The document discusses managing good and bad customers. It defines good customers as loyal, high-value customers who purchase a wide range of products and provide feedback. Bad customers are defined as switchers who purchase single products, provide little feedback, and break rules. The document suggests identifying good and bad customer behaviors through data mining customer data on purchases, complaints, recommendations. It also discusses using customer stories to communicate insights about customers and translate those insights into actions.
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Managing Good and Bad Customers Through Data and Stories
1. Tales of good and bad
customers
Professor Merlin Stone
merlin@merlin-stone.com
2. The game of customer management
• Two sides of the same coin
− Acquisition, development and retention of good
customers
• Loyal(ish), high(er) value, wide(r) range buyers, (more) frequent
responders, recommenders, honest(er) etc.
− Identification, avoidance and dismissal of bad customers
• Switchers, low(er) value, single product buyers, low(er)
responders, (more) dishonest etc.
− Keeping the rest through minimal cost
3. The game of customer management
• Two sides of the same coin
− Acquisition, development and retention of good
customers
• Loyal(ish), high(er) value, wide(r) range buyers, (more) frequent
responders, recommenders, honest(er) etc.
− Identification, avoidance and dismissal of bad customers
• Switchers, low(er) value, single product buyers, low(er)
responders, (more) dishonest etc.
− Keeping the rest through minimal cost
4. What makes good or bad customers?
Good customer e.g.
• Valuable - current and future
• Honest, prudent or planned
imprudent
• Loyal/persistent/steady/cross-
buyer, recommender
• Responsible and relevant
responder, information giver
and/or complainer both
• Rules and rights-observer e.g.
prompt payment
• A “bad” customer for whom my
proposition is right
Bad customer e.g.
• Not valuable - current and
future
• Dishonest, chaotically
imprudent
• Switcher/multi-sourcer
• Ignorer
• Opaque
• Hyper-transacter
• Rule-breaker
• Persistent complainer, queryer
• A “good” customer for whom
my proposition is wrong
5. What determines goodness or badness?
• Nature
• Early nurture and/or later experience (note
location/ ethnic/national correlation)
• Positive reinforcement or absence of negative
reinforcement e.g.
• Rewarded adverse selection/bad customer
behaviour
• Poor fraud detection
• Re-acquisition of bad customers
6. Can good/bad customers be identified
Now? In advance?
• Warehousing of all relevant customer data
− Purchasing
− Beginning/ending of relationship
− Recommendation
− Campaign results (responses, sales)
− Complaints
− Requests for help/service
• Profiling via data mining
• Testing resulting marketing/service initiatives
7. Learning customers and companies
• Good customers learn to be good
− Loyalty/persistence
− Development
• Good customer can be taught to become better
• Bad customers do the same….
− In the other direction!
− Unless they are identified & discouraged
• Customer knowledge management is not just
what you know about your customers
− But how you know it & how you manage it productively,
within & across functions (e.g. underwriting & marketing)
− Not just own company, but all members of value chain
8. A thought - customer stories
• Can bring out the best or worst
− In you and customers, good and bad
• They’re told by both of you
• They’re more effective in communicating than
data and technical words
• They’re increasingly image and video, consumed
on smart phones and tablets
• They help translate customer insight into action
• They need a strategy
− i.e. it’s not just about finding them
9. Tales of good and bad
customers
Professor Merlin Stone
merlin@merlin-stone.com