1. Impact Study
Digital ICT : DIG-ICT
2020-1-PL01-KA226-SCH-096040
LTT 2
NEVSEHIR/ TURKEY
26 MArch -01 April 2022
The fourth LTT meeting took place in the coordinating school of Nene Hatun Vocational and Technical
Anatolian High School. Nene Hatun Vocational and Technical Anatolian High School between in Turkey
/Nevsehir 26 MArch -01 April 2022
Objectives of the LTT study as follow :
*To facilitate a warm and inclusive welcome for the participating partners, establishing a collaborative
environment conducive to effective knowledge exchange and cooperation.
*To provide a comprehensive school tour that familiarizes the participants with the facilities, fostering a sense of
comfort and enabling them to better navigate the learning environment.
* To organize and engage in cultural events that promote intercultural understanding, appreciation, and awareness
among participants, enriching their perspectives and broadening their cultural knowledge.
* To facilitate presentations on countries, schools, and regions by the participants, encouraging cross-cultural
sharing, enhancing cultural diversity, and fostering a deeper understanding of different educational systems and
contexts.
* To offer IT classes for participants, providing opportunities for skill development, knowledge acquisition, and
enhancing their proficiency in information technology.
* To provide a platform for participants to present their projects and ideas to the mobile applications club,
promoting collaboration, innovation, and the exchange of valuable insights and experiences.
2. * To deliver a concise presentation on various types of mobile apps, inspiring participants' creativity, stimulating
critical thinking, and assisting them in identifying potential project ideas within the mobile app domain.
*To deliver a lecture and conduct a workshop focused on the basics of Android Studio, equipping participants with
essential knowledge and skills required for effective app development.
*: To guide and support participants in the initial stages of their projects within the Android Studio integrated
development environment (IDE), enabling them to apply the acquired knowledge, explore creativity, and initiate
the development process.
* To facilitate a workshop on Android Studio basics, fostering collaboration among participants within
multicultural teams, as they work on a common project assigned by the workshop trainer, with guidance and
assistance from IT teachers.
* To provide an informative presentation by ICT teachers and trained project teachers on holograms and 3D
glasses, enhancing participants' understanding of these technologies and their potential applications, particularly in
educational settings.
*To assess the students' projects and provide constructive feedback, promoting continuous improvement,
enhancing problem-solving skills, and encouraging critical thinking and creativity.
* To distribute feedback forms to participants and encourage their completion, facilitating valuable insights and
suggestions, enabling the organizers to evaluate the effectiveness of the LTT study and make improvements for
future iterations.
Expected results - achieved:
*The partners were warmly welcomed, fostering a collaborative atmosphere for effective knowledge exchange and
cooperation.
*The participants were given a comprehensive school tour, familiarizing them with the premises and creating a
sense of comfort and familiarity.
*Cultural events were organized, providing opportunities for participants to engage with different cultures, and
promoting intercultural understanding and appreciation.
*Presentations on countries, schools, and regions were delivered by the participants, facilitating cross-cultural
sharing and a deeper understanding of various educational systems and contexts.
*The participants attended IT classes, acquiring new skills and knowledge in information technology.
*Presentations were made to the mobile applications club, sharing insights, projects, and ideas among the
members.
*A short presentation was conducted, introducing students to the different types of mobile apps they could create.
3. *A lecture and workshop on the basics of Android Studio were provided, equipping participants with essential
knowledge and skills for app development.
*A presentation on Android Studio was given, explaining its features, key terms, and project structure.
*The participants started their projects within the Android Studio IDE, applying the knowledge gained during the
workshop.
*A workshop on the basics of Android Studio was conducted, where students were divided into multicultural
teams and collaborated on a common project assigned by the workshop trainer. They received guidance from the
trainers and support from IT teachers throughout the process.
*An informative presentation on adapting holograms and 3D glasses was delivered by ICT teachers and trained
project teachers, enabling all participants to take their first steps in utilizing these technologies.
*The students' projects were assessed, and constructive feedback was provided by the trainer, encouraging
continuous improvement and enhancing problem-solving skills.
*Feedback forms were distributed to participants, allowing them to provide valuable insights and suggestions for
future improvements.
*Certificates of attendance were presented to participants, recognizing their active involvement and contribution to
the LTT study.
*Final questionnaires were administered to assess the overall impact and outcomes of the LTT study, providing
valuable feedback for future planning and implementation of similar projects.
The partners were warmly greeted and received, establishing a collaborative and inclusive atmosphere
conducive to effective knowledge exchange and cooperation. A comprehensive tour of the school premises was
organized, allowing the participants to familiarize themselves with the facilities and resources available, and
providing a solid foundation for their engagement in the LTT study. Several cultural events were arranged to
facilitate intercultural interactions and promote a deeper understanding and appreciation of different cultures
among the participants. Informative presentations were given, highlighting the characteristics and peculiarities of
each partner's country, school, or region, enabling cross-cultural sharing and fostering a deeper understanding of
various educational systems. Participants actively participated in IT classes, where they acquired new skills and
knowledge in the field of information technology, further enhancing their competence and expertise. Engaging
presentations were delivered to the mobile applications club, providing members with the opportunity to showcase
their projects, share ideas, and discuss their achievements in the realm of mobile app development. A concise
presentation was given, introducing students to different types of mobile apps they could create, inspiring their
creativity and innovative thinking in the mobile app development domain. A comprehensive lecture and workshop
were conducted, covering the fundamentals of Android Studio, including its features, key terms, project structure,
and the process of starting a project within the integrated development environment (IDE). In a dedicated
workshop, students were divided into multicultural teams and collaborated on a common project assigned by the
workshop trainer. Throughout the workshop, the students received guidance, support, and supervision from both
the trainer and the IT teachers. An informative presentation was delivered by ICT teachers and trained project
teachers, introducing participants to the initial steps of utilizing holograms and 3D glasses effectively within their
projects, enhancing their understanding and practical skills. The students' projects were assessed by the trainer,
4. providing them with valuable feedback to improve their work and enhance their problem-solving abilities.
Participants were given feedback forms to provide their insights and suggestions for future improvements and
refinements. Certificates of attendance were presented to recognize the active participation and valuable
contributions made by the participants throughout the LTT work. To evaluate the overall impact and outcomes of
the LTT study, final questionnaires were administered, gathering crucial feedback that would inform future
planning and implementation of similar projects.
Overall, the LTT work successfully achieved its objectives by providing a platform for collaborative learning,
fostering intercultural exchange, enhancing IT skills, and promoting innovative thinking in the field of mobile app
development.
8. Local activities and dissemination :
School internal and external dissemination :
Erasmus corner:
9. The Digital ICT STEAM Club is an exciting initiative within the scope of our project that aims to
ignite a passion for Science, Technology, Engineering, Arts, and Mathematics (STEAM) education among
students. This extracurricular club is designed to provide a platform for young minds to explore the realms
of digital technology, fostering creativity, innovation, and critical thinking.
*Hosting post-class gatherings with project participants to review progress and discuss further steps.
*Organizing specialized workshops for educators, imparting knowledge on app development and effective
utilization.
*Curating comprehensive materials for a Quiz app to enhance interactive learning experiences.
*Implementing application-based teaching methods across various subjects such as foreign languages,
mathematics, biology, geography, and history.
*Conducting workshops on "How to make holograms" to foster practical skills among participants.
*Preparing an innovative hologram representation for "Lesson video for hologram."
*Introduction and presentation of the Turkish education system
*Organizing enriching field trips to museums showcasing holograms or 3D glasses technology for a captivating
virtual reality experience.
*Developing and showcasing mobile apps created by students, illustrating their creativity and innovation in the
field.