3. Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World Rabbits in their warren lead by Thearah, happy.
The Call to Adventure Fiver says they need to leave and find a new home because danger is coming.
The Refusal
All the other rabbits refuse as they are comfortable in their current home and call Fiver young and
therefore stupid.
Mentor Help
Fivers older brother Hazel is doubtful at first but then believes fiver and tries his best to persuade
everyone else to come with them and find a new warren. Hazel also goes to visit the leader or the
warren with Fiver to tell him fivers dream.
Crossing the Threshold
Fiver and Hazel manage to persuade some of the others to come with them but as they leave they
have to cross a river and one of the younger rabbits & Fiver cant swim.
Test/Allies/Enemies
the rabbits find another warren run by Cowslip. They are welcomed in and fed etc but soon find
out that the warren is surrounded by traps set by farmers so they run away with a female rabbit
from the warren.
Approach
Hazel makes Bigwig go retrieve does that already belong to a warren that’s run by a power hungry
rabbit called general woundwort.
Ordeal
Bigiwig comes back but the male rabbits that were also in the warren doesn’t want to let the does
go so they attack the warren. Hazel lets a dog off a lash so it attacks the efrfans. Bigwig and
Woundwort and fighting and hazel & the other rabbits new warren
Reward
Bigwig wins against Woundwort and the dog scares away all of the other rabbits that were trying
to attack Hazel & his friends. The reward is being at a new warren and safe.
Road Back
The rabbits decide to stay at the new warren and don’t go bcak to the old “dangerous” warren
since they are a lot more safer as its on the top of a big hill.
Atonement
Hazel escapes the enfrans but is then attacked by a cat and is saved by a girl. Hazel then wonders
away and goes back to the new warren.
Return Hazel returns and now they call all live happily and safe.
5. Equilibrium
Disruption
Recognition
Attempt to repair the damage
New Equilibrium
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in
your story at each point.
6. Character type How they appear in your story
The Hero Hazel
The Villian General Woundwort
The Helper Fiver
The Donor
The Dispatcher
The Princess or prize Safe warren
The Princess’s Father
The False Hero
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
7. WWWWWH
Who Hazel, Fiver, Bigwig, bg rabbits
What small group of rabbits leaving their old home for a new one because of a potential danger
Why For safety
When 1970
Where Southern England
How
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point.
9. Idea 1
Who Emotionless, robot-like girl – no name just referred to as a number “110947"
What 110947 must undergo a really risk procedure to cut out a chip in her brain that’s stopping her from reaching
her max potential which can be used to help her and her friends escape the facility
Why The facility experiments on people with powers
When 2054
Where Facility/ city
How
10. Idea 2
Who Mila & Homura
What Homura must prevent Mila from becoming a magical girl because she knows what its really like
Why Homura has gone back in time 1000 ’s of times to save madoka from becoming a magical girl but failed each
time resulting in Mila’s death due to the magical girl power.
When 2031
Where mitakihara
How
11. Idea 3
Who takemitchi
What Must go back in time 12 years to save his only ever girlfriend
Why She got killed by a gang he used to be in
When 2005
Where shibuya
How
14. Existing Product
The presentation used in this image is good because
you immediately understand who the main character is due to
placement. She is Infront of the main text and is placed directly
in the center as well as Infront of all the other characters in shot
to further show her importance to the story.
Each character is also carrying a
weapon to show the somewhat
'aggressive' nature of the movie.
some of them are also dressed
showing some skin which could be
the trying to represent female
empowerment alongside the
weapons and the way they are
standing.
The smokeys purple/ blue
background adds a sense
of irregularity as its
not normal for the sky
to be that color. This could
help to tell the audience
that the movie is partly
make believe(?) e.g: the
powers some characters
have.
The font used for Birds of prey is different
to all of the other text which is neat and
in bold. this could add to the
representation of non-formalness
throughout the movie.
15. Existing Product
This tells us the opinion of the movie from the actress of
the main character, Harley Quinn. It also tells us that this
magazine cover is a "MASSIVE" preview for the movie
which could make the audience feel lucky/ included
therefore making them get more sales.
This shows us that the movie is "world exclusive"
which tells the viewer that the movie is available to
all making people feel included again. It also says
below the main title that its about the "fabulous
emancipation of Harley Quinn" The use of "fabulous"
and "emancipation" is used to hook viewers as it
shows that the main character, Harley will become
free or someone or something. This is big for long
time fans of Harley and DC related things as most
viewers know that Harley has a complicated
relationship with the Joker.
16. Existing Product
Straight away you can see the focus of the film and the main character/
antagonist due to the way he's positioned and in frame. This also could
be used as a way to scare the viewer as he's showing off his 'claws' and
the scars that cover his face.
The blurred/ smokey
background adds an
element of suspense/
unfamiliarity which helps
build up the theme and
adds to the element of
surprise.
The creators also used a creepy style font to help get the theme of
the movie across clearly. It also says that they "saved the best for last"
which hooks the viewer as they would want to know why it’s the "best".
It also says that the magazine includes behind the scenes and a reveal
of the FX used in the movie as well as an "exclusive" interview. These all
make the movie look good as it gives you so many extras and gives you
something that is limited and also something that has never been seen
before.
The magazine also includes four
free I "giant Freddy pinups".
Because they have given away so
many things which would usually be
unavailable or cost money the
are promoting and making the
movie/company look good. This will
lead to more sales and also to
gaining new viewers.
17. Existing Product The name of the movie Is
one of the main focusses in
the image as it’s the
biggest piece of text and is
in bright yellow font.
18. Existing Product
The creators have claimed this to be the number 1 most
scariest horror magazine in America. This could be seen as
them trying to tell you and prepare you for how scar it actually
is at the time of release.
The name and tagline alike are very creepy
looking/ sounding. The font used is all messy and
uneven to possibly show disarray. The use of
“your” also includes the viewers/readers and
makes you feel like apart of the horror. They also
describe the creature as an “it” which adds a
sense of unfamiliarity and is most likely used to
further scare the readers.
Similar to the other magazines I talked about, this one also
contains free items which are used almost as a bribe to
persuade the reader to buy this magazine and further promote
the movie. There is also a competition which could be to hook
you as the audience but also to make sure you keep up to date
on products released after his magazine.
19. Research Summary
• I have learned ways to grab people attention and hot to make things
look interesting and inclusive. I have learned new techniques and
things to do on Photoshop too.
• I'm going to include the shadow effect behind bigger/ main pieces of
text such as the header and name. I’m also going to include a lot of
layering and also mentions of freebies/ exciting exclusive content to
use as something to hook the reader
22. Magazine and advert layouts
REVIEWS/ ROUGH
SUMMARY OF PLOT
HEAD
ER
MAGAZINE/ MOVIE NAME
Rough concept/ plan for magazine cover
23. Contingency
What can go wrong? What can you do if it does?
I could accidentally save my work in the wrong file
format and then be unable to open it
Beforehand make sure I have 2 copies of my work so I
always have a backup
something could happen to cause my work to not save
or to be deleted
Sae as before, I’d have a spare copy
The models could be sick or just not have any free time
at home
I could take the photos at college or use a different
person
Computer/ phone/camera could break I could use a different computer at college or use my
brothers laptop
24. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
If I continued to want to take my photos outside the
models could catch a cold, etc.
I could make sure that we aren’t out for long, I could
take the photos elsewhere or I could make sure that
the models are wearing multiple layers
Even though taking phots inside would make sure the
models aren't cold they could also get a headache/
eyestrain from the bright lights
Carefully choose where the photos are taken, make
sure models are hydrated
Models could get covid Make sure models do a test beforehand, also make
sure that there are no mor than 2/3 people together
at once.
Someone could fall over in the studio-> damaging
lights, themselves atc.
Make sure area is tidy and neat, make sure models are
aware of their surroundings.
26. Using your plans, produce:
• A synopsis for your film
• A magazine front cover, promoting the film
• Additional advertising to promote the film
27. Synopsis
Use this space for your synopsis. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Logline
Madoka must make a decision which will decide her and all her friend's fate.
Synopsis
Setting the scene & build Up
Madoka and sayaka find a cat like creature named kyubey, kyubey proposes a deal
and asks the girls if they want to become magical girls
Problem
They learn what kyubey is behind and see the real nature and fate of what happens
to magical girls
Resolution
Madoka sacrifices herself for the world
35. Existing product
Identity V
Identity v is a multiplayer survival game where you need to work alongside your 3
teammates to decode 5 ciphers and get out of the exit gate. This is all while you try to
avoid the hunter, this game can also be under the tactical description as you will need to
rescue and heal teammates too. The survivors in the game take on. Ragdoll like
appearance whereas the hunters have a more smooth look. the entire game’s appearance
is made to be dark and unsettling but also remaining somewhat child friendly. There is
also lore behind the game and how it ended up like that, it also tells you how certain
characters met etc. I think the overall target audience is horror/ survival game enjoyers
who are. Anywhere from 14-19?.
36. Existing product
Final fantasy seven (remake)
Final fantasy seven is a single player action/ role play/ combat game where you play as the
main character, cloud strife who is trying to stop a world ending corporation from using
the planets essence as a source of energy. The games theme isn’t exactly horror but it still
keeps a dark and gloomy, futuristic appearance. People have also described it to be “dark”
and “weird” due to its unusual plot and interesting character designs. Because this is a
remake the graphics are now a lot more cleaner and smoothened out compared to the
older version. Apart from the main storyline, I am unsure if there is any underlying story/
lore.
37. Existing product
Project Sekai- Colourful Stage
Project sekai is a rhythm game similar to osu however you can also play multiplayer along
side playing solo, you can also pick from six different groups to join and become a part of.
That factor also gives a wide range of characters and personalities to choose from
42. Game Summary
A quick summary of the game.
In my game you can play as either player 1 (madoka) or player 2 (homura) to fight against the enemies that are little red
devils called a witches. You can use multiple abilities such as shields and shooting rays to defeat them, but be careful as
they can also shoot back and dodge attacks/
Some unique features I like:
-overly feminine/ cutesy theme (bright colours, simplistic style, cute characters)
-minor details when shotting/ dodging etc (glitter and similar things)
-design of characters
43. Game Overview
Theme / Setting / Genre
The theme for my game is all cutesy and bright things. The two main character are young girls who have bright
hair and clothes.
Some similar games/movies/books/shows and themes that are similar to my work are:
-skull girls
-your turn to die
-ace attorney
-danganronpa
-street fighter
Core Gameplay Mechanics
Tis game Is very similar to street fighter when there are fight scenes and final fantasy for the overall plot (e.g,
storyline leading up to big final battle)
44. Story and Gameplay
Story
The story mainly will be told through cutscenes, during these there will be an animated sequence to with it, similarly
to ff7. I would also like for the characters to say some when communicating with each other/ themselves or to the
player.
nce upon a time, in a universe far away…
Explain how the story will be told -- cut-scenes? A ‘talking head’?
Core Gameplay
A description of the game ‘loop.’
Lose
Core Loop
Enter New Aera Battle Win
-$ +$
Unlock
New Area
-$
-$
45. Levels
Details about how many levels.
-Up to about 10 levels
-Gradually building up difficulty
-All standard boss fights leading up to the ultimate end fight.
How levels will vary.
-different villains each time
- fight/ defend against different abilities
An example of a beginner level.
-fighting a low level enemy
-tutorial
-few steps
An example of a complex level.
-multiple steps
-tactical
-high level boss
48. Research
POSTER/MAGAZINE COVER-
For my magazine cover and poster I think that I could have researched more into text styles
and fonts etc, to make it look more magazine-like. One factor of my research that proved
useful was looking at what colours favour and oppose each other to make my poster and
magazine cover look more vibrant and eye catching.
GAME-
I think that my research helped me a lot as it made me understand what makes a
successful game and what attracts customers. The main strength of my research was
seeing how different games excel, for example in Identity V, the main focus is decoding
and getting out of the game however in Final Fantasy you have to complete loads of little
fights before you reach the end goal. One thing that I could have researched a bit more
was how to keep fights interesting and so it doesn't look like it repeats every time. I also
researched how different music fit into games nd how it helped match a theme.
49. Planning
POSTER/MAGAZINE COVER-
For my magazine cover and poster i think I planned very well as I had a good idea of what
colours, aesthetics and themes I wanted to use. I also made a few trial versions before to
ensure I was satisfied with how it was going to look and where I wanted text and images
placed throughout the photo.
GAME-
I think that my planning for my game was also very beneficial as I had researched a lot of
different medias that fit around my game whether it was the theme, concept or the
mechanics. One of these include similar games, songs and styles of character and music. I
also looked into how different things such as music, sensory deprivation or colouring
helped get a mood or point in the game across.
50. Time Management
POSTER/MAGAZINE COVER-
For my magazine cover and poster I think that I could have managed my time a little better
since I did have to catch up toward the end, however aside from that I don’t think I did too
bad as it only took a lesson or two to finish it.
GAME-
I think that when in production of my game I managed my time a lot better than I have in
other projects. I think this because I made sure I had enough time for each segment and
enough time to perfect anything I wasn’t happy with.
51. Technical Qualities
POSTER/MAGAZINE COVER-
For my magazine cover and poster I think that some technical qualities were the use of
layering and shading each part of the poster, for example: the text, images. I used a tool
called "drop shadow" which added a shadow beneath the selected piece. I could change
the density, the colour and the size/direction of the shadow too. This was good as it
added definition to my poster and magazine cover and also mad it look more 3-d and
professional.
GAME-
One technical quality of my game was the whole process itself; I had created an
animation that simulated someone playing a game and choosing different moves/
choices etc. I did this on photoshop using a frame-by-frame method where I would have
to slowly change the characters or background pixel by pixel using multiple layers.
52. Aesthetic Qualities
POSTER/MAGAZINE COVER-
For my magazine cover and poster I think that one of my aesthetic qualities was how the
colours all matched but still were bright and eye-catching to people viewing. Another
feature I liked that was an aesthetic quality was the layering of photos and outlines and
pieces of text that were in on my poster.
GAME-
I think that one aesthetic quality of my game was the cutesy and bubbly design, I think that
this was a good quality because it was a simplistic plan, but I used it to make a cute
"feminine" and child-like game. .
53. Aural Qualities
GAME-
I think that one aural quality for my game was that the music I added to it was very light
and wasn't overwhelming, I liked that it went well with my game due to the few
instruments and slow/ gentle beat/Rythm.
54. Audience Appeal
POSTER/MAGAZINE COVER-
For my magazine cover and poster I think that it appealed to the audience because I met
the given criteria and used eye-catching techniques like bold and bright font, drop
shadowing and highlight and interesting imagery. I also appealed to my audience by
making a poster/magazine that was aimed towards ages 13-20 and easy to read/access for
anyone.
GAME-
For my game, I think that I have appealed to the audience by meeting the set criteria; I
have made a game that is suitable for ages 16-18, I have made it accessible everywhere
and made it fit a specific game genre.
55. Overall strengths and weaknesses of the final
package.
POSTER/MAGAZINE COVER-
I think that overall, my strengths from making the poster and magazine were definitely
matching things together to create a theme/mood. I used multiple different techniques to
make my poster and magazine look good for an audience and all blend together nicely. One
weakness of my poster and magazine was definitely how both pieces were made well but
not to the point that it looked professional. I could have chosen better fonts and a better
background image so that it looked publish-worthy rather than looking childish.
GAME-
I think that overall, one of my strengths from creating my game was creating my characters
and coming up with different abilities and ways to draw them etc. It also tied into having
full creativity with designs in the background and things. One weakness in my game was
the lack of individuality, I think that I could have made my game more my own by creating
more detailed areas and not being worried about messing up.
Editor's Notes
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.