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Prof Maurice Mulvenna, University of Ulster
1
Reminiscing Systems: Let the
Good Times Roll?
ECCE-2010 Workshop of Cognitive Engineering for
Technology in Mental Health Care and Rehabilitation
Outline
•  context
•  role of technology in support of reminiscence
–  academia
–  commercial
•  discussion
•  art of memory project
•  concluding remarks
2
context
3
reminiscing
•  reminiscence has been defined as a:
–  process of thinking or telling others about one’s past
experiences
–  using the recall of past events, feelings and thoughts to
facilitate pleasure, quality of life, or adaptation to present
circumstances
•  Has a therapeutic role
•  reminiscence systems
–  use of technology to support reminiscence work
•  role in “Mental health care and rehabilitation”
4
role of technology in support
of reminiscence - academia
5
CIRCA 2001-2004
•  Computer Interactive Reminiscence and
Conversation Aid
•  Aim: support communication between people with
dementia and caregivers
•  Uses interactive multimedia technology to minimise
working memory problems whilst leveraging well-
preserved long term memory
•  Being commercialised by Dementia Life
related work – MemoryLane (SE)
•  Memory Lane (SE) – life logging - people
with dementia
related work - MemoryLane
•  MemoryLane, older people, constructed memory
stories, pda based
related work – NM2
•  NM2, Storytelling, reminiscing
Liam Reilly “There’s a story … I’m not
sure if it’s true or not, but several
people have told me …”
related work - Pensieve
•  Pensieve, general population, prompting
reminiscences
Example memory trigger emails from last.fm, Flickr, Twitter, and the non-personalized text prompts.
related work - Pensieve
Time between receiving a trigger and
responding to it. If people respond to triggers,
they generally do shortly after receiving them.
related work - Pensieve
Time between diary
entries by the same
person. Most people
who write, write
regularly (top);
writing is also often
bursty, with people
responding to
multiple triggers
within minutes
(bottom).
related work - Kuwahara
•  Kuwahara et al, people with dementia, prompting
related work- Kuwahara
related work - Kuwahara
role of technology in support
of reminiscence - commercial
17
social networking platforms
SagaZone (www.sagazone.co.uk/)
Finerday (www.finerday.com)
social networking platforms
19
www.facebook.com
photo books
20
iphoto (www.apple.com/ilife/iphoto)
MyHeritage.com
21
location based services
www.loopt.com
life log
23
LIFEmee (lifemee.com/)
Entity Cube
24
http://entitycube.research.microsoft.com/6du.aspx
MemoryMiner
25
www.memoryminer.com/
Evernote
26
www.evernote.com
Evernote
27
art of memory project
28
Art of memory
•  “To Encourage the Translation of Research Findings
into Products and Services that will have an Impact
upon the Economy and Society”
•  Aims
–  Assess value of different types of multimedia information
(photographs, film, generic media, person-specific media, or
‘shared experience’ media); and
–  Evaluate ease of organization and change of media by older
people.
29
30
•  Three types of images used in this study: personal
images belonging to the participants, generic images
of life events and shared experience images. So for
example, a generic image may be a guitar, a shared
experience image may be a picture of Elvis Presley,
while an example of a personal image in this context
may be a photograph taken at a dancehall, involving
the participant.
31
Art of memory
•  Hypothesis 1 – participants will spend more time on
personal images than shared experience or generic
images
•  Hypothesis 2 – participants will enjoy using device
more than traditional photographs
32
Likes
Like about device Like about traditional images
Easy to use, tidier than paper Cards can be handled around friends
Images don’t get desytroyed by handling Could hold it in any hand
Kept all images togather
Ease of use Photographs are handy
Ease of use Handle images and look at full image closer
Exciting
Ease of use, image quality It is more personal
It is immediate Being able to hold them
Very handy and quick Not great with new technology
Very good, ease of use
33
discussion
34
technologies
current
•  social network
platforms
•  photo management
•  location based
services
•  life logging
•  (auto)-constructed
narratives
projected
•  user generated content
•  immersive (3d)
•  automated connecting
•  autonomous agents
35
design - Pamela Topping
36
pamela_avril_t@yahoo.co.uk
Pamela Topping
37
Pamela Topping
38
Pamela Topping
39
cognitive engineering
•  supporting
•  involving
•  prompting
•  stimulating
•  entertaining
•  storytelling
•  creating
•  economising
•  simplifying
•  moderating
•  contextualising
40
A University of Ulster Innovation Lab
…THANKS
md.mulvenna@ulster.ac.uk

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Let the Good Times Roll?

  • 1. Prof Maurice Mulvenna, University of Ulster 1 Reminiscing Systems: Let the Good Times Roll? ECCE-2010 Workshop of Cognitive Engineering for Technology in Mental Health Care and Rehabilitation
  • 2. Outline •  context •  role of technology in support of reminiscence –  academia –  commercial •  discussion •  art of memory project •  concluding remarks 2
  • 4. reminiscing •  reminiscence has been defined as a: –  process of thinking or telling others about one’s past experiences –  using the recall of past events, feelings and thoughts to facilitate pleasure, quality of life, or adaptation to present circumstances •  Has a therapeutic role •  reminiscence systems –  use of technology to support reminiscence work •  role in “Mental health care and rehabilitation” 4
  • 5. role of technology in support of reminiscence - academia 5
  • 6. CIRCA 2001-2004 •  Computer Interactive Reminiscence and Conversation Aid •  Aim: support communication between people with dementia and caregivers •  Uses interactive multimedia technology to minimise working memory problems whilst leveraging well- preserved long term memory •  Being commercialised by Dementia Life
  • 7.
  • 8. related work – MemoryLane (SE) •  Memory Lane (SE) – life logging - people with dementia
  • 9. related work - MemoryLane •  MemoryLane, older people, constructed memory stories, pda based
  • 10. related work – NM2 •  NM2, Storytelling, reminiscing Liam Reilly “There’s a story … I’m not sure if it’s true or not, but several people have told me …”
  • 11. related work - Pensieve •  Pensieve, general population, prompting reminiscences Example memory trigger emails from last.fm, Flickr, Twitter, and the non-personalized text prompts.
  • 12. related work - Pensieve Time between receiving a trigger and responding to it. If people respond to triggers, they generally do shortly after receiving them.
  • 13. related work - Pensieve Time between diary entries by the same person. Most people who write, write regularly (top); writing is also often bursty, with people responding to multiple triggers within minutes (bottom).
  • 14. related work - Kuwahara •  Kuwahara et al, people with dementia, prompting
  • 16. related work - Kuwahara
  • 17. role of technology in support of reminiscence - commercial 17
  • 18. social networking platforms SagaZone (www.sagazone.co.uk/) Finerday (www.finerday.com)
  • 28. art of memory project 28
  • 29. Art of memory •  “To Encourage the Translation of Research Findings into Products and Services that will have an Impact upon the Economy and Society” •  Aims –  Assess value of different types of multimedia information (photographs, film, generic media, person-specific media, or ‘shared experience’ media); and –  Evaluate ease of organization and change of media by older people. 29
  • 30. 30
  • 31. •  Three types of images used in this study: personal images belonging to the participants, generic images of life events and shared experience images. So for example, a generic image may be a guitar, a shared experience image may be a picture of Elvis Presley, while an example of a personal image in this context may be a photograph taken at a dancehall, involving the participant. 31
  • 32. Art of memory •  Hypothesis 1 – participants will spend more time on personal images than shared experience or generic images •  Hypothesis 2 – participants will enjoy using device more than traditional photographs 32
  • 33. Likes Like about device Like about traditional images Easy to use, tidier than paper Cards can be handled around friends Images don’t get desytroyed by handling Could hold it in any hand Kept all images togather Ease of use Photographs are handy Ease of use Handle images and look at full image closer Exciting Ease of use, image quality It is more personal It is immediate Being able to hold them Very handy and quick Not great with new technology Very good, ease of use 33
  • 35. technologies current •  social network platforms •  photo management •  location based services •  life logging •  (auto)-constructed narratives projected •  user generated content •  immersive (3d) •  automated connecting •  autonomous agents 35
  • 36. design - Pamela Topping 36 pamela_avril_t@yahoo.co.uk
  • 40. cognitive engineering •  supporting •  involving •  prompting •  stimulating •  entertaining •  storytelling •  creating •  economising •  simplifying •  moderating •  contextualising 40
  • 41. A University of Ulster Innovation Lab …THANKS md.mulvenna@ulster.ac.uk