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The expanding palette:
emergent CALL paradigms
Lawrie Hunter
Kochi University of Technology
http://www.core.kochi-tech.ac.jp/hunter/
The need for distance
"...countries and companies that
de-emphasize basic research are
speeding up at the bottom,
but slowing down at the top – where it really matters –
and thus decelerating the kind of research
that accelerates the arrival of the future."
Alvin and Heidi Toffler,
"Speeding up research slows breakthroughs."
The Daily Yomiuri, May 28, 2006
Classroom
Teaching
practice
Learner
characterization
Objectives and
Content domains
Curriculum
policy
Learning
theory
Societal
demands
Learner
needs
Institution
design
IT
LL
Methodologies
and Content
CALL scenario design flowchart
Hunter (2001)
http://www.core.kochi-tech.ac.jp/hunter/CALLL/
Classroom
Teaching
practice
Learner
characterization
Objectives and
Content domains
Curriculum
policy
Learning
theory
Societal
demands
Learner
needs
Institution
design
IT
LL
CMC-based
CALL
vs.
Intelligent
CALL
(tool vs tutor)
Multi-lab
Virtual lab: www
(distance ed)
CALL lab
Methodologies
and Content
CALL scenario design flowchart
Hunter (2001)
http://www.core.kochi-tech.ac.jp/hunter/CALLL/
High
software
Classroom
Teaching
practice
Learner
characterization
Objectives and
Content domains
Curriculum
policy
Learning
theory
Societal
demands
Learner
needs
Institution
design
IT
LL
CMC-based
CALL
vs.
Intelligent
CALL
(tool vs tutor)
Multi-lab
Virtual lab: www
(distance ed)
Low software
High authoring
Low software
High teaching
Learner
character-
ization
content
domains
budgets
software
scenario
Learner
character-
ization
Unsupervised
(tutor)
Supervised
(semi-tool)
CALL scenario design flowchart
Hunter (2001)
http://www.core.kochi-tech.ac.jp/hunter/CALLL/
CALL lab
Methodologies
and Content
Kern: should CALL
still be called CALL?
We don’t have BALL (book assisted LL)
We don’t have PALL (pen assisted LL)
1997: CALL focus on the computer
2005: CALL focus on learners learning language
Kern, R. (2006)
Perspectives on technology in learning and teaching languages.
TESOL Quarterly 40(1) 183-210.
Egbert: learner
+
language
+
context
+
one or more tools
+
tasks/activities
+/–
peers and teachers
CALL =
Egbert, J.L. (2005) Conducting research on CALL.
In Egbert, J.L. & Petrie, G.M. (eds)
CALL research perspectives. Erlbaum.
Books currently used in CALL teacher education
“generally address only one theoretical foundation
or one research methodology”
Egbert: re-enlarge
the theoretical palette
Egbert, J.L. (2005) Conducting research on CALL.
In Egbert, J.L. & Petrie, G.M. (eds)
CALL research perspectives. Erlbaum.
Egbert: re-enlarge
the theoretical palette
-multiple theoretical perspectives
are important:
-social and cultural contexts of
tech use are expanding
-technologies are diversifying
-the goals, content and structure of CALL are evolving
Egbert: re-enlarge
the theoretical palette
Some additions to CALL paradigm tools:
Research metaphors
Sociocultural theory
Interactionist SLA
Metacognitive knowledge
Systemic Functional Linguistics
Visuality
Authentic language
"Flow"
Situated learning
Design-based research
Educational ergonomics
Why hasn't
the KILLER APP
for ESL/EFL CALL emerged?
Why hasn't
the KILLER APP
for ESL/EFL CALL emerged?
It's not possible (The Sims) (until 2039: kurzweil).
That's not the problem in ELT/CALL.
It has been done, but
it's being held back because it'd be stolen and shared to death.
It's being blocked by older technology (or non-technology).
It's not needed.
It’s not worth it (ELT is too too granular).
Kurzweil (2005): by 2029
a computer
that is more intelligent than humans:
nearer-horizon developments
in information technology will spontaneously
transform our technological realities
with obvious resounding impact on education in general.
The singularity* is near
*When humans transcend biology
Layers of educational technology will peel away
as they are superceded.
Electronic education paradigms will evolve likewise.
What elements of what we do now
will survive such quantum change?
Aren't those persistent elements
a key focus for us now?
The singularity is near
Paradigm time!
What paradigm questions should we be asking?
What paradigm thinking tools do we have now?
Should the available tools shape the questions (as is often the case) ?
? paradigm, what's a
"A paradigm is what you think about something
before you think about it."
Dr. Faiz Khan
Hunter: A paradigm is
‘the way we live and how it influences our behavior.’
Paradigm question 1
Are today's young
second language learners
'wired differently'?
For CALL paradigm development,
focusing on technology is a limited strategy.
At the same time,
almost all second language students in Japan
are extensive users of ICT.
Is technology transforming
the second language learner?
Paradigm question 2
Is language changing?
(i.e. is communication changing?)
Language is a constantly evolving phenomenon.
Texting is changing language.
Amateurization is changing language.
Speed is changing language.
Ubiquity is changing language.
Paradigm question 3
Is technology evolving quantum?
Yes, of course.
However, until now
quantum leaps have only impacted on the young.
e.g. older people CAN ignore
cell phones / texting / wifi
Paradigm question 4
What elements of
what we know/do now
will survive the quantum leaps?
Shouldn't we focus on
the elements that will survive?
Learning Paradigms
(an example)
Rote learning = memorisation.
Analogical/case-based reasoning =
store -> recall ->
adapt.
Explanation-based learning =
based on partial
proofs.
Inductive learning = generalising from
examples.
A summary of 'the new learning paradigms'
Constructivism in general
• Learner actively creates own meaning.
Student-centered learning environments
• Students’ learning drives theory (grounded design,
empirically validated).
Situated Cognition
• People interact with their environment and meaning is made
through those interactions.
Communities of practice
• A collection of individuals sharing mutually defined
practices, beliefs and understandings over an extended time
frame in the pursuit of a shared enterprise.
Distributed Cognition
• Knowledge resides in the group.
Everyday Cognition
• Learning is interpreted through the lens of personal
experience.
http://www.utexas.edu/courses/svinicki/382L/summary.ht
ml
Bombardment of HINTS
at paradigms
http://elearnmag.org/
http://gwegner.edublogs.org/
http://www.uliveandlearn.com/
http://www.itconversations.com
http://www.downes.ca/
Go back:
learning
theories
Learning
theory
Basis of
transfer
Proponents
Mental discipline
Mind substance
Theistic mental
discipline
Exercise of the
mind
St. Augustine
Calvin
Humanistic mental
discipline
Training of intrinsic
mental powers
Plato
Adler/Bloom
Natural unfoldment
Recapitulation of
racial history
Rousseau
Maslow
Stimulus-response
behaviorism
Conditioning with
no reinforcement
Conditioned
responses/reflexes
J. B. Watson
Conditioning with
reinforcement
Reinforced
response
B.F. Skinner
Interactionist
theories
(cognitive)
Goal insight
Tested generalized
insights
Vygotsky
Narrative centered
cultural interaction
Conceptualization /
categorization
Dewey
J.S. Bruner
Sequential-linear
cognitive
interaction
Expectancies from
interaction
Cognitive-field
situational
interaction
Continuity of life
experiences and
insights
Hunter's CALL
paradigms
Learner
images
Knowledge
images
Subject centered Funnel heads
Knowledge as
material
Oracy centered
Gregorian
chanters
Knowledge through
oral rep
Literacy centered Scribes Knowledge as text
Logic centered
Plato's chat
mates
Knowledge through
discourse
Learner centered Witting learners
Knowledge through
consumerism
Technology centered
Learner as a PC
peripheral
Knowledge through
PC experience
Hunter's CALL
paradigms
Learner images
Knowledge
images
Subject centered Funnel heads
Knowledge as
material
Oracy centered Gregorian chanters
Knowledge
through oral rep
Literacy centered Scribes Knowledge as text
Logic centered Plato's chat mates
Knowledge
through discourse
Learner centered Witting learners
Knowledge
through
consumerism
Technology centered
Learner as a PC
peripheral
Knowledge
through PC
experience
Chat
Hunter's CALL
paradigms
Learner
images
Knowledge
images
Subject centered Funnel heads
Knowledge as
material
Oracy centered
Gregorian
chanters
Knowledge
through oral rep
Literacy centered Scribes
Knowledge as
text
Logic centered
Plato's chat
mates
Knowledge
through discourse
Learner centered Witting learners
Knowledge
through
consumerism
Technology
centered
Learner as a PC
peripheral
Knowledge
through PC
experience
Drag-and-drop
1. Learners are evolving
-games as a life
-games as smarteners
-mass amateurization
-smart mobs / swarms / crowds /
PARADIGM THINKING TOOLS
1.Learners are evolving
1995: owned computers rare:
ACCESS rather than EFFECT sold CALL to Japan
2005: do learners have too much PC in their lives?
Need for
SLA anthropology/ethnography/sociology
1. Learners are evolving
Brey 1997:
New Media and the quality of life
-presence competition
-loss of engagement
-presence inflation
-presence invasion
-aggrievement of 3rd parties
-the problem of surrogacy
-rationalization of existence
1. Learners are evolving
email: short, fast, frequent
blogs: short, fast, frequent
http://www.csmonitor.com/2006/0515/p13s01-stct.html?s=t5
It's all about me: Why e-mails are so easily misunderstood
1. Learners are evolving
email: short, fast, frequent
blogs: short, fast, frequent
http://www.csmonitor.com/2006/0515/p13s01-stct.html?s=t5
It's all about me: Why e-mails are so easily misunderstood
"That wouldn't
make me a
shallow person
......would it?”
-Lyle Lovett
1. Learners are evolving
Yomiuri 06.04.05:
Young Workers Lack Verbal Skills
-"with the increasing use of e-mail and
Internet"
-"should be more aware of human nature"
-"there are things you can't convey with
email”
-suggestion that employers avoid hiring
bloggers
1. Learners are evolving
Jones 2002:
The Problem of Context in CMC
ICQ simultaneous with academic activities
Student position:
How could you operate a computer
without having your ICQ contact lists open?
1. Learners are evolving
Johnson:
Everything Bad Is Good for You
Games: interactive,
thus require decision-making
-a new kind of mental exercise
-cognitive work:
remember, and also analyze
1. Learners are evolving
Johnson:
Everything Bad Is Good for You
Games: interactive,
thus require decision-making
-a new kind of mental exercise
-cognitive work:
remember, and also analyze
"BUT it is true that a specific, historically crucial kind of
reading has grown less common in this society: sitting down
with a three-hundred-page book and following its argument or
narrative without a great deal of distraction." p. 183
1. Learners are evolving
games as a way of
thought
Levels
Progress
Record keeping
Personal / group best
On-line mobbing
Sci-fi warrior
1. Learners are evolving
de Kerckhove p. 47 :
“Literate people are always
inside looking out
as if they were always in front of
a page, a stage, a painting,
a photograph or a film.
The exact opposite is true of
the user of any form of
computer-assisted visual experience...”
1. Learners are evolving
The evolving USER (a.k.a. learner)
Mitchell:
“We become true inhabitants
of electronically mediated environments
rather than mere users of
computational devices.”
"Urban life, Jim – but not as we know it."
1. Learners are evolving
Emergent organization:
slime mold, ants, networked humans
Modelling emergent behavior:
can we use this tech
to model social learning?
http://education.mit.edu/starlogo/
http://ccl.northwestern.edu/netlogo/
1. Learners are evolving
http://www.thecommittedsardine.net/infosavvy/
Digital Native
Learners
Digital Immigrant
Teachers
Prefer receiving information quickly
from multiple multimedia sources.
Prefer slow and controlled release of
information from limited sources.
Prefer parallel processing and
multitasking.
Prefer singular processing and single
or limited tasking.
Prefer processing pictures, sounds,
and video before text.
Prefer to provide text before pictures,
sounds, and video.
Prefer random access to hyperlinked
multimedia information.
Prefer to provide information linearly,
logically, and sequentially.
Prefer to interact/network
simultaneously with many others.
Prefer students to work independently
rather than network and interact.
Prefer to learn “just-in-time.” Prefer to teach “just-in-case” (it’s on
the exam).
Prefer instant gratification and instant
rewards.
Prefer deferred gratification and
deferred rewards.
Prefer learning that is relevant,
instantly useful, and fun.
Prefer to teach to the curriculum guide
and standardized tests.
Ian Jukes and Anita Dosaj, The Digital Disconnect
1. Learners are evolving
URGENT: Just-in-time learner sociology
URGENT: Near-instant learner profiling
Upgrade: Learner => USER
User Experience (UX) practice
UZANTO’s MindCanvas:
-user profiling for a large target group in a matter of hours
RUMM: rapid user mental modelling
GEMS: game emulation
This may be very fruitfully adapted to the foundation explorations
leading to CALL decision-making.
1. Learners are evolving
Donald (1991):
"The kind of mental model of the world
that an organism can construct
depends on its representational facilities"
1 episodic culture event memory
2 mimetic culture social intelligence
3 narrative culture linguistic thought, myth
4 theoretic culture formal thought, external memory devices
5 ?
Will our tech take us back to narrative culture? or forward to 5?
2. Language is evolving
Cycle
Joyce's Cycle
Contour
Counterpoint
MirrorWorld
Tangle
Sieve
Montage
Split/Join
Mark Bernstein
Patterns of
hypertext
http://www.eastgate.com/patterns/
2. Language is evolving
Johnson:
Everything Bad Is Good for You
TV now rewards complexity:
-multiple thread narrative
Hill Street Blues, The Sopranos
-flashing arrows
-social networks
2. Language is evolving
new media:
history of the future?
2. Language is evolving
Lev Manovich:
from narrative to database:
a new electronic literacy
with
deep
structural
implications
2. Language is evolving
Creative Commons / metadata
Free Culture
remix / mash-up
2. Language is evolving
PARADIGM THINKING TOOLS
www.yhchang.com
http://www.net-art.it/
2. Language is evolving
itz t% l8 2 stop d chAng so go w it.
http://www.transl8it.com/
Electronic literacies
Information literacies
Social literacies [mobs]
2. Language is evolving
Electronic literacies
del.icio.us / flickr / myspace
Googlebase / craigslist
2. Language is evolving
Social literacies [mobs][crowds]
Rheingold’s Smart Mobs
Surowiecki’s Crowds
JOI ITO’s emergent democracy
http://joi.ito.com/joiwiki/EmergentDemocracyPaper
John Thackara* tells of Ivan Illich’s finding
that
In the 1930s,
9 out of 10 words a man heard by age 20
were spoken directly to him.
In the 1970s,
9 out of 10 words a man heard by age 20
were spoken through a loudspeaker.
Illich (1982):
“Computers are doing to communication
what fences did to pastures and what cars did
to streets.”
3. Technology is evolving quantum
Coherence studies:
Latent Semantic Analysis @ CU Boulder http://lsa.colorado.edu/
3. Technology is evolving quantum
Mass amateurisation
of everything:
“...over the last fifteen years or so
pretty much all media creation has
started to be deprofessionalised.”
http://www.plasticbag.org/archives/2003/09/
weblogs_and_the_mass_amateurisation_of_nearly_everything.shtml
Morville:
The age of findability
”...the growing size and importance of our systems
place a huge burden on findability.”
Ambient Findability. O’Reilly & Associates Inc (2005/10)
http://www.boxesandarrows.com/view/the_age_of_findability
http://findability.org/
A paradigm shift:
User view IT paradigm
User
identity
The body
Computer as a
tool
Tool user
The mind
Computer as a
gateway
Explorer
Body and mind
Computer as an
intimate
Executive
Ubiq
Computer as
invisible
intimate
Sci-fi warrior
“Student”
Rote
method-
ology
Control group
research
SLA
Theory
CALL
gizmos
Curriculum
centered
Literacy
Linear
text body
Static
text
3.
Narrative
culture
Paradigm
palette
Expanding the
paradigm palette
“Student”
Rote
method-
ology
Learner
Control group
research
SLA
Theory
CALL
gizmos
Learning
theories
Ethno-
graphic
research
Learner
centered
Curriculum
centered
Virtual
learning
environments
Learning
management
methodology
Literacy
Web/info
literacies
Linear
text
Hyper-
text
Digital
immigrant
body
mind
Static
text
Searcha-
bility
(database)
4.Theoretic
culture
3.
Narrative
culture
Paradigm
palette
Expanding the
paradigm palette
“Student”
User
Rote
method-
ology
Learner
Control group
research
SLA
Theory
CALL
gizmos
Learning
theories
Cognitive
Science
Ethno-
graphic
research
Designed
Learner
centered
Curriculum
centered
Virtual
learning
environments
User
experience
research
Social
software
reality
Learning
management
methodology
Emergence
Literacy
Web/info
literacies
Social
literacies:
mobs/crowds
Linear
text
Hyper-
text
Text
fragments
(database)
Open
learning
commons
Digital
native
Digital
immigrant
body
mind
body/mind
Design-based
research
Static
text
Searcha-
bility
(database)
Findability,
tags,
folksonomies
Back to narrative?
or on to 5?
4.Theoretic
culture
3.
Narrative
culture
Paradigm
palette
Expanding the
paradigm palette
“Processing”
immediacy and presence
Immediate processing
Delayable processing
Minimum
presence
Maximum
presence
Tests
for points
Classroom
paper tasks
Conversation
Classroom
questioning
Dictation
Cell phone
push
Homework
Drag n’ drop
Point n’ click
Chat
email
chat
SMS
chat
(Hunter, 2003.
This concern will
soon disappear.)
“Processing”
immediacy and presence
---but if processing and presence
disappear as CALL designer concerns,
where will we be?
We will be in
the land of THE USER
the land of EVERYTHING NOW, INVISIBLE.
So what should we worry about?
i.e. what would you tell Will Wright (Mr. Sims)
if he were to build you the killer app for ELT?
“Processing”
immediacy and presence
What would you tell Will Wright (Mr. Sims)
if he were to build you the killer app for LL?
LANGUAGE
LEARNING
SUPPORT
USER
EXPERIENCE
CHARACTERIZATION
OF LANGUAGE LEARNING
DESIGN
KNOWLEDGE
LEARNING
THEORY
for
for
for
for
Paradigm reflection tools
(choose some)
L2 learning as cognitive learning
Learning as social / networked activity
Emergence / modelling thereof
Short, fast, frequent interaction
The learner as user [sci-fi warrior]
User profiling
Comprehension studies
Hypertext studies / coherence studies
The untaught learner
Thank you so much
for your kind attention.
Lawrie Hunter
Kochi University of Technology
http://www.core.kochi-tech.ac.jp/hunter/

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The expanding palette: emergent CALL paradigms

  • 1. The expanding palette: emergent CALL paradigms Lawrie Hunter Kochi University of Technology http://www.core.kochi-tech.ac.jp/hunter/
  • 2. The need for distance "...countries and companies that de-emphasize basic research are speeding up at the bottom, but slowing down at the top – where it really matters – and thus decelerating the kind of research that accelerates the arrival of the future." Alvin and Heidi Toffler, "Speeding up research slows breakthroughs." The Daily Yomiuri, May 28, 2006
  • 4. Classroom Teaching practice Learner characterization Objectives and Content domains Curriculum policy Learning theory Societal demands Learner needs Institution design IT LL CMC-based CALL vs. Intelligent CALL (tool vs tutor) Multi-lab Virtual lab: www (distance ed) CALL lab Methodologies and Content CALL scenario design flowchart Hunter (2001) http://www.core.kochi-tech.ac.jp/hunter/CALLL/
  • 5. High software Classroom Teaching practice Learner characterization Objectives and Content domains Curriculum policy Learning theory Societal demands Learner needs Institution design IT LL CMC-based CALL vs. Intelligent CALL (tool vs tutor) Multi-lab Virtual lab: www (distance ed) Low software High authoring Low software High teaching Learner character- ization content domains budgets software scenario Learner character- ization Unsupervised (tutor) Supervised (semi-tool) CALL scenario design flowchart Hunter (2001) http://www.core.kochi-tech.ac.jp/hunter/CALLL/ CALL lab Methodologies and Content
  • 6. Kern: should CALL still be called CALL? We don’t have BALL (book assisted LL) We don’t have PALL (pen assisted LL) 1997: CALL focus on the computer 2005: CALL focus on learners learning language Kern, R. (2006) Perspectives on technology in learning and teaching languages. TESOL Quarterly 40(1) 183-210.
  • 7. Egbert: learner + language + context + one or more tools + tasks/activities +/– peers and teachers CALL = Egbert, J.L. (2005) Conducting research on CALL. In Egbert, J.L. & Petrie, G.M. (eds) CALL research perspectives. Erlbaum.
  • 8. Books currently used in CALL teacher education “generally address only one theoretical foundation or one research methodology” Egbert: re-enlarge the theoretical palette Egbert, J.L. (2005) Conducting research on CALL. In Egbert, J.L. & Petrie, G.M. (eds) CALL research perspectives. Erlbaum.
  • 9. Egbert: re-enlarge the theoretical palette -multiple theoretical perspectives are important: -social and cultural contexts of tech use are expanding -technologies are diversifying -the goals, content and structure of CALL are evolving
  • 10. Egbert: re-enlarge the theoretical palette Some additions to CALL paradigm tools: Research metaphors Sociocultural theory Interactionist SLA Metacognitive knowledge Systemic Functional Linguistics Visuality Authentic language "Flow" Situated learning Design-based research Educational ergonomics
  • 11. Why hasn't the KILLER APP for ESL/EFL CALL emerged?
  • 12. Why hasn't the KILLER APP for ESL/EFL CALL emerged? It's not possible (The Sims) (until 2039: kurzweil). That's not the problem in ELT/CALL. It has been done, but it's being held back because it'd be stolen and shared to death. It's being blocked by older technology (or non-technology). It's not needed. It’s not worth it (ELT is too too granular).
  • 13. Kurzweil (2005): by 2029 a computer that is more intelligent than humans: nearer-horizon developments in information technology will spontaneously transform our technological realities with obvious resounding impact on education in general. The singularity* is near *When humans transcend biology
  • 14. Layers of educational technology will peel away as they are superceded. Electronic education paradigms will evolve likewise. What elements of what we do now will survive such quantum change? Aren't those persistent elements a key focus for us now? The singularity is near
  • 15. Paradigm time! What paradigm questions should we be asking? What paradigm thinking tools do we have now? Should the available tools shape the questions (as is often the case) ?
  • 16. ? paradigm, what's a "A paradigm is what you think about something before you think about it." Dr. Faiz Khan Hunter: A paradigm is ‘the way we live and how it influences our behavior.’
  • 17. Paradigm question 1 Are today's young second language learners 'wired differently'? For CALL paradigm development, focusing on technology is a limited strategy. At the same time, almost all second language students in Japan are extensive users of ICT. Is technology transforming the second language learner?
  • 18. Paradigm question 2 Is language changing? (i.e. is communication changing?) Language is a constantly evolving phenomenon. Texting is changing language. Amateurization is changing language. Speed is changing language. Ubiquity is changing language.
  • 19. Paradigm question 3 Is technology evolving quantum? Yes, of course. However, until now quantum leaps have only impacted on the young. e.g. older people CAN ignore cell phones / texting / wifi
  • 20. Paradigm question 4 What elements of what we know/do now will survive the quantum leaps? Shouldn't we focus on the elements that will survive?
  • 21. Learning Paradigms (an example) Rote learning = memorisation. Analogical/case-based reasoning = store -> recall -> adapt. Explanation-based learning = based on partial proofs. Inductive learning = generalising from examples.
  • 22. A summary of 'the new learning paradigms' Constructivism in general • Learner actively creates own meaning. Student-centered learning environments • Students’ learning drives theory (grounded design, empirically validated). Situated Cognition • People interact with their environment and meaning is made through those interactions. Communities of practice • A collection of individuals sharing mutually defined practices, beliefs and understandings over an extended time frame in the pursuit of a shared enterprise. Distributed Cognition • Knowledge resides in the group. Everyday Cognition • Learning is interpreted through the lens of personal experience. http://www.utexas.edu/courses/svinicki/382L/summary.ht ml
  • 23. Bombardment of HINTS at paradigms http://elearnmag.org/ http://gwegner.edublogs.org/ http://www.uliveandlearn.com/ http://www.itconversations.com http://www.downes.ca/
  • 25. Learning theory Basis of transfer Proponents Mental discipline Mind substance Theistic mental discipline Exercise of the mind St. Augustine Calvin Humanistic mental discipline Training of intrinsic mental powers Plato Adler/Bloom Natural unfoldment Recapitulation of racial history Rousseau Maslow Stimulus-response behaviorism Conditioning with no reinforcement Conditioned responses/reflexes J. B. Watson Conditioning with reinforcement Reinforced response B.F. Skinner Interactionist theories (cognitive) Goal insight Tested generalized insights Vygotsky Narrative centered cultural interaction Conceptualization / categorization Dewey J.S. Bruner Sequential-linear cognitive interaction Expectancies from interaction Cognitive-field situational interaction Continuity of life experiences and insights
  • 26. Hunter's CALL paradigms Learner images Knowledge images Subject centered Funnel heads Knowledge as material Oracy centered Gregorian chanters Knowledge through oral rep Literacy centered Scribes Knowledge as text Logic centered Plato's chat mates Knowledge through discourse Learner centered Witting learners Knowledge through consumerism Technology centered Learner as a PC peripheral Knowledge through PC experience
  • 27. Hunter's CALL paradigms Learner images Knowledge images Subject centered Funnel heads Knowledge as material Oracy centered Gregorian chanters Knowledge through oral rep Literacy centered Scribes Knowledge as text Logic centered Plato's chat mates Knowledge through discourse Learner centered Witting learners Knowledge through consumerism Technology centered Learner as a PC peripheral Knowledge through PC experience Chat
  • 28. Hunter's CALL paradigms Learner images Knowledge images Subject centered Funnel heads Knowledge as material Oracy centered Gregorian chanters Knowledge through oral rep Literacy centered Scribes Knowledge as text Logic centered Plato's chat mates Knowledge through discourse Learner centered Witting learners Knowledge through consumerism Technology centered Learner as a PC peripheral Knowledge through PC experience Drag-and-drop
  • 29. 1. Learners are evolving -games as a life -games as smarteners -mass amateurization -smart mobs / swarms / crowds / PARADIGM THINKING TOOLS
  • 30. 1.Learners are evolving 1995: owned computers rare: ACCESS rather than EFFECT sold CALL to Japan 2005: do learners have too much PC in their lives? Need for SLA anthropology/ethnography/sociology
  • 31. 1. Learners are evolving Brey 1997: New Media and the quality of life -presence competition -loss of engagement -presence inflation -presence invasion -aggrievement of 3rd parties -the problem of surrogacy -rationalization of existence
  • 32. 1. Learners are evolving email: short, fast, frequent blogs: short, fast, frequent http://www.csmonitor.com/2006/0515/p13s01-stct.html?s=t5 It's all about me: Why e-mails are so easily misunderstood
  • 33. 1. Learners are evolving email: short, fast, frequent blogs: short, fast, frequent http://www.csmonitor.com/2006/0515/p13s01-stct.html?s=t5 It's all about me: Why e-mails are so easily misunderstood "That wouldn't make me a shallow person ......would it?” -Lyle Lovett
  • 34. 1. Learners are evolving Yomiuri 06.04.05: Young Workers Lack Verbal Skills -"with the increasing use of e-mail and Internet" -"should be more aware of human nature" -"there are things you can't convey with email” -suggestion that employers avoid hiring bloggers
  • 35. 1. Learners are evolving Jones 2002: The Problem of Context in CMC ICQ simultaneous with academic activities Student position: How could you operate a computer without having your ICQ contact lists open?
  • 36. 1. Learners are evolving Johnson: Everything Bad Is Good for You Games: interactive, thus require decision-making -a new kind of mental exercise -cognitive work: remember, and also analyze
  • 37. 1. Learners are evolving Johnson: Everything Bad Is Good for You Games: interactive, thus require decision-making -a new kind of mental exercise -cognitive work: remember, and also analyze "BUT it is true that a specific, historically crucial kind of reading has grown less common in this society: sitting down with a three-hundred-page book and following its argument or narrative without a great deal of distraction." p. 183
  • 38. 1. Learners are evolving games as a way of thought Levels Progress Record keeping Personal / group best On-line mobbing Sci-fi warrior
  • 39. 1. Learners are evolving de Kerckhove p. 47 : “Literate people are always inside looking out as if they were always in front of a page, a stage, a painting, a photograph or a film. The exact opposite is true of the user of any form of computer-assisted visual experience...”
  • 40. 1. Learners are evolving The evolving USER (a.k.a. learner) Mitchell: “We become true inhabitants of electronically mediated environments rather than mere users of computational devices.” "Urban life, Jim – but not as we know it."
  • 41. 1. Learners are evolving Emergent organization: slime mold, ants, networked humans Modelling emergent behavior: can we use this tech to model social learning? http://education.mit.edu/starlogo/ http://ccl.northwestern.edu/netlogo/
  • 42. 1. Learners are evolving http://www.thecommittedsardine.net/infosavvy/ Digital Native Learners Digital Immigrant Teachers Prefer receiving information quickly from multiple multimedia sources. Prefer slow and controlled release of information from limited sources. Prefer parallel processing and multitasking. Prefer singular processing and single or limited tasking. Prefer processing pictures, sounds, and video before text. Prefer to provide text before pictures, sounds, and video. Prefer random access to hyperlinked multimedia information. Prefer to provide information linearly, logically, and sequentially. Prefer to interact/network simultaneously with many others. Prefer students to work independently rather than network and interact. Prefer to learn “just-in-time.” Prefer to teach “just-in-case” (it’s on the exam). Prefer instant gratification and instant rewards. Prefer deferred gratification and deferred rewards. Prefer learning that is relevant, instantly useful, and fun. Prefer to teach to the curriculum guide and standardized tests. Ian Jukes and Anita Dosaj, The Digital Disconnect
  • 43. 1. Learners are evolving URGENT: Just-in-time learner sociology URGENT: Near-instant learner profiling Upgrade: Learner => USER User Experience (UX) practice UZANTO’s MindCanvas: -user profiling for a large target group in a matter of hours RUMM: rapid user mental modelling GEMS: game emulation This may be very fruitfully adapted to the foundation explorations leading to CALL decision-making.
  • 44. 1. Learners are evolving Donald (1991): "The kind of mental model of the world that an organism can construct depends on its representational facilities" 1 episodic culture event memory 2 mimetic culture social intelligence 3 narrative culture linguistic thought, myth 4 theoretic culture formal thought, external memory devices 5 ? Will our tech take us back to narrative culture? or forward to 5?
  • 45. 2. Language is evolving Cycle Joyce's Cycle Contour Counterpoint MirrorWorld Tangle Sieve Montage Split/Join Mark Bernstein Patterns of hypertext http://www.eastgate.com/patterns/
  • 46. 2. Language is evolving Johnson: Everything Bad Is Good for You TV now rewards complexity: -multiple thread narrative Hill Street Blues, The Sopranos -flashing arrows -social networks
  • 47. 2. Language is evolving new media: history of the future?
  • 48. 2. Language is evolving Lev Manovich: from narrative to database: a new electronic literacy with deep structural implications
  • 49. 2. Language is evolving Creative Commons / metadata Free Culture remix / mash-up
  • 50. 2. Language is evolving PARADIGM THINKING TOOLS www.yhchang.com http://www.net-art.it/
  • 51. 2. Language is evolving itz t% l8 2 stop d chAng so go w it. http://www.transl8it.com/ Electronic literacies Information literacies Social literacies [mobs]
  • 52. 2. Language is evolving Electronic literacies del.icio.us / flickr / myspace Googlebase / craigslist
  • 53. 2. Language is evolving Social literacies [mobs][crowds] Rheingold’s Smart Mobs Surowiecki’s Crowds JOI ITO’s emergent democracy http://joi.ito.com/joiwiki/EmergentDemocracyPaper
  • 54. John Thackara* tells of Ivan Illich’s finding that In the 1930s, 9 out of 10 words a man heard by age 20 were spoken directly to him. In the 1970s, 9 out of 10 words a man heard by age 20 were spoken through a loudspeaker. Illich (1982): “Computers are doing to communication what fences did to pastures and what cars did to streets.” 3. Technology is evolving quantum
  • 55. Coherence studies: Latent Semantic Analysis @ CU Boulder http://lsa.colorado.edu/ 3. Technology is evolving quantum
  • 56. Mass amateurisation of everything: “...over the last fifteen years or so pretty much all media creation has started to be deprofessionalised.” http://www.plasticbag.org/archives/2003/09/ weblogs_and_the_mass_amateurisation_of_nearly_everything.shtml
  • 57. Morville: The age of findability ”...the growing size and importance of our systems place a huge burden on findability.” Ambient Findability. O’Reilly & Associates Inc (2005/10) http://www.boxesandarrows.com/view/the_age_of_findability http://findability.org/
  • 58. A paradigm shift: User view IT paradigm User identity The body Computer as a tool Tool user The mind Computer as a gateway Explorer Body and mind Computer as an intimate Executive Ubiq Computer as invisible intimate Sci-fi warrior
  • 62. “Processing” immediacy and presence Immediate processing Delayable processing Minimum presence Maximum presence Tests for points Classroom paper tasks Conversation Classroom questioning Dictation Cell phone push Homework Drag n’ drop Point n’ click Chat email chat SMS chat (Hunter, 2003. This concern will soon disappear.)
  • 63. “Processing” immediacy and presence ---but if processing and presence disappear as CALL designer concerns, where will we be? We will be in the land of THE USER the land of EVERYTHING NOW, INVISIBLE. So what should we worry about? i.e. what would you tell Will Wright (Mr. Sims) if he were to build you the killer app for ELT?
  • 64. “Processing” immediacy and presence What would you tell Will Wright (Mr. Sims) if he were to build you the killer app for LL? LANGUAGE LEARNING SUPPORT USER EXPERIENCE CHARACTERIZATION OF LANGUAGE LEARNING DESIGN KNOWLEDGE LEARNING THEORY for for for for
  • 65. Paradigm reflection tools (choose some) L2 learning as cognitive learning Learning as social / networked activity Emergence / modelling thereof Short, fast, frequent interaction The learner as user [sci-fi warrior] User profiling Comprehension studies Hypertext studies / coherence studies The untaught learner
  • 66. Thank you so much for your kind attention. Lawrie Hunter Kochi University of Technology http://www.core.kochi-tech.ac.jp/hunter/