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NCompass Live: Cardboard Conundrum: Why a Small University Library Has Grown a Monthly Board Game Night

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NCompass Live - July 1, 2015.
http://nlc.nebraska.gov/ncompasslive/

One Saturday each month about 50 people gather at Concordia University’s Link Library to play board games. That might sound banal in a higher education setting or Luddite in this age of ever-increasing technology. Since 1995, however, a grand renaissance in board game design is providing games that are intellectually stimulating, artistically engaging, educationally valuable, and socially exciting. Hear how a modern board game event in the library offers outreach to the students, faculty and community. Learn what resources we use to develop and promote the event. If you believe that fun has no place in the library, do not attend this session.

Presenter: Phil Hendrickson, Library Director, Link Library, Concordia University, Seward, NE.

Published in: Education
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NCompass Live: Cardboard Conundrum: Why a Small University Library Has Grown a Monthly Board Game Night

  1. 1. Cardboard Conundrum: Why a Small University Library Has Grown a Monthly Board Game Night Philip Hendrickson, Director of Library Services Concordia University Nebraska phendrickson@cune.edu
  2. 2. Board games are back!
  3. 3. Board games are back!
  4. 4. A word on words  Formerly called parlor games  Board and card games  Tabletop games  Hobby games  Modern games  Euro games  Designer games
  5. 5. Board game players gain what? Problem solving Logic Subject skills (e.g. geography) and…FUN!
  6. 6. Video games are more popular, but… F2S vs. F2F
  7. 7. How game night benefits the library o In our small town, game night offers a fresh activity for students, faculty, librarians and friends. o It provides a fun, intellectual alternative to the strong sports and arts opportunities on campus. o Game night draws visitors to campus, which the administration always appreciates. o It helps library staff build informal relationships with students, which reduces their reluctance to ask us for library assistance in the future. o It offers a talking point during recruiting tours, allowing librarians to demonstrate to future freshman that we are approachable and friendly. o It is a non-threatening opportunity to draw into the library students who otherwise avoid us.
  8. 8. What makes this a renaissance?
  9. 9. Easy to learn Quality components
  10. 10. Player interaction Definite length Points, not player elimination Meaningful decisions
  11. 11. Game nights at Concordia
  12. 12. Library Lingo: Collection Development www.BoardGameGeek.com www.DiceTower.com www.CasualGameRevolution.com
  13. 13. Podcasts, Blogs and YouTube Channels MeepleTown Opinionated Gamers Games for Educators Rahdo Runs Through Drive-Thru Reviews Watch It Played Starlit Citadel … and so on. The Dice Tower The Secret Cabal Cardboard Jungle Games in Schools and Libraries Blue Peg, Pink Peg Garrett’s Games and Geekiness Rolling Dice & Taking Names Shut Up and Sit Down The Daily Worker Placement www.BoardGameLinks.com
  14. 14. …and Books, of course! Teaching with games:  Mayer, Brian, and Christopher Harris. 2010. Libraries got game: aligned learning through modern board games. Chicago: American Library Association.  Harris, Christopher, Patricia Harris, and Brian Mayer. 2015. Teaching the underground railroad through play. New York: Rosen Classroom Professional Resources. [Part of a series of game-based lesson plan books.] Planning game events in libraries: Nicholson, Scott. 2010. Everyone plays at the library: creating great gaming experiences for all ages. Medford, N.J.: Information Today, Inc. Board gaming culture:  Woods, Stewart. 2012. Eurogames: the design, culture and play of modern European board games. Jefferson, N.C.: McFarland & Co.  Green, Lorien. 2012. Going cardboard: a board game documentary. United States: T-Cat Productions. [DVD]
  15. 15. Where to buy games… Friendly Local Game Store … maybe or Amazon, of course.
  16. 16. Image Credits All pictures taken by presenter except: Clark, Kevin, “Green Bay’s Board-Game Obsession” in Wall Street Journal (Jan 15, 2015) viewed May 26, 2015 at http://www.wsj.com/articles/the- packers-of-catan-green-bays-board-game-obsession-1421346102 "Monopoly board on white bg" by fir0002/flagstaffotos. Licensed under GFDL 1.2 via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Monopoly_board_on_white_bg.j pg "1911 Ford Model T Touring" by I, Lglswe. Licensed under CC BY-SA 3.0 via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:1911_Ford_Model_T_Touring.jpg “Bentley Continental GT” by nakhon100. Licensed under CC BY 2.0 via Flickr - https://www.flickr.com/photos/8058098@N07/14227691573 “Ticket to Ride cover” by Fawkes. [Circle added for emphasis.] https://www.boardgamegeek.com/image/38668/ "Children playing video games in a video game trailer" by Gamesingear. Licensed under CC BY-SA 3.0 via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Children_playing_video_games_i n_a_video_game_trailer.jpg "Carcassonne Miples" by Júlio Reis (User:Tintazul). Licensed under CC BY-SA 2.5 via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Carcassonne_Miples.jpg “BGG Logo”. http://www.boardgamegeek.com “Dice Tower Logo”. http://www.dicetower.com/game-podcast/dice-tower “Casual Game Revolution Banner”. http://casualgamerevolution.com “Cool Stuff Inc Logo”. http://www.coolstuffinc.com “Miniature Market Logo”. http://www.miniaturemarket.com “Funagain Logo”. http://www.funagain.com “Carcassonne” by Sampsa Ritvanen (User: saksi). Licensed under CC BY-NC 3.0 via BoardGameGeek - https://www.boardgamegeek.com/image/1320302/carcassonne
  17. 17. Also see “Cardboard Conundrum” in the February 2015 issue of Nebraska Libraries, at http://digitalcommons.unl.edu/neblib/9/

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