2. 2 Conferences
Design and Diversity
Conference
• St. Louis, MO
• August 2018
• 3rd year (Since 2015)
Grace Hopper Celebration
of Women in Computing
• Houston, TX
• September 2018
• 24th year (Since 1994)
2
5. 5
Centene
Center
for the
Arts
Day 1 – Interactive Workshops
Who’s at your table?
Erika Harano | Creative Reaction Lab
Examining and dismantling power
constructs in design and
decision-making spaces.
Equity-Centered Community
Design
Framework that critically examines
the relationships among design,
inequity and exclusion.
7. How do we design inclusive communities?
Issues to address:
• Transportation
• Housing
• Healthcare
• Education
• Economy
• Policy
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8. Key Takeaways
• Explored co-designing inclusive and equitable
systems that center community leadership,
expertise, shared values and interests.
• Equality = sameness
• Equity = fairness
• Create pathways to equity.
• Build community where community doesn’t
exist.
• Human-centered design isn’t enough. Also
examine power, privilege and history.
• Where are students getting their hope from?
• Museums and libraries as inspiration for ideating. 8
Link to Amazon
9. Debate Camp for Designers
Joseph Meersman | IBM
Key Takeaways
• Get feedback from users. (i.e. students)
• Get feedback from design experts.
• Get feedback from user experts. (i.e. faculty, etc)
• Design by committee can dilute the design and
reduce efficiency.
• Bring in management for difficult personalities
after 1st trying to work things out.
• Good leadership defends the design process.
9
11. 11
Moto
Museum
Day 2 – Lecture Presentations
Thinking Critically about Machine
Learning and its Social Impact
Jamila Smith-Loud | Google
Discussion on biases in
machine learning and
machine learning
fairness.
12. Thinking Critically about Machine Learning and its Social Impact
Key Takeaways
• What are humans teaching computers?
• Human bias is in the data collection process.
• Representative harm
• Allocative harm
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13. Thinking Critically about Machine Learning and its Social Impact
Key Takeaways
Allocative harm
• An allocative harm is when a
system allocates or withholds a
certain opportunity or resource.
Representative harm
• Occur when systems reinforce
the subordination of some
groups along the lines of identity.
13
Link to Article
14. Thinking Critically about Machine Learning and its Social Impact
Key Takeaways
• Model prediction can be based on biases.
• Importance of recruiting diverse people for
testing software and algorithms.
• Data can infer race or gender based on the
context of information collected.
• Choice points can be used to discriminate
against marginalized groups.
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Link to Article
Amazon Prime – Except in Roxbury (based on income statistics)
17. Keynote Speaker: Jessica O. Matthews
CEO @ Uncharted Power
Women in tech are…
• Underestimated
• Groundbreaking
• Sisters
Authentic Confidence
• Live/Work/Think
Authentically
• Speak it into
existence…
• Ideas
• Truth
• Dreams
Innovation
• Be open to new ideas and
creating innovation.
• Design technology for
everyday people.
• Skills in collaboration and
communication make us
better. 17
Livestream Recording
18. Future of AR and VR
Sophia Dominguez @ SVRF
Top Features
• Full facial filters
• Body tracking
• Automation -
disable/enable features
• Integration with social
media
Creation
• Content creators focus on
the importance of story for
human connection.
• Research and testing leads
to consumer adoption and
products.
For Education
• Promote active learning
and exploration.
• Use phone to explore
expeditions.
• Like a fully immersive
video game for learning. 18
Headsets required in
school?
20. Teaching Tactics
Teaching Purpose:
More focus on
increasing student
knowledge.
Less focus on
displaying what the
instructor knows.
Pose questions over
topic not yet discussed
in class. Let students
guess and get stuck.
Introduce topic…
Cards with student
name used for group
discussions.
Peer Instruction +
voting in real time.
Assign groups for
discussions
• based on where they
sit
• have students sit with
assigned group
• Assign roles in groups
(facilitator, scribe,
speaker, etc.)
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Interactive free books (OpenDSA, iBook)
Pair programming (driver, navigator roles)
Instant feedback in lecture (Google forms,
Clickers, Sakai, Socrative) share with
students.
Thumb check for content
• Up = Yes, I get it.
• Mid Shake = I kind of get it.
• Down = No, I don’t get it.