At the core of architectural teaching is the Design Review or Critique in which students present their work to both their tutors and peers to receive immediate formative feedback.
Bethan Payne: Why Good Students Go Bad. Slides from the University of Liverpool Learning and Teaching Conference 2009.
The session will be an overview of the LGoS advice report for 2008/9 followed by a discussion on aspects of the report, particularly focussing on barriers and solutions to issues surrounding progression and academic integrity. It will focus on areas of good practice for supporting students within the institution and discuss how these can be transferred and used in different settings.
At the core of architectural teaching is the Design Review or Critique in which students present their work to both their tutors and peers to receive immediate formative feedback.
Bethan Payne: Why Good Students Go Bad. Slides from the University of Liverpool Learning and Teaching Conference 2009.
The session will be an overview of the LGoS advice report for 2008/9 followed by a discussion on aspects of the report, particularly focussing on barriers and solutions to issues surrounding progression and academic integrity. It will focus on areas of good practice for supporting students within the institution and discuss how these can be transferred and used in different settings.
Przeglądają wiadomości dotyczące Katowic, kilkakrotnie moją uwagę skupiły projekty, które zmienić miały wygląd naszego miasta, a z różnych przczyn nie zostały zrealizowane. Zebralwm kilka projektów, zapraszam do obejrzenia, a także dyskusji czy tak powinno wyglądać w przyszłości Katowice?
This session will introduce the concept of an Ambient Simulation-based Learning EXperience (ASLEX), a variant of the Alternate Reality Game (ARG) developed in part using virtual world technology and delivered on mobile phones and tablets.
Przeglądają wiadomości dotyczące Katowic, kilkakrotnie moją uwagę skupiły projekty, które zmienić miały wygląd naszego miasta, a z różnych przczyn nie zostały zrealizowane. Zebralwm kilka projektów, zapraszam do obejrzenia, a także dyskusji czy tak powinno wyglądać w przyszłości Katowice?
This session will introduce the concept of an Ambient Simulation-based Learning EXperience (ASLEX), a variant of the Alternate Reality Game (ARG) developed in part using virtual world technology and delivered on mobile phones and tablets.
This project aims to propose a general framework to facilitate interaction between home and overseas students within the Faculty of Science and Engineering which is mutually beneficial to all students and staff.
The project piloted the use of an iPad for clinical staff assessing veterinary students. The students have clinical rotations in set subjects, each lasting one week. The iPad was introduced to allow/encourage members of staff to give a midweek feedback.
The Centre for Lifelong Learning’s programme of Continuing Education short courses, lectures and workshops are effective in attracting students from a range of backgrounds and including them within the University. Many of these individuals have a record of educational achievement; others have not.
Feedback has long been identified as a problem by staff and students alike. While students often complain that they are not getting enough detailed feedback that is relevant to future work, staff feel they are investing a lot of time and work into providing feedback that is not collected or not acted upon. Increasingly, the use of audio feedback is seen as a means to tackle some of these problems.
The purpose of this talk is to explore critically what 'a student-centred culture' might mean. Drawing on evidence from two research projects I currently lead and on the notion of a student charter, I hope to raise a number of questions relevant to this exploration, namely: how can we best define the student-teacher relationship? Is it a partnership? A sibling relationship? A contract? A gift relationship? An apprentice-master relationship?