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Developing Effective Training




    A workshop developed for
    Medical Analysis Systems


        ©POWER Training & Development, Inc.   1
Four Basic Assumptions

•   Need to be self-directed
•   Possess a reservoir of experience
•   Possess a “Readiness” for learning
•   Prefer a problem centered approach vs
    subject centered



              ©POWER Training & Development, Inc.   2
Active vs Passive Learning
Studies indicate after 3 days, we remember:
• 10% of what we read
• 20% of what we hear
• 30% of what we see
• 50% of what we see and hear
• 70% of what we say
• 90% of what we say and do


                  ©POWER Training & Development, Inc.   3
I hear, I forget


I see, I remember


 I do, I understand




©POWER Training & Development, Inc.   4
Analyzing the Training
    Requirement




                         5
Establishing Learning Objectives
• Enables specific results:
  – provides learner with skills and knowledge
  – provides learner with expectations




               ©POWER Training & Development, Inc.   6
Criteria for Objectives
• Performance
  – the desired outcome (product or results)
• Conditions
  – conditions of performance
• Criterion
  – what is acceptable performance (time limit,
    accuracy or quality measurement)

               ©POWER Training & Development, Inc.   7
Outlining Training Content
• List actions
• Identify knowledge required
• Sequence the training content




             ©POWER Training & Development, Inc.   8
R-O-P-E-S Methodology
•   Review
•   Overview
•   Presentation
•   Exercise
•   Summary



               ©POWER Training & Development, Inc.   9
Instructional Methods

    •   Lecture
    •   Discussion
    •   Demonstration
    •   Case/Study
    •   Role Play/Skill Practice
    •   Games



            ©POWER Training & Development, Inc.   10
Lecture
     Advantages                       Disadvantages
     • Keeps group                    • Can be dull
       together                       • Difficult to gauge
     • Time control                      attention of group
       easier                         • Retention is
     • Good for large                    limited
       group (20+)




             ©POWER Training & Development, Inc.              11
Discussion
    Advantages                         Disadvantages
    • Keeps learners                   • Learning points
      interested/involved                 can be confusing
    • Learner resources                   or lost
      discovered/shared                • A few learner may
    • Learning can be                     dominate
      observed                         • Time control is
                                          more difficult



              ©POWER Training & Development, Inc.            12
Demonstration
    Advantages                         Disadvantages
    • Keeps learners                   • Demonstrator
      interested/involved                 needs to be
    • Learners can see                    expert
      the “model”                      • May require
    • Aids retention                      logistic challenge
    • Learning can be
      observed


              ©POWER Training & Development, Inc.              13
Case Study
    Advantages                         Disadvantages
    • Requires active                  • Information must
      learner involvement                 be precise and
    • Can stimulate                       up-to-date
      performance                      • Can take time
      required after trng.             • Learners become
    • Learning can be                     too interested in
      observed                            case content



              ©POWER Training & Development, Inc.             14
Role Play/Skill Practice
    Advantages                     Disadvantages
    • Aids retention               • Requires preparation
    • Allows practice of              time
      new skill in                 • Difficult to tailor to all
      controlled                      learner situations
      environment
                                   • Requires lots of time
    • Learners actively
      involved



              ©POWER Training & Development, Inc.                 15
Games
   Advantages                     Disadvantages
   • Fun!                         • Requires preparation
   • Learners actively               time
     involved                     • Can be considered
   • Learning can be                 “dumb”
     observed                     • May be difficult to
                                     tailor to all learners’
                                     situations.



             ©POWER Training & Development, Inc.               16
Using Visuals

  Promote quality of communication
    > use both sight and sound
    > aids better retention
    > reduces mis-communication




              ©POWER Training & Development, Inc.   17
Using Visuals
Improves learning
  –   reinforces the information from each channel
  –   focuses learners attention
  –   helps trainees interpret and process info
  –   clarifies the message




                 ©POWER Training & Development, Inc.   18
Types of Visuals
•   Transparencies
•   Flipcharts
•   Printed Materials (hand-outs, job aids)
•   Videos/films
•   Mock up or models



                ©POWER Training & Development, Inc.   19
Criteria for Visuals
•   K-I-S-S
•   Use lots of white space
•   Use 6-7 words per line
•   Use no more than 5 lines per visual
•   Use large letters to be seen by last row



                ©POWER Training & Development, Inc.   20
Use of Color Visuals
•   Accelerates learning, retention, recall 55-78%
•   Improves and increases comprehension 73%
•   Increases willingness to read 80%
•   Sells products and ideas more effectively 50-85%




                 ©POWER Training & Development, Inc.   21
Evaluating Training
   •   Level 1 - Reaction
   •   Level 2 - Learning
   •   Level 3 - Behavior
   •   Level 4 - Results




              ©POWER Training & Development, Inc.   22

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Dev Effec Trng Wrkshp

  • 1. Developing Effective Training A workshop developed for Medical Analysis Systems ©POWER Training & Development, Inc. 1
  • 2. Four Basic Assumptions • Need to be self-directed • Possess a reservoir of experience • Possess a “Readiness” for learning • Prefer a problem centered approach vs subject centered ©POWER Training & Development, Inc. 2
  • 3. Active vs Passive Learning Studies indicate after 3 days, we remember: • 10% of what we read • 20% of what we hear • 30% of what we see • 50% of what we see and hear • 70% of what we say • 90% of what we say and do ©POWER Training & Development, Inc. 3
  • 4. I hear, I forget I see, I remember I do, I understand ©POWER Training & Development, Inc. 4
  • 5. Analyzing the Training Requirement 5
  • 6. Establishing Learning Objectives • Enables specific results: – provides learner with skills and knowledge – provides learner with expectations ©POWER Training & Development, Inc. 6
  • 7. Criteria for Objectives • Performance – the desired outcome (product or results) • Conditions – conditions of performance • Criterion – what is acceptable performance (time limit, accuracy or quality measurement) ©POWER Training & Development, Inc. 7
  • 8. Outlining Training Content • List actions • Identify knowledge required • Sequence the training content ©POWER Training & Development, Inc. 8
  • 9. R-O-P-E-S Methodology • Review • Overview • Presentation • Exercise • Summary ©POWER Training & Development, Inc. 9
  • 10. Instructional Methods • Lecture • Discussion • Demonstration • Case/Study • Role Play/Skill Practice • Games ©POWER Training & Development, Inc. 10
  • 11. Lecture Advantages Disadvantages • Keeps group • Can be dull together • Difficult to gauge • Time control attention of group easier • Retention is • Good for large limited group (20+) ©POWER Training & Development, Inc. 11
  • 12. Discussion Advantages Disadvantages • Keeps learners • Learning points interested/involved can be confusing • Learner resources or lost discovered/shared • A few learner may • Learning can be dominate observed • Time control is more difficult ©POWER Training & Development, Inc. 12
  • 13. Demonstration Advantages Disadvantages • Keeps learners • Demonstrator interested/involved needs to be • Learners can see expert the “model” • May require • Aids retention logistic challenge • Learning can be observed ©POWER Training & Development, Inc. 13
  • 14. Case Study Advantages Disadvantages • Requires active • Information must learner involvement be precise and • Can stimulate up-to-date performance • Can take time required after trng. • Learners become • Learning can be too interested in observed case content ©POWER Training & Development, Inc. 14
  • 15. Role Play/Skill Practice Advantages Disadvantages • Aids retention • Requires preparation • Allows practice of time new skill in • Difficult to tailor to all controlled learner situations environment • Requires lots of time • Learners actively involved ©POWER Training & Development, Inc. 15
  • 16. Games Advantages Disadvantages • Fun! • Requires preparation • Learners actively time involved • Can be considered • Learning can be “dumb” observed • May be difficult to tailor to all learners’ situations. ©POWER Training & Development, Inc. 16
  • 17. Using Visuals Promote quality of communication > use both sight and sound > aids better retention > reduces mis-communication ©POWER Training & Development, Inc. 17
  • 18. Using Visuals Improves learning – reinforces the information from each channel – focuses learners attention – helps trainees interpret and process info – clarifies the message ©POWER Training & Development, Inc. 18
  • 19. Types of Visuals • Transparencies • Flipcharts • Printed Materials (hand-outs, job aids) • Videos/films • Mock up or models ©POWER Training & Development, Inc. 19
  • 20. Criteria for Visuals • K-I-S-S • Use lots of white space • Use 6-7 words per line • Use no more than 5 lines per visual • Use large letters to be seen by last row ©POWER Training & Development, Inc. 20
  • 21. Use of Color Visuals • Accelerates learning, retention, recall 55-78% • Improves and increases comprehension 73% • Increases willingness to read 80% • Sells products and ideas more effectively 50-85% ©POWER Training & Development, Inc. 21
  • 22. Evaluating Training • Level 1 - Reaction • Level 2 - Learning • Level 3 - Behavior • Level 4 - Results ©POWER Training & Development, Inc. 22