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CUbRIK Presentation 0 
Combining human and machine 
computation for the digital humanities 
Demo session at MMSP‘13
CUbRIK in a nutshell 
CUbRIK Presentation 1 
Open Entities Repository 
Space/Location Awareness 
Time Awareness 
Increase multimedia content processing automatic computation ability 
Games 
Q&A 
Crowdtasks 
Open to hybrid workflows 
Humans in the loop 
Machine tasks 
Human tasks 
Social tasks 
Solve uncertainty from automatic computation using collective intelligence 
Open to plug-in 
Off-the-Shelf open source 
From R&D projects 
3rdParty 
Open to algorithms 
Open to components 
White box MM search 
Processing 
Indexing
CUbRIK 
CUbRIK Presentation 2
Humans in the loop 
CUbRIK Presentation 3 
Raw content 
High level features 
(automatic annotations) 
Conflict 
(e.g., “Image contains 
‘Romano Prodi’ ” 
Confidence = low) 
? 
Conflict store 
Conflict manager 
Conflict resolution 
task store 
Conflict resolution 
task: conflict, 
required skill, priority, .. 
CUbRIK app for Conflict resolution 
Game 
Q&A 
Crowdtask
CUbRIK Presentation 4 
Context
Goals 
 
New tool for research and exploration ofmultimedia collections 
 
Based on two focus groups, two dedicated roundof user interviews and an online questionnaire 
 
Showcases integration of CUbRIK components 
 
Status Y2 of 3 
CUbRIK Presentation 5
User Story: Who is this person? Tell me more! 
6
Conclusion & Outlook 
 
Very specific challenges 
 
What is truth? Humanities vs. Computer Science 
 
Gathering requirements for tools that haven‘t beendeveloped yet 
 
Engaging crowds 
 
Image copyrights 
 
Refinement of the application 
 
Additional datasources 
 
Improvement of the interface 
 
Integration of the different components 
7
WWW.CUBRIKPROJECT.EU 
Visit us on 
8 
@CUBRIKPROJECT 
Or follow us on Twitter

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histoGraph presented to MMSP 2013

  • 1. CUbRIK Presentation 0 Combining human and machine computation for the digital humanities Demo session at MMSP‘13
  • 2. CUbRIK in a nutshell CUbRIK Presentation 1 Open Entities Repository Space/Location Awareness Time Awareness Increase multimedia content processing automatic computation ability Games Q&A Crowdtasks Open to hybrid workflows Humans in the loop Machine tasks Human tasks Social tasks Solve uncertainty from automatic computation using collective intelligence Open to plug-in Off-the-Shelf open source From R&D projects 3rdParty Open to algorithms Open to components White box MM search Processing Indexing
  • 4. Humans in the loop CUbRIK Presentation 3 Raw content High level features (automatic annotations) Conflict (e.g., “Image contains ‘Romano Prodi’ ” Confidence = low) ? Conflict store Conflict manager Conflict resolution task store Conflict resolution task: conflict, required skill, priority, .. CUbRIK app for Conflict resolution Game Q&A Crowdtask
  • 6. Goals  New tool for research and exploration ofmultimedia collections  Based on two focus groups, two dedicated roundof user interviews and an online questionnaire  Showcases integration of CUbRIK components  Status Y2 of 3 CUbRIK Presentation 5
  • 7. User Story: Who is this person? Tell me more! 6
  • 8. Conclusion & Outlook  Very specific challenges  What is truth? Humanities vs. Computer Science  Gathering requirements for tools that haven‘t beendeveloped yet  Engaging crowds  Image copyrights  Refinement of the application  Additional datasources  Improvement of the interface  Integration of the different components 7
  • 9. WWW.CUBRIKPROJECT.EU Visit us on 8 @CUBRIKPROJECT Or follow us on Twitter