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Game Development in a Distributed Environment<br />Ólafur Andri Ragnarsson<br />Betware, Reykjavik University, Icelandic G...
Revenues<br />
Betware DK<br />Bröndby<br />Denmark<br />Head Quarters Betware <br />Reykjavík<br />Betware Sp. z o.o.<br />Warsaw<br />P...
1995 Internet disruption<br />
8<br />Lottery Sales<br />Lottery Sales % Change Year on Year 2003-2008<br />
The traditional products are declining<br />Photo by: OlsenWeb http://www.flickr.com/photos/olsenweb/<br />
For new games, New Media is <br />mainstream<br />
Key Observation<br />People will have more computing poweron their person whereever they go<br />
Key Observation<br />People will have constant<br />connectivity<br />
Key Observation<br />Price is ready for mass-adoption<br />
Key Observation<br />People will use multiple devices<br />
Technology Adaption<br />Early Adaptors<br />Mass Market<br />Laggards<br />Super Smart Phones<br />Internet TV stations<b...
The Three Screens Strategy<br />Big Screen<br />TV, Video Games<br />Many Persons<br />Local<br />Entertainment<br />Perso...
What do Consumers Want?<br />
What do Consumers Want?<br />
What do Consumers Want?<br />
Entertainment<br />Social<br />
In 2006 Betware decided to introduce Agile development methods<br />Image from: http://flatlands.ecclectica.ca/team.htm<br />
Today there are 12 teamsin our 6 locations<br />
Question: How do you mange distributed teams?<br />Answer: Don’t distribute your teams<br />
All the tools needed: IP phone system, Office Communicator, TeamViewer, Confluence Wiki, JIRA, GreenHopper…<br />
“Pubs and Planes”<br />
Project Silos – Component TeamsScrum-of-scrums<br />
“Any piece of software reflects the organizational structure that produced it”<br />Conway’s Law<br />
Game Development In A Distributed Environment
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Game Development In A Distributed Environment

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Presentation for Skýrslutæknifélagið - The Icelandic Society for Information Processing on 12th of November 2009.

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Game Development In A Distributed Environment

  1. 1. Game Development in a Distributed Environment<br />Ólafur Andri Ragnarsson<br />Betware, Reykjavik University, Icelandic Gaming Industry<br />
  2. 2.
  3. 3. Revenues<br />
  4. 4. Betware DK<br />Bröndby<br />Denmark<br />Head Quarters Betware <br />Reykjavík<br />Betware Sp. z o.o.<br />Warsaw<br />Poland<br />Certus<br />Odense<br />Denmark<br />Betware Solutions CA<br />Kamloops, BC<br />Betware <br />Madrid<br />Spain<br />Betware currently has 101 employees worldwide<br />
  5. 5.
  6. 6. 1995 Internet disruption<br />
  7. 7.
  8. 8. 8<br />Lottery Sales<br />Lottery Sales % Change Year on Year 2003-2008<br />
  9. 9. The traditional products are declining<br />Photo by: OlsenWeb http://www.flickr.com/photos/olsenweb/<br />
  10. 10. For new games, New Media is <br />mainstream<br />
  11. 11. Key Observation<br />People will have more computing poweron their person whereever they go<br />
  12. 12. Key Observation<br />People will have constant<br />connectivity<br />
  13. 13. Key Observation<br />Price is ready for mass-adoption<br />
  14. 14. Key Observation<br />People will use multiple devices<br />
  15. 15. Technology Adaption<br />Early Adaptors<br />Mass Market<br />Laggards<br />Super Smart Phones<br />Internet TV stations<br />E-book Readers<br />Netbooks<br />
  16. 16. The Three Screens Strategy<br />Big Screen<br />TV, Video Games<br />Many Persons<br />Local<br />Entertainment<br />Personal Screen<br />Desktop, Laptop, <br />Single Person<br />Some Portability<br />Work<br />Small Screen<br />Phones, Netbooks, eReaders<br />Single Person<br />Easy portability<br />Mobility<br />
  17. 17. What do Consumers Want?<br />
  18. 18. What do Consumers Want?<br />
  19. 19. What do Consumers Want?<br />
  20. 20. Entertainment<br />Social<br />
  21. 21.
  22. 22. In 2006 Betware decided to introduce Agile development methods<br />Image from: http://flatlands.ecclectica.ca/team.htm<br />
  23. 23. Today there are 12 teamsin our 6 locations<br />
  24. 24. Question: How do you mange distributed teams?<br />Answer: Don’t distribute your teams<br />
  25. 25. All the tools needed: IP phone system, Office Communicator, TeamViewer, Confluence Wiki, JIRA, GreenHopper…<br />
  26. 26. “Pubs and Planes”<br />
  27. 27. Project Silos – Component TeamsScrum-of-scrums<br />
  28. 28. “Any piece of software reflects the organizational structure that produced it”<br />Conway’s Law<br />

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