs to index and identify clothing within UGC photos, find visually similar alternatives, or recommendations on how to complete the look. Find out more at threadgenius.co
This document presents an agenda for a presentation on the ketchup industry in India. It discusses the major brands in the ketchup category such as Maggi, Kissan, and Heinz. Maggi holds the largest market share at 47%. It analyzes the segmentation of the consumer ketchup market based on geography, taste preferences, and eating habits. A new coriander chutney brand is proposed to be launched by Nestle to leverage the popularity of coriander chutney and address the threat from homemade varieties. Market research shows consumer demand and willingness to pay for a readymade coriander chutney product. The 4Ps of marketing mix are outlined to build the new 'Dhania Chutney' brand.
Martin Margiela is known as a "faceless" brand due to the designer's anonymity and lack of public presence. The brand focuses on high quality, unconventional designs with an avant-garde and distressed aesthetic. While Margiela left the label in 2009, the brand continues his signature deconstructed style. The target consumer values art, sophistication, and status. Competitors include other luxury brands located nearby. To promote without compromising its invisibility, the brand uses exhibitions, collaborations, celebrity endorsements, and minimalist marketing emphasizing the designs. A new concept called "Anomaly" will feature multifunctional furniture presented mysteriously through advertisements and an experimental launch party.
Building a social graph for the history of Europe: the CUbRIK histoGraphCUbRIK Project
The document discusses building a social graph from historical image collections. It describes the CVCE and Digital Humanities Lab, and their vision of creating a social graph from images. The CUbRIK approach involves sourcing researcher requirements, building an entity repository, efficient indexing, and tools for visualization and analysis. Challenges include identifying people, places and events in images over time and verifying these. The approach involves crowd-sourcing verification and integrating rights management. An evaluation phase is planned in July to test the social graph prototype.
How the Next Generation of Products Pushes to Rethink the Role of Users and D...Gabriele Montelisciani
An emerging category of products, such as gadgets and smart devices, provides the user with high levels of customization but imposes to revise the roles of both users and designers.
The Function-Behavior-Structure (FBS) framework has been proved to describe both designers perspective and customers use in a proper way. The paradigm has to be adapted when the high level of product customization enables all the users to reinvent the product itself.
Researchers, amateurs, makers are now capable to fully interact with the electronic, the control software and even the shape of finished products. Main enablers of such change are several emerging technological solutions, both hardware (such as low cost 3D printers, programmable electronic boards, low cost sensors and actuators) and software (such as user-manufacturing web platforms).
A design language that encompasses this new way of doing design becomes a priority. The paper investigates the role of FBS model as a practical response to this topic and presents a user-manufacturing web platform based on this theoretical framework. The design and development of a new smart object, performed through the introduced platform, is presented in order to support the description.
The Objective of the Industry Report was :-
To increase the overall knowledge base about the Social and Digital Media Industry.
To understand the strategies adopted by the companies to increase their presence and revenue as a whole.
1) The document discusses SoCoMo (social, contextual, and mobile) marketing for travel and tourism. It addresses how mobile social media and location-based technologies can provide customers with the right information, products, and services at the right time and place.
2) A conceptual framework is developed and evaluated for SoCoMo marketing. It can offer personalized, situation-specific information to consumers and opportunities for increased customer loyalty, satisfaction, and co-creation for suppliers in travel and tourism.
3) Challenges of SoCoMo marketing include privacy concerns, technological limitations of mobile devices, and data costs when traveling abroad. However, the growing use of context-aware mobile devices indicates its potential to enhance
1) The document discusses SoCoMo (social, contextual, and mobile) marketing for travel and tourism. It presents both the opportunities and challenges of using social media, location data, and contextual information from mobile devices to provide personalized experiences for tourists.
2) A conceptual framework is developed and evaluated showing how SoCoMo marketing can help tourists get relevant information during all stages of travel to better cope with unexpected situations. It also allows marketers to create more convenient and personalized tourism experiences through highly context-related information.
3) However, challenges like privacy concerns, technological limitations of mobile devices, and data costs must be addressed. Future advances in context-aware services and semantic web technologies may help maximize the potential
10.MIL 9. Current and Future Trends in Media and Information.pptxEdelmarBenosa3
This document outlines the learning competencies and topics for a course on media and information literacy. It discusses key concepts like ubiquitous learning, massive open online courses, wearable technology, and 3D environments. It provides definitions and examples for each topic. The document outlines a performance task where students will work in groups to prototype a solution to a media/information problem by going through the design thinking process.
MIL_Current and Future Trends Media and Information (1).pptxCRISTYMAEDETALO
The document discusses current and future trends in media and information literacy (MIL) that students will learn. It covers ubiquitous learning, massive open online courses (MOOCs), wearable technology, and 3D environments. Students will evaluate these trends, predict future innovations, and create a prototype of their own future media innovation. A performance task involves prototyping to address an identified issue related to media and information in the Philippines.
1) The document outlines plans for creating a Digital Humanities Center (DHC) at a university, including defining goals, stakeholders, services, and assessing effectiveness.
2) Marketing plans include raising awareness of DHC services through various online and in-person strategies to increase usage.
3) Assessment plans involve surveys and analysis of student work to evaluate if users learn new technologies and apply them in future research, and if the DHC supports large digital projects.
This document outlines a research project called "Vesuvius: What Kind of Men Are You?" conducted by IP Plurimedia for a media client. The project uses a phased approach including idea generation from the public, a representative survey, and an online test to categorize men into profiles. The goals are to generate content for the client, increase readership, and recruit participants for Ivox's panel through a creative, viral campaign leveraging the client's media channels and IvoxTools' interactive capabilities.
CURRENT AND FUTURE TRENDS IN MEDIA AND .pdfMagdaLo1
This document discusses current and future trends in media and information. It outlines learning competencies related to defining ubiquitous learning, discussing massive open online courses, identifying current media trends, evaluating their impact, and predicting future innovations. Specific trends covered include ubiquitous learning, massive open online courses, wearable technology, 3D environments, and a performance task involving prototyping for empathy. Learners will synthesize knowledge to create a prototype of a future media innovation.
This is a study on the digital positioning of four Max Mara Group brands (Max Mara, Max&co., Marella and Pennyblack) and two competitors (Liu Jo and Pinko).
The analysis is based on social network conversations observed between the 1st and the 14th of October, 2014.
This document discusses H&M's sustainable clothing lines called "Conscious" and "Close the Loop" and the gap between consumers' positive attitudes towards ethical consumption and their actual purchasing behaviors. While 87% of consumers express concern for sustainability, only 33% are willing to buy green products. The document examines factors that influence this attitude-behavior gap, such as selective attention and perception, motivation, lifestyle, and cognition. It also provides strategies for companies to help close the gap, such as educating consumers, improving products, and increasing availability of sustainable options.
Brand positioning involves strategically owning a piece of the consumer's mind through differentiation. There are various approaches to positioning discussed in the document, including one-way positioning of being #1 in an important attribute, three-way positioning across product leadership, operational excellence, and customer intimacy, and five-way positioning across product, price, ease of access, value-added service, and customer experience. Effective positioning simplifies messaging for consumers given the limitations of human memory and frames a brand in relation to its competitors on the "ladders" that consumers use to rank brands in different categories in their minds.
This document discusses various topics related to fashion marketing and branding. It covers different fashion market segments based on factors like gender, age, geography, lifestyle. It also discusses concepts like fast fashion, brand licensing, brand diffusion, unique selling propositions, country of origin effects. Specific fashion brands and their strategies are provided as examples. The document also briefly touches on topics like counterfeits, sustainable fashion, and public relations in the fashion industry.
The documents discuss the growing importance of ethical and sustainable fashion as natural resources become scarcer. Several quotes note that eco-friendly practices are becoming a major shift in the industry rather than just a trend. The documents also describe issues like poor working conditions and lack of living wages for garment workers in Bangladesh, and the human and environmental impacts of fast fashion practices. They provide examples of more sustainable alternatives like organic, fair trade, and zero waste fashion.
The document discusses fashion forecasting and provides an example forecast for the brand Miu Miu. It defines fashion forecasting as predicting upcoming trends to allow time for production. A concept board is presented taking inspiration from ancient Egyptian art and translating it to Miu Miu's style through silhouettes, prints, and colors. Client profile, inspiration sources, and a bibliography are also included.
BRANDING — Fashion Institute of Technology Denim Project Presentation — Feb 2...BrandingDoneRight
These are the visuals that accompanied a branding presentation to the FIT students. 1. Understand your brand, your mission, before you start 2. Define your market, gather data 3. Answer who, what, where, how, when. 4. Re-evaluate continually during the process to be sure your communication with your target market (marketing via social media) is aligned with your core values and your mission.
Nordstrom Case Study: DevOps is High-Fashion: Nordstrom’s Use of Service Vir...CA Technologies
Since Service Virtualization was introduced at Nordstrom as a tool to help bridge the gap between development and operations teams, it has served as an important strategic tool to support both Nordstrom’s development and operations teams.
For more information on DevOps solutions from CA Technologies, please visit: http://bit.ly/1wbjjqX
The document provides information about fashion merchandising and why people wear clothes. It discusses the basic needs that clothing fulfills such as protection, adornment, modesty, and status. It also covers fashion terminology like silhouette, haute couture, knock-offs, and classics. Key factors that influence clothing choices are described as values, attitudes, conformity, and personality.
Using deep neural networks for fashion applicationsAhmad Qamar
Talk abstract:
Deep learning has been a popular and powerful approach for solving computer vision problems in recent years. As web and social media content shifts towards rich-media, deep learning can be used to tackle the problem of understanding images to better capture user's fashion preferences. In this talk we take a closer look at convolutional neural networks used for detecting, tagging, and indexing fashion images. We'll also cover related work in the area, illustrate a wide range of applications, discuss challenges and merits of domain-specific deep learning models, and touch upon future work.
Thread Genius is a NYC-based Techstars-backed visual search and recommendation platform for fashion content. Use the full suite of Thread Genius APIs to index and identify clothing within UGC photos, find visually similar alternatives, or recommendations on how to complete the look. Find out more at threadgenius.co
This document presents an agenda for a presentation on the ketchup industry in India. It discusses the major brands in the ketchup category such as Maggi, Kissan, and Heinz. Maggi holds the largest market share at 47%. It analyzes the segmentation of the consumer ketchup market based on geography, taste preferences, and eating habits. A new coriander chutney brand is proposed to be launched by Nestle to leverage the popularity of coriander chutney and address the threat from homemade varieties. Market research shows consumer demand and willingness to pay for a readymade coriander chutney product. The 4Ps of marketing mix are outlined to build the new 'Dhania Chutney' brand.
Martin Margiela is known as a "faceless" brand due to the designer's anonymity and lack of public presence. The brand focuses on high quality, unconventional designs with an avant-garde and distressed aesthetic. While Margiela left the label in 2009, the brand continues his signature deconstructed style. The target consumer values art, sophistication, and status. Competitors include other luxury brands located nearby. To promote without compromising its invisibility, the brand uses exhibitions, collaborations, celebrity endorsements, and minimalist marketing emphasizing the designs. A new concept called "Anomaly" will feature multifunctional furniture presented mysteriously through advertisements and an experimental launch party.
Building a social graph for the history of Europe: the CUbRIK histoGraphCUbRIK Project
The document discusses building a social graph from historical image collections. It describes the CVCE and Digital Humanities Lab, and their vision of creating a social graph from images. The CUbRIK approach involves sourcing researcher requirements, building an entity repository, efficient indexing, and tools for visualization and analysis. Challenges include identifying people, places and events in images over time and verifying these. The approach involves crowd-sourcing verification and integrating rights management. An evaluation phase is planned in July to test the social graph prototype.
How the Next Generation of Products Pushes to Rethink the Role of Users and D...Gabriele Montelisciani
An emerging category of products, such as gadgets and smart devices, provides the user with high levels of customization but imposes to revise the roles of both users and designers.
The Function-Behavior-Structure (FBS) framework has been proved to describe both designers perspective and customers use in a proper way. The paradigm has to be adapted when the high level of product customization enables all the users to reinvent the product itself.
Researchers, amateurs, makers are now capable to fully interact with the electronic, the control software and even the shape of finished products. Main enablers of such change are several emerging technological solutions, both hardware (such as low cost 3D printers, programmable electronic boards, low cost sensors and actuators) and software (such as user-manufacturing web platforms).
A design language that encompasses this new way of doing design becomes a priority. The paper investigates the role of FBS model as a practical response to this topic and presents a user-manufacturing web platform based on this theoretical framework. The design and development of a new smart object, performed through the introduced platform, is presented in order to support the description.
The Objective of the Industry Report was :-
To increase the overall knowledge base about the Social and Digital Media Industry.
To understand the strategies adopted by the companies to increase their presence and revenue as a whole.
1) The document discusses SoCoMo (social, contextual, and mobile) marketing for travel and tourism. It addresses how mobile social media and location-based technologies can provide customers with the right information, products, and services at the right time and place.
2) A conceptual framework is developed and evaluated for SoCoMo marketing. It can offer personalized, situation-specific information to consumers and opportunities for increased customer loyalty, satisfaction, and co-creation for suppliers in travel and tourism.
3) Challenges of SoCoMo marketing include privacy concerns, technological limitations of mobile devices, and data costs when traveling abroad. However, the growing use of context-aware mobile devices indicates its potential to enhance
1) The document discusses SoCoMo (social, contextual, and mobile) marketing for travel and tourism. It presents both the opportunities and challenges of using social media, location data, and contextual information from mobile devices to provide personalized experiences for tourists.
2) A conceptual framework is developed and evaluated showing how SoCoMo marketing can help tourists get relevant information during all stages of travel to better cope with unexpected situations. It also allows marketers to create more convenient and personalized tourism experiences through highly context-related information.
3) However, challenges like privacy concerns, technological limitations of mobile devices, and data costs must be addressed. Future advances in context-aware services and semantic web technologies may help maximize the potential
10.MIL 9. Current and Future Trends in Media and Information.pptxEdelmarBenosa3
This document outlines the learning competencies and topics for a course on media and information literacy. It discusses key concepts like ubiquitous learning, massive open online courses, wearable technology, and 3D environments. It provides definitions and examples for each topic. The document outlines a performance task where students will work in groups to prototype a solution to a media/information problem by going through the design thinking process.
MIL_Current and Future Trends Media and Information (1).pptxCRISTYMAEDETALO
The document discusses current and future trends in media and information literacy (MIL) that students will learn. It covers ubiquitous learning, massive open online courses (MOOCs), wearable technology, and 3D environments. Students will evaluate these trends, predict future innovations, and create a prototype of their own future media innovation. A performance task involves prototyping to address an identified issue related to media and information in the Philippines.
1) The document outlines plans for creating a Digital Humanities Center (DHC) at a university, including defining goals, stakeholders, services, and assessing effectiveness.
2) Marketing plans include raising awareness of DHC services through various online and in-person strategies to increase usage.
3) Assessment plans involve surveys and analysis of student work to evaluate if users learn new technologies and apply them in future research, and if the DHC supports large digital projects.
This document outlines a research project called "Vesuvius: What Kind of Men Are You?" conducted by IP Plurimedia for a media client. The project uses a phased approach including idea generation from the public, a representative survey, and an online test to categorize men into profiles. The goals are to generate content for the client, increase readership, and recruit participants for Ivox's panel through a creative, viral campaign leveraging the client's media channels and IvoxTools' interactive capabilities.
CURRENT AND FUTURE TRENDS IN MEDIA AND .pdfMagdaLo1
This document discusses current and future trends in media and information. It outlines learning competencies related to defining ubiquitous learning, discussing massive open online courses, identifying current media trends, evaluating their impact, and predicting future innovations. Specific trends covered include ubiquitous learning, massive open online courses, wearable technology, 3D environments, and a performance task involving prototyping for empathy. Learners will synthesize knowledge to create a prototype of a future media innovation.
This document discusses current and future trends in media and information. It aims to define concepts like ubiquitous learning and massive open online courses. It identifies learning competencies around discussing these trends, evaluating their impact, and predicting future innovations. The document outlines topics on ubiquitous learning, MOOCs, wearable technology, 3D environments, and a performance task involving prototyping. Learners are expected to understand these trends, assess their effects, and create prototypes of future media innovations.
Media and Information Literacy (MIL) - 9. Current and Future Trends in Media ...Arniel Ping
Learning Competencies
Students will be able to…
1. describe massive open on-line (MIL11/12CFT-IIIi-26)
2. evaluate current trends in media and information and how it will affect/how they affect individuals and the society as a whole (MIL11/12CFT-IIIi-26)
3. predict future media innovation (MIL11/12CFT-IIIi-27)
4. synthesize the overall knowledge about media and information with skills for producing a prototype of what the learners think is a future media innovation (MIL11/12CFT-IIIi-28)
I- Current and Future Trends in Media and Cummunication
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
II- Performance Task: Project
A. Prototyping for Empathy
Elisabeth Hall’en: PLE -supporting personal STEM learningBrussels, Belgium
The document discusses the IMAILE project, which aims to develop personalized learning environments (PLEs) for students in STEM fields through a pre-commercial procurement (PCP) process. The PCP involves 10 partners across Europe and represents the first such project in education at the EU level. It seeks innovative ICT tools that reduce teachers' planning time and support all students in reaching their goals through personalized, creative learning methods. The PCP will proceed in three stages to standardize and deploy effective PLE solutions.
This document is a lesson plan on digital marketing from Noida Institute of Engineering and Technology. It includes an index, objectives of the course and unit, an introduction to the subject, and content on the first topic - an introduction to digital marketing. Some key points covered include:
- Digital marketing is the marketing of products or services using digital technologies like the internet and mobile phones.
- Businesses are shifting from traditional to digital marketing because it allows for more targeted and cost-effective advertising, global reach, data analytics, and two-way interaction with customers.
- India has one of the largest populations of internet users growing rapidly, and the digital marketing industry in India is worth $62 billion.
9 Current and Future Trends of Media and Information.pptxMagdaLo1
This document outlines a presentation on current and future trends in media and information. It discusses concepts like ubiquitous learning, massive open online courses, wearable technology, 3D environments, and prototyping for empathy. Learners will be able to define these terms, identify trends, evaluate impacts, and predict innovations. Formative assessments and a performance task involving designing prototypes are also outlined. The goal is for learners to understand emerging media and demonstrate ideas through exhibits.
I vox presentation esomar conference innovate barcelona 2010iVOX
The goals were to help a media planning agency better segment and target male audiences, and to demonstrate how new research approaches could provide insights not available through traditional methods alone. Presenters at the conference included the lead researchers and clients to discuss the study design and findings.
Bringing Intelligence to Everything - ICI - Printability and Graphic Communic...Christine Canet
Bringing Intelligence to Everything!
This presentation enlightens about the crucial evolutions of the Graphic Arts Industries facing global challenges and the Information Technologies convergence.
Therefore, disruptive innovations are emerging along with an accelerated rythme that requires dedicated adaptation strategies.
Following these trends, the printing products are increasing their potential of applications, from customised prints, to communicant prints, towards connected prints.
ICI - Printability and Graphic Communications Institute, Montreal, QC, Canada
The Institute is an integrated centre for innovation and expertise in graphic communications and printability that actively supports companies and their employees in their technological and commercial development.
ICI
999 Émile-Journault Ave East
Montreal (Québec) Canada H2M 2E2
Telephone : (514) 389-5061
Fax : (514) 389-5840
Email : information@i-ci.ca
www.icgq.qc.ca
The document discusses reports in Google Analytics, including:
- An overview of Google Analytics features and reports for metrics like traffic sources, audience behavior, and conversions.
- How to understand the layout and structure of reports, customize dashboards, compare metrics, and explore key reports like audience, traffic sources, and content.
- Exercises for attendees to dig into sample report data and identify trends in metrics like visits, new visitors, and search traffic over time.
Matching Game Mechanics and Human Computation Tasks in Games with a PurposeCUbRIK Project
The document discusses using game mechanics to design Games with a Purpose (GWAPs) to solve human computation tasks, outlines a development process for GWAPs including defining the task and matching it to appropriate game mechanics, and provides an example of using line drawing mechanics to segment fashion images and identify trends.
CUbRIK application for Digital Humanities illustrated during the demo session of the International Workshop on Multimedia Signal Processing IEEE MMSP 2013
The document discusses the CUbRIK project which aims to reconstruct social networks through historical sources using a combination of automated and human-powered techniques. It outlines four pillars of the project: connecting to researcher needs, creating a structured repository, developing an efficient indexing process, and tools for analysis and visualization. Key challenges include identifying entities, verifying identities over time, analyzing relationships, and ensuring rights compliance. The project will utilize both clickworkers and subject experts to verify entity detections and annotations. It aims to represent the ambiguities of history rather than a single truth.
histoGraph was developed as part of the EU-funded CUbRIK project to create an interface for accessing historical sources and discovering links between entities. It builds a social graph of people in photos of European integration history by having humans and AI work together to identify faces, which are then linked based on co-occurrence. Users can interact with the graph to explore connections between individuals and supporting documents. The system represents the complexity of truth in the humanities by allowing multiple answers to identity questions and facilitating discussion between experts.
The CUbRIK Social Graph Visual Interface. A component developed to represent dependencies of a given person in a given context, by analysing the co-occurrencies of person entities in photographs.
Mining Emotions in Short Films: User Comments or Crowdsourcing?CUbRIK Project
This document discusses mining emotions from user comments on short films. It presents an approach that creates an emotion vector for each short film based on extracting terms from user comments on YouTube and associating them with emotions from the NRC Emotion Lexicon. It then compares the cosine similarity between emotion vectors built from expert judgments and those built using Amazon Mechanical Turk workers or automatically from YouTube comments. The goal is to determine if crowdsourcing or YouTube comments can accurately extract emotions expressed in reviews of short films.
This document discusses game design, playtesting, and games with a purpose. It begins with introducing the speaker and their background in robotics, AI, game design, and crowdsourcing. The agenda then covers the differences between play and games, pointers to game design including key elements like players, objectives, procedures, rules, and outcomes. Games with a purpose are introduced as games that generate useful data as a byproduct of play. Examples of specific games are discussed and the process of validating gameplay through playtesting is covered. Traditional playtesting methods like observation, surveys and their issues are also outlined.
CUbRIK Research at CIKM 2012: Efficient Jaccard-based Diversity Analysis of L...CUbRIK Project
Presentation at CIKM 2013 of the CUbRIK research paper: "Efficient Jaccard-based Diversity Analysis of Large
Document Collections" authored by Fan Deng, Stefan Siersdorfer and Sergej Zerr of L3S Research Center, partner of the CUbRIK Consortium.
CUbRIK Tutorial at ICWE 2013: part 2 - Introduction to Games with a PurposeCUbRIK Project
2013, 08 July
Part 2 of the tutorial illustrated at ICWE 2013, by Luca Galli (Politecnico di Milano)
Crowdsourcing and human computation are novel disciplines that enable the design of computation processes that include humans as actors for task execution. In such a context, Games With a Purpose are an effective mean to channel, in a constructive manner, the human brainpower required to perform tasks that computers are unable to perform, through computer games. This tutorial introduces the core research questions in human computation, with a specific focus on the techniques required to manage structured and unstructured data. The second half of the tutorial delves into the field of game design for serious task, with an emphasis on games for human computation purposes. Our goal is to provide participants with a wide, yet complete overview of the research landscape; we aim at giving practitioners a solid understanding of the best practices in designing and running human computation tasks, while providing academics with solid references and, possibly, promising ideas for their future research activities.
CUbRIK tutorial at ICWE 2013: part 1 Introduction to Human ComputationCUbRIK Project
2013, July 8
Part 1 of the tutorial illustrated at ICWE 2013, by Alessandro Bozzon (Delft University of Technology)
Crowdsourcing and human computation are novel disciplines that enable the design of computation processes that include humans as actors for task execution. In such a context, Games With a Purpose are an effective mean to channel, in a constructive manner, the human brainpower required to perform tasks that computers are unable to perform, through computer games. This tutorial introduces the core research questions in human computation, with a specific focus on the techniques required to manage structured and unstructured data. The second half of the tutorial delves into the field of game design for serious task, with an emphasis on games for human computation purposes. Our goal is to provide participants with a wide, yet complete overview of the research landscape; we aim at giving practitioners a solid understanding of the best practices in designing and running human computation tasks, while providing academics with solid references and, possibly, promising ideas for their future research activities.
Presentation made at INSPIRE 2013, in the Semantics session, by Feroz Farazi, of University of Trento.
The research leading to these results has received funding from the CUbRIK Collaborative Project, partially funded by the European Commission's 7th Framework ICT
Programme for Research and Technological Development under the Grant agreement no. 287704.
Exploiting User Generated Content for Mountain Peak DetectionCUbRIK Project
CUbRIK research used for the classification of mountain panoramas from user-generated photographs followed by identification and extraction of mountain peaks from those panoramas.
CUbRIK presented during the Poster session of the Workshop „Mehr Personen – Mehr Daten – Mehr Repositorien“ ("More poeple - more data - more repositories") - 4-6 March in Berlin, at Brandenburg Academy of Sciences
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Introducing Milvus Lite: Easy-to-Install, Easy-to-Use vector database for you...Zilliz
Join us to introduce Milvus Lite, a vector database that can run on notebooks and laptops, share the same API with Milvus, and integrate with every popular GenAI framework. This webinar is perfect for developers seeking easy-to-use, well-integrated vector databases for their GenAI apps.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
3. CUbRIK SummerSchool2014
2-4/07/2014 CUbRIK Summer School 2
Innovation Engineering
Private Italian SME
Specialisationin the design & development of advanced IT solutionssupporting knowledge extractionand management within organizations
Main Clients: Large Corporation, SMEs, Public bodies;
Involved in several R&D European and National projects
4. CUbRIK SummerSchool2014
2-4/07/2014 CUbRIK Summer School 3
The Fashion domain
The Fashion domain
Fashion is a multi-billion Euro industry
representing about 3% of the EU GDP
90% of the organisationsare SMEs
The fashion domain is characterized by:
Strong investments in new processes, new materials, new products
High seasonability: quick adaptation to the market requirements
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2-4/07/2014 CUbRIK Summer School 4
The rationale behind CUbRIK Fashion Trends
SMEs needs
SMEs are constantly seeking for innovative
products and new trends
Data for Trends Analysis are collected manually:
surveys, interviews
Expensive Analysisperformed by specialized agencies
and consultants
Gathering of the data is expensive
AnalisingTrends is expensive
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2-4/07/2014 CUbRIK Summer School 5
SMEs’ needs
Why doesn’t your company carry out trend analysis when planning new products
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2-4/07/2014 CUbRIK Summer School 6
The rationale
Aim of the CUbRIKFashion Trend
Supporting European SMEs in the fashion sector to:
Exploit the potential of the new technology
Spot trends as soon as they evolve
To identifypotential customer preferences
Get feedback from and learn about the needs of fashion consumers.
To trigger new trends through open innovation with SME’s own target groups
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2-4/07/2014 CUbRIK Summer School 7
CUbRIK Fashion Trend main features
Trend analysis
What may SMEs obtain?
Trend analysis based on:
Garment category
A sample image
Time and spatial constraints
Results obtained:
The most popular colors, textures
An insight on the most popular images
The best combination of colors
Need addressed:
Affordable Trend analysis
Spot of the most popular colors
for a garment
9. CUbRIK SummerSchool2014
2-4/07/2014 CUbRIK Summer School 8
CUbRIK Fashion Trend main features
Create an outfit and ask feedback
What may SMEs obtain?
Create and test an outfit based on:
A sample image
A set of similar images
Time and spatial constraints
Results obtained:
Creating an outfit for further analysis
Feedback about the outfit from their
network
Need addressed:
Affordable perception of the customers feeling
Support for realising collections (producing, buying, distributing)
10. CUbRIK SummerSchool2014
Ask for feedback
SMEs obtain to:
Test a garment based on:
A sample image
Results obtained:
Receiving feedback about the
garment from their network
Need addressed:
Testing new product
Affordable perception of the customers feeling
Support for realising collections
(producing buying, distributing)
2-4/07/2014 CUbRIK Summer School 9
CUbRIK Fashion Trend main features
11. CUbRIK SummerSchool2014
2-4/07/2014 CUbRIK Summer School 10
The CUbRIK pillars
Human in the loop
Gatheringusers’ generated content
Adopting a mixed solution: automatic analysis and Human in the loop approach
User preferences identification of the from the Social Network
Results:
Detecting trends on user preferences basis
Multimedia search similarity supporting SMEs in feeling the market
12. CUbRIK SummerSchool2014
Usage of mixed crowdsourcing resources:
Crowdworkers
Players of Games With A Purpose –GWAP
Social Network users (preferences) and SMEs’ network (feedback)
Rationale
The “human touch” enhances the results and carries out key tasks
The “human feeling” iscrucial in the fashion sector:
SMEs require analysis based on human feeling
2-4/07/2014 CUbRIK Summer School 11
The CUbRIK Human in the loop approach
13. CUbRIK SummerSchool2014
2-4/07/2014 CUbRIK Summer School 12
Gathering images
Usage of the user’s content:
Social networks are a tangible resource: users generate large amount of data
High usage of the Social Network and the games: in 2011, they were the 1stand 2ndonline activities, surpassing email [Nielsen]
200k images are crawled each week in Twitter
Main issue
Mixed quality of the images
Affordable huge quantity of data for SMEs
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2-4/07/2014 CUbRIK Summer School 13
The CUbRIK mixed approach
Software analysis + Human in the loop provide SMEs with:
Better Image identification
Is this Fashion? Automatic crawling is not capable to answer
Enhancement of results
More precise feature analysis results
available for the Trend detection
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2-4/07/2014 CUbRIK Summer School 14
The CUbRIK mixed approach
Just humans can correctly understand similarity:
Are these images similar?
The human perception of the similarity «dimensions» provides
SMEs users with similarity point of view
Skirt length
Pattern
Cut
Trendiness
Casualness
Suitability for a type of weather
SMEs are provided with results enhanced by
humans
Vergleichen von Kleidungsstücken
Ähneln sich die Röcke (Farbe,
Schnitt, Länge, …)?
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2-4/07/2014 CUbRIK Summer School 15
Gathering preferences
Users preferences on Twitter (based on users activities)
Users preferences from videos
(which are the preferred
keyframes?)
Gathering feedback from yourcustomers’ network
Do you like this image or this outfit?
SMEs can rely on users/customerspreferences
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2-4/07/2014 CUbRIK Summer School 16
The main challenge
The main challenges in the Fashion trends detecting:
Generation of the dataset (identification of fashion images)
Identification of the garments
Analysismultimedia features (color, texture)
Popularitydetection
Similarity identification
The CUbRIKApproach:
Crawlingand human in the loop for filtering fashion images
Automatic and manual (GWAP) segmentations of the garments
Automatic processing of images (features extraction)
Popularity identified through users activities in Social networks
Human in the loop for similarity perception identification
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2-4/07/2014 CUbRIK Summer School 17
Benefits
Innovation potentials
Innovative tool providing SMEs with a affordable market trend analysis
User “fresh” based generated contents. Affordable
Easy detection of popular behaviours/trendsand colour/texture by location/season
Identification of similarities and recommendations provision
SMEs (small actors in the fashion sector, B2C):
Get over budget constraints for wide market analysis
Switchfrom an analysisbased on inner personnel experience to an affordable analysis based on their potential customers and trends
Large organizations (buyers, distributors, producers addressing general public)
Tackle the need of detect and pilot trends obtaining affordable results in order to manage production, buying and distribution
Obtain an additional/alternative tool to retrieve trend analysis;