“ Edutainment and Merchandising”  Tashkent, Uzbekistan   Alessandro Califano Museums and Theme-Parks – A Complex Interaction A Presentation June 12th, 2008
“ Edutainment and Merchandising” Museums And Theme-Parks – Museums As Theme-Parks   Alessandro Califano UNESCO Training " In Quest for Excellence: Museums Between Local and Global Presence " June 12 – 13, 2008 Tashkent, Uzbekistan
Museums in an Evolving Setting Edutainment and merchandising: We may like it, or not… but we cannot change it! Theme-parks, Malls, Concept Stores and Museums: where borders fade away Let us examine them more in depth
Theme-Parks: an archetypal form Theme-parks are but a specialized form of park Parks, in turns, belong to the archetypal form of “nature under human control”: be it Eden’s Garden, a Renaissance park, a Mogul garden or, simply, a well ordered oasis.
Shopping Malls There is much derived from variety theatres in shopping malls: They have something in store for everyone They do not only sell merchandize, but create its setting They renovate, reinterpret or create a part of town anew, as on a theatre’s stage
Concept Stores 1/3 A brand gets its best interpretation in concept stores, where it can be shown in any setting and style. Sephora  concept stores blend minimalism, New Age, and Japanese art together in a unique mixture. A too monothematic approach ( Nike Town , for instance, all dedicated to sports) could however reduce visitors’ interest
Concept Stores 2/3 Entertainment café chains are similar (Planet Hollywood, Hard Rock Café, Starbucks or Rainforest Café) The  Rainforest Café  chain even organizes guided tours for school classes, on ecological and conservation issues…  as in a Science Museum
Concept Stores 3/3 The same trend exists in “theme” hotels: they do not sell you an overnight stay… but an emotion! The use of artefacts (there are REAL Van Goghs, C é zannes, and Pollocks in the 3000 rooms of the Bellagio Hotel in Las Vegas – a place inspired by an Italian village, in city itself all a “theme”)
Museums, theme-parks, and shopping Shopping hints to museums, and it hints as well to theme-parks Entertainment, education, leisure-time, communication, media and sports are being blended together
Are Museums shopping malls? 1/2 Many new museums favour brand definition, circulation of artefacts, and merchandising… a long way from the old “Do Not Touch!” signs Among these are Calatrava’s Milwaukee Art Museum, the new Guggenheim by Gehry in Bilbao, or Meier’s Getty Center in Los Angeles
Are Museums shopping malls? 2/2 There is some space for organizing new activities. Museums can: Offer consultancy services to interior designers (concept stores, theme-hotels, etc.) Circulate an chosen set of their artefacts to subsidiary locations, and even lent them to public or private spaces (France)
Urban Theme-parks Organization of urban space is often widely managed by large multinational companies Their commercial approach is mostly to organize educational initiatives, linking them to a merchandising strategy (for instance:  Disney Club )
Virtual Reality in theme-parks The visitor is the player in edutainment, even more so with virtual reality This is true in theme-parks (Jurassic Park at L.A.’s Universal Studios, or the Tokyo Dome) … and in museums as well!
Theme-parks and Museums: How-tos 1/3 Be it a theme-park, be it a concept store, or a museum there will be: A thematic definition A triple mission Five organizational criteria
Theme-parks and Museums: How-tos 2/3 Once the theme has been defined, the mission becomes: To VISUALIZE the theme To OFFER A THREAD linking the parts together To DEFINE A MEANING for the single events/locations
Theme-parks and Museums: How-tos 3/3 Important organizational issues are: To organize space sequentially To organize circulation To properly disseminate merchandising To isolate the external area To favour des-orientation of visitors
Virtual Worlds – Real Business 1/2 Generally the mechanism works like this: A  gives something for free to  B C  pays  A  for letting  B  know of a product A  gets paid from  B , as well, offering paid services (like tutorials, assistance, upgrades, etc.)
Virtual Worlds – Real Business 2/2 Where high personalization is available, advertising requires a new approach. It no longer shout out its message, but: Invites Must be prevalently on-demand Must be indirect – and favour synergy with other related products/services

Museums and Theme-Parks - A Complex Interaction

  • 1.
    “ Edutainment andMerchandising” Tashkent, Uzbekistan Alessandro Califano Museums and Theme-Parks – A Complex Interaction A Presentation June 12th, 2008
  • 2.
    “ Edutainment andMerchandising” Museums And Theme-Parks – Museums As Theme-Parks Alessandro Califano UNESCO Training " In Quest for Excellence: Museums Between Local and Global Presence " June 12 – 13, 2008 Tashkent, Uzbekistan
  • 3.
    Museums in anEvolving Setting Edutainment and merchandising: We may like it, or not… but we cannot change it! Theme-parks, Malls, Concept Stores and Museums: where borders fade away Let us examine them more in depth
  • 4.
    Theme-Parks: an archetypalform Theme-parks are but a specialized form of park Parks, in turns, belong to the archetypal form of “nature under human control”: be it Eden’s Garden, a Renaissance park, a Mogul garden or, simply, a well ordered oasis.
  • 5.
    Shopping Malls Thereis much derived from variety theatres in shopping malls: They have something in store for everyone They do not only sell merchandize, but create its setting They renovate, reinterpret or create a part of town anew, as on a theatre’s stage
  • 6.
    Concept Stores 1/3A brand gets its best interpretation in concept stores, where it can be shown in any setting and style. Sephora concept stores blend minimalism, New Age, and Japanese art together in a unique mixture. A too monothematic approach ( Nike Town , for instance, all dedicated to sports) could however reduce visitors’ interest
  • 7.
    Concept Stores 2/3Entertainment café chains are similar (Planet Hollywood, Hard Rock Café, Starbucks or Rainforest Café) The Rainforest Café chain even organizes guided tours for school classes, on ecological and conservation issues… as in a Science Museum
  • 8.
    Concept Stores 3/3The same trend exists in “theme” hotels: they do not sell you an overnight stay… but an emotion! The use of artefacts (there are REAL Van Goghs, C é zannes, and Pollocks in the 3000 rooms of the Bellagio Hotel in Las Vegas – a place inspired by an Italian village, in city itself all a “theme”)
  • 9.
    Museums, theme-parks, andshopping Shopping hints to museums, and it hints as well to theme-parks Entertainment, education, leisure-time, communication, media and sports are being blended together
  • 10.
    Are Museums shoppingmalls? 1/2 Many new museums favour brand definition, circulation of artefacts, and merchandising… a long way from the old “Do Not Touch!” signs Among these are Calatrava’s Milwaukee Art Museum, the new Guggenheim by Gehry in Bilbao, or Meier’s Getty Center in Los Angeles
  • 11.
    Are Museums shoppingmalls? 2/2 There is some space for organizing new activities. Museums can: Offer consultancy services to interior designers (concept stores, theme-hotels, etc.) Circulate an chosen set of their artefacts to subsidiary locations, and even lent them to public or private spaces (France)
  • 12.
    Urban Theme-parks Organizationof urban space is often widely managed by large multinational companies Their commercial approach is mostly to organize educational initiatives, linking them to a merchandising strategy (for instance: Disney Club )
  • 13.
    Virtual Reality intheme-parks The visitor is the player in edutainment, even more so with virtual reality This is true in theme-parks (Jurassic Park at L.A.’s Universal Studios, or the Tokyo Dome) … and in museums as well!
  • 14.
    Theme-parks and Museums:How-tos 1/3 Be it a theme-park, be it a concept store, or a museum there will be: A thematic definition A triple mission Five organizational criteria
  • 15.
    Theme-parks and Museums:How-tos 2/3 Once the theme has been defined, the mission becomes: To VISUALIZE the theme To OFFER A THREAD linking the parts together To DEFINE A MEANING for the single events/locations
  • 16.
    Theme-parks and Museums:How-tos 3/3 Important organizational issues are: To organize space sequentially To organize circulation To properly disseminate merchandising To isolate the external area To favour des-orientation of visitors
  • 17.
    Virtual Worlds –Real Business 1/2 Generally the mechanism works like this: A gives something for free to B C pays A for letting B know of a product A gets paid from B , as well, offering paid services (like tutorials, assistance, upgrades, etc.)
  • 18.
    Virtual Worlds –Real Business 2/2 Where high personalization is available, advertising requires a new approach. It no longer shout out its message, but: Invites Must be prevalently on-demand Must be indirect – and favour synergy with other related products/services