Stu Richards, Programmatic Lead, Catalyst
Meghan Lavin, Director of Marketing, Catalyst
10 TRENDS CHANGING
PROGRAMMATIC
1
2
https://events.bizzabo.com/300469
THIS PRESENTATION ORIGINALLY
AIRED AS A WEBINAR. THE
RECORDING IS AVAILABLE HERE:
Your Speakers
3
MODERATOR SPEAKER
Meghan Lavin
Director of Marketing
Catalyst
Stu Richards
Programmatic Lead
Catalyst
4
CatalystDigital.com
Organic Search | Paid Search | Paid Social
Programmatic | Ecommerce & Retail Media
Platform Instructions
5
Unable to use the Q&A feature? Email Info@CatalystDigital.com for assistance.
Click the Q&A icon in the
upper right-hand corner of the
screen.
Enter content or
platform questions in
the Q&A window.
You may enter your
question anonymously
or name yourself.
We’ll publish content
questions valuable to
the broader audience.
Agenda
6
Present Trends
1
2
Identity
Integrated Video
3 Artificial Intelligence
4 Commerce
5 Omni-Channel
6
7
Gaming
Results & KPIs
8 OOH Goes Digital
9 Creative
10 Emerging Channels
10 Trends Changing Programmatic
Future Trends
IDENTITY
7
1
Identity in 2021
8
Identity in the Future
9
INTEGRATED
VIDEO
10
2
Video in 2021
11
Video in the Future
12
13
ARTIFICIAL
INTELLIGENCE
3
AI in 2021: Test & Learn
14
HUMAN
Test a hypothesis and learn
DSP
Lock in on best performance
CUSTOM AI
Find granular value of each
opportunity in real time
Test and learn quickly without cutting out opportunities
AI in the Future
15
16
COMMERCE
4
Ecommerce in 2020
17
79% 155% 63%
https://www.digitalcommerce360.com/2020/11/17/walmarts-ecommerce-sales-jump-79-in-fiscal-q3/
https://corporate.target.com/article/2020/11/q3-2020-earnings
https://www.catalystdigital.com/original-research-the-state-of-ecommerce-2021/
Increase in U.S.
ecommerce sales in Q3
Increase in digital sales
in Q3 2020
of Instacart users report
they’ll use the platform
more in the future
Commerce in 2021
18
ECOMMERCE
IN-STORE
SHOPPER/TRADE
RETAIL
COMMERCE
Commerce in the Future
19
20
OMNI-CHANNEL
5
Omni-channel in 2021
21
Waiting
for transit
At work
Commute
At the gym
Taking the
bus home
Enjoying
TV time
Trying a
new recipe
more people are playing games on mobile
84%
increase in time spent on CTV per day
33.8%
of consumers like using chatbots
to interact with businesses
62%
of marketers plan to increase investment
in programmatic audio
60%
15%
increase in time spent on digital media
across the board
Omni-channel in the Future
22
23
GAMING
6
Gaming in 2021
24
gamers globally
2.7 BILLION
of the world population
35.5%
of internet users in US play digital games once per month
60%
people will watch esports in 2023
646M
3 out of 4 people in the US played video games in 2020
244M
GAMERS
ARE NOT
JUST MEN 54%
46%
3X SPEND ON MUSIC AND MOVIES COMBINED​
IT WILL BLOW YOUR MIND
$159
Billion
GLOBAL GAMING REVENUE
$20
Billion
$42
Billion
MUSIC
INDUSTRY
GLOBAL
BOX OFFICE
$3,025,900
2019 FORTNITE WORLD CHAMPION
Kyle Giersdorf
$2,983,748
$2,700,000
$2,070,000
2019 WIMBLEDON | Novak Djokovic
2019 INDY 500 | Simon Pagenaud
2019 MASTERS | Tiger Woods
2019
SUPERBOWL
2018 LEAGUE OF
LEGENDS FINALS
107 million viewers 99.6 million viewers
Players 18-34 spend more time on games than social media or TV
Gaming in the Future
25
This image isn’t an illustration of the future. It’s from 2019
League of Legends World Championship Finals drew an
average minute audience of 21.8 million viewers globally.
26
RESULTS &
KPIS
7
Media KPIs in 2021
27
TRANSFORM
E.g. CPL, CPCV
Advanced,
multi-metric,
performance,
e-commerce.
E.g. ROAS, SES
Advanced,
multi-metric,
tie in offline data.
E.g. foot traffic,
sales lift
SAVE
GROW
E.g. CTR, CPM
‘Custom Outcome
Indicators’ (COI).
E.g. ‘deposits per
marketing dollar’,
‘purchase intent’, ‘total
revenue per available
seat mile’.
DEGREE OF COMPLEXITY
VALUE
SIMPLE
METRICS
EFFICIENCY
METRICS
DIGITAL
KPIS
INTEGRATED
KPIS
CUSTOM
KPIS
Media KPIs in 10 Years
28
REALTIME
All marketing
optimized
to true business
outcomes
29
OOH GOES
DIGITAL
8
Digital Out of Home in 2021
30
Digital Out of Home in 2021
30
OOH in 10 Years
31 Source: https://www.kbvresearch.com/flat-panel-display-market/
32
CREATIVE
9
Creative in the Future
33
34
EMERGING
CHANNELS
10
35 Source: https://www.statista.com/statistics/471264/iot-number-
of-connected-devices-worldwide/
IOT XR COLLABORATION XR WORLDS
New consumer experiences, new advertising opportunities
In Summary
36
1
2
Identity
Integrated Video
3 Artificial Intelligence
4 Commerce
5 Omni-Channel
6
7
Gaming
Results & KPIs
8 OOH Goes Digital
9 Creative
10 Emerging Channels
10 Trends Changing Programmatic
More Resources
37
Podcast: Thriving in a Cookieless Future
Catalyst’s Stu Richards and Xaxis’ Nishant Desai join
Salsify’s Rob Gonzalez and Peter Crosby to share strategies
for thriving in the cookieless world.
www.DigitalShelfInstitute.org/podcast-unpacking-the-
digital-shelf
Whitepaper: The State of Ecommerce 2021
Catalyst and Kantar’s original ecommerce research to
fuel your omnichannel commerce strategy in 2021.
StateOfEcomm2021.com
CatalystDigital.com
Info@CatalystDigital.com
THANK YOU!
38

10 Trends Changing Programmatic

  • 1.
    Stu Richards, ProgrammaticLead, Catalyst Meghan Lavin, Director of Marketing, Catalyst 10 TRENDS CHANGING PROGRAMMATIC 1
  • 2.
    2 https://events.bizzabo.com/300469 THIS PRESENTATION ORIGINALLY AIREDAS A WEBINAR. THE RECORDING IS AVAILABLE HERE:
  • 3.
    Your Speakers 3 MODERATOR SPEAKER MeghanLavin Director of Marketing Catalyst Stu Richards Programmatic Lead Catalyst
  • 4.
    4 CatalystDigital.com Organic Search |Paid Search | Paid Social Programmatic | Ecommerce & Retail Media
  • 5.
    Platform Instructions 5 Unable touse the Q&A feature? Email Info@CatalystDigital.com for assistance. Click the Q&A icon in the upper right-hand corner of the screen. Enter content or platform questions in the Q&A window. You may enter your question anonymously or name yourself. We’ll publish content questions valuable to the broader audience.
  • 6.
    Agenda 6 Present Trends 1 2 Identity Integrated Video 3Artificial Intelligence 4 Commerce 5 Omni-Channel 6 7 Gaming Results & KPIs 8 OOH Goes Digital 9 Creative 10 Emerging Channels 10 Trends Changing Programmatic Future Trends
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
    Video in theFuture 12
  • 13.
  • 14.
    AI in 2021:Test & Learn 14 HUMAN Test a hypothesis and learn DSP Lock in on best performance CUSTOM AI Find granular value of each opportunity in real time Test and learn quickly without cutting out opportunities
  • 15.
    AI in theFuture 15
  • 16.
  • 17.
    Ecommerce in 2020 17 79%155% 63% https://www.digitalcommerce360.com/2020/11/17/walmarts-ecommerce-sales-jump-79-in-fiscal-q3/ https://corporate.target.com/article/2020/11/q3-2020-earnings https://www.catalystdigital.com/original-research-the-state-of-ecommerce-2021/ Increase in U.S. ecommerce sales in Q3 Increase in digital sales in Q3 2020 of Instacart users report they’ll use the platform more in the future
  • 18.
  • 19.
    Commerce in theFuture 19
  • 20.
  • 21.
    Omni-channel in 2021 21 Waiting fortransit At work Commute At the gym Taking the bus home Enjoying TV time Trying a new recipe more people are playing games on mobile 84% increase in time spent on CTV per day 33.8% of consumers like using chatbots to interact with businesses 62% of marketers plan to increase investment in programmatic audio 60% 15% increase in time spent on digital media across the board
  • 22.
  • 23.
  • 24.
    Gaming in 2021 24 gamersglobally 2.7 BILLION of the world population 35.5% of internet users in US play digital games once per month 60% people will watch esports in 2023 646M 3 out of 4 people in the US played video games in 2020 244M GAMERS ARE NOT JUST MEN 54% 46% 3X SPEND ON MUSIC AND MOVIES COMBINED​ IT WILL BLOW YOUR MIND $159 Billion GLOBAL GAMING REVENUE $20 Billion $42 Billion MUSIC INDUSTRY GLOBAL BOX OFFICE $3,025,900 2019 FORTNITE WORLD CHAMPION Kyle Giersdorf $2,983,748 $2,700,000 $2,070,000 2019 WIMBLEDON | Novak Djokovic 2019 INDY 500 | Simon Pagenaud 2019 MASTERS | Tiger Woods 2019 SUPERBOWL 2018 LEAGUE OF LEGENDS FINALS 107 million viewers 99.6 million viewers Players 18-34 spend more time on games than social media or TV
  • 25.
    Gaming in theFuture 25 This image isn’t an illustration of the future. It’s from 2019 League of Legends World Championship Finals drew an average minute audience of 21.8 million viewers globally.
  • 26.
  • 27.
    Media KPIs in2021 27 TRANSFORM E.g. CPL, CPCV Advanced, multi-metric, performance, e-commerce. E.g. ROAS, SES Advanced, multi-metric, tie in offline data. E.g. foot traffic, sales lift SAVE GROW E.g. CTR, CPM ‘Custom Outcome Indicators’ (COI). E.g. ‘deposits per marketing dollar’, ‘purchase intent’, ‘total revenue per available seat mile’. DEGREE OF COMPLEXITY VALUE SIMPLE METRICS EFFICIENCY METRICS DIGITAL KPIS INTEGRATED KPIS CUSTOM KPIS
  • 28.
    Media KPIs in10 Years 28 REALTIME All marketing optimized to true business outcomes
  • 29.
  • 30.
    Digital Out ofHome in 2021 30 Digital Out of Home in 2021 30
  • 31.
    OOH in 10Years 31 Source: https://www.kbvresearch.com/flat-panel-display-market/
  • 32.
  • 33.
    Creative in theFuture 33
  • 34.
  • 35.
    35 Source: https://www.statista.com/statistics/471264/iot-number- of-connected-devices-worldwide/ IOTXR COLLABORATION XR WORLDS New consumer experiences, new advertising opportunities
  • 36.
    In Summary 36 1 2 Identity Integrated Video 3Artificial Intelligence 4 Commerce 5 Omni-Channel 6 7 Gaming Results & KPIs 8 OOH Goes Digital 9 Creative 10 Emerging Channels 10 Trends Changing Programmatic
  • 37.
    More Resources 37 Podcast: Thrivingin a Cookieless Future Catalyst’s Stu Richards and Xaxis’ Nishant Desai join Salsify’s Rob Gonzalez and Peter Crosby to share strategies for thriving in the cookieless world. www.DigitalShelfInstitute.org/podcast-unpacking-the- digital-shelf Whitepaper: The State of Ecommerce 2021 Catalyst and Kantar’s original ecommerce research to fuel your omnichannel commerce strategy in 2021. StateOfEcomm2021.com
  • 38.