This document outlines lessons for a group project to create a product and advertisement targeting the Spanish-speaking market. Students will research Spanish-speaking countries, decide on a product, design prototypes, create advertising materials, and present their work to the class. The project involves individual and collaborative work over several lessons, with self-assessments and feedback between lessons.
This document outlines the steps and tasks for a cultural project on creating a product and advertisement for the Spanish speaking market. It provides instructions for students to:
1) Research the Spanish speaking market and create a product that could be sold there.
2) Work in groups and assign roles like project manager and spokesperson.
3) Research a Spanish speaking country, learn about its culture and economy.
4) Design a product for the market and create a prototype, then develop an advertisement for it.
5) Present their work to the class and provide peer feedback.
The document provides instructions for a social action project where students will create a digital poster (glog) promoting awareness for one of the UN's eight Millennium Development Goals. It outlines the requirements for the project, which include identifying an issue and goals for a campaign, educating an audience, and calling others to action to support the cause. Students are given several work days to research their topic, create a draft of their glog, and incorporate written descriptions, images, and a video.
This lesson plan aims to teach French primary school students about entrepreneurship through exploring the production of anchoïade, a Provençal recipe, from raw ingredients to finished product. Students will learn about the local raw ingredient anchovies, how they are transformed and different cooking methods. They will choose the anchoïade recipe to make, study the ingredients and steps, and do a cooking workshop. Finally, they will do a marketing workshop to package and develop a slogan for their product. The lesson uses hands-on learning, including a presentation, cooking demonstration, and business marketing activity to teach students about the entrepreneurial process.
STAY 3E Entrepreneurship lesson plans' bookMatGiannoulaki
This lesson plan introduces French primary school students to entrepreneurship through exploring how a local raw product is transformed into a finished product. Students will:
1) Learn about anchovies as a local raw product and how it is transformed
2) Study a recipe for anchovy dip called "l'anchoïade"
3) Participate in a cooking workshop to make the dip and a marketing workshop to package and advertise their product.
The document provides an overview of key steps to build a content strategy roadmap, including discovery, content audits and assessments, comparative content analysis, and creating empathy-based audience personas. It discusses conducting a content inventory, auditing existing content, performing comparative analyses of competitors' content, and developing audience personas to gain a deeper understanding of target audiences. The overall goal is to understand the current content landscape and audiences in order to inform the development of effective content strategies and roadmaps.
Building Your Own Content Strategy RoadmapCarrie Hane
Your website is filled with content––but does it have a purpose? Does it help your association meet its strategic goals, increase member value, or help members grow in their own professions? Once you have a content strategy, you’ll be able to understand and articulate why content should exist. You’ll be able to use this to assess the content you already have, and make sure your staff and members create smart, actionable content in the future. Further, you will understand how to leverage today’s and tomorrow’s technologies, so your association’s content can be found and used anywhere, on any device. Join top association content strategists to learn how to put together a content strategy that works for your organization. Learn how you can incorporate content strategy tactics and processes into what you do now.
The document outlines the steps in the design process for creating a quiet book, beginning with identifying the need. It explains that the first step is to write a design brief stating the need, target users, constraints, important features, and other key details. Next, it provides a template for a production plan, which will explain how the team will collaborate to make their project. Finally, it discusses the importance of evaluating design ideas using a PIN (positives, improvements, negatives) method to improve the design before production. The overall document provides guidance to students on working through the design process in a team to create an educational fabric book.
Building a social media strategy - TMM WebionarAndy Lambert
The document provides guidance on building a successful social media strategy through a 6-step content framework. It discusses why social media strategy is important, outlines 6 golden rules of social media, and presents the 6Cs content strategy framework covering customer, context, creativity, calculation, channels, and community. The document also provides examples and ideas for different types of content that can be created for each of the 6Cs, such as bonding content to introduce and engage audiences, and showcase content to demonstrate expertise. It emphasizes that people now see themselves as creators and turn to others for recommendations, and discusses how to think about building communities.
This document outlines the steps and tasks for a cultural project on creating a product and advertisement for the Spanish speaking market. It provides instructions for students to:
1) Research the Spanish speaking market and create a product that could be sold there.
2) Work in groups and assign roles like project manager and spokesperson.
3) Research a Spanish speaking country, learn about its culture and economy.
4) Design a product for the market and create a prototype, then develop an advertisement for it.
5) Present their work to the class and provide peer feedback.
The document provides instructions for a social action project where students will create a digital poster (glog) promoting awareness for one of the UN's eight Millennium Development Goals. It outlines the requirements for the project, which include identifying an issue and goals for a campaign, educating an audience, and calling others to action to support the cause. Students are given several work days to research their topic, create a draft of their glog, and incorporate written descriptions, images, and a video.
This lesson plan aims to teach French primary school students about entrepreneurship through exploring the production of anchoïade, a Provençal recipe, from raw ingredients to finished product. Students will learn about the local raw ingredient anchovies, how they are transformed and different cooking methods. They will choose the anchoïade recipe to make, study the ingredients and steps, and do a cooking workshop. Finally, they will do a marketing workshop to package and develop a slogan for their product. The lesson uses hands-on learning, including a presentation, cooking demonstration, and business marketing activity to teach students about the entrepreneurial process.
STAY 3E Entrepreneurship lesson plans' bookMatGiannoulaki
This lesson plan introduces French primary school students to entrepreneurship through exploring how a local raw product is transformed into a finished product. Students will:
1) Learn about anchovies as a local raw product and how it is transformed
2) Study a recipe for anchovy dip called "l'anchoïade"
3) Participate in a cooking workshop to make the dip and a marketing workshop to package and advertise their product.
The document provides an overview of key steps to build a content strategy roadmap, including discovery, content audits and assessments, comparative content analysis, and creating empathy-based audience personas. It discusses conducting a content inventory, auditing existing content, performing comparative analyses of competitors' content, and developing audience personas to gain a deeper understanding of target audiences. The overall goal is to understand the current content landscape and audiences in order to inform the development of effective content strategies and roadmaps.
Building Your Own Content Strategy RoadmapCarrie Hane
Your website is filled with content––but does it have a purpose? Does it help your association meet its strategic goals, increase member value, or help members grow in their own professions? Once you have a content strategy, you’ll be able to understand and articulate why content should exist. You’ll be able to use this to assess the content you already have, and make sure your staff and members create smart, actionable content in the future. Further, you will understand how to leverage today’s and tomorrow’s technologies, so your association’s content can be found and used anywhere, on any device. Join top association content strategists to learn how to put together a content strategy that works for your organization. Learn how you can incorporate content strategy tactics and processes into what you do now.
The document outlines the steps in the design process for creating a quiet book, beginning with identifying the need. It explains that the first step is to write a design brief stating the need, target users, constraints, important features, and other key details. Next, it provides a template for a production plan, which will explain how the team will collaborate to make their project. Finally, it discusses the importance of evaluating design ideas using a PIN (positives, improvements, negatives) method to improve the design before production. The overall document provides guidance to students on working through the design process in a team to create an educational fabric book.
Building a social media strategy - TMM WebionarAndy Lambert
The document provides guidance on building a successful social media strategy through a 6-step content framework. It discusses why social media strategy is important, outlines 6 golden rules of social media, and presents the 6Cs content strategy framework covering customer, context, creativity, calculation, channels, and community. The document also provides examples and ideas for different types of content that can be created for each of the 6Cs, such as bonding content to introduce and engage audiences, and showcase content to demonstrate expertise. It emphasizes that people now see themselves as creators and turn to others for recommendations, and discusses how to think about building communities.
This document provides background and tasks for a student project on creative media production. The aim is to introduce students to a range of production processes and skills. Students will learn basic camera, audio, and post-production skills and apply them to create advertising media. They will also complete research tasks on production roles, freelancing vs permanent employment, and areas of research. The tasks include creating an infographic on a production role and keeping a developmental diary documenting their skills exploration and project work.
This document provides guidance for planning and carrying out a youth-led community service project. It outlines key steps including choosing an issue to address, researching the issue and community resources, identifying personal passions and skills, developing a project plan, organizing tasks teams, and implementing the project. The document includes examples and templates to help youth through each step of planning, preparation, action and reflection.
Wondering how to tell your nonprofit's story? Unsure if you even have good stories to tell? The following presentation has been created to address just that. You'll learn why you should be telling your story, how to effectively tell your story, and more.
The "Do Something" Project assigns students to address a problem in their community through a multi-step project. Students must propose a driving question, research the issue using resources like books and interviews, and create a presentation sharing what they learned and did to address the problem. The project has several milestones including a proposal, notes from research, and materials used to promote their efforts. Students will reflect on the results of their project at an exhibition.
The document discusses how to generate business ideas by examining customer needs and wants, available resources, and improvements that can be made to existing products and services. An entrepreneur should analyze market demands that are not being met, as well as trends and issues impacting the environment, to identify business opportunities. The document provides guidance on selecting a viable business idea by evaluating factors like capital requirements, demand, competition, one's experience, and legal issues.
The document discusses how to generate business ideas by examining customer needs and wants, available resources, and improvements that can be made to existing products and services. An entrepreneur should analyze market trends and their competitive environment to identify opportunities. The key is to select an idea that fits your skills and interests while fulfilling an unmet customer need in a way that is legally compliant and capitalizes on available resources.
The document provides information for students on producing simple products, including:
- Introducing the module which will discuss competencies in producing simple products.
- Suggesting students can be potential entrepreneurs by using creativity and skills to create simple products to sell.
- Advising students to conduct a simple survey to identify community needs and determine which products are not being met.
- Recommending students plan budgets, materials, equipment and operations once they have identified a product to produce.
- Listing some simple and saleable product ideas like snacks, school supplies, and accessories.
This document provides information and guidelines for students in the Little Egg Harbor School District regarding the Phase 3 physical product presentation of their 6th grade promotion project on healthy living. It outlines the requirements for the physical project, including developing it as a group and ensuring each member contributes. Students must choose a topic related to nutrition or exercise awareness and demonstrate their knowledge through various formats. The document provides rubrics for grading the projects based on content, research, creativity, and more. It also includes checklists to help students prepare their final presentations.
The document outlines an extreme acceleration playbook for a European Innovation Academy held over 3 weeks. The first week focuses on customer development - forming multidisciplinary teams, identifying problems, designing solutions, and validating ideas with customers. Key activities include competence profiling, speed dating to find team members, defining problems and solutions, creating paper prototypes, and testing hypotheses with customers. The second week is dedicated to product development, marketing strategy, and launch. The third week covers funding, intellectual property, financial planning, and pitching to investors. Daily tasks and goals are provided for each activity.
The students will create their own juice drink and persuasive commercial to sell the product. They will work in groups to develop a drink, name it, and create a script for a commercial using persuasive techniques. Students will film their commercial, turn in the script, and present the videos to the class. The project aims to teach narrative writing, public speaking, and digital media skills while allowing students to be creative advertisers.
1 Private and Confidential. For X-Culture use only. .docxjoyjonna282
1
Private and Confidential. For X-Culture use only.
Updated Feb 12, 2016. Latest version here.
INNOSPARK
CHALLENGE INSTRUCTIONS
Challenge Presented by: Innospark, Lithuania
More on history and products:
www.edu2play.com
http://issuu.com/innospark/docs/knyga-katalogas-issu-en/1
www.facebook.com/edu2play
www.pinterest.com/edu2play
Twitter: @vita4monai
Instagram: edu2toys, 4monai
X-Culture Webinars: We are organizing several webinars with the representatives of each client company.
For Innospark, you can start with watching a recently recorded Innospark webinar.
Additional live webinars are scheduled for
Tuesday, March 15, 9-10 am (New York time)
Tuesday, April 19, 9-10 am (New York time)
You will receive a reminder and access information a few days before each webinar.
Additional Questions: If you have further questions, please direct them to [email protected] We will create
a FAQ database for each partner company and will likely have an answer to your question there. If a new question
is presented, we will contact the company to obtain more information and will add the question to the FAQ
database.
About the Company
No one knows for sure what skills children will need when they grow up. It is obvious though that they will still
need to solve both simple and complicated problems. The essence of problem solving is creativity. Creativity is
the key competence of today and tomorrow. Creative thinking along with imagination, self-expression, and self-
confidence are the driving forces in the process of new product development at Innospark.
Innospark is a venture which develops and sells play objects for creative learning and education under the brand
of edu2. The company seeks to develop products which provide long-term value to children and invite children to
be active (instead of playing for children). High quality, clean and great design, natural materials are important
features of the company’s product line.
http://x-culture.org/challenges/
http://www.edu2play.com/
http://issuu.com/innospark/docs/knyga-katalogas-issu-en/1
http://www.facebook.com/edu2play
http://www.pinterest.com/edu2play
http://x-culture.org/innospark-2/
mailto:[email protected]
2
Light tables are used in over 80% of the Lithuanian kindergartens. Edu2 Educational Play Light table, the flagship
product of Innospark, is the first educational play table for a 3-7 year old child. Lights installed in the table keeps
children focused, inspires imagination, and helps learning new information.
On the light table with the natural tempered glass top children can play with colored and natural sand, gouache or
felt-tip pens, observe the light going through the glass stones, tree leaves, or other natural materials, compare and
combine shapes, sizes, and colors, tell stories. Lights installed in the table keeps children focused helps learning
new information. The new innovative model o ...
- Nubank hired over 50 PMs in 2020 and wants to define a product discovery process to maintain high quality while scaling.
- An effective discovery process reduces uncertainties by clearly understanding problems like a product's viability, customer values, usability, and feasibility.
- Discovery involves exploring the problem space through methods like interviews and research to define the problem, and the solution space to identify options and success criteria.
- The process should scale discovery across teams while obtaining continuous customer insights and early cross-functional collaboration.
This document outlines a WebQuest activity where students are assigned to research and present on Spanish-speaking countries. Students work in groups to research aspects of their assigned country like history, food, culture, and attractions. They create a PowerPoint presentation in Spanish to present their findings to persuade executives to open a hotel in their country. The document provides guidelines, resources, and rubrics to evaluate students' oral presentations and PowerPoints.
Here are the key steps I took to complete the Music Video Process Log:
- Planned out the production schedule and assigned roles for my team
- Shot footage across multiple locations on different days, logging camera settings, lighting and audio equipment used
- Captured B-roll and additional footage to complement the song
- Backed up footage daily to an external hard drive for safety
- In Premiere Pro, edited together the shots to tell the story and match the rhythm of the song
- Added color correction, titles and credits to polish the final product
- Rendered and exported the final video, then uploaded it to YouTube for distribution
By carefully planning, consistently backing up work, and seeing the project through
Developing Successful Patient Education for Digital Platforms in HealthcareCare Media Holdings
This document discusses developing effective patient education content for digital platforms in healthcare. It emphasizes having clear goals and messaging, ensuring content is relevant, and testing the impact on audiences. Key points include choosing the right expert partners, leveraging dwell time with targeted content, and continually refreshing content to keep messages engaging. The overall goal is to improve the patient experience through digital signage while delivering impactful messaging.
This document outlines the tasks and assessments for Unit 3: Introduction to Professional Practice. Students will research career opportunities and skills required in the creative media industry, create an illustrated guide and practitioner profile. They will develop a five-year plan and complete a music video process log and end of year review reflecting on their progress and setting goals. The tasks aim to help students investigate options and development needs for their future careers.
This lesson plan is for a year 7 Spanish class about describing school. It uses students' devices and augmented reality apps to consolidate vocabulary about school facilities. The 80-minute lesson has four parts: 1) a Quizlet Live vocabulary quiz, 2) an augmented reality scavenger hunt around the school to find hidden messages, 3) combining the found messages, and 4) a discussion of what was learned. The plan aims to keep students engaged while practicing describing school vocabulary and expressions in Spanish.
Este documento presenta un plan de lecciones para desarrollar objetivos y competencias curriculares. Incluye detalles sobre el lugar, tiempo, materiales, alumnos, actividades planificadas y su cronología, criterios de evaluación y difusión de los resultados.
This document provides background and tasks for a student project on creative media production. The aim is to introduce students to a range of production processes and skills. Students will learn basic camera, audio, and post-production skills and apply them to create advertising media. They will also complete research tasks on production roles, freelancing vs permanent employment, and areas of research. The tasks include creating an infographic on a production role and keeping a developmental diary documenting their skills exploration and project work.
This document provides guidance for planning and carrying out a youth-led community service project. It outlines key steps including choosing an issue to address, researching the issue and community resources, identifying personal passions and skills, developing a project plan, organizing tasks teams, and implementing the project. The document includes examples and templates to help youth through each step of planning, preparation, action and reflection.
Wondering how to tell your nonprofit's story? Unsure if you even have good stories to tell? The following presentation has been created to address just that. You'll learn why you should be telling your story, how to effectively tell your story, and more.
The "Do Something" Project assigns students to address a problem in their community through a multi-step project. Students must propose a driving question, research the issue using resources like books and interviews, and create a presentation sharing what they learned and did to address the problem. The project has several milestones including a proposal, notes from research, and materials used to promote their efforts. Students will reflect on the results of their project at an exhibition.
The document discusses how to generate business ideas by examining customer needs and wants, available resources, and improvements that can be made to existing products and services. An entrepreneur should analyze market demands that are not being met, as well as trends and issues impacting the environment, to identify business opportunities. The document provides guidance on selecting a viable business idea by evaluating factors like capital requirements, demand, competition, one's experience, and legal issues.
The document discusses how to generate business ideas by examining customer needs and wants, available resources, and improvements that can be made to existing products and services. An entrepreneur should analyze market trends and their competitive environment to identify opportunities. The key is to select an idea that fits your skills and interests while fulfilling an unmet customer need in a way that is legally compliant and capitalizes on available resources.
The document provides information for students on producing simple products, including:
- Introducing the module which will discuss competencies in producing simple products.
- Suggesting students can be potential entrepreneurs by using creativity and skills to create simple products to sell.
- Advising students to conduct a simple survey to identify community needs and determine which products are not being met.
- Recommending students plan budgets, materials, equipment and operations once they have identified a product to produce.
- Listing some simple and saleable product ideas like snacks, school supplies, and accessories.
This document provides information and guidelines for students in the Little Egg Harbor School District regarding the Phase 3 physical product presentation of their 6th grade promotion project on healthy living. It outlines the requirements for the physical project, including developing it as a group and ensuring each member contributes. Students must choose a topic related to nutrition or exercise awareness and demonstrate their knowledge through various formats. The document provides rubrics for grading the projects based on content, research, creativity, and more. It also includes checklists to help students prepare their final presentations.
The document outlines an extreme acceleration playbook for a European Innovation Academy held over 3 weeks. The first week focuses on customer development - forming multidisciplinary teams, identifying problems, designing solutions, and validating ideas with customers. Key activities include competence profiling, speed dating to find team members, defining problems and solutions, creating paper prototypes, and testing hypotheses with customers. The second week is dedicated to product development, marketing strategy, and launch. The third week covers funding, intellectual property, financial planning, and pitching to investors. Daily tasks and goals are provided for each activity.
The students will create their own juice drink and persuasive commercial to sell the product. They will work in groups to develop a drink, name it, and create a script for a commercial using persuasive techniques. Students will film their commercial, turn in the script, and present the videos to the class. The project aims to teach narrative writing, public speaking, and digital media skills while allowing students to be creative advertisers.
1 Private and Confidential. For X-Culture use only. .docxjoyjonna282
1
Private and Confidential. For X-Culture use only.
Updated Feb 12, 2016. Latest version here.
INNOSPARK
CHALLENGE INSTRUCTIONS
Challenge Presented by: Innospark, Lithuania
More on history and products:
www.edu2play.com
http://issuu.com/innospark/docs/knyga-katalogas-issu-en/1
www.facebook.com/edu2play
www.pinterest.com/edu2play
Twitter: @vita4monai
Instagram: edu2toys, 4monai
X-Culture Webinars: We are organizing several webinars with the representatives of each client company.
For Innospark, you can start with watching a recently recorded Innospark webinar.
Additional live webinars are scheduled for
Tuesday, March 15, 9-10 am (New York time)
Tuesday, April 19, 9-10 am (New York time)
You will receive a reminder and access information a few days before each webinar.
Additional Questions: If you have further questions, please direct them to [email protected] We will create
a FAQ database for each partner company and will likely have an answer to your question there. If a new question
is presented, we will contact the company to obtain more information and will add the question to the FAQ
database.
About the Company
No one knows for sure what skills children will need when they grow up. It is obvious though that they will still
need to solve both simple and complicated problems. The essence of problem solving is creativity. Creativity is
the key competence of today and tomorrow. Creative thinking along with imagination, self-expression, and self-
confidence are the driving forces in the process of new product development at Innospark.
Innospark is a venture which develops and sells play objects for creative learning and education under the brand
of edu2. The company seeks to develop products which provide long-term value to children and invite children to
be active (instead of playing for children). High quality, clean and great design, natural materials are important
features of the company’s product line.
http://x-culture.org/challenges/
http://www.edu2play.com/
http://issuu.com/innospark/docs/knyga-katalogas-issu-en/1
http://www.facebook.com/edu2play
http://www.pinterest.com/edu2play
http://x-culture.org/innospark-2/
mailto:[email protected]
2
Light tables are used in over 80% of the Lithuanian kindergartens. Edu2 Educational Play Light table, the flagship
product of Innospark, is the first educational play table for a 3-7 year old child. Lights installed in the table keeps
children focused, inspires imagination, and helps learning new information.
On the light table with the natural tempered glass top children can play with colored and natural sand, gouache or
felt-tip pens, observe the light going through the glass stones, tree leaves, or other natural materials, compare and
combine shapes, sizes, and colors, tell stories. Lights installed in the table keeps children focused helps learning
new information. The new innovative model o ...
- Nubank hired over 50 PMs in 2020 and wants to define a product discovery process to maintain high quality while scaling.
- An effective discovery process reduces uncertainties by clearly understanding problems like a product's viability, customer values, usability, and feasibility.
- Discovery involves exploring the problem space through methods like interviews and research to define the problem, and the solution space to identify options and success criteria.
- The process should scale discovery across teams while obtaining continuous customer insights and early cross-functional collaboration.
This document outlines a WebQuest activity where students are assigned to research and present on Spanish-speaking countries. Students work in groups to research aspects of their assigned country like history, food, culture, and attractions. They create a PowerPoint presentation in Spanish to present their findings to persuade executives to open a hotel in their country. The document provides guidelines, resources, and rubrics to evaluate students' oral presentations and PowerPoints.
Here are the key steps I took to complete the Music Video Process Log:
- Planned out the production schedule and assigned roles for my team
- Shot footage across multiple locations on different days, logging camera settings, lighting and audio equipment used
- Captured B-roll and additional footage to complement the song
- Backed up footage daily to an external hard drive for safety
- In Premiere Pro, edited together the shots to tell the story and match the rhythm of the song
- Added color correction, titles and credits to polish the final product
- Rendered and exported the final video, then uploaded it to YouTube for distribution
By carefully planning, consistently backing up work, and seeing the project through
Developing Successful Patient Education for Digital Platforms in HealthcareCare Media Holdings
This document discusses developing effective patient education content for digital platforms in healthcare. It emphasizes having clear goals and messaging, ensuring content is relevant, and testing the impact on audiences. Key points include choosing the right expert partners, leveraging dwell time with targeted content, and continually refreshing content to keep messages engaging. The overall goal is to improve the patient experience through digital signage while delivering impactful messaging.
This document outlines the tasks and assessments for Unit 3: Introduction to Professional Practice. Students will research career opportunities and skills required in the creative media industry, create an illustrated guide and practitioner profile. They will develop a five-year plan and complete a music video process log and end of year review reflecting on their progress and setting goals. The tasks aim to help students investigate options and development needs for their future careers.
This lesson plan is for a year 7 Spanish class about describing school. It uses students' devices and augmented reality apps to consolidate vocabulary about school facilities. The 80-minute lesson has four parts: 1) a Quizlet Live vocabulary quiz, 2) an augmented reality scavenger hunt around the school to find hidden messages, 3) combining the found messages, and 4) a discussion of what was learned. The plan aims to keep students engaged while practicing describing school vocabulary and expressions in Spanish.
Este documento presenta un plan de lecciones para desarrollar objetivos y competencias curriculares. Incluye detalles sobre el lugar, tiempo, materiales, alumnos, actividades planificadas y su cronología, criterios de evaluación y difusión de los resultados.
Este documento describe un proyecto educativo llamado "Mi casita en 3D" en el que los estudiantes diseñarán y crearán una casa en tres dimensiones a diferentes niveles de complejidad. El proyecto cubrirá materias como matemáticas, tecnología, programación e idiomas. Los estudiantes trabajarán en grupos para diseñar, imprimir y decorar sus casas, las cuales serán exhibidas virtualmente al final del proyecto.
Este documento describe un proyecto escolar para crear una casa en miniatura utilizando un programa de modelado 3D como Tinkercad y luego imprimirla en una impresora 3D. El proyecto tiene como objetivos desarrollar habilidades matemáticas y tecnológicas en los estudiantes. Se proporciona una descripción del modelo de casa que se utilizará y sugerencias para adaptar el proyecto a diferentes niveles de dificultad en el aula.
Este documento presenta una lista de verificación para las redes sociales educativas que incluye 34 sugerencias para publicar contenido relevante de forma regular, interactuar con la audiencia, optimizar las cuentas y medir el rendimiento. Las sugerencias abarcan la publicación de eventos, respuestas a comentarios, enlaces a sitios web escolares, estadísticas de audiencia, contenido educativo interesante, fechas importantes y logros. También incluye sugerencias para Twitter, YouTube y optimización general de cuentas.
El documento propone la creación de un blog de departamento con el objetivo de informar al alumnado, familias y comunidad sobre las actividades del departamento de idiomas. El blog sería actualizado semanalmente por el profesorado y alumnos e incluiría información sobre exámenes, proyectos de los estudiantes, diarios de excursiones, recomendaciones de recursos y eventos culturales. Los comentarios serían moderados para asegurar que sean constructivos y ayuden a mejorar el blog y sus actividades.
This document discusses the current state of language education in the UK and recommendations for improvement. It notes that while Spanish is growing in popularity, overall language learning is declining, with few students continuing beyond GCSE level. Reasons cited include inconsistent teaching quality and negative student attitudes. Recommendations include starting language education earlier, using enriching materials to broaden students' cultural knowledge, and providing opportunities to interact with native speakers through partnerships and exchanges.
This document provides information about resources and programs offered by the British Council for schools, including Schools Online for classroom resources, partner finding and program information; professional development courses in areas like teaching core skills, international collaboration and European collaboration; global curriculum linking through programs like eTwinning and Erasmus+; and the Language Assistant Program which allows schools to employ language assistants for 12-18 hours per week.
El documento describe un proyecto de una semana que incluye seis actividades diferentes sobre cómics y teatro. La primera actividad es el 6 de abril y trata sobre un buen amigo. Del 10 al 12 de abril los estudiantes crearán su propio cómic. La última actividad el 14 de abril explora cómo usar los cómics para una buena causa.
Este documento describe un proyecto para crear cómics que promueve la amistad y la cultura francófona. El proyecto consta de varias actividades diseñadas para desarrollar múltiples inteligencias entre los estudiantes de 11-12 años. Los estudiantes crearán sus propios cómics sobre la amistad trabajando individualmente y en equipo a lo largo de 6-7 sesiones, y presentarán sus cómics terminados en una feria escolar.
El documento describe un proyecto para alumnos de secundaria en el que crearán cómics en francés. El proyecto mejorará su conocimiento de la cultura francófona y desarrollará sus habilidades lingüísticas y creativas. Los estudiantes aprenderán sobre la importancia de los cómics en países francófonos y producirán sus propios cómics sobre temas culturales franceses y de su elección. Al final, los cómics ganadores se exhibirán en línea y físicamente en la escuela.
Este documento describe una insignia para un curso de español de nivel básico. La insignia certificará que el estudiante puede presentarse a sí mismo en español de manera oral y escrita e incluirá su nombre, edad, fecha de nacimiento y lugar de residencia. Para obtener la insignia, el estudiante debe aprobar pruebas de vocabulario y comprensión con al menos un 60% así como crear un texto breve de presentación y tener una conversación en la que se presente.
Este documento describe los criterios y evidencias necesarios para obtener una credencial que certifica competencia lingüística en español como lengua extranjera. El alumno deberá demostrar conocimiento del vocabulario de la unidad a través de exámenes y actividades de lectura y comprensión auditiva, y producir un texto escrito y una presentación oral sobre el instituto usando opiniones y razones.
The document outlines a project between a UK school and a Spanish school about Queen Eleanor. The schools will research Eleanor's life in the UK and Spain respectively and create presentations to share. They will work on language and history skills while learning about their shared cultural heritage. The UK students will introduce themselves to their partner school in Spanish and research Eleanor using different sources to create Spanish presentations in various formats to send and receive from their partner school.
The planning guide outlines an 8 week project where students will research Queen Eleanor and create a presentation to send to a Spanish partner school. In week 1, students will be introduced to the project. In week 2, they will learn how to research Queen Eleanor. In weeks 3-7, students will research Queen Eleanor and work on their presentations. In week 8, students will finalize and send their presentations to the Spanish school.
Carmen F. Cabrera Álvarez ha creado un plan de mejora y actualización que incluye retomar el trabajo colaborativo a través de proyectos eTwinning, asistir a una conferencia sobre lingüística en julio, y completar un curso en línea sobre el manejo de datos y estadísticas en Excel durante el verano.
This document provides an overview of the translation process and the skills required of translators. It discusses key aspects of translation including understanding the meaning and intent of the original text, adapting for cultural differences between languages, addressing challenges like idioms, neologisms and stylistic elements, and producing a fluent translation in the target language. The goal of translation is effective communication to allow the reader to understand the message as intended in the original.
Este documento describe un proyecto cultural de 7 sesiones para estudiantes de español como lengua extranjera. El objetivo es que los estudiantes investiguen países hispanohablantes, diseñen un producto para el mercado hispano y creen un anuncio para promocionarlo. Cada sesión se centra en una parte del proyecto y utiliza diferentes estrategias y técnicas de aprendizaje como trabajar en grupos y presentaciones finales.
The document summarizes a team's work for a class project. It lists what tasks were completed that day, whether key objectives were achieved, and signatures from team members acknowledging their contributions. Future targets are also noted.
Students will be presenting final projects on a Spanish product. They will be evaluated on four criteria: research stage, presentation, materials used, and final product. For each criteria, students can earn between 1-4 points depending on how thorough, relevant, and well-prepared their work is. The teacher will provide comments and feedback, and calculate a total score out of 16 possible points.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
RHEOLOGY Physical pharmaceutics-II notes for B.pharm 4th sem students
03. spanish product booklet
1. 1
Producto Ñ
Name:
Form:
Members of the group:
Team leader:
Crédito 1: Pixabay
To research the Spanish Speaking market.
To create a product that could potentially be sold in a Spanish Speaking country.
To create an advertisement for your product.
To present your product to the rest of the class.
You will be working in groups of 3-4.
You need to appoint a “Project Manager”, “Spokesperson”, “Resource monitor” and
“PR”.
C. Cabrera Álvarez
2. 2
Lesson 1
Date:
Starter: What do you expect to learn?
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Do some research on any Spanish Speaking country you are interested in.
Include:
◦ Facts about the country (climate, sports, food, habits, technology…)
◦ Does it have any links with the UK? (historical, commercial…)
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3. 3
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Self
assessment
Team name:
Class:
Date:
1. What we have done today:
2. What we have achieved as a team:
Y N
We have met the target we set ourselves
Everyone has worked effectively
We have finished all tasks set today
Everyone is trying their best and contributing their ideas
3. Achievements and objectives
Today we have achieved...
Our target next lesson will be…
Our signatures Teacher’s signature
4. 4
Lesson 2
Date:
Starter: What does this product suggest you?
___________________________________________________________________________
Now you need to decide what type of product you would like to create and why.
Use real facts to support your ideas! – e.g. percentages
◦ I think my product would be successful in Spain because I have discovered
that _____% of people ___________.
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Start designing it on a piece of paper or a computer.
Crédito 2 Pixabay
5. 5
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Self
assessment
Team name:
Class:
Date:
1. What we have done today:
2. What we have achieved as a team:
Y N
We have met the target we set ourselves
Everyone has worked effectively
We have finished all tasks set today
Everyone is trying their best and contributing their ideas
3. Achievements and objectives
Today we have achieved...
Our target next lesson will be…
Our signatures Teacher’s signature
6. 6
Lessons 3
Dates:
Starter: Take your draft. How would you use your product?
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Keep working on your product.
Create a prototype of your product. It can be physical or digital.
7. 7
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Self
assessment
Team name:
Class:
Date:
1. What we have done today:
2. What we have achieved as a team:
Y N
We have met the target we set ourselves
Everyone has worked effectively
We have finished all tasks set today
Everyone is trying their best and contributing their ideas
3. Achievements and objectives
Today we have achieved...
Our target next lesson will be…
Our signatures Teacher’s signature
8. 8
Lesson 4
Date:
Starter: Post-it activity. What have you learnt or enjoyed the most?
Your teacher will show you digital and physical tools to help you work on your
advertising.
Explore one of them.
Use one you know and tell the rest of your team about it. You can make some notes
on the space provided.
9. 9
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Self
assessment
Team name:
Class:
Date:
1. What we have done today:
2. What we have achieved as a team:
Y N
We have met the target we set ourselves
Everyone has worked effectively
We have finished all tasks set today
Everyone is trying their best and contributing their ideas
3. Achievements and objectives
Today we have achieved...
Our target next lesson will be…
Our signatures Teacher’s signature
10. 10
Lesson 5
Date:
Starter: Watch the videos and talk about your own ideas.
Your product must be ready today.
Create an advertisement for your product:
◦ Think of the content of your advertisement – catchy phrase, colours, layout.
◦ Think of the format – paper, digital, video, recorded track.
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11. 11
◦ The advertisement needs to be well planned! – storyboard for video, script
for recorded track, different drafts for paper and digital version…
12. 12
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Self
assessment
Team name:
Class:
Date:
1. What we have done today:
2. What we have achieved as a team:
Y N
We have met the target we set ourselves
Everyone has worked effectively
We have finished all tasks set today
Everyone is trying their best and contributing their ideas
3. Achievements and objectives
Today we have achieved...
Our target next lesson will be…
Our signatures Teacher’s signature
13. 13
Lesson 6
Date:
Starter: Talk to your partner and then the rest of your team about what you have
learnt up to know.
Create a presentation and send it to your teacher. Don’t forget to include:
◦ Product – and explanation
◦ Advertisement
14. 14
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Name:
Role:
Work done today:
Self
assessment
Team name:
Class:
Date:
1. What we have done today:
2. What we have achieved as a team:
Y N
We have met the target we set ourselves
Everyone has worked effectively
We have finished all tasks set today
Everyone is trying their best and contributing their ideas
3. Achievements and objectives
Today we have achieved...
Our target next lesson will be…
Our signatures Teacher’s signature
15. 15
Lesson 7
Date:
Present your work!
What have I learnt from this project? Which previous skills have I used? What did I like about this
project?
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Use the table below to give each team/individual some feedback on the following – please, use the
success criteria provided:
Team name Research Presentation Materials Final product
Total
points