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Literature Circle Week 6


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Literature discussed for Professional Experiece Week 6 - Digital Videos/Digital storytelling, managing you classroom and constructionism.

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Literature Circle Week 6

  1. 1. Digital Storytelling <br />Amanda, Claudia & Nicole<br />
  2. 2. SAND CASTLES GO DIGITAL!Harel, I. (2003). Sand castles go digital. Retrieved August 4, 2006 at:<br />
  3. 3. A quick clip: <br /><br />Excerpt from 7.00-8.00 min. <br />
  4. 4. Play is… <br />CONSTRUCTIONIST LEARNING!<br /><ul><li>“children learn best when they are in the active roles of designer and constructor”
  5. 5. Always be aware of opportunities to integrate learning into play
  6. 6. CARPE DIEM! When children are engaged in play (big ears) parent/teacher can use it as an opportunity to widen the learning experience.
  7. 7. Example: at the beach.</li></li></ul><li>How is this related to ICT?<br />Teachers need to bring play to the classroom<br />How can you create ‘big ear’ moments? <br /> with TECHNOLOGY! <br />Beach example cont… can’t always take students to the beach, so teachers can utilise technology such as the internet and videos to create “more opportunities and contexts for constructionist learning” <br />
  8. 8. “You and I started learning at the same age, and I learned the same way that you did. The difference is that you stopped” – Pablo Picasso<br />
  9. 9. Digital Storytelling Finds Its Place in the ClassroomBanaszewski, T. (2002). Digital storytelling finds its place in the classroom. Multimedia Schools, 32-41.<br /> focuses on the ‘story’ bringing generic English lessons of story writing to life. The digital narrative is a powerful medium to enhance learning.<br />Fundamental to effective storytelling is understanding that the story comes first,thenthe technology! <br />Making digital stories in class develops trustas teachers and students are sharing personal experiences with each other. <br />
  10. 10. - “Every wise teacher knows it's important to create a model of what you expect the students to complete”<br /> This not only develops your knowledge as teacher, but shows students what the intended learning outcome is. <br /> TEACH: how to tell stories; not just how to use digital storytelling programs<br />
  11. 11. Using & Teaching Educational Technology: A Practical Classroom Management Strategy De Craene, M. (2006). Digital Storytelling: A Practical Classroom Management Strategy<br />Consider: <br /><ul><li>Pre-production
  12. 12. Production
  13. 13. Post-production </li></li></ul><li>
  14. 14. Student roles:<br />Director<br />Summariser<br />Investigator<br />Illustrator<br />Connector<br />The Travel Tracer<br />The Timekeeper<br />The Recorder. <br />
  15. 15. Remember: <br />One size does not fit all<br />
  16. 16. THE END!<br />Thanks  <br />