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WELCOME
MASS MEDIA
PRESENTED BY,
NIMMYMOL JAMES
PHYSICAL SCIENCE
S N COLLEGE OF EDUCATION
The mass media are diversified media technologies that are
intended to reach a audience via mass communication. The
technologies through which this communication takes place
vary. Broadcast media transmit information electronically, via
such media as film, radio, recorded music, or television.
M - LEARNING
M – Learning or Mobile learning is defined as “learning
across multiple contexts, through social and content
interactions, using personal electronic devices”. A form of
distance education, m – learners use mobile device
educational technology at their time convenience.
M – LEARNING TECHNOLOGIES INCLUDE ;
 Handheld computers
 MP3 players
 Notebooks
 Mobile phones and
 Tablets
M – LEARNING FOCUSES ON ;
 The mobility of the learner
 Interacting with portable technologies
THE VALUE OF MOBILE LEARNING ;
 It is important to bring new technology into the
classroom.
 Devices used are more lightweight than books and PCs.
 Mobile learning can be used to diversify the types of
learning activities students partake in.
 Mobile learning supports the learning process rather
than being integral to it.
 Mobile learning can be a useful add-on tool for students
with special needs. However, for SMS and MMS this
might be dependent on the students specific disabilities or
difficulties involved.
 Mobile learning can be used as a ‘hook’ to re-engage
disaffected youth.
BENEFITS OF MOBILE LEARNING ;
 Relatively inexpensive opportunities, as the cost of
mobile devices are significantly less than PCs and
laptops
 Multimedia content delivery and creation options
 Continuous and situated learning support
 Decrease in training costs
 Potentially a more rewarding learning experience
 New opportunities for traditional educational
institutions
 Readily available a / synchronous learning experience
Simply;
 Easy access
 Collaborative Learning
 Learner engagement
 Self-Pace Learning
 Address all learning style
CHALLENGES OF MOBILE LEARNING;
Technical challenges include ;
 Connectivity and battery life
 Screen size and key size
 Meeting required bandwidth for nonstop/fast steaming
 Number of file/asset formats supported by a specific
device
 Content security or copyright issue from authoring
group
 Multiple standards, multiple screen sizes, multiple operating
systems
 Reworking existing E – learning materials for mobile
platforms
 Limited memory
 Risk of sudden obsolescence
 Security
 Work/Life Balance
 Cost of Investment
Social and educational challenges include;
 Accessibilities and cost barriers for end users: Digital divide
 How to assess learning outside the classroom
 How to support learning across many contexts
 Content’s security or pirating issues
 Frequent changes in device models/technologies/functionality
etc.
 Developing an appropriate theory of learning for the mobile
age
 Conceptual differences between e – learning and m-
learning
 Design of technology to support a lifetime of learning
 Tracking of results and proper use of this information
 No restriction on learning timetable
 Personal and private information and content
 No demographic boundary
 Disruption of students personal and academic lives
 Access to and use of the technology in developing countries
 Risk of distraction
LIMITATIONS OF M – LEARNING;
 Connectivity : There may be some connectivity problems
while uploading of data and because of poor mobile
network signals.
 Screen size : As the screen size is too small, it can strain
the eyes of the learner if they use it for long period of
time.
 Device : Learner must possess the mobile device that is
supporting the courseware and this device may be
expensive.
 Distraction : While accessing the course through mobiles, if
the learner gets a call or SMS or social media updates, then
they are bound to get distracted.
THANK YOU

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Technology m- learning

  • 2. MASS MEDIA PRESENTED BY, NIMMYMOL JAMES PHYSICAL SCIENCE S N COLLEGE OF EDUCATION
  • 3. The mass media are diversified media technologies that are intended to reach a audience via mass communication. The technologies through which this communication takes place vary. Broadcast media transmit information electronically, via such media as film, radio, recorded music, or television.
  • 4. M - LEARNING M – Learning or Mobile learning is defined as “learning across multiple contexts, through social and content interactions, using personal electronic devices”. A form of distance education, m – learners use mobile device educational technology at their time convenience.
  • 5. M – LEARNING TECHNOLOGIES INCLUDE ;  Handheld computers  MP3 players  Notebooks  Mobile phones and  Tablets
  • 6. M – LEARNING FOCUSES ON ;  The mobility of the learner  Interacting with portable technologies
  • 7. THE VALUE OF MOBILE LEARNING ;  It is important to bring new technology into the classroom.  Devices used are more lightweight than books and PCs.  Mobile learning can be used to diversify the types of learning activities students partake in.  Mobile learning supports the learning process rather than being integral to it.
  • 8.  Mobile learning can be a useful add-on tool for students with special needs. However, for SMS and MMS this might be dependent on the students specific disabilities or difficulties involved.  Mobile learning can be used as a ‘hook’ to re-engage disaffected youth.
  • 9. BENEFITS OF MOBILE LEARNING ;  Relatively inexpensive opportunities, as the cost of mobile devices are significantly less than PCs and laptops  Multimedia content delivery and creation options  Continuous and situated learning support  Decrease in training costs  Potentially a more rewarding learning experience  New opportunities for traditional educational institutions
  • 10.  Readily available a / synchronous learning experience Simply;  Easy access  Collaborative Learning  Learner engagement  Self-Pace Learning  Address all learning style
  • 11. CHALLENGES OF MOBILE LEARNING; Technical challenges include ;  Connectivity and battery life  Screen size and key size  Meeting required bandwidth for nonstop/fast steaming  Number of file/asset formats supported by a specific device  Content security or copyright issue from authoring group
  • 12.  Multiple standards, multiple screen sizes, multiple operating systems  Reworking existing E – learning materials for mobile platforms  Limited memory  Risk of sudden obsolescence  Security  Work/Life Balance  Cost of Investment
  • 13. Social and educational challenges include;  Accessibilities and cost barriers for end users: Digital divide  How to assess learning outside the classroom  How to support learning across many contexts  Content’s security or pirating issues  Frequent changes in device models/technologies/functionality etc.  Developing an appropriate theory of learning for the mobile age  Conceptual differences between e – learning and m- learning
  • 14.  Design of technology to support a lifetime of learning  Tracking of results and proper use of this information  No restriction on learning timetable  Personal and private information and content  No demographic boundary  Disruption of students personal and academic lives  Access to and use of the technology in developing countries  Risk of distraction
  • 15. LIMITATIONS OF M – LEARNING;  Connectivity : There may be some connectivity problems while uploading of data and because of poor mobile network signals.  Screen size : As the screen size is too small, it can strain the eyes of the learner if they use it for long period of time.  Device : Learner must possess the mobile device that is supporting the courseware and this device may be expensive.
  • 16.  Distraction : While accessing the course through mobiles, if the learner gets a call or SMS or social media updates, then they are bound to get distracted.