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33l OCTOBER 2007 l International Journal of Sports Marketing
& Sponsorship
CASE
STUDY
Super Bowl: a case study of buzz marketing
Keywords
Super Bowl
event marketing
internet advertising
buzz marketing
word of mouth
advertising tools
Executive summary
When it comes to American football, the Super Bowl is
the premier game of the National Football League
(NFL) in the United States. The Super Bowl is
annually the nation’s highest-rated TV programme and
the most watched single-day sporting event. A great
deal of excitement revolves around the game, the half-
time show and the advertisements. The game tends to
have high Nielsen television ratings and on average
80–90 million Americans are tuned into the Super
Bowl at any given moment (Associated Press, 2007).
With consumers more broadband- and wireless-
connected, Super Bowl has become an entertainment
and social extravaganza in its own right, and has
emerged as ‘must watch’ television.
But what happens when the few TV programmes
that traditionally attracted millions of people fall prey
to competition? Despite the hype surrounding the
2006 Winter Olympics, the Games proved no match
for television’s gold medal-winning American Idol.
Given that the sporting environment is moving in
Abstract
In the US, the Super Bowl is annually the nation’s
highest-rated TV programme and the most watched
single-day sporting event. But could the Super Bowl,
like other sporting events that traditionally attracted
millions of people, fall prey to competition? This case
study argues that despite the increasing fragmentation
of viewing audiences, Super Bowl is an event in itself.
The case describes the marketing and social
environment encompassing the Super Bowl, and
addresses the metamorphosis that has helped it
maintain its competitive edge. The study concludes
with a discussion of buzz marketing as a complete
solution for maintaining competitiveness in today’s
sporting environment.
Iris Mohr
Associate Professor, Marketing Department, Tobin College of
Business
St John’s University, 8000 Utopia Parkways, Jamaica, NY
11439, US
Tel: +1 718 990 7307
Email: [email protected]
Peer reviewed
34 International Journal of Sports Marketing & Sponsorship l
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Super Bowl: a case study of buzz marketing
unexpected directions, is it possible that the American
Idol phenomenon could happen to Super Bowl? This
case argues that unlike the Olympics, Super Bowl is
not only about competition between TV networks, the
game itself or about the specific ads, but about the
social dimension of the event – the parties, gatherings
and betting – which made it a shared national
experience. The game and its ancillary festivities
constitute Super Bowl Sunday, which over the years
has become likened to an unofficial American national
holiday. This case study describes the marketing and
social environment encompassing the Super Bowl
sporting event, and addresses its metamorphosis over
the years, which has helped it maintain its competitive
edge. Finally, the case concludes with a discussion of
buzz marketing as a complete solution to improve the
chances of maintaining competitiveness in today’s
sporting environment.
Introduction
Today the sporting industry is moving in unexpected
directions and is vulnerable to changing consumer
behaviour, generational shifts, new technologies,
media clutter, audience fragmentation, ambush
marketing and increasing competition. Traditional
communications vehicles such as advertising and
sales promotion are faced with increasingly
fragmented consumer markets and an overabundance
of messages and clutter aimed at consumers
(Meenaghan, 1998).
Even with today’s fragmentation trend, the Super
Bowl is annually the nation’s highest-rated TV
programme and America’s most watched single-day
sporting event. The Super Bowl is a grandiose event
that people anticipate from the start of the football
season. For spectators, tickets to the event run to
$275–300, whereas ticket touts could demand a
price tag of $5,000, according to audiopros.com.
Other than Super Bowl, only a handful of TV
programmes draw a vast amount of people – the
World Series, the Academy Awards, the Grammy
Awards, the Olympic Games – in some cases taking
more than half of the TV viewing audience and across
practically every conceivable consumer segment.
These events continue to sell all their commercial time
for record-breaking sums of money. Since the
commercials for these programmes boast higher-
than-average entertainment value, they are almost
guaranteed to reach a large portion of the
programme’s target audience, which comprises
viewers that are likely to be more attentive than usual.
But what happens when the few TV programmes
that traditionally attracted millions of people fall prey
to competition? Despite the hype built surrounding the
2006 Winter Olympics, the Games proved no match
for television’s gold medal winner American Idol. Fox’s
phenomenally successful contest deeply affected the
Olympics in head-to-head competition on the Tuesday
night broadcast, with 27 million viewers compared to
the Games’ 16.1 million, according to Nielsen Media
Research, which claims the Olympics recovered a bit
after Idol went off the air; its overall audience of 18.6
million was the least-watched winter Olympics telecast
since the Nagano closing ceremonies in 1998. The
17.9 million viewers NBC averaged during primetime
Wednesday may have been the single worst night in
Winter Olympics history, since it was below the nightly
average for any Winter Games broadcast dating back
to 1992, according to numbers provided by Nielsen.
Winter Olympics ratings among adults aged 18-49
were particularly low owing to the strong competition
from Fox and ABC. Through six days, NBC averaged
6.5 million; that is 21% below Sydney’s 8.3 million
average and 27% behind Nagano’s 8.9 million – the
two lowest-rated Games of the past 14 years
(Fitzgerald, 2006).
This year’s crop of Super Bowl ads was
notable because they were available
almost immediately online
35l OCTOBER 2007 l International Journal of Sports Marketing
& Sponsorship
CASE
STUDY
Super Bowl: a case study of buzz marketing
The marketing dimension
The Super Bowl is not just the Super Bowl of
American football, but also the Super Bowl of
American advertising. In past decades, as a natural
outgrowth of the number of people who tune into the
Super Bowl, its advertising has become something of
an institution in the United States. Companies
headquartered or doing business in the United States
spend millions and millions of dollars annually on
Super Bowl advertising.
Given that it airs once a year and is the most
viewed single-day sporting event, commercials during
the hours of the Super Bowl are quite costly.
Advertisers pay as much as $2.6 million for a 30-
second spot. Add to this the costs of producing the
commercials, which might also approach the multi-
million dollar mark, investing in the game becomes an
expensive proposition.
Given the high cost of Super Bowl ads, it becomes
questionable whether Super Bowl advertising even
makes financial sense. Despite the huge number of
people watching the game, it remains unknown how
many are viewing the commercials, let alone whether
a commercial is relevant to a particular viewer. Despite
the question about whether Super Bowl ads are ‘worth
it’ for advertisers, there is no question that the ads are
effective – it is the degree to which they are effective
that is in question – i.e. is an ad $2.6 million effective
or is it only $1.8 million effective?
Proponents of Super Bowl advertising cite the
unprecedented media coverage for companies that
take out Super Bowl ads. Attention is devoted to the
fact that in the era of digital video recording systems,
many commercials aren’t watched as much as they
used to be, except during the Super Bowl, of course.
Then, there’s the ‘after effect’: approximately 35% of
people expect to talk about the Super Bowl ads at the
water cooler on Monday, according to research firm
Eisner Communications. In the case of Super Bowl
2007, for example, online bloggers felt that most of
the ads missed their mark and that it was one of the
worst years as far as advertising is concerned. This
year’s crop of Super Bowl ads was notable also
because they were available almost immediately
online as they aired on television. The online
availability of the ads caused its own problems, since
people were able to consider the ads long after they
aired on television.
Given the high price of Super Bowl commercials,
another major concern is whether the ad is buzz-
worthy. Common questions are:
Did the copy generate buzz?
Was it positive?
Where was the copy discussed?
Who discussed the copy?
What elements of the copy drew attention?
Was the ad viral?
What prompted the desire to share?
Everett Rogers’ research on Diffusion of Innovation has
shown that advertising works best on innovators and
early adopters (Rogers, 1995). It does not work as
well on the early majority buyers, which make up
most of Super Bowl’s viewers. For majority buyers,
word of mouth (WOM) from peers is the preferred
mode of getting information. In fact, the same
research shows that for all buyers, interpersonal
communication has an effect on buying behaviour that
is more than tenfold that of mass communication.
In recent years, there has been a surge in books
demonstrating how WOM or buzz could benefit large
corporations with substantial budgets and small
businesses with little or no budget. Media
fragmentation over the past two decades, coupled with
these books, have put WOM and its precursor, buzz
marketing, at the top of the agenda for most
marketers, regardless of the sizes of their budgets. And
as the ratings for traditional media vehicles continue to
shrink, WOM continues to get increasing levels of
attention from managers. Malcolm Gladwell, author of
the national bestseller The Tipping Point, says WOM is
so powerful because ideas, behaviours, messages and
products sometimes behave like outbreaks of
infectious disease (Gladwell, 2002). Just as a single
36 International Journal of Sports Marketing & Sponsorship l
OCTOBER 2007 l
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Super Bowl: a case study of buzz marketing
sick person can start a flu epidemic, so too can a
small but precisely targeted push cause a fashion
trend or determine the popularity of a new product.
The internet has changed and enlarged the playing
field in which WOM operates. By using web-based
consumer platforms, the internet enables customers to
share their opinions on, and experiences with, goods
and services with a broad spectrum of consumers,
fostering electronic WOM consumers.
Thurau et al (2004) conducted research on virtual
communities and suggest that consumers’ desire for
social interaction, desire for economic incentives,
concern for other consumers and the potential to
enhance their own self-worth are the primary factors
leading to electronic WOM behaviour. They conclude
that managers can classify consumers by their
motivations, implying that firms may need to develop
different strategies for encouraging electronic WOM
behaviour among their target customers.
The social dimension
Unlike the Olympics, Super Bowl is not only about
competition between TV networks, the game, or about
the specific ads, but about the social dimension – the
parties, gatherings and betting associated with the
game. Super Bowl is a shared, national event. For
years, Super Bowl tradition brought together fans
socially to bet, eat and drink, either at sports bars or
at parties at one another’s homes. Even for those
lacking the budget to see the event live, the
excitement, emotion and experience of watching a
Super Bowl with friends and/or family is priceless.
(See Table 1 for Super Bowl facts.)
How Super Bowl generates buzz
When it comes to American football, the Super Bowl is
the premier game of the NFL in the United States. A
great deal of buzz revolves around the game, the half-
time show and the advertisements. The game tends to
have high Nielsen television ratings, and on average,
80–90 million Americans are tuned into the Super
Bowl at any given moment (Associated Press, 2007).
The game and its ancillary festivities constitute Super
Bowl Sunday, which over the years has become
likened to an unofficial American national holiday.
As the popularity of the game has increased, so has
the potential for exposure. This has led to a trend
where a number of popular singers and musicians
have performed either before the game, singing The
Star-Spangled Banner, or during the game in the half-
time show. This yields much buzz about who is
performing at half-time and their attire. During the
half-time show of Super Bowl XXXVIII in Houston in
2004, Justin Timberlake removed a piece of Janet
Jackson's top, exposing her right breast with a star-
shaped ring around the nipple. Timberlake and
Jackson have maintained that the incident was
accidental, calling it a “wardrobe malfunction”.
Interestingly, 4% of all Super Bowl viewers watch
the game just to see the ads (Elliot, 1997) because
they are fun, exciting and entertaining. For this reason,
Super Bowl advertisers focus on ensuring that the
right interpersonal conversations can get started. While
the advertisements may not be successful for the
brands, they generate buzz because viewers are eager
to talk about the show afterwards.
Super Bowl commercials are entertaining to the
extent that IFILM.com has Super Bowl ads available
for viewing, so if you missed them, it is still possible
to view them later. The website posts:
“IFILM presents Super Bowl Ads 2004! We’ve got
everything worth watching! Look below for all the
memorable, funny and intriguing ads! And if you want
to see them the way they were meant to be seen, sign
up for a free trial of IFILM Plus+ to watch them in
high-resolution full-screen mode at 500K. Click on the
header above to find out more.”
In addition, Super Bowl ads use celebrity
endorsement to draw attention to a product or
company. This creates an opportunity to deliver the
marketing message and give credibility to a brand.
Even more, Super Bowl commercials often associate
37l OCTOBER 2007 l International Journal of Sports Marketing
& Sponsorship
CASE
STUDY
Super Bowl: a case study of buzz marketing
TABLE 1 Super Bowl facts: social, food, media and economic
SOCIAL FACTS
THE AVERAGE NUMBER OF PEOPLE ATTENDING A
SUPER BOWL PARTY IS 17%, MORE THAN 20 MILLION
AMERICANS.
HALF OF ALL AMERICANS WOULD RATHER GO TO A
SUPER BOWL PARTY THAN A NEW YEAR’S EVE PARTY.
AN ESTIMATED 68% WHO ATTEND THE GAME HAVE
NEVER BEEN TO A SUPER BOWL.
AN ESTIMATED 50 MILLION AMERICAN WOMEN WILL
WATCH THE SUPER BOWL.
TWO OUT OF FIVE SUPER BOWL WATCHERS ARE NOT
EVEN FOOTBALL FANS. EVEN PEOPLE WHO WILL NEVER
WATCH ANOTHER GAME ALL
YEAR WILL TUNE IN TO BE PART OF THIS ONE
NATIONAL EVENT.
RESEARCH SHOWS THAT ABOUT 25% OF WOMEN
ACTUALLY ENJOY WATCHING THE GAME DURING THE
SUPER BOWL, BUT THAT LEAVES
THREE OUT OF EVERY FOUR WHO DON’T. IT IS TRUE
THAT THOSE 3 WATCH IT BECAUSE THEY ENJOY THE
COMMERCIALS, THE FOOD, THE
DRINK, THE FRIENDS AND THE OVERALL ATMOSPHERE.
SUPER BOWL WEEKEND IS THE SLOWEST WEEKEND FOR
WEDDINGS.
ON AVERAGE, SUPER BOWL PLANS ARE MADE 41 DAYS
IN ADVANCE, OUR RESEARCH SHOWS. (BY
COMPARISON, NEW YEAR S PLANS ARE
MADE 35 DAYS IN ADVANCE; ANNIVERSARY PLANS ARE
MADE 30 DAYS IN ADVANCE; BIRTHDAY PLANS ARE
MADE 25 DAYS IN ADVANCE.)
FOOD FACTS
NEARLY ONE IN EIGHT OR 13% OF AMERICANS ORDER
TAKEOUT/DELIVERY FOOD FROM A RESTAURANT FOR A
SUPER BOWL GATHERING.
MOST POPULAR CHOICES OF TAKEOUT/DELIVERY
ITEMS ON SUPER BOWL SUNDAY ARE PIZZA AT 58%,
CHICKEN WINGS AT 50% AND SUBS
OR SANDWICHES AT 20%.
APPROXIMATELY ONE IN 20 (4%) AMERICANS WATCH
THE BIG GAME AT A RESTAURANT OR A BAR, OVER 9
MILLION AMERICANS.
ON SUPER BOWL SUNDAY, AMERICANS WILL EAT AN
ESTIMATED 20 MILLION POUNDS OF POTATO AND
TORTILLA CHIPS AND 8 MILLION
POUNDS OF AVOCADOS.
SALES FOR ANTACID INCREASE BY 20% ON SUPER
BOWL WEEKEND.
MEDIA FACTS
THE SUPER BOWL WILL ALWAYS REACH THE MAGIC
LINE IN THE NEILSEN RATINGS OF 40-PLUS
[HOUSEHOLD] RATING.
EACH OF THE PAST THREE SUPER BOWLS EARNED
HOUSEHOLD RATINGS (PERCENTAGE OF THE 108
MILLION HOMES WITH A TV) JUST
ABOVE A 40, AND IN 2000 THE BROADCAST AVERAGED
A 43 RATING.
THE GAME IS TELEVISED IN MORE THAN 220
COUNTRIES, WITH AN AUDIENCE ESTIMATED AT CLOSE
TO A BILLION PEOPLE.
THE FOOD NETWORK WILL HAVE AIRED AT LEAST A
DOZEN SHOWS WITH SUPER BOWL THEMES BY SUPER
BOWL WEEK’S END.
EVERY SUPER BOWL SINCE 1991 HAS HAD A RATING OF
AT LEAST 40.2, WITH 1996’S GAME EARNING A 46.1.
THE SECOND MOST WATCHED SUPER BOWL IN HISTORY
WAS IN 2003 WITH 137.65 MILLION AMERICAN VIEWERS.
ESPN AIRS MORE THAN 160 HOURS OF SUPER BOWL
PROGRAMMING DURING SUPER BOWL WEEK.
THE TOP 10 MOST WATCHED PROGRAMMES IN TV
HISTORY ARE ALL SUPER BOWLS.
THE SUPER BOWL HAS BECOME ADVERTISING’S BIG
CONTEST AS WELL. IT IS BELIEVED THAT CLOSE TO 58%
OF PEOPLE WOULD RATHER
TAKE THEIR BATHROOM BREAKS DURING THE GAME
THAN MISS THE COMMERCIALS.
EIGHTEEN OF THE TOP 20 HIGHEST-RATED TELEVISION
PROGRAMMES HAVE BEEN SUPER BOWL GAMES.
ECONOMIC FACTS
IT IS BELIEVED THAT AN ESTIMATED $300-400 MILLION
WILL BE PUMPED IN TO THE LOCAL ECONOMY OF THE
HOST CITY.
CONSUMERS WILL SPEND AN AVERAGE OF $49.27 (OR
$5.6 BILLION TOTAL) ON SUPER BOWL-RELATED ITEMS
FROM FOOD AND DRINK TO
NEW TV SETS, LOUNGE CHAIRS AND ENTERTAINMENT
CENTRES.
THE MEDIAN ANNUAL INCOME OF A SUPER BOWL
TICKET HOLDER IS $70,000, WITH 33% MAKING OVER
$100,000.
ABOUT 35% OF THOSE WHO ATTEND THE GAME WRITE
IT OFF AS A CORPORATE EXPENSE.
Source: http://superbowlmonday.com/main.cfm
38 International Journal of Sports Marketing & Sponsorship l
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Super Bowl: a case study of buzz marketing
the brand with a symbol. Promotion for the Super
Bowl includes: media kits composed of press releases,
team photos, NFL fact sheet, Super Bowl fact sheet,
schedule of events (game time, half-time show, award
ceremonies, parties etc.); promotional items with the
NFL logo and Super Bowl XXXVIII (key chains, hats,
t-shirts, coffee mugs, pens and bags); and
complimentary tickets to the game.
Super Bowl also generates buzz through the NFL
Experience, an exciting continuous event surrounding
Super Bowl XXXVIII. It is an interactive theme park
offering interactive games, displays and entertainment
attractions. Proceeds from the gate were donated
toward the NFL charitable efforts in New Orleans, the
Youth Education Town (YET Center) and sponsors like
Coca-Cola and America Online presented the NFL
experience.
Finally, Super Bowl generates buzz through the
official website www.superbowl.com. This includes
numerous multimedia elements. The website is
presented by Miller Lite and is part of the NFL Internet
Network – the most popular sports league property.
Editors from NFL Insider, the official magazine,
including national editor Vic Carucci, who has covered
more than 20 Super Bowls, file daily stories that
provide fans with the most in-depth coverage of the
Super Bowl. In addition, the website features
multimedia elements that include comprehensive live
online coverage from Emmy-award winning NFL
Films, featuring analysis of the game and behind-
the-scenes Super Bowl atmosphere. The site offers
marketers the opportunity to raise awareness and
create buzz by covering the pageantry and pop culture
aspects of the Super Bowl using celebrity interviews,
behind-the-scenes coverage of Super Bowl parties and
special events. It will also have tie-ins with shows
such as Super Bowl Friday Night, a one-hour live
entertainment show from New Orleans on CBS. The
website captures the excitement of Super Bowl
Sunday. From pre-game analysis to live post-game
press conferences, the site gives users unprecedented
access to the year’s biggest game. Users can log on
during the game to participate in a live cyber chat
with expert analysts, including Levy and Brandt, listen
to foreign-language audio streams and even hear what
the PA and press box announcers are saying. The
website is the only place online where users can
follow the action live, as it happens, with play-by-play
and statistics in real time through the Super Bowl
Game Center and the animated Super Bowl Live
multimedia application.
Conclusion
Unlike other sporting games, Super Bowl is unique,
and offers lessons on how to sustain audience interest
over time using buzz tactics. As demonstrated, a great
deal of buzz revolves around the game, the half-time
show and the advertisements. With consumers more
broadband- and wireless-connected, Super Bowl has
become an entertainment and social extravaganza in
its own right and has emerged as ‘must watch’
television. As televised sporting events move in
unexpected directions and viewers multitask while
watching TV, opportunities arise for online WOM.
Blackshaw (2005) suggests the following creative
strategies and tactics to boost profits:
l Groom the website – be prepared for your
consumers that toggle over to brand websites while
watching TV. Specifically, ensure the ad is readily
available in major viewing formats on the home
page, front and centre.
As televised sporting events move in
unexpected directions and viewers
multitask while watching TV,
opportunities arise for online WOM
39l OCTOBER 2007 l International Journal of Sports Marketing
& Sponsorship
CASE
STUDY
Super Bowl: a case study of buzz marketing
l Encourage, enable and empower the pass-along –
make it really easy to share the ad with others.
l Feed the FAQ and site search engines – make
absolutely certain the brand search engine team
knows you’re advertising on the Super Bowl.
l Encourage ad feedback and build a database –
find the influencers who love to give feedback and
exploit their desire to speak out about your ad.
Given that these are the same people who post their
thoughts on boards and blogs, it is important to
keep track of them in a database for future
redeployment.
l Intercept the consumer’s next step – analyse how
consumers behave online. Many consumers go
directly to search engines (e.g. Google, Yahoo!) to
find an ad. Use paid search to direct them to the
right place.
© 2007 International Marketing Reports
References
Associated Press (2 February 2006): ‘Super Bowl 2nd-most
watched show ever’. Retrieved from: www.msnbc.com.
Blackshaw, P. (25 January 2005) ‘Super Bowl: Buzz or Blues?’
Retrieved from:
www.clickz.com/experts/brand/cmo/article.php/3462811
Elliot, S. (24 January 1997),‘Advertising’, New York Times,
C5.
Fitzgerald, T. (17 February 2006) ‘Viewer levels have now
fallen
below Sydney’, Media Life, © 2007 Media Life Magazine.
Gladwell, M. (2002), The Tipping Point: How Little Things Can
Make a Big Difference. Back Bay Books.
Meenaghan, T. (1998) Current Developments and Future
Directions in Sponsorship, International Journal of Advertising
17 (1), 3-28.
Rogers Everett M. (1995) Diffusion of Innovation (4th edn).
Free
Press: NY.
Shelton, S. (2005), ‘Got sports: today sports marketing is a
Field
of Dreams’. Retrieved from: www.bta.org
Thurau, T., Gwinner, K.P., Walsh, G. & Gremler, D.D. (2004),
Electronic word-of-mouth via consumer-opinion platforms:
what
motivates consumers to articulate themselves on the internet,
Journal of Interactive Marketing, 38-52
Analyzing the case should take the following steps:
1. Defining the issue(s)
2. Analyzing the case data
3. Generating alternatives
4. Selecting decision criteria
5. Analyzing and evaluating alternatives
6. Selecting the preferred alternative
7. Developing an action/implementation plan
Grading Rubric
HIGH SCORE:
Content and Subject: Easily identifiable, clear. Meets or
exceeds page or word length requirement.
Structure: Apparent, understandable, and applicable. Good flow
and well-structured.
Examples/Sources: Examples were used. Integration of external
sources occurred.
Analysis: Interesting and novel. Provides different Marketing
Principles based actions, recommendations &
perspectives; demonstrates critical thinking and critical analysis
at a high level.
Mechanics: Excellent APA format. Virtually devoid of errors in
grammar, syntax, punctuation, and spelling.

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Sorry, but for copyright reasons we do not allow the content o.docx

  • 1. Sorry, but for copyright reasons we do not allow the content of this site to be printed. All rights reserved. No part of the content on this site may be reproduced, printed, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of Kaplan Publishing. Page 1 of 1 2/11/2015http://kfknowledgebank.kaplan.co.uk/KFKB/Wiki%20 Pages/Expected%20... 33l OCTOBER 2007 l International Journal of Sports Marketing & Sponsorship CASE STUDY Super Bowl: a case study of buzz marketing Keywords Super Bowl event marketing internet advertising buzz marketing word of mouth
  • 2. advertising tools Executive summary When it comes to American football, the Super Bowl is the premier game of the National Football League (NFL) in the United States. The Super Bowl is annually the nation’s highest-rated TV programme and the most watched single-day sporting event. A great deal of excitement revolves around the game, the half- time show and the advertisements. The game tends to have high Nielsen television ratings and on average 80–90 million Americans are tuned into the Super Bowl at any given moment (Associated Press, 2007). With consumers more broadband- and wireless- connected, Super Bowl has become an entertainment and social extravaganza in its own right, and has emerged as ‘must watch’ television. But what happens when the few TV programmes that traditionally attracted millions of people fall prey to competition? Despite the hype surrounding the 2006 Winter Olympics, the Games proved no match for television’s gold medal-winning American Idol. Given that the sporting environment is moving in Abstract In the US, the Super Bowl is annually the nation’s highest-rated TV programme and the most watched single-day sporting event. But could the Super Bowl, like other sporting events that traditionally attracted millions of people, fall prey to competition? This case study argues that despite the increasing fragmentation of viewing audiences, Super Bowl is an event in itself.
  • 3. The case describes the marketing and social environment encompassing the Super Bowl, and addresses the metamorphosis that has helped it maintain its competitive edge. The study concludes with a discussion of buzz marketing as a complete solution for maintaining competitiveness in today’s sporting environment. Iris Mohr Associate Professor, Marketing Department, Tobin College of Business St John’s University, 8000 Utopia Parkways, Jamaica, NY 11439, US Tel: +1 718 990 7307 Email: [email protected] Peer reviewed 34 International Journal of Sports Marketing & Sponsorship l OCTOBER 2007 l CA SE ST UD Y Super Bowl: a case study of buzz marketing unexpected directions, is it possible that the American Idol phenomenon could happen to Super Bowl? This case argues that unlike the Olympics, Super Bowl is not only about competition between TV networks, the
  • 4. game itself or about the specific ads, but about the social dimension of the event – the parties, gatherings and betting – which made it a shared national experience. The game and its ancillary festivities constitute Super Bowl Sunday, which over the years has become likened to an unofficial American national holiday. This case study describes the marketing and social environment encompassing the Super Bowl sporting event, and addresses its metamorphosis over the years, which has helped it maintain its competitive edge. Finally, the case concludes with a discussion of buzz marketing as a complete solution to improve the chances of maintaining competitiveness in today’s sporting environment. Introduction Today the sporting industry is moving in unexpected directions and is vulnerable to changing consumer behaviour, generational shifts, new technologies, media clutter, audience fragmentation, ambush marketing and increasing competition. Traditional communications vehicles such as advertising and sales promotion are faced with increasingly fragmented consumer markets and an overabundance of messages and clutter aimed at consumers (Meenaghan, 1998). Even with today’s fragmentation trend, the Super Bowl is annually the nation’s highest-rated TV programme and America’s most watched single-day sporting event. The Super Bowl is a grandiose event that people anticipate from the start of the football season. For spectators, tickets to the event run to $275–300, whereas ticket touts could demand a price tag of $5,000, according to audiopros.com.
  • 5. Other than Super Bowl, only a handful of TV programmes draw a vast amount of people – the World Series, the Academy Awards, the Grammy Awards, the Olympic Games – in some cases taking more than half of the TV viewing audience and across practically every conceivable consumer segment. These events continue to sell all their commercial time for record-breaking sums of money. Since the commercials for these programmes boast higher- than-average entertainment value, they are almost guaranteed to reach a large portion of the programme’s target audience, which comprises viewers that are likely to be more attentive than usual. But what happens when the few TV programmes that traditionally attracted millions of people fall prey to competition? Despite the hype built surrounding the 2006 Winter Olympics, the Games proved no match for television’s gold medal winner American Idol. Fox’s phenomenally successful contest deeply affected the Olympics in head-to-head competition on the Tuesday night broadcast, with 27 million viewers compared to the Games’ 16.1 million, according to Nielsen Media Research, which claims the Olympics recovered a bit after Idol went off the air; its overall audience of 18.6 million was the least-watched winter Olympics telecast since the Nagano closing ceremonies in 1998. The 17.9 million viewers NBC averaged during primetime Wednesday may have been the single worst night in Winter Olympics history, since it was below the nightly average for any Winter Games broadcast dating back to 1992, according to numbers provided by Nielsen. Winter Olympics ratings among adults aged 18-49 were particularly low owing to the strong competition from Fox and ABC. Through six days, NBC averaged
  • 6. 6.5 million; that is 21% below Sydney’s 8.3 million average and 27% behind Nagano’s 8.9 million – the two lowest-rated Games of the past 14 years (Fitzgerald, 2006). This year’s crop of Super Bowl ads was notable because they were available almost immediately online 35l OCTOBER 2007 l International Journal of Sports Marketing & Sponsorship CASE STUDY Super Bowl: a case study of buzz marketing The marketing dimension The Super Bowl is not just the Super Bowl of American football, but also the Super Bowl of American advertising. In past decades, as a natural outgrowth of the number of people who tune into the Super Bowl, its advertising has become something of an institution in the United States. Companies headquartered or doing business in the United States spend millions and millions of dollars annually on Super Bowl advertising. Given that it airs once a year and is the most viewed single-day sporting event, commercials during the hours of the Super Bowl are quite costly. Advertisers pay as much as $2.6 million for a 30- second spot. Add to this the costs of producing the
  • 7. commercials, which might also approach the multi- million dollar mark, investing in the game becomes an expensive proposition. Given the high cost of Super Bowl ads, it becomes questionable whether Super Bowl advertising even makes financial sense. Despite the huge number of people watching the game, it remains unknown how many are viewing the commercials, let alone whether a commercial is relevant to a particular viewer. Despite the question about whether Super Bowl ads are ‘worth it’ for advertisers, there is no question that the ads are effective – it is the degree to which they are effective that is in question – i.e. is an ad $2.6 million effective or is it only $1.8 million effective? Proponents of Super Bowl advertising cite the unprecedented media coverage for companies that take out Super Bowl ads. Attention is devoted to the fact that in the era of digital video recording systems, many commercials aren’t watched as much as they used to be, except during the Super Bowl, of course. Then, there’s the ‘after effect’: approximately 35% of people expect to talk about the Super Bowl ads at the water cooler on Monday, according to research firm Eisner Communications. In the case of Super Bowl 2007, for example, online bloggers felt that most of the ads missed their mark and that it was one of the worst years as far as advertising is concerned. This year’s crop of Super Bowl ads was notable also because they were available almost immediately online as they aired on television. The online availability of the ads caused its own problems, since people were able to consider the ads long after they aired on television.
  • 8. Given the high price of Super Bowl commercials, another major concern is whether the ad is buzz- worthy. Common questions are: Did the copy generate buzz? Was it positive? Where was the copy discussed? Who discussed the copy? What elements of the copy drew attention? Was the ad viral? What prompted the desire to share? Everett Rogers’ research on Diffusion of Innovation has shown that advertising works best on innovators and early adopters (Rogers, 1995). It does not work as well on the early majority buyers, which make up most of Super Bowl’s viewers. For majority buyers, word of mouth (WOM) from peers is the preferred mode of getting information. In fact, the same research shows that for all buyers, interpersonal communication has an effect on buying behaviour that is more than tenfold that of mass communication. In recent years, there has been a surge in books demonstrating how WOM or buzz could benefit large corporations with substantial budgets and small businesses with little or no budget. Media fragmentation over the past two decades, coupled with these books, have put WOM and its precursor, buzz marketing, at the top of the agenda for most marketers, regardless of the sizes of their budgets. And as the ratings for traditional media vehicles continue to shrink, WOM continues to get increasing levels of attention from managers. Malcolm Gladwell, author of the national bestseller The Tipping Point, says WOM is
  • 9. so powerful because ideas, behaviours, messages and products sometimes behave like outbreaks of infectious disease (Gladwell, 2002). Just as a single 36 International Journal of Sports Marketing & Sponsorship l OCTOBER 2007 l CA SE ST UD Y Super Bowl: a case study of buzz marketing sick person can start a flu epidemic, so too can a small but precisely targeted push cause a fashion trend or determine the popularity of a new product. The internet has changed and enlarged the playing field in which WOM operates. By using web-based consumer platforms, the internet enables customers to share their opinions on, and experiences with, goods and services with a broad spectrum of consumers, fostering electronic WOM consumers. Thurau et al (2004) conducted research on virtual communities and suggest that consumers’ desire for social interaction, desire for economic incentives, concern for other consumers and the potential to enhance their own self-worth are the primary factors leading to electronic WOM behaviour. They conclude
  • 10. that managers can classify consumers by their motivations, implying that firms may need to develop different strategies for encouraging electronic WOM behaviour among their target customers. The social dimension Unlike the Olympics, Super Bowl is not only about competition between TV networks, the game, or about the specific ads, but about the social dimension – the parties, gatherings and betting associated with the game. Super Bowl is a shared, national event. For years, Super Bowl tradition brought together fans socially to bet, eat and drink, either at sports bars or at parties at one another’s homes. Even for those lacking the budget to see the event live, the excitement, emotion and experience of watching a Super Bowl with friends and/or family is priceless. (See Table 1 for Super Bowl facts.) How Super Bowl generates buzz When it comes to American football, the Super Bowl is the premier game of the NFL in the United States. A great deal of buzz revolves around the game, the half- time show and the advertisements. The game tends to have high Nielsen television ratings, and on average, 80–90 million Americans are tuned into the Super Bowl at any given moment (Associated Press, 2007). The game and its ancillary festivities constitute Super Bowl Sunday, which over the years has become likened to an unofficial American national holiday. As the popularity of the game has increased, so has the potential for exposure. This has led to a trend
  • 11. where a number of popular singers and musicians have performed either before the game, singing The Star-Spangled Banner, or during the game in the half- time show. This yields much buzz about who is performing at half-time and their attire. During the half-time show of Super Bowl XXXVIII in Houston in 2004, Justin Timberlake removed a piece of Janet Jackson's top, exposing her right breast with a star- shaped ring around the nipple. Timberlake and Jackson have maintained that the incident was accidental, calling it a “wardrobe malfunction”. Interestingly, 4% of all Super Bowl viewers watch the game just to see the ads (Elliot, 1997) because they are fun, exciting and entertaining. For this reason, Super Bowl advertisers focus on ensuring that the right interpersonal conversations can get started. While the advertisements may not be successful for the brands, they generate buzz because viewers are eager to talk about the show afterwards. Super Bowl commercials are entertaining to the extent that IFILM.com has Super Bowl ads available for viewing, so if you missed them, it is still possible to view them later. The website posts: “IFILM presents Super Bowl Ads 2004! We’ve got everything worth watching! Look below for all the memorable, funny and intriguing ads! And if you want to see them the way they were meant to be seen, sign up for a free trial of IFILM Plus+ to watch them in high-resolution full-screen mode at 500K. Click on the header above to find out more.” In addition, Super Bowl ads use celebrity endorsement to draw attention to a product or
  • 12. company. This creates an opportunity to deliver the marketing message and give credibility to a brand. Even more, Super Bowl commercials often associate 37l OCTOBER 2007 l International Journal of Sports Marketing & Sponsorship CASE STUDY Super Bowl: a case study of buzz marketing TABLE 1 Super Bowl facts: social, food, media and economic SOCIAL FACTS THE AVERAGE NUMBER OF PEOPLE ATTENDING A SUPER BOWL PARTY IS 17%, MORE THAN 20 MILLION AMERICANS. HALF OF ALL AMERICANS WOULD RATHER GO TO A SUPER BOWL PARTY THAN A NEW YEAR’S EVE PARTY. AN ESTIMATED 68% WHO ATTEND THE GAME HAVE NEVER BEEN TO A SUPER BOWL. AN ESTIMATED 50 MILLION AMERICAN WOMEN WILL WATCH THE SUPER BOWL. TWO OUT OF FIVE SUPER BOWL WATCHERS ARE NOT EVEN FOOTBALL FANS. EVEN PEOPLE WHO WILL NEVER WATCH ANOTHER GAME ALL YEAR WILL TUNE IN TO BE PART OF THIS ONE NATIONAL EVENT.
  • 13. RESEARCH SHOWS THAT ABOUT 25% OF WOMEN ACTUALLY ENJOY WATCHING THE GAME DURING THE SUPER BOWL, BUT THAT LEAVES THREE OUT OF EVERY FOUR WHO DON’T. IT IS TRUE THAT THOSE 3 WATCH IT BECAUSE THEY ENJOY THE COMMERCIALS, THE FOOD, THE DRINK, THE FRIENDS AND THE OVERALL ATMOSPHERE. SUPER BOWL WEEKEND IS THE SLOWEST WEEKEND FOR WEDDINGS. ON AVERAGE, SUPER BOWL PLANS ARE MADE 41 DAYS IN ADVANCE, OUR RESEARCH SHOWS. (BY COMPARISON, NEW YEAR S PLANS ARE MADE 35 DAYS IN ADVANCE; ANNIVERSARY PLANS ARE MADE 30 DAYS IN ADVANCE; BIRTHDAY PLANS ARE MADE 25 DAYS IN ADVANCE.) FOOD FACTS NEARLY ONE IN EIGHT OR 13% OF AMERICANS ORDER TAKEOUT/DELIVERY FOOD FROM A RESTAURANT FOR A SUPER BOWL GATHERING. MOST POPULAR CHOICES OF TAKEOUT/DELIVERY ITEMS ON SUPER BOWL SUNDAY ARE PIZZA AT 58%, CHICKEN WINGS AT 50% AND SUBS OR SANDWICHES AT 20%. APPROXIMATELY ONE IN 20 (4%) AMERICANS WATCH THE BIG GAME AT A RESTAURANT OR A BAR, OVER 9 MILLION AMERICANS. ON SUPER BOWL SUNDAY, AMERICANS WILL EAT AN ESTIMATED 20 MILLION POUNDS OF POTATO AND
  • 14. TORTILLA CHIPS AND 8 MILLION POUNDS OF AVOCADOS. SALES FOR ANTACID INCREASE BY 20% ON SUPER BOWL WEEKEND. MEDIA FACTS THE SUPER BOWL WILL ALWAYS REACH THE MAGIC LINE IN THE NEILSEN RATINGS OF 40-PLUS [HOUSEHOLD] RATING. EACH OF THE PAST THREE SUPER BOWLS EARNED HOUSEHOLD RATINGS (PERCENTAGE OF THE 108 MILLION HOMES WITH A TV) JUST ABOVE A 40, AND IN 2000 THE BROADCAST AVERAGED A 43 RATING. THE GAME IS TELEVISED IN MORE THAN 220 COUNTRIES, WITH AN AUDIENCE ESTIMATED AT CLOSE TO A BILLION PEOPLE. THE FOOD NETWORK WILL HAVE AIRED AT LEAST A DOZEN SHOWS WITH SUPER BOWL THEMES BY SUPER BOWL WEEK’S END. EVERY SUPER BOWL SINCE 1991 HAS HAD A RATING OF AT LEAST 40.2, WITH 1996’S GAME EARNING A 46.1. THE SECOND MOST WATCHED SUPER BOWL IN HISTORY WAS IN 2003 WITH 137.65 MILLION AMERICAN VIEWERS. ESPN AIRS MORE THAN 160 HOURS OF SUPER BOWL PROGRAMMING DURING SUPER BOWL WEEK. THE TOP 10 MOST WATCHED PROGRAMMES IN TV
  • 15. HISTORY ARE ALL SUPER BOWLS. THE SUPER BOWL HAS BECOME ADVERTISING’S BIG CONTEST AS WELL. IT IS BELIEVED THAT CLOSE TO 58% OF PEOPLE WOULD RATHER TAKE THEIR BATHROOM BREAKS DURING THE GAME THAN MISS THE COMMERCIALS. EIGHTEEN OF THE TOP 20 HIGHEST-RATED TELEVISION PROGRAMMES HAVE BEEN SUPER BOWL GAMES. ECONOMIC FACTS IT IS BELIEVED THAT AN ESTIMATED $300-400 MILLION WILL BE PUMPED IN TO THE LOCAL ECONOMY OF THE HOST CITY. CONSUMERS WILL SPEND AN AVERAGE OF $49.27 (OR $5.6 BILLION TOTAL) ON SUPER BOWL-RELATED ITEMS FROM FOOD AND DRINK TO NEW TV SETS, LOUNGE CHAIRS AND ENTERTAINMENT CENTRES. THE MEDIAN ANNUAL INCOME OF A SUPER BOWL TICKET HOLDER IS $70,000, WITH 33% MAKING OVER $100,000. ABOUT 35% OF THOSE WHO ATTEND THE GAME WRITE IT OFF AS A CORPORATE EXPENSE. Source: http://superbowlmonday.com/main.cfm 38 International Journal of Sports Marketing & Sponsorship l OCTOBER 2007 l
  • 16. CA SE ST UD Y Super Bowl: a case study of buzz marketing the brand with a symbol. Promotion for the Super Bowl includes: media kits composed of press releases, team photos, NFL fact sheet, Super Bowl fact sheet, schedule of events (game time, half-time show, award ceremonies, parties etc.); promotional items with the NFL logo and Super Bowl XXXVIII (key chains, hats, t-shirts, coffee mugs, pens and bags); and complimentary tickets to the game. Super Bowl also generates buzz through the NFL Experience, an exciting continuous event surrounding Super Bowl XXXVIII. It is an interactive theme park offering interactive games, displays and entertainment attractions. Proceeds from the gate were donated toward the NFL charitable efforts in New Orleans, the Youth Education Town (YET Center) and sponsors like Coca-Cola and America Online presented the NFL experience. Finally, Super Bowl generates buzz through the official website www.superbowl.com. This includes numerous multimedia elements. The website is presented by Miller Lite and is part of the NFL Internet Network – the most popular sports league property. Editors from NFL Insider, the official magazine,
  • 17. including national editor Vic Carucci, who has covered more than 20 Super Bowls, file daily stories that provide fans with the most in-depth coverage of the Super Bowl. In addition, the website features multimedia elements that include comprehensive live online coverage from Emmy-award winning NFL Films, featuring analysis of the game and behind- the-scenes Super Bowl atmosphere. The site offers marketers the opportunity to raise awareness and create buzz by covering the pageantry and pop culture aspects of the Super Bowl using celebrity interviews, behind-the-scenes coverage of Super Bowl parties and special events. It will also have tie-ins with shows such as Super Bowl Friday Night, a one-hour live entertainment show from New Orleans on CBS. The website captures the excitement of Super Bowl Sunday. From pre-game analysis to live post-game press conferences, the site gives users unprecedented access to the year’s biggest game. Users can log on during the game to participate in a live cyber chat with expert analysts, including Levy and Brandt, listen to foreign-language audio streams and even hear what the PA and press box announcers are saying. The website is the only place online where users can follow the action live, as it happens, with play-by-play and statistics in real time through the Super Bowl Game Center and the animated Super Bowl Live multimedia application. Conclusion Unlike other sporting games, Super Bowl is unique, and offers lessons on how to sustain audience interest over time using buzz tactics. As demonstrated, a great deal of buzz revolves around the game, the half-time
  • 18. show and the advertisements. With consumers more broadband- and wireless-connected, Super Bowl has become an entertainment and social extravaganza in its own right and has emerged as ‘must watch’ television. As televised sporting events move in unexpected directions and viewers multitask while watching TV, opportunities arise for online WOM. Blackshaw (2005) suggests the following creative strategies and tactics to boost profits: l Groom the website – be prepared for your consumers that toggle over to brand websites while watching TV. Specifically, ensure the ad is readily available in major viewing formats on the home page, front and centre. As televised sporting events move in unexpected directions and viewers multitask while watching TV, opportunities arise for online WOM 39l OCTOBER 2007 l International Journal of Sports Marketing & Sponsorship CASE STUDY Super Bowl: a case study of buzz marketing l Encourage, enable and empower the pass-along – make it really easy to share the ad with others. l Feed the FAQ and site search engines – make absolutely certain the brand search engine team
  • 19. knows you’re advertising on the Super Bowl. l Encourage ad feedback and build a database – find the influencers who love to give feedback and exploit their desire to speak out about your ad. Given that these are the same people who post their thoughts on boards and blogs, it is important to keep track of them in a database for future redeployment. l Intercept the consumer’s next step – analyse how consumers behave online. Many consumers go directly to search engines (e.g. Google, Yahoo!) to find an ad. Use paid search to direct them to the right place. © 2007 International Marketing Reports References Associated Press (2 February 2006): ‘Super Bowl 2nd-most watched show ever’. Retrieved from: www.msnbc.com. Blackshaw, P. (25 January 2005) ‘Super Bowl: Buzz or Blues?’ Retrieved from: www.clickz.com/experts/brand/cmo/article.php/3462811 Elliot, S. (24 January 1997),‘Advertising’, New York Times, C5. Fitzgerald, T. (17 February 2006) ‘Viewer levels have now fallen below Sydney’, Media Life, © 2007 Media Life Magazine. Gladwell, M. (2002), The Tipping Point: How Little Things Can Make a Big Difference. Back Bay Books.
  • 20. Meenaghan, T. (1998) Current Developments and Future Directions in Sponsorship, International Journal of Advertising 17 (1), 3-28. Rogers Everett M. (1995) Diffusion of Innovation (4th edn). Free Press: NY. Shelton, S. (2005), ‘Got sports: today sports marketing is a Field of Dreams’. Retrieved from: www.bta.org Thurau, T., Gwinner, K.P., Walsh, G. & Gremler, D.D. (2004), Electronic word-of-mouth via consumer-opinion platforms: what motivates consumers to articulate themselves on the internet, Journal of Interactive Marketing, 38-52 Analyzing the case should take the following steps: 1. Defining the issue(s) 2. Analyzing the case data 3. Generating alternatives 4. Selecting decision criteria 5. Analyzing and evaluating alternatives 6. Selecting the preferred alternative 7. Developing an action/implementation plan
  • 21. Grading Rubric HIGH SCORE: Content and Subject: Easily identifiable, clear. Meets or exceeds page or word length requirement. Structure: Apparent, understandable, and applicable. Good flow and well-structured. Examples/Sources: Examples were used. Integration of external sources occurred. Analysis: Interesting and novel. Provides different Marketing Principles based actions, recommendations & perspectives; demonstrates critical thinking and critical analysis at a high level. Mechanics: Excellent APA format. Virtually devoid of errors in grammar, syntax, punctuation, and spelling.