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Antoine Dubuquoy

Antoine Dubuquoy

348 Followers
10 SlideShares 0 Clipboards 348 Followers 331 Followings
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internet social media web media france twitter politics advergame cjvm serious game social game gamification mobile marketing mobile apps medias sociaux politique innonapo miscellanees mots web 2.0 consumer lexpansion management review rock art metallica metal lou reed lulu personal branding communities digital culture marketing 20 geeks generation y social networks long tail freeconomics sisomo screen ingame publicite iga advertising jeu video videogame
See more
Presentations (10)
See all
Publicité in-game - Les fondamentaux
13 years ago • 882 Views
A Brief Overview of a Possible Digital Near Future
13 years ago • 1163 Views
Personal branding antoine_dubuquoy_consulting
12 years ago • 597 Views
"Faut-il sauver Lulu?" Pitch @ Ignite#13
11 years ago • 617 Views
Les paradoxes du consommateur 2.0
11 years ago • 2124 Views
Internet en 20 mots
11 years ago • 671 Views
Médias sociaux & politique 2012
10 years ago • 1333 Views
Internet mobile, communication et apps
10 years ago • 868 Views
Advergaming, gamification, état des lieux
10 years ago • 1558 Views
Le tweet politique en quelques mots
10 years ago • 949 Views
Likes (7)
See all
Droit des investissements etrangers au myanmar
FrenchMyanmar2 • 10 years ago
Email Hacking : Comment faire de l'e-mail votre meilleur outil pour engager vos users ?
TheFamily • 9 years ago
The #BigData Dilemna
Vivendi Content • 9 years ago
Présentation la Télévision Connectée
PLINKERS VideoSync Marketing Solutions • 11 years ago
Gamification : l'enjeu du premier contact
Ravard & Co • 10 years ago
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Chris • 13 years ago
Chercher des financements privés - stratégie, communication, marketing - Campagne de levée de fonds
Clarisse Vermès - Formatrice en stratégie mécénat • 13 years ago
  • Activity
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Presentations (10)
See all
Publicité in-game - Les fondamentaux
13 years ago • 882 Views
A Brief Overview of a Possible Digital Near Future
13 years ago • 1163 Views
Personal branding antoine_dubuquoy_consulting
12 years ago • 597 Views
"Faut-il sauver Lulu?" Pitch @ Ignite#13
11 years ago • 617 Views
Les paradoxes du consommateur 2.0
11 years ago • 2124 Views
Internet en 20 mots
11 years ago • 671 Views
Médias sociaux & politique 2012
10 years ago • 1333 Views
Internet mobile, communication et apps
10 years ago • 868 Views
Advergaming, gamification, état des lieux
10 years ago • 1558 Views
Le tweet politique en quelques mots
10 years ago • 949 Views
Likes (7)
See all
Droit des investissements etrangers au myanmar
FrenchMyanmar2 • 10 years ago
Email Hacking : Comment faire de l'e-mail votre meilleur outil pour engager vos users ?
TheFamily • 9 years ago
The #BigData Dilemna
Vivendi Content • 9 years ago
Présentation la Télévision Connectée
PLINKERS VideoSync Marketing Solutions • 11 years ago
Gamification : l'enjeu du premier contact
Ravard & Co • 10 years ago
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Chris • 13 years ago
Chercher des financements privés - stratégie, communication, marketing - Campagne de levée de fonds
Clarisse Vermès - Formatrice en stratégie mécénat • 13 years ago
Tags
internet social media web media france twitter politics advergame cjvm serious game social game gamification mobile marketing mobile apps medias sociaux politique innonapo miscellanees mots web 2.0 consumer lexpansion management review rock art metallica metal lou reed lulu personal branding communities digital culture marketing 20 geeks generation y social networks long tail freeconomics sisomo screen ingame publicite iga advertising jeu video videogame
See more

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