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dynamics11lecture.ppt
1.
VECTOR MECHANICS FOR
ENGINEERS: DYNAMICS Tenth Edition Ferdinand P. Beer E. Russell Johnston, Jr. Phillip J. Cornwell Lecture Notes: Brian P. Self California Polytechnic State University CHAPTER © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 Kinematics of Particles
2.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Contents 11 - 2 Introduction Rectilinear Motion: Position, Velocity & Acceleration Determination of the Motion of a Particle Sample Problem 11.2 Sample Problem 11.3 Uniform Rectilinear-Motion Uniformly Accelerated Rectilinear- Motion Motion of Several Particles: Relative Motion Sample Problem 11.4 Motion of Several Particles: Dependent Motion Sample Problem 11.5 Graphical Solution of Rectilinear- Motion Problems Other Graphical Methods Curvilinear Motion: Position, Velocity & Acceleration Derivatives of Vector Functions Rectangular Components of Velocity and Acceleration Motion Relative to a Frame in Translation Tangential and Normal Components Radial and Transverse Components Sample Problem 11.10 Sample Problem 11.12
3.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition 2 - 3 Kinematic relationships are used to help us determine the trajectory of a golf ball, the orbital speed of a satellite, and the accelerations during acrobatic flying.
4.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Introduction 11 - 4 • Dynamics includes: Kinetics: study of the relations existing between the forces acting on a body, the mass of the body, and the motion of the body. Kinetics is used to predict the motion caused by given forces or to determine the forces required to produce a given motion. Kinematics: study of the geometry of motion. Relates displacement, velocity, acceleration, and time without reference to the cause of motion. Fthrust Flift Fdrag
5.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Introduction 11 - 5 • Particle kinetics includes: • Rectilinear motion: position, velocity, and acceleration of a particle as it moves along a straight line. • Curvilinear motion: position, velocity, and acceleration of a particle as it moves along a curved line in two or three dimensions.
6.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Rectilinear Motion: Position, Velocity & Acceleration 11 - 6 • Rectilinear motion: particle moving along a straight line • Position coordinate: defined by positive or negative distance from a fixed origin on the line. • The motion of a particle is known if the position coordinate for particle is known for every value of time t. • May be expressed in the form of a function, e.g., 3 2 6 t t x or in the form of a graph x vs. t.
7.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Rectilinear Motion: Position, Velocity & Acceleration 11 - 7 • Instantaneous velocity may be positive or negative. Magnitude of velocity is referred to as particle speed. • Consider particle which occupies position P at time t and P’ at t+Dt, t x v t x t D D D D D 0 lim Average velocity Instantaneous velocity • From the definition of a derivative, dt dx t x v t D D D 0 lim e.g., 2 3 2 3 12 6 t t dt dx v t t x
8.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Rectilinear Motion: Position, Velocity & Acceleration 11 - 8 • Consider particle with velocity v at time t and v’ at t+Dt, Instantaneous acceleration t v a t D D D 0 lim t dt dv a t t v dt x d dt dv t v a t 6 12 3 12 e.g. lim 2 2 2 0 D D D • From the definition of a derivative, • Instantaneous acceleration may be: - positive: increasing positive velocity or decreasing negative velocity - negative: decreasing positive velocity or increasing negative velocity.
9.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Concept Quiz 2 - 9 What is true about the kinematics of a particle? a) The velocity of a particle is always positive b) The velocity of a particle is equal to the slope of the position-time graph c) If the position of a particle is zero, then the velocity must zero d) If the velocity of a particle is zero, then its acceleration must be zero
10.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Rectilinear Motion: Position, Velocity & Acceleration 11 - 10 • From our example, 3 2 6 t t x 2 3 12 t t dt dx v t dt x d dt dv a 6 12 2 2 - at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0 - at t = 4 s, x = xmax = 32 m, v = 0, a = -12 m/s2 • What are x, v, and a at t = 2 s ? • Note that vmax occurs when a=0, and that the slope of the velocity curve is zero at this point. • What are x, v, and a at t = 4 s ?
11.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Determination of the Motion of a Particle 11 - 11 • We often determine accelerations from the forces applied (kinetics will be covered later) • Generally have three classes of motion - acceleration given as a function of time, a = f(t) - acceleration given as a function of position, a = f(x) - acceleration given as a function of velocity, a = f(v) • Can you think of a physical example of when force is a function of position? When force is a function of velocity? a spring drag
12.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Acceleration as a function of time, position, or velocity 2 - 12 a a t 0 0 v t v dv a t dt ( ) dv a t dt vdv a x dx 0 0 v x v x vdv a x dx a a x and dx dv dt a v dt dv v a v dx 0 0 v t v dv dt a v 0 0 x v x v vdv dx a v a a v ( ) dv a v dt If…. Kinematic relationship Integrate
13.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.2 11 - 13 Determine: • velocity and elevation above ground at time t, • highest elevation reached by ball and corresponding time, and • time when ball will hit the ground and corresponding velocity. Ball tossed with 10 m/s vertical velocity from window 20 m above ground. SOLUTION: • Integrate twice to find v(t) and y(t). • Solve for t when velocity equals zero (time for maximum elevation) and evaluate corresponding altitude. • Solve for t when altitude equals zero (time for ground impact) and evaluate corresponding velocity.
14.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.2 11 - 14 t v t v dt dv a dt dv t t v v 81 . 9 81 . 9 s m 81 . 9 0 0 2 0 t t v 2 s m 81 . 9 s m 10 2 2 1 0 0 81 . 9 10 81 . 9 10 81 . 9 10 0 t t y t y dt t dy t v dt dy t t y y 2 2 s m 905 . 4 s m 10 m 20 t t t y SOLUTION: • Integrate twice to find v(t) and y(t).
15.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.2 11 - 15 • Solve for t when velocity equals zero and evaluate corresponding altitude. 0 s m 81 . 9 s m 10 2 t t v s 019 . 1 t • Solve for t when altitude equals zero and evaluate corresponding velocity. 2 2 2 2 s 019 . 1 s m 905 . 4 s 019 . 1 s m 10 m 20 s m 905 . 4 s m 10 m 20 y t t t y m 1 . 25 y
16.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.2 11 - 16 • Solve for t when altitude equals zero and evaluate corresponding velocity. 0 s m 905 . 4 s m 10 m 20 2 2 t t t y s 28 . 3 s meaningles s 243 . 1 t t s 28 . 3 s m 81 . 9 s m 10 s 28 . 3 s m 81 . 9 s m 10 2 2 v t t v s m 2 . 22 v
17.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.3 11 - 17 Brake mechanism used to reduce gun recoil consists of piston attached to barrel moving in fixed cylinder filled with oil. As barrel recoils with initial velocity v0, piston moves and oil is forced through orifices in piston, causing piston and cylinder to decelerate at rate proportional to their velocity. Determine v(t), x(t), and v(x). kv a SOLUTION: • Integrate a = dv/dt = -kv to find v(t). • Integrate v(t) = dx/dt to find x(t). • Integrate a = v dv/dx = -kv to find v(x).
18.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.3 11 - 18 SOLUTION: • Integrate a = dv/dt = -kv to find v(t). 0 0 0 ln v t v v t dv dv a kv k dt kt dt v v kt e v t v 0 • Integrate v(t) = dx/dt to find x(t). 0 0 0 0 0 0 1 kt t x t kt kt dx v t v e dt dx v e dt x t v e k kt e k v t x 1 0
19.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.3 11 - 19 • Integrate a = v dv/dx = -kv to find v(x). kx v v dx k dv dx k dv kv dx dv v a x v v 0 0 0 kx v v 0 • Alternatively, 0 0 1 v t v k v t x kx v v 0 0 0 or v t v e e v t v kt kt kt e k v t x 1 0 with and then
20.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 2 - 20 A bowling ball is dropped from a boat so that it strikes the surface of a lake with a speed of 15 ft/s. Assuming the ball experiences a downward acceleration of a =10 - 0.01v2 when in the water, determine the velocity of the ball when it strikes the bottom of the lake. Which integral should you choose? 0 0 v t v dv a t dt 0 0 v x v x vdv a x dx 0 0 v t v dv dt a v 0 0 x v x v vdv dx a v (a) (b) (c) (d) +y
21.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Concept Question 2 - 21 When will the bowling ball start slowing down? A bowling ball is dropped from a boat so that it strikes the surface of a lake with a speed of 15 ft/s. Assuming the ball experiences a downward acceleration of a =10 - 0.01v2 when in the water, determine the velocity of the ball when it strikes the bottom of the lake. The velocity would have to be high enough for the 0.01 v2 term to be bigger than 10 +y
22.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 11 - 22 SOLUTION: • Determine the proper kinematic relationship to apply (is acceleration a function of time, velocity, or position? • Determine the total distance the car travels in one-half lap • Integrate to determine the velocity after one-half lap The car starts from rest and accelerates according to the relationship 2 3 0.001 a v It travels around a circular track that has a radius of 200 meters. Calculate the velocity of the car after it has travelled halfway around the track. What is the car’s maximum possible speed?
23.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 2 - 23 dv v a v dx 0 0 x v x v vdv dx a v Choose the proper kinematic relationship Given: 2 3 0.001 a v vo = 0, r = 200 m Find: v after ½ lap Maximum speed Acceleration is a function of velocity, and we also can determine distance. Time is not involved in the problem, so we choose: Determine total distance travelled 3.14(200) 628.32 m x r
24.
© 2013 The
McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 2 - 24 0 0 x v x v vdv dx a v Determine the full integral, including limits 628.32 2 0 0 3 0.001 v v dx dv v Evaluate the interval and solve for v 2 0 1 628.32 ln 3 0.001 0.002 v v 2 628.32( 0.002) ln 3 0.001 ln 3 0.001(0) v 2 ln 3 0.001 1.2566 1.0986= 0.15802 v 2 0.15802 3 0.001v e Take the exponential of each side
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 2 - 25 2 0.15802 3 0.001v e Solve for v 0.15802 2 3 2146.2 0.001 e v 46.3268 m/s v How do you determine the maximum speed the car can reach? 2 3 0.001 a v Velocity is a maximum when acceleration is zero This occurs when 2 0.001 3 v 3 0.001 max v max 54.772 m/s v
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Uniform Rectilinear Motion 11 - 26 For a particle in uniform rectilinear motion, the acceleration is zero and the velocity is constant. vt x x vt x x dt v dx v dt dx t x x 0 0 0 0 constant During free-fall, a parachutist reaches terminal velocity when her weight equals the drag force. If motion is in a straight line, this is uniform rectilinear motion. Careful – these only apply to uniform rectilinear motion!
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Uniformly Accelerated Rectilinear Motion 11 - 27 If forces applied to a body are constant (and in a constant direction), then you have uniformly accelerated rectilinear motion. Another example is free- fall when drag is negligible
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Uniformly Accelerated Rectilinear Motion 11 - 28 For a particle in uniformly accelerated rectilinear motion, the acceleration of the particle is constant. You may recognize these constant acceleration equations from your physics courses. 0 0 0 constant v t v dv a dv a dt v v at dt 0 2 1 0 0 0 0 2 0 x t x dx v at dx v at dt x x v t at dt 0 0 2 2 0 0 constant 2 v x v x dv v a vdv a dx v v a x x dx Careful – these only apply to uniformly accelerated rectilinear motion!
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Motion of Several Particles 2 - 29 We may be interested in the motion of several different particles, whose motion may be independent or linked together.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Motion of Several Particles: Relative Motion 11 - 30 • For particles moving along the same line, time should be recorded from the same starting instant and displacements should be measured from the same origin in the same direction. A B A B x x x relative position of B with respect to A A B A B x x x A B A B v v v relative velocity of B with respect to A A B A B v v v A B A B a a a relative acceleration of B with respect to A A B A B a a a
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.4 11 - 31 Ball thrown vertically from 12 m level in elevator shaft with initial velocity of 18 m/s. At same instant, open-platform elevator passes 5 m level moving upward at 2 m/s. Determine (a) when and where ball hits elevator and (b) relative velocity of ball and elevator at contact. SOLUTION: • Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. • Substitute initial position and constant velocity of elevator into equation for uniform rectilinear motion. • Write equation for relative position of ball with respect to elevator and solve for zero relative position, i.e., impact. • Substitute impact time into equation for position of elevator and relative velocity of ball with respect to elevator.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.4 11 - 32 SOLUTION: • Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. 2 2 2 2 1 0 0 2 0 s m 905 . 4 s m 18 m 12 s m 81 . 9 s m 18 t t at t v y y t at v v B B • Substitute initial position and constant velocity of elevator into equation for uniform rectilinear motion. t t v y y v E E E s m 2 m 5 s m 2 0
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.4 11 - 33 • Write equation for relative position of ball with respect to elevator and solve for zero relative position, i.e., impact. 0 2 5 905 . 4 18 12 2 t t t y E B s 65 . 3 s meaningles s 39 . 0 t t • Substitute impact time into equations for position of elevator and relative velocity of ball with respect to elevator. 65 . 3 2 5 E y m 3 . 12 E y 65 . 3 81 . 9 16 2 81 . 9 18 t v E B s m 81 . 19 E B v
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Motion of Several Particles: Dependent Motion 11 - 34 • Position of a particle may depend on position of one or more other particles. • Position of block B depends on position of block A. Since rope is of constant length, it follows that sum of lengths of segments must be constant. B A x x 2 constant (one degree of freedom) • Positions of three blocks are dependent. C B A x x x 2 2 constant (two degrees of freedom) • For linearly related positions, similar relations hold between velocities and accelerations. 0 2 2 or 0 2 2 0 2 2 or 0 2 2 C B A C B A C B A C B A a a a dt dv dt dv dt dv v v v dt dx dt dx dt dx
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.5 11 - 35 Pulley D is attached to a collar which is pulled down at 3 in./s. At t = 0, collar A starts moving down from K with constant acceleration and zero initial velocity. Knowing that velocity of collar A is 12 in./s as it passes L, determine the change in elevation, velocity, and acceleration of block B when block A is at L. SOLUTION: • Define origin at upper horizontal surface with positive displacement downward. • Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L. • Pulley D has uniform rectilinear motion. Calculate change of position at time t. • Block B motion is dependent on motions of collar A and pulley D. Write motion relationship and solve for change of block B position at time t. • Differentiate motion relation twice to develop equations for velocity and acceleration of block B.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.5 11 - 36 SOLUTION: • Define origin at upper horizontal surface with positive displacement downward. • Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L. 2 2 0 2 0 2 s in. 9 in. 8 2 s in. 12 2 A A A A A A A a a x x a v v s 333 . 1 s in. 9 s in. 12 2 0 t t t a v v A A A
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.5 11 - 37 • Pulley D has uniform rectilinear motion. Calculate change of position at time t. in. 4 s 333 . 1 s in. 3 0 0 D D D D D x x t v x x • Block B motion is dependent on motions of collar A and pulley D. Write motion relationship and solve for change of block B position at time t. Total length of cable remains constant, 0 in. 4 2 in. 8 0 2 2 2 0 0 0 0 0 0 0 B B B B D D A A B D A B D A x x x x x x x x x x x x x x in. 16 0 B B x x
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.5 11 - 38 • Differentiate motion relation twice to develop equations for velocity and acceleration of block B. 0 s in. 3 2 s in. 12 0 2 constant 2 B B D A B D A v v v v x x x s in. 18 B v 0 s in. 9 0 2 2 B B D A v a a a 2 s in. 9 B a
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 2 - 39 Slider block A moves to the left with a constant velocity of 6 m/s. Determine the velocity of block B. Solution steps • Sketch your system and choose coordinate system • Write out constraint equation • Differentiate the constraint equation to get velocity
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 2 - 40 Given: vA= 6 m/s left Find: vB xA yB This length is constant no matter how the blocks move Sketch your system and choose coordinates Differentiate the constraint equation to get velocity const nts 3 a A B x y L Define your constraint equation(s) 6 m/s + 3 0 B v 2 m/s B v Note that as xA gets bigger, yB gets smaller.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Graphical Solution of Rectilinear-Motion Problems 2 - 41 Engineers often collect position, velocity, and acceleration data. Graphical solutions are often useful in analyzing these data. Data Fideltity / Highest Recorded Punch 0 20 40 60 80 100 120 140 160 180 47.76 47.77 47.78 47.79 47.8 47.81 Time (s) Acceleration (g) Acceleration data from a head impact during a round of boxing.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Graphical Solution of Rectilinear-Motion Problems 11 - 42 • Given the x-t curve, the v-t curve is equal to the x-t curve slope. • Given the v-t curve, the a-t curve is equal to the v-t curve slope.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Graphical Solution of Rectilinear-Motion Problems 11 - 43 • Given the a-t curve, the change in velocity between t1 and t2 is equal to the area under the a-t curve between t1 and t2. • Given the v-t curve, the change in position between t1 and t2 is equal to the area under the v-t curve between t1 and t2.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Other Graphical Methods 11 - 44 • Moment-area method to determine particle position at time t directly from the a-t curve: 1 0 1 1 0 0 1 curve under area v v dv t t t v t v x x using dv = a dt , 1 0 1 1 0 0 1 v v dt a t t t v x x 1 0 1 v v dt a t t first moment of area under a-t curve with respect to t = t1 line. C t t t a-t t v x x centroid of abscissa curve under area 1 1 0 0 1
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Other Graphical Methods 11 - 45 • Method to determine particle acceleration from v-x curve: BC AB dx dv v a tan subnormal to v-x curve
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Curvilinear Motion: Position, Velocity & Acceleration 11 - 46 The softball and the car both undergo curvilinear motion. • A particle moving along a curve other than a straight line is in curvilinear motion.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Curvilinear Motion: Position, Velocity & Acceleration 11 - 47 • The position vector of a particle at time t is defined by a vector between origin O of a fixed reference frame and the position occupied by particle. • Consider a particle which occupies position P defined by at time t and P’ defined by at t + Dt, r r
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Curvilinear Motion: Position, Velocity & Acceleration 11 - 48 0 lim t s ds v t dt D D D Instantaneous velocity (vector) Instantaneous speed (scalar) 0 lim t r dr v t dt D D D
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Curvilinear Motion: Position, Velocity & Acceleration 11 - 49 0 lim t v dv a t dt D D D instantaneous acceleration (vector) • Consider velocity of a particle at time t and velocity at t + Dt, v v • In general, the acceleration vector is not tangent to the particle path and velocity vector.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Derivatives of Vector Functions 11 - 50 u P • Let be a vector function of scalar variable u, u u P u u P u P du P d u u D D D D D D 0 0 lim lim • Derivative of vector sum, du Q d du P d du Q P d du P d f P du df du P f d • Derivative of product of scalar and vector functions, • Derivative of scalar product and vector product, du Q d P Q du P d du Q P d du Q d P Q du P d du Q P d Delete or put in “bonus” slides
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Rectangular Components of Velocity & Acceleration 11 - 51 • When position vector of particle P is given by its rectangular components, k z j y i x r • Velocity vector, k v j v i v k z j y i x k dt dz j dt dy i dt dx v z y x • Acceleration vector, k a j a i a k z j y i x k dt z d j dt y d i dt x d a z y x 2 2 2 2 2 2
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Rectangular Components of Velocity & Acceleration 11 - 52 • Rectangular components particularly effective when component accelerations can be integrated independently, e.g., motion of a projectile, 0 0 z a g y a x a z y x with initial conditions, 0 , , 0 0 0 0 0 0 0 z y x v v v z y x Integrating twice yields 0 0 2 2 1 0 0 0 0 z gt y v y t v x v gt v v v v y x z y y x x • Motion in horizontal direction is uniform. • Motion in vertical direction is uniformly accelerated. • Motion of projectile could be replaced by two independent rectilinear motions.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.7 11 - 53 A projectile is fired from the edge of a 150-m cliff with an initial velocity of 180 m/s at an angle of 30°with the horizontal. Neglecting air resistance, find (a) the horizontal distance from the gun to the point where the projectile strikes the ground, (b) the greatest elevation above the ground reached by the projectile. SOLUTION: • Consider the vertical and horizontal motion separately (they are independent) • Apply equations of motion in y-direction • Apply equations of motion in x-direction • Determine time t for projectile to hit the ground, use this to find the horizontal distance • Maximum elevation occurs when vy=0
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.7 11 - 54 SOLUTION: Given: (v)o =180 m/s (y)o =150 m (a)y = - 9.81 m/s2 (a)x = 0 m/s2 Vertical motion – uniformly accelerated: Horizontal motion – uniformly accelerated: Choose positive x to the right as shown
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.7 11 - 55 SOLUTION: Horizontal distance Projectile strikes the ground at: Solving for t, we take the positive root Maximum elevation occurs when vy=0 Substitute into equation (1) above Substitute t into equation (4) Maximum elevation above the ground =
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Concept Quiz 2 - 56 If you fire a projectile from 150 meters above the ground (see Ex Problem 11.7), what launch angle will give you the greatest horizontal distance x? a) A launch angle of 45 b) A launch angle less than 45 c) A launch angle greater than 45 d) It depends on the launch velocity
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 11 - 57 A baseball pitching machine “throws” baseballs with a horizontal velocity v0. If you want the height h to be 42 in., determine the value of v0. SOLUTION: • Consider the vertical and horizontal motion separately (they are independent) • Apply equations of motion in y-direction • Apply equations of motion in x-direction • Determine time t for projectile to fall to 42 inches • Calculate v0=0
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 2 - 58 Analyze the motion in the y-direction Given: x= 40 ft, yo = 5 ft, yf= 42 in. Find: vo 2 0 1 (0) 2 f y y t gt 2 2 1 1.5 ft (32.2 ft/s ) 2 t 2 1 3.5 5 2 gt 0.305234 s t Analyze the motion in the x-direction 0 0 0 ( ) x x v t v t 0 40 ft ( )(0.305234 s) v 0 131.047 ft/s 89.4 mi/h v
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Motion Relative to a Frame in Translation 2 - 59 A soccer player must consider the relative motion of the ball and her teammates when making a pass. It is critical for a pilot to know the relative motion of his aircraft with respect to the aircraft carrier to make a safe landing.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Motion Relative to a Frame in Translation 11 - 60 • Designate one frame as the fixed frame of reference. All other frames not rigidly attached to the fixed reference frame are moving frames of reference. • Position vectors for particles A and B with respect to the fixed frame of reference Oxyz are . and B A r r • Vector joining A and B defines the position of B with respect to the moving frame Ax’y’z’ and A B r A B A B r r r • Differentiating twice, A B v velocity of B relative to A. A B A B v v v A B a acceleration of B relative to A. A B A B a a a • Absolute motion of B can be obtained by combining motion of A with relative motion of B with respect to moving reference frame attached to A.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.9 11 - 61 Automobile A is traveling east at the constant speed of 36 km/h. As automobile A crosses the intersection shown, automobile B starts from rest 35 m north of the intersection and moves south with a constant acceleration of 1.2 m/s2. Determine the position, velocity, and acceleration of B relative to A 5 s after A crosses the intersection. SOLUTION: • Define inertial axes for the system • Determine the position, speed, and acceleration of car A at t = 5 s • Using vectors (Eqs 11.31, 11.33, and 11.34) or a graphical approach, determine the relative position, velocity, and acceleration • Determine the position, speed, and acceleration of car B at t = 5 s
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.9 11 - 62 SOLUTION: • Define axes along the road Given: vA=36 km/h, aA= 0, (xA)0 = 0 (vB)0= 0, aB= - 1.2 m/s2, (yA)0 = 35 m Determine motion of Automobile A: We have uniform motion for A so: At t = 5 s
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.9 11 - 63 SOLUTION: Determine motion of Automobile B: We have uniform acceleration for B so: At t = 5 s
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.9 11 - 64 SOLUTION: We can solve the problems geometrically, and apply the arctangent relationship: Or we can solve the problems using vectors to obtain equivalent results: B A B/A r r r B A B/A v v v B A B/A a a a 20 50 20 50 (m) B/A B/A j i r r j i 6 10 6 10 (m/s) B/A B/A j i v v j i 2 1.2 0 1.2 (m/s ) B/A B/A j i a a j Physically, a rider in car A would “see” car B travelling south and west.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Concept Quiz 2 - 65 If you are sitting in train B looking out the window, it which direction does it appear that train A is moving? a) b) c) d) 25o 25o
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Tangential and Normal Components 2 - 66 If we have an idea of the path of a vehicle, it is often convenient to analyze the motion using tangential and normal components (sometimes called path coordinates).
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Tangential and Normal Components 11 - 67 • The tangential direction (et) is tangent to the path of the particle. This velocity vector of a particle is in this direction x y et en • The normal direction (en) is perpendicular to et and points towards the inside of the curve. v= vt et r= the instantaneous radius of curvature 2 dv v dt r t n a e e v t v e • The acceleration can have components in both the en and et directions
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Tangential and Normal Components 11 - 68 • To derive the acceleration vector in tangential and normal components, define the motion of a particle as shown in the figure. • are tangential unit vectors for the particle path at P and P’. When drawn with respect to the same origin, and is the angle between them. t t e e and t t t e e e D D d e d e e e e e t n n n t t D D D D D D D D 2 2 sin lim lim 2 sin 2 0 0
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Tangential and Normal Components 11 - 69 t e v v • With the velocity vector expressed as the particle acceleration may be written as dt ds ds d d e d v e dt dv dt e d v e dt dv dt v d a t t but v dt ds ds d e d e d n t r After substituting, r r 2 2 v a dt dv a e v e dt dv a n t n t • The tangential component of acceleration reflects change of speed and the normal component reflects change of direction. • The tangential component may be positive or negative. Normal component always points toward center of path curvature.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Tangential and Normal Components 11 - 70 r r 2 2 v a dt dv a e v e dt dv a n t n t • Relations for tangential and normal acceleration also apply for particle moving along a space curve. • The plane containing tangential and normal unit vectors is called the osculating plane. n t b e e e • The normal to the osculating plane is found from binormal e normal principal e b n • Acceleration has no component along the binormal.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.8 11 - 71 A motorist is traveling on a curved section of highway of radius 2500 ft at the speed of 60 mi/h. The motorist suddenly applies the brakes, causing the automobile to slow down at a constant rate. Knowing that after 8 s the speed has been reduced to 45 mi/h, determine the acceleration of the automobile immediately after the brakes have been applied. SOLUTION: • Define your coordinate system • Calculate the tangential velocity and tangential acceleration • Determine overall acceleration magnitude after the brakes have been applied • Calculate the normal acceleration
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.8 11 - 72 SOLUTION: • Define your coordinate system et en • Determine velocity and acceleration in the tangential direction • The deceleration constant, therefore • Immediately after the brakes are applied, the speed is still 88 ft/s 2 2 2 2 2.75 3.10 n t a a a
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Tangential and Normal Components 2 - 73 In 2001, a race scheduled at the Texas Motor Speedway was cancelled because the normal accelerations were too high and caused some drivers to experience excessive g-loads (similar to fighter pilots) and possibly pass out. What are some things that could be done to solve this problem? Some possibilities: Reduce the allowed speed Increase the turn radius (difficult and costly) Have the racers wear g-suits
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 11 - 74 SOLUTION: • Define your coordinate system • Calculate the tangential velocity and tangential acceleration • Determine overall acceleration magnitude • Calculate the normal acceleration The tangential acceleration of the centrifuge cab is given by where t is in seconds and at is in m/s2. If the centrifuge starts from fest, determine the total acceleration magnitude of the cab after 10 seconds. 2 0.5 (m/s ) t a t
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 11 - 75 In the side view, the tangential direction points into the “page” Define your coordinate system et en en Top View Determine the tangential velocity 0.5 t a t 2 2 0 0 0.5 0.25 0.25 t t t v t dt t t 2 0.25 10 25 m/s t v Determine the normal acceleration 2 2 2 25 78.125 m/s 8 t n v a r Determine the total acceleration magnitude 2 2 2 2 78.125 + (0.5)(10) mag n t a a a 2 78.285 m/s mag a
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 11 - 76 a) The accelerations would remain the same b) The an would increase and the at would decrease c) The an and at would both increase d) The an would decrease and the at would increase Notice that the normal acceleration is much higher than the tangential acceleration. What would happen if, for a given tangential velocity and acceleration, the arm radius was doubled?
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Radial and Transverse Components 2 - 77 By knowing the distance to the aircraft and the angle of the radar, air traffic controllers can track aircraft. Fire truck ladders can rotate as well as extend; the motion of the end of the ladder can be analyzed using radial and transverse components.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Radial and Transverse Components 11 - 78 • The position of a particle P is expressed as a distance r from the origin O to P – this defines the radial direction er. The transverse direction e is perpendicular to er r v r e r e • The particle velocity vector is • The particle acceleration vector is 2 2 r a r r e r r e r e r r
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Radial and Transverse Components 11 - 79 • We can derive the velocity and acceleration relationships by recognizing that the unit vectors change direction. r r e d e d e d e d dt d e dt d d e d dt e d r r dt d e dt d d e d dt e d r e r e r e dt d r e dt dr dt e d r e dt dr e r dt d v r r r r r • The particle velocity vector is • Similarly, the particle acceleration vector is e r r e r r dt e d dt d r e dt d r e dt d dt dr dt e d dt dr e dt r d e dt d r e dt dr dt d a r r r r 2 2 2 2 2 2 r e r r
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Concept Quiz 2 - 80 If you are travelling in a perfect circle, what is always true about radial/transverse coordinates and normal/tangential coordinates? a) The er direction is identical to the en direction. b) The e direction is perpendicular to the en direction. c) The e direction is parallel to the er direction.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Radial and Transverse Components 11 - 81 • When particle position is given in cylindrical coordinates, it is convenient to express the velocity and acceleration vectors using the unit vectors . and , , k e eR • Position vector, k z e R r R • Velocity vector, k z e R e R dt r d v R • Acceleration vector, k z e R R e R R dt v d a R 2 2
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.12 11 - 82 Rotation of the arm about O is defined by = 0.15t2 where is in radians and t in seconds. Collar B slides along the arm such that r = 0.9 - 0.12t2 where r is in meters. After the arm has rotated through 30o, determine (a) the total velocity of the collar, (b) the total acceleration of the collar, and (c) the relative acceleration of the collar with respect to the arm. SOLUTION: • Evaluate time t for = 30o. • Evaluate radial and angular positions, and first and second derivatives at time t. • Calculate velocity and acceleration in cylindrical coordinates. • Evaluate acceleration with respect to arm.
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.12 11 - 83 SOLUTION: • Evaluate time t for = 30o. s 869 . 1 rad 524 . 0 30 0.15 2 t t • Evaluate radial and angular positions, and first and second derivatives at time t. 2 2 s m 24 . 0 s m 449 . 0 24 . 0 m 481 . 0 12 . 0 9 . 0 r t r t r 2 2 s rad 30 . 0 s rad 561 . 0 30 . 0 rad 524 . 0 15 . 0 t t
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.12 11 - 84 • Calculate velocity and acceleration. r r r v v v v v r v s r v 1 2 2 tan s m 270 . 0 s rad 561 . 0 m 481 . 0 m 449 . 0 0 . 31 s m 524 . 0 v r r r a a a a a r r a r r a 1 2 2 2 2 2 2 2 2 tan s m 359 . 0 s rad 561 . 0 s m 449 . 0 2 s rad 3 . 0 m 481 . 0 2 s m 391 . 0 s rad 561 . 0 m 481 . 0 s m 240 . 0 6 . 42 s m 531 . 0 a
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Sample Problem 11.12 11 - 85 • Evaluate acceleration with respect to arm. Motion of collar with respect to arm is rectilinear and defined by coordinate r. 2 s m 240 . 0 r a OA B
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 11 - 86 SOLUTION: • Define your coordinate system • Calculate the angular velocity after three revolutions • Determine overall acceleration magnitude • Calculate the radial and transverse accelerations The angular acceleration of the centrifuge arm varies according to where is measured in radians. If the centrifuge starts from rest, determine the acceleration magnitude after the gondola has travelled two full rotations. 2 0.05 (rad/s )
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 11 - 87 In the side view, the transverse direction points into the “page” Define your coordinate system e er er Top View Determine the angular velocity Evaluate the integral 2 0.05 (rad/s ) d d Acceleration is a function of position, so use: 2(2 ) 2 2 0 0 0.05 2 2 (2)(2 ) 0 0 0.05 d d 2 2 0.05 2(2 )
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 11 - 88 er Determine the angular velocity Determine the angular acceleration 2.8099 rad/s 2 2 0.05 2(2 ) 2 0.05 = 0.05(2)(2 ) 0.6283 rad/s Find the radial and transverse accelerations 2 2 2 2 0 (8)(2.8099) (8)(0.6283) 0 63.166 5.0265 (m/s ) r r r a r r e r r e e e e e 2 2 2 2 ( 63.166) + 5.0265 mag r a a a 2 63.365 m/s mag a Magnitude:
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McGraw-Hill Companies, Inc. All rights reserved. Vector Mechanics for Engineers: Dynamics Tenth Edition Group Problem Solving 11 - 89 You could now have additional acceleration terms. This might give you more control over how quickly the acceleration of the gondola changes (this is known as the G-onset rate). What would happen if you designed the centrifuge so that the arm could extend from 6 to 10 meters? r 2 2 r a r r e r r e
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