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Video Games and Learning in the Classroom

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In this presentation, you'll connect play with learning, explore the instructional side of video games, get 11 tips for integrating video games into your classroom, and explore a few examples of games you can use in the classroom.

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Video Games and Learning in the Classroom

  1. 1. Video Games and Learning in the Classroom
  2. 2. Play
  3. 3. Remember the sandbox ?
  4. 4. Is he learning ?
  5. 5. “ It is paradoxical that many educators and parents still differentiate between a time for learning and a time for play without seeing the vital connection between them.” Leo F. Buscaglia, USC
  6. 6. “ The opposite of work is not play , it’s depression .” -Stuart Brown, National Institute for Play
  7. 7. This is what engagement looks like.
  8. 8. Are they learning ?
  9. 9. This is what school looks like.
  10. 10. Are they learning ?
  11. 11. Video Games
  12. 12. The average age of a game player is 34
  13. 13. The percentage of women who are video game players is 40%
  14. 14. Videos Game sales in 2009 generated $10.5 billion
  15. 15. Between 5 th grade and graduation, students will spend 10,080 hours in the classroom .
  16. 16. The average young person will spend 10,000 hours , by the time they’re 21, playing video games . Jane McGonigal, Institute for the Future
  17. 17. A Parallel Curriculum?
  18. 18. “ ...the designers of many good games have hit on profoundly good methods of getting people to learn and to enjoy learning .” -James Paul Gee, University of Madison Wisconsin
  19. 19. Learning works best when new challenges are “ pleasantly frustrating ” in the sense of being felt by learners to be at the outer edge of, but within their “regime of competence”. That is, these challenges feel hard, but doable . (Gee, 2007, p. 36).
  20. 20. <ul><li>How Do Games Teach? </li></ul><ul><li>Social Interaction (Collaborative Learning) </li></ul><ul><li>Customized Experiences (Differentiation/Learner Control) </li></ul><ul><li>Achievement (Mastery Learning) </li></ul><ul><li>Relevance (Contextual Learning) </li></ul><ul><li>Multimedia (Multiple Intelligences) </li></ul>
  21. 21. “ Today's game designers have figured out something today's educators are still searching for: how to make learning engaging for today's kids. It would be a shame not to employ this knowledge in our classrooms.” -Marc Prensky
  22. 22. 11 Tips for Bringing Video Games Into Your Classroom
  23. 23. #1 Read what the experts are saying.
  24. 24. #2 Talk to your students about what games they play.
  25. 25. #3 Let your own children teach you about the games they play.
  26. 26. #4 Pick up a new game and play it .
  27. 27. #5 Put on your teacher lenses .
  28. 28. #6 Don’t overlook off-the-shelf games.
  29. 29. #7 Always start with your instructional goals in mind.
  30. 30. #8 Collaborate and share with other professionals.
  31. 31. #9 Make cookies for your IT staff ; they can be powerful allies .
  32. 32. #10 Get your principal on board.
  33. 33. #11 Remember how to play .
  34. 34. Idea Starters
  35. 35. “ What if? ” world history with Civilization IV . <ul><li>Multiplayer or single-player. </li></ul><ul><li>Strategy/research/decision-making. </li></ul><ul><li>Rich world history information. </li></ul><ul><li>This game is currently only $6.10 on </li></ul><ul><li>Amazon! </li></ul>
  36. 36. Nickel-and-dimed challenge in The SIMS 2 . <ul><li>Game can be easily modified. </li></ul><ul><li>Can you play the part of a single mother with no marketable skills whose only goal is to raise one or more children to high school graduation? </li></ul><ul><li>Teaching point-of-view and perspective. </li></ul>
  37. 37. Study statistics through MLB 2K10 . <ul><li>How do players’ in-game statistics compare to the real world? </li></ul><ul><li>Predict outcomes of a game based on known statistics. </li></ul><ul><li>Are game statistics accurate? </li></ul>
  38. 38. Tell a story using Neverwinter Nights 2 . <ul><li>Rich, fantasy roleplay game. </li></ul><ul><li>Includes development tools allowing players to completely build and script their own world that other players can experience. </li></ul><ul><li>Strong writing/literacy connection. </li></ul>
  39. 39. A story about a girl...
  40. 40. Questions?
  41. 41. Lucas Gillispie @PCSTech and @wowinschool
  42. 42. www.edurealms.com
  43. 43. Photo Credits: http://www.flickr.com/photos/benmcleod/213005390/ http://www.flickr.com/photos/divinedecay/4732129949/ http://www.flickr.com/photos/superhua/ http://www.psychologytoday.com/files/authors/stuart-brown.jpg?0 http://upload.wikimedia.org/wikipedia/commons/5/58/Leo_Buscaglia,_1987.jpg http://www.flickr.com/photos/mommylicious/4445019534/ http://www.flickr.com/photos/hrdrck/4515090284/ http://www.flickr.com/photos/zizzy/89581233/ http://www.flickr.com/photos/trojanguy/3402405468/ http://www.flickr.com/photos/takeda/3786428050/ http://www.pandorajewelrydenver.com/_product_73690/Spectacular_Cat_Eye_Spectacles http://www.flickr.com/photos/martinlukk/110883674/ http:// icoblog.wordpress.com / http://www.flickr.com/photos/betsyweber/4962298166/ http://www.flickr.com/photos/ecastro/3016899799/ http://www.flickr.com/photos/brianauer/2136995371/

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