5. Users
Gamebook fans (Fighting Fantasy).
Nostalgic parents who read gamebooks
growing up.
Teenage fantasy readers.
Fans of role playing games (RPGs).
iPad owners.
6. Design & Content
Programmed in LUA using Corona SDK
Narrative created using specific narrative Structures/
Storytelling Methods
Artwork created using Adobe Illustrator
Effects applied to artwork using Adobe Photoshop
7. Functionality & Deployment
Main Menu - In-game HUD
Full Narrative - introduction (including audio interactions)
Branching Narrative - working links, allows the user to
progress through the story.
Battle Scene - interactive battle scene, implmenting user
stats.
Bookmarking System - Allows user to save progress/Reload
game.
Deployment-
Deployed onto the Device using Testflight.
9. Complexity & Completeness
5 interactive battles
Character progression system using XP to raise stats
(stamina, attack, agility, accuracy)
50+ pages of Text
Original Artwork & Graphics
Interactive Introduction
Head up Display & Menu
10. Testing
Surveys and questionnaires used to test target
audience and gather requirements.
Narrative testing - HTML website with Google
Analytics.
Font style and layout tested on iPad screen.
Combat scene testing on testflight.
User tests.
11. Google Analytics Charts
In terms of specific user feedback, Google Analytics has
proven to be the most successful & accurate.
User Flow
Drop off Rates
Page Duration Period
12. Evaluation & Future Work
Add more choices into branching narrative.
Extend narrative length.
Create sprite sheet animations for battle scenes.
Loading screen.
Design for all iPads (Retina)
Record our own sound effects.
Re-design tutorial.
13. Michael Boylan Contribution
Data
Initial concept.
Gathering- User research and requirements/data gathering.
DesignCode-
Testing-
Logo and brand design/Main Menu Design.
Implemented Audio into code/Audio interactions.
Programming - included: page navigations/Transitions,
saving/loading character stats, bookmarking system,
resetting page, combat mechanics.
Testing and deployment of builds onto the Device.
14. Ruth-Ann Grogan Contribution
Narrative-
Structuring & formatting of Narrative
Wrote Complete Narrative
Character Development using archetype Theory
Artwork-
Character design – Freehand sketches.
Scanned artwork and implemented in line drawings
Artwork & Graphics colour layers.
Background graphics design & creation
In-Game HUD Design
Admin-
Weekly Blog Updates
Records of User Testing/Supervision Meetings
Asset Log Creation & Implementation.