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Don’t think alone,All right. 
Interactive Design Prototypeing 
by teamLab 
Masakazu Takasu (teamLab) 
@tks
Notice 
I’m not able to speak english well. 
I will try to my presentation today, in my broken english. 
My first message, with apologies to Bruce Lee(李小龍),
self-introduction 
My name:Masakazu Takasu 
I’m a maker from japan. 
I love [Make:] 
Tokyo2009- Bay area2012 Taipei 2013 ShenZhen 2014
Taipei 2014 Maker’s Block MakerFaire 
Singapore
I’m here,MakerFaireTrondheim!
The Next….
Today’s Theme 
1st Japanese Unique DIY Culture 
2nd Prototyping Everything
1st 
Japanese Unique DIY Culture
We are fab-geeks / makers / tech-enthusiasts from 
Japan. 
We don’t just read or write science fiction, 
we do science fiction.
The US creates devices for first-person 
shooters; 
we use them to shake hands with 
virtual idols
Virtual Reality in Japan
We love to “Make: technology on our time.”
We love to have fun using technology 
Trial and error is the best part of development. 
Debugging is fun in programming, isn’t it? 
It is the essence of development - so we don’t 
hide our failures.
Stories drive our motivation 
Scientist Masahiko Inami invented his Optical Camouflage 
technology inspired by Ghost in the Shell. 
His favorite quote: “Any sufficiently advanced technology is 
indistinguishable from magic.” -Arthur C. Clarke 
Engrossing stories encourage others to act. 
They push fiction to become reality.
Stories drive our motivation 
Award-winning science fiction author Hosuke Nojiri (@nojiri_h) 
is also an active member of Nico-Tech. 
He says “I don’t just write science fiction, I do science fiction,” 
and engages in various maker activities: 
• Launching homemade rockets 
• Creating ornithopters shaped like underwear
Stories drive our motivation 
Nojiri’s latest novel is a story of the future where 
a Fablab style open-sourced factory develops 
a spaceship and eventually achieves 
spaceflight.
The future can work out without 
silicon valley 
We created the ASIMO for our longing of Astro Boy. 
We long for Hatsune Miku and strive to make her real. 
There is no Apple nor Google in asia. 
But we do have stories - and we think that brings us very close 
to the future. We walk different paths from silicon valley, but 
all roads lead to the future.
DIY Community in Japan 
• DIY Music Tune 
• 1200 DIY Tunes. Every tune Over 100000 View. 
• Over 500 DIY Music Maker. 
• 
DIY Animation,Manga 
• We Japanese can make 3 hour concert. 
Every song’s are DIY Tune, 
Every dance’s are DIY animation, 
Every cloth are DIY Manga. 
• 
This is voice synthesizer “HATSUNE MIKU”.
We love HATSUNE MIKU. 
She is the Diva for the rest of us.
This presentation was crowdsourced 
online by Japanese Makers 
Our motivation is fun. 
Fun is what makes the future. 
We look forward to see you at 
Maker Faire Tokyo 2014,November!
2nd 
Prototype Everything
ultra-technologists group 
teamLab
About teamlab 
teamLab is an ultra-technologists group 
made up of information specialists including; 
engineers 
(user interface engineers, data base engineers, 
network engineers, robot engineers, computer 
vision engineers, 
software architects), 
mathematicians, architects, CG animators, web 
designers, graphic designers, artists, and editors. 
400 employees work in tokyo. 70% engineers.
Characteristic of teamLab 
Creation without boundaries 
between Design and Art
There is not much of a border between 
Design and Art because we focus on the 
digital domain. 
We sell art works at the top world art 
markets, such as Art Basel. We also find 
solutions for new products.
Example
Technology, Design, Art, Science. 
27
We are creating works through 
"experimentation and innovation" 
making the borders between Technology, 
Art, and Design more Ambiguous. 
28
Example
Example
Example
Today’s theme 
Prototyping methods 
Multi diciplinary co-working 
Interactive design from Japan
Example 
Sketch Aqualium
Theme 
How to Make Educational 
by Technology and Art.
Theme 
Today's children is always 
using smartphone and pad.
For the children, 
Digital world is fun. 
Real world is too boreing.
On the TV, 
Mario and Angry bird are jump,play with friend. 
But child is lie down. 
These are bad things for growth.
teamLab future park 
We maid it “Real Super Mario World”! 
To play with friends using the brain and 
physical.
Example 
Hopscotch for Geniuses
Example 
Sketch Aqualium
Example 
Sketch Aqualium
Concept 
Co-Creative by children 
-A line drawing for coloring 
-Physical drawing 
-Every drawing in same Big screen 
-Aqualium by Everybody
Augmented Field 
Silicon Valley way is Augmented Human. 
Empowerment myself. 
Our way is Augmented Field. 
Empowerment people together. 
Person People
Team Sketch Aqualium 
Drawer (U.K) 
Graphic Designer(Japanse) 
Computer Vision engineer(Japanese) 
Unity 3D engineer(Japanse) 
Around 2 month.
1st Prototype 
Image by Drawer
Adam Booth(Drawer) 
Adam Booth is an English-born master of 
Nihonga, a kind of painting that uses 
traditional Japanese methods and styles.
2nd Prototype 
Make 16m 3D world 
by Unity3D engineer.
Sugi-cho(Unity3D engineer) 
Sugi-cho is an Graduation of Technology 
polytechnique and Art university. 
He is founder of our interactiveTeam.
3rd Prototype 
More visual effect,light, perspective 
by Unity3D engineer and Designer. 
Before effect 
After effect
4th Prototype 
Move and Visual design by engineer and 
mathematics 
pos.x = A * sin(t); 
pos.y = 
B * noise(pos.x,t); 
pos.z = 
C * cos(pos.x/C+t); 
noise(x,y):
5th Prototype 
Algorithm 
Fish swim aim target 
Same shape fish 
same target, 
making squadron 
Escape from the Shark 
When Escape and Find 
food are more fast.
6th Prototype 
Visual and Move Making(important!) 
Understandable, Look so good,not borling 
Every moveing has meaningful. 
Meaningless moveing is borling. 
Still same move is borling.
7th Prototype 
Interaction Design 
How to get drawing in display 
The fishes are touchable? 
The fishes eyes are able to see us? 
How to connect Virtual and Physical.
8th Prototype 
Choose tool 
We use scanner and IR Camera.
Example 
Sketch Aqualium
How to Multi diciplinary co-working? 
Prototype is best way,not need language. 
“Two heads are better than one.” 
Don’t think alone,All right!
One More Thing 
Make:technology on my time 
I told about our business product. 
But next thing is not out business Prototypeing, 
Made by only our mind.
This is our toilet. 
Our office toilet is few. 
Typical Enginner is male. 
Toilet for male always under heavy 
traffic.
Heaven’s door 
An engineer want is "don't stop my hacking". 
An engineer want to recognize his toilet are “open" 
or “closed" at his desk. 
Therefore we made it.
Toilet door
With mouce
Click! 
Click by door!
The mouse send a toilet situation to 
server. 
toilet 
Server (laptop) 
Apache web server
heaven's door is browser extension. 
Become a able to knowing toilet situation 
when still my eyes gazing computer. 
1 click change few second.
Do It With Others 
Heaven’s door
Do It With Others “heaven’s door” 
@nazoking 
I make it web user interface! 
When toilet open,send alert from web page.
Do It With Others “heaven’s door” 
Other Enginner makes: 
Heaven's door become adapt cacti 
(network graphing solution). 
We can recognise heavy traffic time.
We are the Future! 
Thank you “Technologia Incognita” 
Takasu@team-lab.com 
@tks

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20140830 maker fairetrondheim

  • 1. Don’t think alone,All right. Interactive Design Prototypeing by teamLab Masakazu Takasu (teamLab) @tks
  • 2. Notice I’m not able to speak english well. I will try to my presentation today, in my broken english. My first message, with apologies to Bruce Lee(李小龍),
  • 3. self-introduction My name:Masakazu Takasu I’m a maker from japan. I love [Make:] Tokyo2009- Bay area2012 Taipei 2013 ShenZhen 2014
  • 4. Taipei 2014 Maker’s Block MakerFaire Singapore
  • 7. Today’s Theme 1st Japanese Unique DIY Culture 2nd Prototyping Everything
  • 8. 1st Japanese Unique DIY Culture
  • 9. We are fab-geeks / makers / tech-enthusiasts from Japan. We don’t just read or write science fiction, we do science fiction.
  • 10. The US creates devices for first-person shooters; we use them to shake hands with virtual idols
  • 12. We love to “Make: technology on our time.”
  • 13. We love to have fun using technology Trial and error is the best part of development. Debugging is fun in programming, isn’t it? It is the essence of development - so we don’t hide our failures.
  • 14. Stories drive our motivation Scientist Masahiko Inami invented his Optical Camouflage technology inspired by Ghost in the Shell. His favorite quote: “Any sufficiently advanced technology is indistinguishable from magic.” -Arthur C. Clarke Engrossing stories encourage others to act. They push fiction to become reality.
  • 15. Stories drive our motivation Award-winning science fiction author Hosuke Nojiri (@nojiri_h) is also an active member of Nico-Tech. He says “I don’t just write science fiction, I do science fiction,” and engages in various maker activities: • Launching homemade rockets • Creating ornithopters shaped like underwear
  • 16. Stories drive our motivation Nojiri’s latest novel is a story of the future where a Fablab style open-sourced factory develops a spaceship and eventually achieves spaceflight.
  • 17. The future can work out without silicon valley We created the ASIMO for our longing of Astro Boy. We long for Hatsune Miku and strive to make her real. There is no Apple nor Google in asia. But we do have stories - and we think that brings us very close to the future. We walk different paths from silicon valley, but all roads lead to the future.
  • 18. DIY Community in Japan • DIY Music Tune • 1200 DIY Tunes. Every tune Over 100000 View. • Over 500 DIY Music Maker. • DIY Animation,Manga • We Japanese can make 3 hour concert. Every song’s are DIY Tune, Every dance’s are DIY animation, Every cloth are DIY Manga. • This is voice synthesizer “HATSUNE MIKU”.
  • 19. We love HATSUNE MIKU. She is the Diva for the rest of us.
  • 20. This presentation was crowdsourced online by Japanese Makers Our motivation is fun. Fun is what makes the future. We look forward to see you at Maker Faire Tokyo 2014,November!
  • 23. About teamlab teamLab is an ultra-technologists group made up of information specialists including; engineers (user interface engineers, data base engineers, network engineers, robot engineers, computer vision engineers, software architects), mathematicians, architects, CG animators, web designers, graphic designers, artists, and editors. 400 employees work in tokyo. 70% engineers.
  • 24. Characteristic of teamLab Creation without boundaries between Design and Art
  • 25. There is not much of a border between Design and Art because we focus on the digital domain. We sell art works at the top world art markets, such as Art Basel. We also find solutions for new products.
  • 28. We are creating works through "experimentation and innovation" making the borders between Technology, Art, and Design more Ambiguous. 28
  • 32. Today’s theme Prototyping methods Multi diciplinary co-working Interactive design from Japan
  • 34. Theme How to Make Educational by Technology and Art.
  • 35. Theme Today's children is always using smartphone and pad.
  • 36. For the children, Digital world is fun. Real world is too boreing.
  • 37. On the TV, Mario and Angry bird are jump,play with friend. But child is lie down. These are bad things for growth.
  • 38. teamLab future park We maid it “Real Super Mario World”! To play with friends using the brain and physical.
  • 42. Concept Co-Creative by children -A line drawing for coloring -Physical drawing -Every drawing in same Big screen -Aqualium by Everybody
  • 43. Augmented Field Silicon Valley way is Augmented Human. Empowerment myself. Our way is Augmented Field. Empowerment people together. Person People
  • 44. Team Sketch Aqualium Drawer (U.K) Graphic Designer(Japanse) Computer Vision engineer(Japanese) Unity 3D engineer(Japanse) Around 2 month.
  • 45. 1st Prototype Image by Drawer
  • 46. Adam Booth(Drawer) Adam Booth is an English-born master of Nihonga, a kind of painting that uses traditional Japanese methods and styles.
  • 47. 2nd Prototype Make 16m 3D world by Unity3D engineer.
  • 48. Sugi-cho(Unity3D engineer) Sugi-cho is an Graduation of Technology polytechnique and Art university. He is founder of our interactiveTeam.
  • 49. 3rd Prototype More visual effect,light, perspective by Unity3D engineer and Designer. Before effect After effect
  • 50. 4th Prototype Move and Visual design by engineer and mathematics pos.x = A * sin(t); pos.y = B * noise(pos.x,t); pos.z = C * cos(pos.x/C+t); noise(x,y):
  • 51. 5th Prototype Algorithm Fish swim aim target Same shape fish same target, making squadron Escape from the Shark When Escape and Find food are more fast.
  • 52. 6th Prototype Visual and Move Making(important!) Understandable, Look so good,not borling Every moveing has meaningful. Meaningless moveing is borling. Still same move is borling.
  • 53. 7th Prototype Interaction Design How to get drawing in display The fishes are touchable? The fishes eyes are able to see us? How to connect Virtual and Physical.
  • 54. 8th Prototype Choose tool We use scanner and IR Camera.
  • 56. How to Multi diciplinary co-working? Prototype is best way,not need language. “Two heads are better than one.” Don’t think alone,All right!
  • 57. One More Thing Make:technology on my time I told about our business product. But next thing is not out business Prototypeing, Made by only our mind.
  • 58. This is our toilet. Our office toilet is few. Typical Enginner is male. Toilet for male always under heavy traffic.
  • 59. Heaven’s door An engineer want is "don't stop my hacking". An engineer want to recognize his toilet are “open" or “closed" at his desk. Therefore we made it.
  • 63. The mouse send a toilet situation to server. toilet Server (laptop) Apache web server
  • 64. heaven's door is browser extension. Become a able to knowing toilet situation when still my eyes gazing computer. 1 click change few second.
  • 65. Do It With Others Heaven’s door
  • 66. Do It With Others “heaven’s door” @nazoking I make it web user interface! When toilet open,send alert from web page.
  • 67. Do It With Others “heaven’s door” Other Enginner makes: Heaven's door become adapt cacti (network graphing solution). We can recognise heavy traffic time.
  • 68. We are the Future! Thank you “Technologia Incognita” Takasu@team-lab.com @tks

Editor's Notes

  1. ここに、日本語の意味と、しゃべる英語を書いていきます。 ■日本語 ニコニコ技術部 日本のヤバいオタク集団たち、SFを実現する人たち ■しゃべる英語 Hello fablabbers! Good (morningとかafternoonとか) ! I want to introduce “Nico-Tech”. We are crazy Japanese fab-geek/maker/tech enthusiasts. We don’t just read or write science fiction, we do science fiction. Are you ready? start my presentation. Attention Please! My first message is Verrrrry Verrry inportant.
  2. ■日本語 アメリカ人はFPSデバイスをつくった。 ぼくらは、それをバーチャルアイドルと握手するのにつかった。アメリカ人は戦争が好きだ。僕らは形而上のアイドルが好きだ。 ■しゃべる英語 Difference of US and Japan, in short The American creates devices for first-person shooters;we use them to shake hands with virtual idols. American make game controllers sutable to FPS. Japanese use it to shake hands with Miku Hatsune. Guys in the US like to blow stuff up, Asian Geeks like cute idols, Right?
  3. ■日本語 日本のバーチャルリアリティ ■しゃべる英語 This is japanese virtual rearlty.This system made by three university student. In japanese university, teach in “how to have fun using technology”. (この英語高須が書いたのでダメっぽい レビューお願い)
  4. 僕らはテクノロジーで楽しむことが好きだ
  5. ■日本語 技術開発は楽しい!何が楽しい?Try & errorが楽しいんだ。プログラミングもデバグが一番楽しいでしょ? それこそが本質だ。だから彼らは失敗をあえてみせる。 ■しゃべる英語
  6. 日本の著名な研究者稲見昌彦は、「攻殻機動隊」に触発されて、光学迷彩を発明した。彼が引用する言葉は、科学者でなくSF作家アーサー・C・クラークの、「高度に発達した科学は魔法と見分けがつかない」である。 魅力的なストーリーは他人を動かす。フィクションを現実化する。
  7. ニコニコ技術部には著名なSF作家@nojiri_hもいる。 彼は、「SFを書くのではなく、SFをやる」と 言って、ロケットを飛ばす ・はばたき飛行機を作る など、日々Make活動を している。
  8. ■日本語 彼の最新作では、Fablabのようなオープンソース工場が、ついに宇宙旅行を実現させる話を書いている。
  9. 僕らはアトムにあこがれてASIMOを作った。 初音ミクにあこがれて実体化しようとしている。 日本にはAppleもGoogleもない。 でも、ストーリーがあり、 未来に近い場所だと 思っている。
  10. この辺でいかがでしょう?関連動画でいくつかチョイス出来ます。http://www.youtube.com/watch?v=PzF6uAZ8o3c ↑すばらしい! 元ファイルどこからかもらえないかな... 字が小さいのでyoutubeからゴニョゴニョすると潰れそう。でも、これ第一候補で行きます
  11. この資料は集合知で、オンライン上で作られた。 原動力は楽しさである。未来を作るのは楽しさ だと思っている。 日本のMakerFaireで、ぜひお会いしましょう!
  12. チームラボの特徴② デザイン、アートの境界線のないクリエイション
  13. 僕らには、デジタル領域が中心であるので、デザインとアートの境界線があまりありません。アートバーゼルのような世界のトップアートマーケットで、アート作品を売ることもあれば、新しいプロダクトを作ることもあれば、ソリューションすることもあります。
  14. テクノロジー、デザイン、アート、サイエンス
  15. 僕らは、テクノロジー、デザイン、アート、サイエンスの境界を曖昧にしながら、『実験と革新』をテーマに、いろいろなものを創っています。
  16. チームラボの特徴② デザイン、アートの境界線のないクリエイション
  17. One more thing I told about our business product. But next thing is not out business. Next thing made by only our mind. This is make, technology on my time.
  18. I told about our business product. But next thing is not out business. Next thing made by only our mind. This is make, technology on my time.
  19. サーバの話はここに追記します
  20. <twitter>pp_twi: トイレセンサー ヘブンズ・ドア http://ow.ly/eOg4T #DCEXPO #ニコニコ学会 </twitter>