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Trailer
Overview
Requirements
Platform
Orientation
On Start
Main Menu
Bookmark
HUD
Storyboard
Tutorial

Back to Previous
Page Turn
Audio
Animations
Chapter Selection
Video
Artwork
Narrative
Users
Gamebook fans (Fighting Fantasy).
Nostalgic parents who read gamebooks
growing up.
Teenage fantasy readers.
Fans of role playing games (RPGs).
iPad owners.
Design & Content
Programmed in LUA using Corona SDK
Narrative created using specific narrative Structures/
Storytelling Methods
Artwork created using Adobe Illustrator
Effects applied to artwork using Adobe Photoshop
Functionality & Deployment
Main Menu - In-game HUD
Full Narrative - introduction (including audio interactions)
Branching Narrative - working links, allows the user to
progress through the story.
Battle Scene - interactive battle scene, implmenting user
stats.
Bookmarking System - Allows user to save progress/Reload
game.

Deployment-

Deployed onto the Device using Testflight.
Usability
Complexity & Completeness
5 interactive battles
Character progression system using XP to raise stats
(stamina, attack, agility, accuracy)
50+ pages of Text
Original Artwork & Graphics
Interactive Introduction
Head up Display & Menu
Testing
Surveys and questionnaires used to test target
audience and gather requirements.
Narrative testing - HTML website with Google
Analytics.
Font style and layout tested on iPad screen.
Combat scene testing on testflight.
User tests.
Google Analytics Charts
In terms of specific user feedback, Google Analytics has
proven to be the most successful & accurate.

User Flow

Drop off Rates
Page Duration Period
Evaluation & Future Work
Add more choices into branching narrative.
Extend narrative length.
Create sprite sheet animations for battle scenes.
Loading screen.
Design for all iPads (Retina)
Record our own sound effects.
Re-design tutorial.
Michael Boylan Contribution
Data
Initial concept.
Gathering- User research and requirements/data gathering.
DesignCode-

Testing-

Logo and brand design/Main Menu Design.
Implemented Audio into code/Audio interactions.
Programming - included: page navigations/Transitions,
saving/loading character stats, bookmarking system,
resetting page, combat mechanics.
Testing and deployment of builds onto the Device.
Ruth-Ann Grogan Contribution
Narrative-

Structuring & formatting of Narrative
Wrote Complete Narrative
Character Development using archetype Theory

Artwork-

Character design – Freehand sketches.
Scanned artwork and implemented in line drawings
Artwork & Graphics colour layers.
Background graphics design & creation
In-Game HUD Design

Admin-

Weekly Blog Updates
Records of User Testing/Supervision Meetings
Asset Log Creation & Implementation.
We’d be happy to take questions now.

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Malevolence_exit_interview

  • 1.
  • 4. Requirements Platform Orientation On Start Main Menu Bookmark HUD Storyboard Tutorial Back to Previous Page Turn Audio Animations Chapter Selection Video Artwork Narrative
  • 5. Users Gamebook fans (Fighting Fantasy). Nostalgic parents who read gamebooks growing up. Teenage fantasy readers. Fans of role playing games (RPGs). iPad owners.
  • 6. Design & Content Programmed in LUA using Corona SDK Narrative created using specific narrative Structures/ Storytelling Methods Artwork created using Adobe Illustrator Effects applied to artwork using Adobe Photoshop
  • 7. Functionality & Deployment Main Menu - In-game HUD Full Narrative - introduction (including audio interactions) Branching Narrative - working links, allows the user to progress through the story. Battle Scene - interactive battle scene, implmenting user stats. Bookmarking System - Allows user to save progress/Reload game. Deployment- Deployed onto the Device using Testflight.
  • 9. Complexity & Completeness 5 interactive battles Character progression system using XP to raise stats (stamina, attack, agility, accuracy) 50+ pages of Text Original Artwork & Graphics Interactive Introduction Head up Display & Menu
  • 10. Testing Surveys and questionnaires used to test target audience and gather requirements. Narrative testing - HTML website with Google Analytics. Font style and layout tested on iPad screen. Combat scene testing on testflight. User tests.
  • 11. Google Analytics Charts In terms of specific user feedback, Google Analytics has proven to be the most successful & accurate. User Flow Drop off Rates Page Duration Period
  • 12. Evaluation & Future Work Add more choices into branching narrative. Extend narrative length. Create sprite sheet animations for battle scenes. Loading screen. Design for all iPads (Retina) Record our own sound effects. Re-design tutorial.
  • 13. Michael Boylan Contribution Data Initial concept. Gathering- User research and requirements/data gathering. DesignCode- Testing- Logo and brand design/Main Menu Design. Implemented Audio into code/Audio interactions. Programming - included: page navigations/Transitions, saving/loading character stats, bookmarking system, resetting page, combat mechanics. Testing and deployment of builds onto the Device.
  • 14. Ruth-Ann Grogan Contribution Narrative- Structuring & formatting of Narrative Wrote Complete Narrative Character Development using archetype Theory Artwork- Character design – Freehand sketches. Scanned artwork and implemented in line drawings Artwork & Graphics colour layers. Background graphics design & creation In-Game HUD Design Admin- Weekly Blog Updates Records of User Testing/Supervision Meetings Asset Log Creation & Implementation.
  • 15. We’d be happy to take questions now.