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Phase I Report: 
Customizable, Reprogrammable, 
Food Preparation, Production and 
Invention System 
DaphnaBuchsbaum, Eric Bonabeau 
& Paolo Gaudiano 
Icosystem Corporation 
2006 NIAC Workshop 
Atlanta, GA -8 March 2006
PROPRIETARY 
“Food is the quintessential habitability issue, whether onboard a wooden ship locked in the polar ice, a commercial airliner, or a spacecraft.” 
Jack Stuster, Bold Endeavors
PROPRIETARY 
Project Objective 
•Apply Interactive Evolutionto the problem of food design during space missions. “Tea, Earl Grey, hot.”
PROPRIETARY 
Icosystem Practice Areas 
•Consumer behavior 
•Resource allocation 
•Process analysis and improvement 
•Distributed control 
•Interactive Search and Design
PROPRIETARY 
Icosystem partial client List 
Corporate: 
•Aventis 
•BP 
•DuPont 
•Eli Lilly 
•Humana 
•La Poste 
•PepsiCo 
•Schlumberger 
•Unilever 
Government: •Air Force Research Lab•U.S. Army•DARPA•DISA•IDA•NASA•NUWC•OFT•ONR
PROPRIETARY 
What does this have to do with 
space food??? 
•No food expertise 
•No space expertise
PROPRIETARY 
Icosystem Practice Areas 
•Consumer behavior 
•Resource allocation 
•Process analysis and improvement 
•Distributed control 
•Interactive Search and Design
PROPRIETARY 
Interactive Search/Evolution 
•A powerful technique to do search when “you don’t know what you are looking for but you’ll recognize it when you see it.” 
•Ideally suited when search criteria include subjective evaluation.
PROPRIETARY 
Proposed Approach 
•Develop a food grammarusing ingredient combinations and transformations 
•Identify and design elementary building blocks(“food phonemes”) 
•Determine necessary physical and chemical specificationsfor implementation 
•Discover reverse mappingfrom desired food to generative description 
•Create novel foodswith desirable properties (texture, taste, nutrition, ...)
PROPRIETARY 
Proposal Feedback 
•Overly ambitious objectives: focus on what can be done with reasonable subset of ingredients, rather than inventing entirely novel foods. 
•Need to assemble a team of experts from the relevant disciplines. 
•Use expert guidance to prepare Phase II proposal submission.
PROPRIETARY 
Phase I Achievements
PROPRIETARY 
Phase I Achievements 
•Assembled team of domain experts 
•Organized a workshop 
•Identified pressing issues and limitations 
•Investigated existing and novel food preparation technologies 
•Designed a prototype tool to search for food recipes
PROPRIETARY 
Workshop Attendees 
•Charles Bourland 
•NASA Food Technology Commercial Space Center at Iowa State University 
•MalcomBourne 
•Professor Emeritus, Department of Food Science and Technology, Cornell University 
•HomaroCantu 
•Executive Chef at MotoRestaurant, food innovator, principal of Cantu Designs 
•Leroy Chiao 
•Former NASA astronaut, commander of ISS expedition 10
PROPRIETARY 
Workshop Attendees (2) 
•Dan Goldwater 
•Squid Labs -engineering design & prototyping 
•Lydia Itoi 
•Freelance writer and food critic 
•David Julian McClements 
•Professor of Food Science, University of Massachusetts at Amherst 
•Harold McGee 
•Food scientist and writer, author of “On Food and Cooking”
PROPRIETARY 
Workshop Topics 
•Psychological and technical challenges of food in space (L. Chiao) 
•Novel food preparation and production techniques (H. Cantu) 
•Long-term and short-term hardware possibilities (D. Goldwater) 
•Interactive Evolution: introduction and application to food design (Icosystem) 
•Brainstorming / discussion
PROPRIETARY 
Space Food Issues 
(adapted from L. Chiao Chiao)
PROPRIETARY 
The importance of space food 
•Survival 
•Body mass 
•Bone strength 
•Crew morale
PROPRIETARY 
Space Food Today 
•American, Russian, European and Japanese space agencies all work on space food. 
•European and Japanese space agencies make special, ethnic foods for their astronauts 
•These foods are manifested for launch on either American or Russian vehicles, for European or Japanese missions
PROPRIETARY 
Space Food Today 
•American Space Food 
•Extensive use of commercial Meals- Ready-to-Eat (MRE’s) that are also used by the military 
•Extensive use of freeze-dried foods that are custom made 
•“Bonus” containers for long-duration flyers (commercial items that are approved by NASA food specialists)
PROPRIETARY 
Space Food Today 
•Russian Space Food 
•Extensive use of canned items 
•Extensive use of freeze-dried items 
•All space food is custom made 
•Some commercial “bonus” items are allowed
PROPRIETARY 
Food and Crew Morale 
•Long duration space experience parallels other long-duration activities 
•Historical sailing expeditions 
•Antarctic winter expeditions 
•Missile submarine cruises 
•All long-duration crews talk about the importance of food (or lack thereof) 
•Food as a “reward” for a good day of work
PROPRIETARY 
Food and Crew Morale 
•MIR 24 Experience 
•Late crewman substitution did not allow for food manifest substitution 
•New crewman lost approximately 30 pounds of body mass over 4 months 
•Reported significant effect on morale 
•Expedition 10 Experience 
•Food shortage resulted in significant challenge to keep up crew morale
PROPRIETARY
PROPRIETARY 
Space Food Today 
•Although there is general “understanding” within NASA of the importance of food during long-duration spaceflight, only long-duration flyers that have “been there” really feel it and really understand. 
•Because of the Expedition 10 experience, NASA managers are more aware of the importance of food 
•NASA is still very Shuttle-centric, but changing 
•The Russians, because of their long history of space stations, better understand the importance of food
PROPRIETARY 
Space Food Today 
•Space food specialists have done a good job of offering menu variety, within the limitations of the hardware and other factors 
•However, besides adding a few menu items, space food has not changed much over the last 15 years 
•As we fly longer missions and branch out back to the Moon and on to Mars, food will only become more important!
PROPRIETARY 
Space Food Hardware Today 
•No “cooking” is done onboard today’s space vehicles 
•Example: Space Shuttle 
•Hydration station (hot/cool) for freeze- dried packages 
•Convective food warmer
PROPRIETARY 
Space Food Hardware Today 
•Soyuz 
•No food warmer, no hot water 
•All food is eaten cold, no freeze-dried items 
•International Space Station 
•Russian hydration station (hot/warm) with adapter for US food packages 
•Russian conductive warmer for canned food 
•US conductive food warmer for MRE’sand other items
PROPRIETARY 
Novel Space Food Technology: 
Limitations 
•Power consumption 
•Transportability 
•Temperature limitations 
•Containment of materials 
•Cleaning  maintenance 
•Quality and variety of foods
PROPRIETARY 
Novel (existing) technologies 
for food preparation 
•Cantu Designs: Innovative food preparation techniques create entirely novel taste/texture combinations 
•Laser 
•Vacuum 
•Liquid Nitrogen 
•Edible paper 
•Example: make popcorn by burning packaging material with laser
PROPRIETARY 
Fused Deposition Modeling (FDM) 
Commercialized by Stratasys
PROPRIETARY 
Droplet (inkjet) printing
PROPRIETARY 
Powder + Binder 3D Printing 
(commercialized by Zcorp Zcorp)
PROPRIETARY 
Replicating a known food item 
?? ?? ?? ?? ?? ??
PROPRIETARY 
Inventing new food items 
?? ????
PROPRIETARY 
Interactive Evolution
PROPRIETARY 
Interactive Evolution: 
A Brief Overview (1) 
•Evolutionary computing-a class of search techniques inspired by biological process of evolution: 
•Individuals compete for survival 
•Fitness functionmeasures performance of each individual on a desired behavior 
•Survivors reproduce through mutationand crossover
PROPRIETARY 
Interactive Evolution: 
A Brief Overview (2) 
•Interactive Evolution-Evolutionary computing with humans providing part or all of the fitness function. Ideal when: 
•Fitness function hard to quantify 
•Highly subjective evaluation 
•Fitness changes over time 
•The “item” being sought is not known in advance
PROPRIETARY 
IE Process
PROPRIETARY 
IE: internal projects 
•GiftFinder: Explore a large catalog to find “just the right present” 
•IcoPhoto: Apply filters to digital photos to improve image quality or artistic effects 
•EvoDesign: Interactive design of visual patterns for tiling, fabric 
•Interactive data mining: Search for patterns in large data sets 
•Social game: Evolve rules for social game that generates group movement patterns 
•IcoMusic: Guided exploration of music catalogs
PROPRIETARY 
Example: EvoDesign 
•Create “artistic” tiling pattern using simple geometric elements
PROPRIETARY 
IE: Externally funded projects 
•Design of hypersonic aircraft (U.S. Navy) 
•Search for candidate molecules in drug development (Icosystem spinoff) 
•Design of “optimal” postal routes that satisfy mail carrier subjective preferences (large European postal service) 
•Text Visualization: Guided search for mapping to capture meaning in text 
•Autocalibrationof complex consumer models 
•Interactive design of food for astronauts
PROPRIETARY 
Aircraft Interactive Design 
PreferencesTOGW = 0.25AcquCost = 0.25SideLNoise = 0.25FlyONoise = 0.25PreferencesTOGW = 0.25AcquCost = 0.25SideLNoise = 0.25FlyONoise = 0.250.50.60.70.80.91FlyOverNoiseSideLineNoiseVappSFCAcq CostDOCBOOMTOGW43254326433643310.50.60.70.80.91FlyOverNoiseSideLineNoiseVappSFCAcq CostDOCBOOMTOGW43254326433643318686.58787.58888.58990919293949596Sideline Noise (dB) Boom Loudness (dB) 8686.58787.58888.58990919293949596Sideline Noise (dB) Boom Loudness (dB) Pareto FrontPareto FrontDesired FeaturesDesired ParentsClient: Office of Naval ResearchChallenge: Combine designer creativity and hard constraints (structural, aerodynamic, cost, …) Approach: Computer-assisted creative design tool for interactive search of complex design spacesClient: spaces
PROPRIETARY 
IE: Externally funded projects 
•Design of hypersonic aircraft (U.S. Navy) 
•Search for candidate molecules in drug development (Icosystem spinoff) 
•Design of “optimal” postal routes that satisfy mail carrier subjective preferences (large European postal service) 
•Text Visualization: Guided search for mapping to capture meaning in text 
•Autocalibrationof complex consumer models 
•Interactive design of food for astronauts
PROPRIETARY 
Proof of concept: EvoCuisine 
•Search through database of recipes* based on ingredients, dish type, nutritional constraints, etc... 
*We thank Larry Barcotand Kelly Burgess of RecipeManagerfor access to their database and technical support with the project.
PROPRIETARY
PROPRIETARY 
Interactive Search Issues 
•User fatigue during interactive search 
•Can expect at most 4-5 rounds of user feedback 
•The software must recognize promising foods without presenting each combination 
•Individual astronauts have different preferences: software should adapt to different users 
•Includes implicit preferences as in the current demo: user enters chicken, but really means chicken entrée
PROPRIETARY 
Conclusions
PROPRIETARY 
The Future of Space Food 
•This is the time for radical, new ideas! 
•New space food hardware will enable new space food products 
•Make “Earth” foods, only when a high- quality replication is possible 
•Invent new foods! 
•It is better to make something new, rather than do a mediocre job of replicating something familiar
PROPRIETARY 
Phase II Objectives 
•Short-term: determine what could be built with modifications/adaptations of current technologies, address key issues 
•Long-term: determine what could be achieved in 20+ years 
•Medium-term: determine what steps need to be taken and what technologies need to be developed to bridge the short- and long-term objectives; identify commercial applications

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1072 bonabeau[1]

  • 1. Phase I Report: Customizable, Reprogrammable, Food Preparation, Production and Invention System DaphnaBuchsbaum, Eric Bonabeau & Paolo Gaudiano Icosystem Corporation 2006 NIAC Workshop Atlanta, GA -8 March 2006
  • 2. PROPRIETARY “Food is the quintessential habitability issue, whether onboard a wooden ship locked in the polar ice, a commercial airliner, or a spacecraft.” Jack Stuster, Bold Endeavors
  • 3. PROPRIETARY Project Objective •Apply Interactive Evolutionto the problem of food design during space missions. “Tea, Earl Grey, hot.”
  • 4. PROPRIETARY Icosystem Practice Areas •Consumer behavior •Resource allocation •Process analysis and improvement •Distributed control •Interactive Search and Design
  • 5. PROPRIETARY Icosystem partial client List Corporate: •Aventis •BP •DuPont •Eli Lilly •Humana •La Poste •PepsiCo •Schlumberger •Unilever Government: •Air Force Research Lab•U.S. Army•DARPA•DISA•IDA•NASA•NUWC•OFT•ONR
  • 6. PROPRIETARY What does this have to do with space food??? •No food expertise •No space expertise
  • 7. PROPRIETARY Icosystem Practice Areas •Consumer behavior •Resource allocation •Process analysis and improvement •Distributed control •Interactive Search and Design
  • 8. PROPRIETARY Interactive Search/Evolution •A powerful technique to do search when “you don’t know what you are looking for but you’ll recognize it when you see it.” •Ideally suited when search criteria include subjective evaluation.
  • 9. PROPRIETARY Proposed Approach •Develop a food grammarusing ingredient combinations and transformations •Identify and design elementary building blocks(“food phonemes”) •Determine necessary physical and chemical specificationsfor implementation •Discover reverse mappingfrom desired food to generative description •Create novel foodswith desirable properties (texture, taste, nutrition, ...)
  • 10. PROPRIETARY Proposal Feedback •Overly ambitious objectives: focus on what can be done with reasonable subset of ingredients, rather than inventing entirely novel foods. •Need to assemble a team of experts from the relevant disciplines. •Use expert guidance to prepare Phase II proposal submission.
  • 11. PROPRIETARY Phase I Achievements
  • 12. PROPRIETARY Phase I Achievements •Assembled team of domain experts •Organized a workshop •Identified pressing issues and limitations •Investigated existing and novel food preparation technologies •Designed a prototype tool to search for food recipes
  • 13. PROPRIETARY Workshop Attendees •Charles Bourland •NASA Food Technology Commercial Space Center at Iowa State University •MalcomBourne •Professor Emeritus, Department of Food Science and Technology, Cornell University •HomaroCantu •Executive Chef at MotoRestaurant, food innovator, principal of Cantu Designs •Leroy Chiao •Former NASA astronaut, commander of ISS expedition 10
  • 14. PROPRIETARY Workshop Attendees (2) •Dan Goldwater •Squid Labs -engineering design & prototyping •Lydia Itoi •Freelance writer and food critic •David Julian McClements •Professor of Food Science, University of Massachusetts at Amherst •Harold McGee •Food scientist and writer, author of “On Food and Cooking”
  • 15. PROPRIETARY Workshop Topics •Psychological and technical challenges of food in space (L. Chiao) •Novel food preparation and production techniques (H. Cantu) •Long-term and short-term hardware possibilities (D. Goldwater) •Interactive Evolution: introduction and application to food design (Icosystem) •Brainstorming / discussion
  • 16. PROPRIETARY Space Food Issues (adapted from L. Chiao Chiao)
  • 17. PROPRIETARY The importance of space food •Survival •Body mass •Bone strength •Crew morale
  • 18. PROPRIETARY Space Food Today •American, Russian, European and Japanese space agencies all work on space food. •European and Japanese space agencies make special, ethnic foods for their astronauts •These foods are manifested for launch on either American or Russian vehicles, for European or Japanese missions
  • 19. PROPRIETARY Space Food Today •American Space Food •Extensive use of commercial Meals- Ready-to-Eat (MRE’s) that are also used by the military •Extensive use of freeze-dried foods that are custom made •“Bonus” containers for long-duration flyers (commercial items that are approved by NASA food specialists)
  • 20. PROPRIETARY Space Food Today •Russian Space Food •Extensive use of canned items •Extensive use of freeze-dried items •All space food is custom made •Some commercial “bonus” items are allowed
  • 21. PROPRIETARY Food and Crew Morale •Long duration space experience parallels other long-duration activities •Historical sailing expeditions •Antarctic winter expeditions •Missile submarine cruises •All long-duration crews talk about the importance of food (or lack thereof) •Food as a “reward” for a good day of work
  • 22. PROPRIETARY Food and Crew Morale •MIR 24 Experience •Late crewman substitution did not allow for food manifest substitution •New crewman lost approximately 30 pounds of body mass over 4 months •Reported significant effect on morale •Expedition 10 Experience •Food shortage resulted in significant challenge to keep up crew morale
  • 24. PROPRIETARY Space Food Today •Although there is general “understanding” within NASA of the importance of food during long-duration spaceflight, only long-duration flyers that have “been there” really feel it and really understand. •Because of the Expedition 10 experience, NASA managers are more aware of the importance of food •NASA is still very Shuttle-centric, but changing •The Russians, because of their long history of space stations, better understand the importance of food
  • 25. PROPRIETARY Space Food Today •Space food specialists have done a good job of offering menu variety, within the limitations of the hardware and other factors •However, besides adding a few menu items, space food has not changed much over the last 15 years •As we fly longer missions and branch out back to the Moon and on to Mars, food will only become more important!
  • 26. PROPRIETARY Space Food Hardware Today •No “cooking” is done onboard today’s space vehicles •Example: Space Shuttle •Hydration station (hot/cool) for freeze- dried packages •Convective food warmer
  • 27. PROPRIETARY Space Food Hardware Today •Soyuz •No food warmer, no hot water •All food is eaten cold, no freeze-dried items •International Space Station •Russian hydration station (hot/warm) with adapter for US food packages •Russian conductive warmer for canned food •US conductive food warmer for MRE’sand other items
  • 28. PROPRIETARY Novel Space Food Technology: Limitations •Power consumption •Transportability •Temperature limitations •Containment of materials •Cleaning maintenance •Quality and variety of foods
  • 29. PROPRIETARY Novel (existing) technologies for food preparation •Cantu Designs: Innovative food preparation techniques create entirely novel taste/texture combinations •Laser •Vacuum •Liquid Nitrogen •Edible paper •Example: make popcorn by burning packaging material with laser
  • 30. PROPRIETARY Fused Deposition Modeling (FDM) Commercialized by Stratasys
  • 32. PROPRIETARY Powder + Binder 3D Printing (commercialized by Zcorp Zcorp)
  • 33. PROPRIETARY Replicating a known food item ?? ?? ?? ?? ?? ??
  • 34. PROPRIETARY Inventing new food items ?? ????
  • 36. PROPRIETARY Interactive Evolution: A Brief Overview (1) •Evolutionary computing-a class of search techniques inspired by biological process of evolution: •Individuals compete for survival •Fitness functionmeasures performance of each individual on a desired behavior •Survivors reproduce through mutationand crossover
  • 37. PROPRIETARY Interactive Evolution: A Brief Overview (2) •Interactive Evolution-Evolutionary computing with humans providing part or all of the fitness function. Ideal when: •Fitness function hard to quantify •Highly subjective evaluation •Fitness changes over time •The “item” being sought is not known in advance
  • 39. PROPRIETARY IE: internal projects •GiftFinder: Explore a large catalog to find “just the right present” •IcoPhoto: Apply filters to digital photos to improve image quality or artistic effects •EvoDesign: Interactive design of visual patterns for tiling, fabric •Interactive data mining: Search for patterns in large data sets •Social game: Evolve rules for social game that generates group movement patterns •IcoMusic: Guided exploration of music catalogs
  • 40. PROPRIETARY Example: EvoDesign •Create “artistic” tiling pattern using simple geometric elements
  • 41. PROPRIETARY IE: Externally funded projects •Design of hypersonic aircraft (U.S. Navy) •Search for candidate molecules in drug development (Icosystem spinoff) •Design of “optimal” postal routes that satisfy mail carrier subjective preferences (large European postal service) •Text Visualization: Guided search for mapping to capture meaning in text •Autocalibrationof complex consumer models •Interactive design of food for astronauts
  • 42. PROPRIETARY Aircraft Interactive Design PreferencesTOGW = 0.25AcquCost = 0.25SideLNoise = 0.25FlyONoise = 0.25PreferencesTOGW = 0.25AcquCost = 0.25SideLNoise = 0.25FlyONoise = 0.250.50.60.70.80.91FlyOverNoiseSideLineNoiseVappSFCAcq CostDOCBOOMTOGW43254326433643310.50.60.70.80.91FlyOverNoiseSideLineNoiseVappSFCAcq CostDOCBOOMTOGW43254326433643318686.58787.58888.58990919293949596Sideline Noise (dB) Boom Loudness (dB) 8686.58787.58888.58990919293949596Sideline Noise (dB) Boom Loudness (dB) Pareto FrontPareto FrontDesired FeaturesDesired ParentsClient: Office of Naval ResearchChallenge: Combine designer creativity and hard constraints (structural, aerodynamic, cost, …) Approach: Computer-assisted creative design tool for interactive search of complex design spacesClient: spaces
  • 43. PROPRIETARY IE: Externally funded projects •Design of hypersonic aircraft (U.S. Navy) •Search for candidate molecules in drug development (Icosystem spinoff) •Design of “optimal” postal routes that satisfy mail carrier subjective preferences (large European postal service) •Text Visualization: Guided search for mapping to capture meaning in text •Autocalibrationof complex consumer models •Interactive design of food for astronauts
  • 44. PROPRIETARY Proof of concept: EvoCuisine •Search through database of recipes* based on ingredients, dish type, nutritional constraints, etc... *We thank Larry Barcotand Kelly Burgess of RecipeManagerfor access to their database and technical support with the project.
  • 46. PROPRIETARY Interactive Search Issues •User fatigue during interactive search •Can expect at most 4-5 rounds of user feedback •The software must recognize promising foods without presenting each combination •Individual astronauts have different preferences: software should adapt to different users •Includes implicit preferences as in the current demo: user enters chicken, but really means chicken entrée
  • 48. PROPRIETARY The Future of Space Food •This is the time for radical, new ideas! •New space food hardware will enable new space food products •Make “Earth” foods, only when a high- quality replication is possible •Invent new foods! •It is better to make something new, rather than do a mediocre job of replicating something familiar
  • 49. PROPRIETARY Phase II Objectives •Short-term: determine what could be built with modifications/adaptations of current technologies, address key issues •Long-term: determine what could be achieved in 20+ years •Medium-term: determine what steps need to be taken and what technologies need to be developed to bridge the short- and long-term objectives; identify commercial applications