This document discusses a proposed "Flocking TrashCan Robot" project to build robots that mimic flocking behavior to clean the UC Berkeley campus. The robots would include trash boxes and cleaner robots that follow simple flocking rules, allowing dynamic emergent behavior. Parameters like the ratio of different robot types and how they interact with people could be adjusted. A simulation and prototype were created to explore the concept. The goal is to use physical movement to activate spaces and allow interaction between people and robots.
Mechanism of human-hornet conflicts in an urban ecosystemMuna Azmy
The document examines factors that influence human-hornet conflicts in urban areas of Japan, specifically looking at data on hornet abundance and species composition in Nagoya City over time. Statistical analyses show that certain hornet species abundances are positively correlated with higher levels of urban greenness, as measured by NDVI values within a 1km radius. The study aims to understand how environmental and social characteristics may contribute to human-hornet conflicts to help address this issue.
The document discusses the potential for distributed microproduction to promote territorial development. It presents three case studies exploring this: FARB-MakeFactory examines the relationship between design, making and new production models; Maker Hub BRNZ connects local enterprises with innovators; and Make in Progress brings creativity and entrepreneurship to a small Italian town. The conclusion is that production can be a value through enabling communities, learning, and defining new local policies. Further work on making distributed microproduction sustainable for territorial development is needed under the framework of production as cultural, social and environmental value for a region.
This document discusses environmental storytelling and player navigation in game environments. It defines environmental storytelling as using the environment to inform players through subtle context about places and events. This can be done through macro, micro, and player storytelling. The document also discusses how level design can subtly guide players' attention and help them navigate an environment through techniques like contrast, landmarks, and visual guides. The goal is to help players orient themselves and find desired paths without disrupting their experience.
Creative and Clever Ads Part 5-StaircaseSayyedul Hoq
While spending 30 seconds on an escalator, where do you look? Most people just stare straight ahead – making escalators an ideal location for advertising. But some ads are more colorful, clever and controversial than others, using both the ideal eye-level platform and shape of the stairs to their full potential. These are the kinds of ads that make people pause and marvel for a moment before continuing on their way.
David Lefcourt, Arborist, City of Cambridge
David discusses how a municipality, with active citizens and volunteers, can get the greatest benefit from its trees for climate and biodiversity.
Presented at the Urban and Suburban Carbon Farming to Reverse Global Warming conference at Harvard University on May 3, 2015, organized by Biodiversity for a Livable Climate.
www.bio4climate.org
Architecture/Movement/Text - MA ProjectPlan-B Studio
I have included a copy of my MA thesis and final major project. Please note that the thesis is missing images and might have page number issues - I lost all original files(!)
Greening in the Red Zone: Urban Biodiversity as Opportunity in Post-disaster ...ICLEI
Urban biodiversity and greening can help communities recover from disasters and conflicts. When community members actively participate in greening projects, it can provide health, social, and environmental benefits. Some benefits of urban greening include improving individual well-being, promoting social healing and environmental sustainability, and developing community self-reliance. Green spaces also represent opportunities to address urban vulnerability, improve preparedness, and support climate change adaptation by increasing resilience and reducing risks.
This document discusses a proposed "Flocking TrashCan Robot" project to build robots that mimic flocking behavior to clean the UC Berkeley campus. The robots would include trash boxes and cleaner robots that follow simple flocking rules, allowing dynamic emergent behavior. Parameters like the ratio of different robot types and how they interact with people could be adjusted. A simulation and prototype were created to explore the concept. The goal is to use physical movement to activate spaces and allow interaction between people and robots.
Mechanism of human-hornet conflicts in an urban ecosystemMuna Azmy
The document examines factors that influence human-hornet conflicts in urban areas of Japan, specifically looking at data on hornet abundance and species composition in Nagoya City over time. Statistical analyses show that certain hornet species abundances are positively correlated with higher levels of urban greenness, as measured by NDVI values within a 1km radius. The study aims to understand how environmental and social characteristics may contribute to human-hornet conflicts to help address this issue.
The document discusses the potential for distributed microproduction to promote territorial development. It presents three case studies exploring this: FARB-MakeFactory examines the relationship between design, making and new production models; Maker Hub BRNZ connects local enterprises with innovators; and Make in Progress brings creativity and entrepreneurship to a small Italian town. The conclusion is that production can be a value through enabling communities, learning, and defining new local policies. Further work on making distributed microproduction sustainable for territorial development is needed under the framework of production as cultural, social and environmental value for a region.
This document discusses environmental storytelling and player navigation in game environments. It defines environmental storytelling as using the environment to inform players through subtle context about places and events. This can be done through macro, micro, and player storytelling. The document also discusses how level design can subtly guide players' attention and help them navigate an environment through techniques like contrast, landmarks, and visual guides. The goal is to help players orient themselves and find desired paths without disrupting their experience.
Creative and Clever Ads Part 5-StaircaseSayyedul Hoq
While spending 30 seconds on an escalator, where do you look? Most people just stare straight ahead – making escalators an ideal location for advertising. But some ads are more colorful, clever and controversial than others, using both the ideal eye-level platform and shape of the stairs to their full potential. These are the kinds of ads that make people pause and marvel for a moment before continuing on their way.
David Lefcourt, Arborist, City of Cambridge
David discusses how a municipality, with active citizens and volunteers, can get the greatest benefit from its trees for climate and biodiversity.
Presented at the Urban and Suburban Carbon Farming to Reverse Global Warming conference at Harvard University on May 3, 2015, organized by Biodiversity for a Livable Climate.
www.bio4climate.org
Architecture/Movement/Text - MA ProjectPlan-B Studio
I have included a copy of my MA thesis and final major project. Please note that the thesis is missing images and might have page number issues - I lost all original files(!)
Greening in the Red Zone: Urban Biodiversity as Opportunity in Post-disaster ...ICLEI
Urban biodiversity and greening can help communities recover from disasters and conflicts. When community members actively participate in greening projects, it can provide health, social, and environmental benefits. Some benefits of urban greening include improving individual well-being, promoting social healing and environmental sustainability, and developing community self-reliance. Green spaces also represent opportunities to address urban vulnerability, improve preparedness, and support climate change adaptation by increasing resilience and reducing risks.
This document discusses urbanization and urban growth trends. It notes that urbanization is the transformation of rural areas into urban areas due to factors like natural population increase and migration. The global proportion of urban population has risen dramatically from 13% in 1900 to 49% currently. Many large cities are mushrooming and urban populations are increasing rapidly in developing countries. By 2050, over 6 billion people will be living in urban areas. While cities consume vast resources, proper planning that incorporates green spaces can help reduce pollution and environmental impacts of urbanization.
Deltares land & water management in the urban environment 2009Marcel Bruggers
The document discusses the concept of a "Water City" which aims to create a more sustainable, climate-robust, adaptable, healthy, and pleasant urban environment by placing water at the heart of city planning and management. Key aspects of the Water City include reducing inputs/outputs to make the city less dependent on external resources, recycling and reusing water, using water multifunctionally, integrating water features into public spaces, harnessing water as an energy source, producing food locally using water, and managing water to support stable soils and prevent subsidence. The document outlines how each of these contributes to more sustainable, climate-robust, and healthier cities.
The document discusses the relationship between dance and architecture. It notes that they both deal with practices of space, with dancers choreographing space through gestures and movement, and architects constructing habitat through spatial form. It quotes sources describing how space implies order and commands bodies by prescribing or proscribing gestures, routes, and distances. The document contrasts the static nature of architecture ("stasis") with the dynamic nature of dance ("ecstasy"), and how fundamental architectural elements can be put into action and relation through movement.
This document discusses the shared qualities and concerns of dance and architecture. It notes that dance is architecture in motion, with the human body producing an intangible kinesphere of potential movement like an icosahedron. Both dance and architecture are concerned with practices of space - for dancers, choreography constructs spatial dimensions through gesture, while architects construct habitation through emerging forms. The document examines how choreographic elements like algorithms, objects and constructions are analogous to architectural design processes.
Gezgin, U. B. (2010). Urban biodiversity, economics & ethics. (Paper to be presented at ACERP 2011: Asian Conference on Ethics, Religion and Philosophy 2011. 20-22 March, 2011,Osaka, Japan.) Full text published in ACERP Conference Proceedings, pp.28-42, ISSN: 2185-6141. http://www.iafor.org/ACERP_Proceedings_2011.pdf
The Urban Living Lab project is an open ecosystem involving students, residents, local communities and businesses around an eco-campus in Saint-Quentin-en-Yvelines and Versailles Grand Parc territories. It supports innovation for sustainable and low carbon development. The project promotes innovation in education, strengthens the local economy, and makes the territories more attractive. It has locations in the two territories to better involve local actors and experiments with innovative projects in transportation, energy efficiency, food supply, and education.
The newly released book Sustainable Urban Environments - An Ecosystem Approach ‘helps the reader grasp opportunities for integration of knowledge and technologies in the design, construction and management of the built environment.’ In the first edition of the Delft Environment Initiative Lecture Series on 21-09-2011 several contributors to Sustainable Urban Environments discussed their views on the most pressing challenges facing us in the urban environment today and how they should be integrated in education. These are the slides accompanying the ‘elevator pitches’ they gave. http://home.tudelft.nl/en/research/environment/mini-symposium-sustainable-urban-environments/
This document discusses the role of "greening" or environmental stewardship activities in building resilience after disasters or conflicts. It provides examples of how tree planting, memorial gardens, and fisheries management helped communities recover from events like 9/11 and wars in Iraq. The document argues that including local communities in greening activities can help social-ecological systems withstand disturbances by providing feedback and strengthening connections between people and nature. Policymakers are encouraged to support such efforts through funding, research, and integrating greening into emergency response plans to facilitate long-term adaptation to climate change impacts.
Walking Moving Thinking - architecture as movement facilitatorvictoria meyers
Walking Moving Thinking - how architecture creates public space, pubic amenities, and urban places. Includes hMa's DWi-P, across from the World Trade Center Memorial site in NYC.
1) The study evaluates the impacts of implementing low impact development (LID) techniques on peak discharge and runoff volume in an urban watershed in Washington D.C. using the Storm Water Management Model.
2) Three stormwater models (Rational Method, HEC-HMS, and SWMM) were used to simulate rainfall-runoff processes and estimate peak flows and volumes in the watershed.
3) The results found that LIDs can significantly reduce runoff volume by over 30% but have a negligible impact on peak discharge reduction. Integrating LIDs provides both environmental and economic benefits through reduced flooding and infrastructure costs.
The document discusses biodiversity and taxonomy. It defines a species as a group of organisms that share genes and lineage, and are adapted to particular environmental resources. There are millions of species, many not yet identified. Taxonomy is the science of classifying species in a hierarchical system, from broad kingdoms to specific genera and species, to indicate natural relationships. This ordering system, developed by Linnaeus, helps organize the vast number of species and provides a standardized naming convention. The document also discusses how biodiversity supports ecosystem functions and is declining due to human-caused extinction rates being much higher than background rates.
The document summarizes a Zeetex seminar that took place on January 23rd, 2014 in Kortrijk, Belgium. The objective of Zeetex is to create a platform for developing innovative textile products for marine and maritime applications. There are four themes: safety, fishing/aquaculture, protection, and shipbuilding/sailing. Zeetex aims to detect opportunities for innovation, stimulate textile product development, and help connect companies, but does not provide direct funding. Services include free materials testing and assistance with partnerships, funding searches, and project proposals. The partners involved are Flanders Maritime Cluster, UP-tex, Aquimer, and Centexbel.
Media Art/ Introdução à Conservação de Arte Electrónica e DigitalPedro Silva
The document discusses the challenges of preserving media art and digital artworks. It provides an overview of the history and technologies of media art, from early innovators in the 20th century to contemporary digital and electronic artworks. It also outlines some of the obstacles to preservation, such as technological obsolescence, and reviews international projects and databases focused on conservation of new media art.
Understanding The Modern Urban Environmenttudorgeog
The document discusses the evolution of retail locations from traditional urban areas to modern suburban and out-of-town developments. It outlines four traditional shopping locations including corner shops, shopping parades, and city centers, and how supermarkets and retail parks came to be located on the edges of cities and urban areas. Reasons for these new locations included cleared land, lower land costs, good motorway access, and proximity to residential areas. The changes have negatively impacted traditional retailers and high streets as customers can now shop more conveniently out-of-town.
The document discusses research into digital sports systems through various prototyping methods. It explores representing physical sports in both virtual and augmented spaces using simulations, visualizations, and combinations of physical and virtual elements. Five main prototypes are described that examine different approaches to creating digital versions of sports, including fully physical, fully virtual, and hybrid physical-virtual systems. The goal is to realistically simulate sports in digital form and study how to translate rules and data between the physical and virtual domains.
Virtual prototyping using miniature model and visualization for interactive p...Yasuto Nakanishi
The document discusses methods for prototyping interactive public displays using virtual and miniature simulations. It describes two case studies where developers used different approaches: Developer H used a hybrid method with both virtual and miniature simulations, while Developer V relied primarily on virtual simulation with cognitive visualization techniques. Both uncovered issues during prototyping like visibility and sizing that informed real installation. The document suggests methods that combine virtual simulation, miniature simulation and deployment can help address limitations of any single approach.
This document discusses urbanization and urban growth trends. It notes that urbanization is the transformation of rural areas into urban areas due to factors like natural population increase and migration. The global proportion of urban population has risen dramatically from 13% in 1900 to 49% currently. Many large cities are mushrooming and urban populations are increasing rapidly in developing countries. By 2050, over 6 billion people will be living in urban areas. While cities consume vast resources, proper planning that incorporates green spaces can help reduce pollution and environmental impacts of urbanization.
Deltares land & water management in the urban environment 2009Marcel Bruggers
The document discusses the concept of a "Water City" which aims to create a more sustainable, climate-robust, adaptable, healthy, and pleasant urban environment by placing water at the heart of city planning and management. Key aspects of the Water City include reducing inputs/outputs to make the city less dependent on external resources, recycling and reusing water, using water multifunctionally, integrating water features into public spaces, harnessing water as an energy source, producing food locally using water, and managing water to support stable soils and prevent subsidence. The document outlines how each of these contributes to more sustainable, climate-robust, and healthier cities.
The document discusses the relationship between dance and architecture. It notes that they both deal with practices of space, with dancers choreographing space through gestures and movement, and architects constructing habitat through spatial form. It quotes sources describing how space implies order and commands bodies by prescribing or proscribing gestures, routes, and distances. The document contrasts the static nature of architecture ("stasis") with the dynamic nature of dance ("ecstasy"), and how fundamental architectural elements can be put into action and relation through movement.
This document discusses the shared qualities and concerns of dance and architecture. It notes that dance is architecture in motion, with the human body producing an intangible kinesphere of potential movement like an icosahedron. Both dance and architecture are concerned with practices of space - for dancers, choreography constructs spatial dimensions through gesture, while architects construct habitation through emerging forms. The document examines how choreographic elements like algorithms, objects and constructions are analogous to architectural design processes.
Gezgin, U. B. (2010). Urban biodiversity, economics & ethics. (Paper to be presented at ACERP 2011: Asian Conference on Ethics, Religion and Philosophy 2011. 20-22 March, 2011,Osaka, Japan.) Full text published in ACERP Conference Proceedings, pp.28-42, ISSN: 2185-6141. http://www.iafor.org/ACERP_Proceedings_2011.pdf
The Urban Living Lab project is an open ecosystem involving students, residents, local communities and businesses around an eco-campus in Saint-Quentin-en-Yvelines and Versailles Grand Parc territories. It supports innovation for sustainable and low carbon development. The project promotes innovation in education, strengthens the local economy, and makes the territories more attractive. It has locations in the two territories to better involve local actors and experiments with innovative projects in transportation, energy efficiency, food supply, and education.
The newly released book Sustainable Urban Environments - An Ecosystem Approach ‘helps the reader grasp opportunities for integration of knowledge and technologies in the design, construction and management of the built environment.’ In the first edition of the Delft Environment Initiative Lecture Series on 21-09-2011 several contributors to Sustainable Urban Environments discussed their views on the most pressing challenges facing us in the urban environment today and how they should be integrated in education. These are the slides accompanying the ‘elevator pitches’ they gave. http://home.tudelft.nl/en/research/environment/mini-symposium-sustainable-urban-environments/
This document discusses the role of "greening" or environmental stewardship activities in building resilience after disasters or conflicts. It provides examples of how tree planting, memorial gardens, and fisheries management helped communities recover from events like 9/11 and wars in Iraq. The document argues that including local communities in greening activities can help social-ecological systems withstand disturbances by providing feedback and strengthening connections between people and nature. Policymakers are encouraged to support such efforts through funding, research, and integrating greening into emergency response plans to facilitate long-term adaptation to climate change impacts.
Walking Moving Thinking - architecture as movement facilitatorvictoria meyers
Walking Moving Thinking - how architecture creates public space, pubic amenities, and urban places. Includes hMa's DWi-P, across from the World Trade Center Memorial site in NYC.
1) The study evaluates the impacts of implementing low impact development (LID) techniques on peak discharge and runoff volume in an urban watershed in Washington D.C. using the Storm Water Management Model.
2) Three stormwater models (Rational Method, HEC-HMS, and SWMM) were used to simulate rainfall-runoff processes and estimate peak flows and volumes in the watershed.
3) The results found that LIDs can significantly reduce runoff volume by over 30% but have a negligible impact on peak discharge reduction. Integrating LIDs provides both environmental and economic benefits through reduced flooding and infrastructure costs.
The document discusses biodiversity and taxonomy. It defines a species as a group of organisms that share genes and lineage, and are adapted to particular environmental resources. There are millions of species, many not yet identified. Taxonomy is the science of classifying species in a hierarchical system, from broad kingdoms to specific genera and species, to indicate natural relationships. This ordering system, developed by Linnaeus, helps organize the vast number of species and provides a standardized naming convention. The document also discusses how biodiversity supports ecosystem functions and is declining due to human-caused extinction rates being much higher than background rates.
The document summarizes a Zeetex seminar that took place on January 23rd, 2014 in Kortrijk, Belgium. The objective of Zeetex is to create a platform for developing innovative textile products for marine and maritime applications. There are four themes: safety, fishing/aquaculture, protection, and shipbuilding/sailing. Zeetex aims to detect opportunities for innovation, stimulate textile product development, and help connect companies, but does not provide direct funding. Services include free materials testing and assistance with partnerships, funding searches, and project proposals. The partners involved are Flanders Maritime Cluster, UP-tex, Aquimer, and Centexbel.
Media Art/ Introdução à Conservação de Arte Electrónica e DigitalPedro Silva
The document discusses the challenges of preserving media art and digital artworks. It provides an overview of the history and technologies of media art, from early innovators in the 20th century to contemporary digital and electronic artworks. It also outlines some of the obstacles to preservation, such as technological obsolescence, and reviews international projects and databases focused on conservation of new media art.
Understanding The Modern Urban Environmenttudorgeog
The document discusses the evolution of retail locations from traditional urban areas to modern suburban and out-of-town developments. It outlines four traditional shopping locations including corner shops, shopping parades, and city centers, and how supermarkets and retail parks came to be located on the edges of cities and urban areas. Reasons for these new locations included cleared land, lower land costs, good motorway access, and proximity to residential areas. The changes have negatively impacted traditional retailers and high streets as customers can now shop more conveniently out-of-town.
The document discusses research into digital sports systems through various prototyping methods. It explores representing physical sports in both virtual and augmented spaces using simulations, visualizations, and combinations of physical and virtual elements. Five main prototypes are described that examine different approaches to creating digital versions of sports, including fully physical, fully virtual, and hybrid physical-virtual systems. The goal is to realistically simulate sports in digital form and study how to translate rules and data between the physical and virtual domains.
Virtual prototyping using miniature model and visualization for interactive p...Yasuto Nakanishi
The document discusses methods for prototyping interactive public displays using virtual and miniature simulations. It describes two case studies where developers used different approaches: Developer H used a hybrid method with both virtual and miniature simulations, while Developer V relied primarily on virtual simulation with cognitive visualization techniques. Both uncovered issues during prototyping like visibility and sizing that informed real installation. The document suggests methods that combine virtual simulation, miniature simulation and deployment can help address limitations of any single approach.
This document discusses research into integrating software design and space design. The researcher is working on interaction design at mobile, ubiquitous, and urban computing scales. Key projects include CityCompiler, an environment for developing spatial interactive systems, and EnhancedDesk/Table/Movie, which use finger or face tracking to interact with virtual objects over real spaces like desks or walls. The goal is to integrate information systems and software design with physical space design using approaches like model-view-controller frameworks.
The document discusses augmented reality and how it can sync local data asynchronously with remote data. It provides examples of augmented reality applications like enhanced desks that integrate real and virtual objects. The document also maps the evolution of digital technologies over time, from early internet protocols and services to modern social networks, user-generated content platforms, and massively multiplayer online games.
Moto e is a new budget smartphone launched by Motorola in Brazil. The Moto e has a 4.3-inch screen, quad-core 1.2GHz processor, 4GB of storage and a 5MP rear camera. It will be available in Brazil for R$599 (US$249) off contract.
3. TracePlayer
Parallel Prototyping of Digital Sports
Keywords : Sports, Game, Simulation, Visualization
スポーツとゲームを融合したデジタルスポーツのシステムの中でも複数の入出力装置を空間的に配置するシステム
を開発するには,CityCompiler や Processinglue のようなシミュレーションが有効であろう.ロボットを用いた
デジタルスポーツとそのシミュレーションを並行的に開発した知見から,デジタルスポーツで多く構築される可視
化システムおよびデジタルゲームも合わせて開発する過程を提案した.共通の要素を用いながらも異なるシステム
達を大きなひとつのシステムとして開発することで,拡張現実感システム/複合現実感システム/仮想現実感シス
テムを同時並行的に開発する手法を提案した.
デジタルスポーツの開発にハイブリッドプロトタイピングは有効か?
だとしたらそれはどのようなハイブリッドプロトタイピングか?
Physical
Space
Virtual
Space
?
デジタルスポーツ+可視化+シミュレーション+ゲーム
Virtual
Body
Virtual
Body
Physical
Body
Physical
Body
Imaginary
Space
Virtual
Body
Virtual
Body
Virtual
Space
Virtual
Body
Virtual
Body
Virtual
Space
Physical
Body
Virtual
Body
Virtual
Space
Physical
Body
Physical
Body
Physical
Space
Physical
Body
Physical
Body
物理現象のパラメータのスタディセンシングデータの読み込み
デジタルスポーツ 可視化 可視化
+
シミュレーション
シミュレーション ゲーム
仮想ロボットの動作ルールの読み込み
Keywords : Sports, Training, Skill, Notation, Dance
スポーツにおける上級者の身体動作を学習者に伝える新しい方法として , 舞踊の記譜法を用いて身体動作を床面に
表記し , それを学習者自身が再生しさらに他者が再生する様子を学習者が観察できるシステムを構築したいと考え
ている . その記譜法として舞踊におけるラバノーテーションを , そしてそれを再生する他者として移動ロボットを
用いることを提案するにあたり , その基礎的な検討としてカラーセンサを用いたライントレースロボットを試作し
た . サッカーやバスケットボールにおけるドリブルのような身体的なリズムを伴う移動の再生に車輪ロボットを用
いることを提案し今後の課題を検討している.
S9706 カラーセンサ x 4
4. Intermediate Face
RAM+MOTIONER
Keywords : dance, improvisation, sensor, space, speed
YCAM InterLab+Yoko Ando Joint Research and Development Project “Reactor for Awareness in Motion(RAM)”
Team Speed:今西悠介,北川結,北堀あすみ,笹本龍史,原島大輔,中西泰人
RAM および MOIONER は YCAM(山口情報芸術センター(山口情報芸術センター)とザ・フォーサイス・カン
パニーの安藤洋子によるダンスの創作と教育のためのツールを研究開発するプロジェクトである.そこで開発さ
れたモーションセンサと汎用性の高い可視化プログラムは,単なる舞台作品の演出のためではなく,ダンスの一
つの本質を捉えそれを伝えることを目的としている.RAM では身体やダンサー同士の位置関係や軌跡に対するル
ールを決めることで創発現象としての新たなダンスが即興的に生まれていく.
RAM SUMMER CAMP 2014 最優秀チームである Team Speed は中でも身体の “速度” にフォーカスした新たな
シーンを開発している.ダンサーとプログラマの対話を引出し,踊り手と身体の新しい対話を引き出すメディア
としての RAM と MOTIONER の可能性を探っている.
シャドウイングは聞いた音を即座に発話する外国語の学習方法である.発話の音韻やリズムなどより実践的な技
術を学ぶことができ,通訳育成などで広く活用されている.また一方で外国語の発音には顔や口,腹筋といった
身体の使い方を学ぶ必要もある.そこで本研究では音だけのシャドウイングに加え,画像処理技術を用いて顔や
口の動きを真似るシャドウイングを行うシステムを構築した.教師と学習者の顔の動きを Face Tracking により
検出し、それぞれの顔の動きを入れ替えて合成した顔である “中間顔:Intermediate Face” を提示する.認知的
負荷が高いと言われるシャドウイングにおいて,ゴールである教師との間のサブゴールとして中間顔が機能する
ことが期待できる.Amazon Mechanical Turk を用いた予備的な実験において,音だけのシャドウイングと中間
顔を用いたシャドウイングを比較しその有効性を検討した.
camera view
学習者の顔を表示
intermediate view
Intermediate Face を表示
teacher view
教師の顔を表示
mouth view
学習者と教師の口元のアップを表示
the width and the tilt of
the the learner’ s face mesh
the teacher’ s
face still image
the width and the tilt of
the the teacher’ s face mesh
the learner’ s
face 3D mesh
the teacher’ s
face 3D mesh
the learner’ s
face still image
intermediate face A
Intermediate Face A
( 学習者の Intermediate Face)
Intermediate Face B
( 教師の Intermediate Face) cropping the mouth image