SlideShare a Scribd company logo
1 of 10
Download to read offline
Ring Documentation, Release 1.8
• GL_FOG_COORD_ARRAY
• GL_FOG_COORD_ARRAY_BUFFER_BINDING
• GL_FOG_COORD_ARRAY_POINTER
• GL_FOG_COORD_ARRAY_STRIDE
• GL_FOG_COORD_ARRAY_TYPE
• GL_FOG_COORD_SRC
• GL_SRC0_ALPHA
• GL_SRC0_RGB
• GL_SRC1_ALPHA
• GL_SRC1_RGB
• GL_SRC2_ALPHA
• GL_SRC2_RGB
• GL_BUFFER_SIZE
• GL_BUFFER_USAGE
• GL_QUERY_COUNTER_BITS
• GL_CURRENT_QUERY
• GL_QUERY_RESULT
• GL_QUERY_RESULT_AVAILABLE
• GL_ARRAY_BUFFER
• GL_ELEMENT_ARRAY_BUFFER
• GL_ARRAY_BUFFER_BINDING
• GL_ELEMENT_ARRAY_BUFFER_BINDING
• GL_VERTEX_ARRAY_BUFFER_BINDING
• GL_NORMAL_ARRAY_BUFFER_BINDING
• GL_COLOR_ARRAY_BUFFER_BINDING
• GL_INDEX_ARRAY_BUFFER_BINDING
• GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
• GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
• GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
• GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
• GL_WEIGHT_ARRAY_BUFFER_BINDING
• GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
• GL_READ_ONLY
• GL_WRITE_ONLY
• GL_READ_WRITE
• GL_BUFFER_ACCESS
1871
Ring Documentation, Release 1.8
• GL_BUFFER_MAPPED
• GL_BUFFER_MAP_POINTER
• GL_STREAM_DRAW
• GL_STREAM_READ
• GL_STREAM_COPY
• GL_STATIC_DRAW
• GL_STATIC_READ
• GL_STATIC_COPY
• GL_DYNAMIC_DRAW
• GL_DYNAMIC_READ
• GL_DYNAMIC_COPY
• GL_SAMPLES_PASSED
• GL_BLEND_EQUATION_RGB
• GL_VERTEX_ATTRIB_ARRAY_ENABLED
• GL_VERTEX_ATTRIB_ARRAY_SIZE
• GL_VERTEX_ATTRIB_ARRAY_STRIDE
• GL_VERTEX_ATTRIB_ARRAY_TYPE
• GL_CURRENT_VERTEX_ATTRIB
• GL_VERTEX_PROGRAM_POINT_SIZE
• GL_VERTEX_PROGRAM_TWO_SIDE
• GL_VERTEX_ATTRIB_ARRAY_POINTER
• GL_STENCIL_BACK_FUNC
• GL_STENCIL_BACK_FAIL
• GL_STENCIL_BACK_PASS_DEPTH_FAIL
• GL_STENCIL_BACK_PASS_DEPTH_PASS
• GL_MAX_DRAW_BUFFERS
• GL_DRAW_BUFFER0
• GL_DRAW_BUFFER1
• GL_DRAW_BUFFER2
• GL_DRAW_BUFFER3
• GL_DRAW_BUFFER4
• GL_DRAW_BUFFER5
• GL_DRAW_BUFFER6
• GL_DRAW_BUFFER7
• GL_DRAW_BUFFER8
• GL_DRAW_BUFFER9
1872
Ring Documentation, Release 1.8
• GL_DRAW_BUFFER10
• GL_DRAW_BUFFER11
• GL_DRAW_BUFFER12
• GL_DRAW_BUFFER13
• GL_DRAW_BUFFER14
• GL_DRAW_BUFFER15
• GL_BLEND_EQUATION_ALPHA
• GL_POINT_SPRITE
• GL_COORD_REPLACE
• GL_MAX_VERTEX_ATTRIBS
• GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
• GL_MAX_TEXTURE_COORDS
• GL_MAX_TEXTURE_IMAGE_UNITS
• GL_FRAGMENT_SHADER
• GL_VERTEX_SHADER
• GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
• GL_MAX_VERTEX_UNIFORM_COMPONENTS
• GL_MAX_VARYING_FLOATS
• GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
• GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
• GL_SHADER_TYPE
• GL_FLOAT_VEC2
• GL_FLOAT_VEC3
• GL_FLOAT_VEC4
• GL_INT_VEC2
• GL_INT_VEC3
• GL_INT_VEC4
• GL_BOOL
• GL_BOOL_VEC2
• GL_BOOL_VEC3
• GL_BOOL_VEC4
• GL_FLOAT_MAT2
• GL_FLOAT_MAT3
• GL_FLOAT_MAT4
• GL_SAMPLER_1D
• GL_SAMPLER_2D
1873
Ring Documentation, Release 1.8
• GL_SAMPLER_3D
• GL_SAMPLER_CUBE
• GL_SAMPLER_1D_SHADOW
• GL_SAMPLER_2D_SHADOW
• GL_DELETE_STATUS
• GL_COMPILE_STATUS
• GL_LINK_STATUS
• GL_VALIDATE_STATUS
• GL_INFO_LOG_LENGTH
• GL_ATTACHED_SHADERS
• GL_ACTIVE_UNIFORMS
• GL_ACTIVE_UNIFORM_MAX_LENGTH
• GL_SHADER_SOURCE_LENGTH
• GL_ACTIVE_ATTRIBUTES
• GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
• GL_FRAGMENT_SHADER_DERIVATIVE_HINT
• GL_SHADING_LANGUAGE_VERSION
• GL_CURRENT_PROGRAM
• GL_POINT_SPRITE_COORD_ORIGIN
• GL_LOWER_LEFT
• GL_UPPER_LEFT
• GL_STENCIL_BACK_REF
• GL_STENCIL_BACK_VALUE_MASK
• GL_STENCIL_BACK_WRITEMASK
• GL_CURRENT_RASTER_SECONDARY_COLOR
• GL_PIXEL_PACK_BUFFER
• GL_PIXEL_UNPACK_BUFFER
• GL_PIXEL_PACK_BUFFER_BINDING
• GL_PIXEL_UNPACK_BUFFER_BINDING
• GL_FLOAT_MAT2x3
• GL_FLOAT_MAT2x4
• GL_FLOAT_MAT3x2
• GL_FLOAT_MAT3x4
• GL_FLOAT_MAT4x2
• GL_FLOAT_MAT4x3
• GL_SRGB
1874
Ring Documentation, Release 1.8
• GL_SRGB8
• GL_SRGB_ALPHA
• GL_SRGB8_ALPHA8
• GL_SLUMINANCE_ALPHA
• GL_SLUMINANCE8_ALPHA8
• GL_SLUMINANCE
• GL_SLUMINANCE8
• GL_COMPRESSED_SRGB
• GL_COMPRESSED_SRGB_ALPHA
• GL_COMPRESSED_SLUMINANCE
• GL_COMPRESSED_SLUMINANCE_ALPHA
• GL_CLIP_DISTANCE0
• GL_CLIP_DISTANCE1
• GL_CLIP_DISTANCE2
• GL_CLIP_DISTANCE3
• GL_CLIP_DISTANCE4
• GL_CLIP_DISTANCE5
• GL_COMPARE_REF_TO_TEXTURE
• GL_MAX_CLIP_DISTANCES
• GL_MAX_VARYING_COMPONENTS
• GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
• GL_MAJOR_VERSION
• GL_MINOR_VERSION
• GL_NUM_EXTENSIONS
• GL_CONTEXT_FLAGS
• GL_DEPTH_BUFFER
• GL_STENCIL_BUFFER
• GL_RGBA32F
• GL_RGB32F
• GL_RGBA16F
• GL_RGB16F
• GL_VERTEX_ATTRIB_ARRAY_INTEGER
• GL_MAX_ARRAY_TEXTURE_LAYERS
• GL_MIN_PROGRAM_TEXEL_OFFSET
• GL_MAX_PROGRAM_TEXEL_OFFSET
• GL_CLAMP_VERTEX_COLOR
1875
Ring Documentation, Release 1.8
• GL_CLAMP_FRAGMENT_COLOR
• GL_CLAMP_READ_COLOR
• GL_FIXED_ONLY
• GL_TEXTURE_RED_TYPE
• GL_TEXTURE_GREEN_TYPE
• GL_TEXTURE_BLUE_TYPE
• GL_TEXTURE_ALPHA_TYPE
• GL_TEXTURE_LUMINANCE_TYPE
• GL_TEXTURE_INTENSITY_TYPE
• GL_TEXTURE_DEPTH_TYPE
• GL_TEXTURE_1D_ARRAY
• GL_PROXY_TEXTURE_1D_ARRAY
• GL_TEXTURE_2D_ARRAY
• GL_PROXY_TEXTURE_2D_ARRAY
• GL_TEXTURE_BINDING_1D_ARRAY
• GL_TEXTURE_BINDING_2D_ARRAY
• GL_R11F_G11F_B10F
• GL_UNSIGNED_INT_10F_11F_11F_REV
• GL_RGB9_E5
• GL_UNSIGNED_INT_5_9_9_9_REV
• GL_TEXTURE_SHARED_SIZE
• GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
• GL_TRANSFORM_FEEDBACK_BUFFER_MODE
• GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
• GL_TRANSFORM_FEEDBACK_VARYINGS
• GL_TRANSFORM_FEEDBACK_BUFFER_START
• GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
• GL_PRIMITIVES_GENERATED
• GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
• GL_RASTERIZER_DISCARD
• GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
• GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
• GL_INTERLEAVED_ATTRIBS
• GL_SEPARATE_ATTRIBS
• GL_TRANSFORM_FEEDBACK_BUFFER
• GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
1876
Ring Documentation, Release 1.8
• GL_RGBA32UI
• GL_RGB32UI
• GL_RGBA16UI
• GL_RGB16UI
• GL_RGBA8UI
• GL_RGB8UI
• GL_RGBA32I
• GL_RGB32I
• GL_RGBA16I
• GL_RGB16I
• GL_RGBA8I
• GL_RGB8I
• GL_RED_INTEGER
• GL_GREEN_INTEGER
• GL_BLUE_INTEGER
• GL_ALPHA_INTEGER
• GL_RGB_INTEGER
• GL_RGBA_INTEGER
• GL_BGR_INTEGER
• GL_BGRA_INTEGER
• GL_SAMPLER_1D_ARRAY
• GL_SAMPLER_2D_ARRAY
• GL_SAMPLER_1D_ARRAY_SHADOW
• GL_SAMPLER_2D_ARRAY_SHADOW
• GL_SAMPLER_CUBE_SHADOW
• GL_UNSIGNED_INT_VEC2
• GL_UNSIGNED_INT_VEC3
• GL_UNSIGNED_INT_VEC4
• GL_INT_SAMPLER_1D
• GL_INT_SAMPLER_2D
• GL_INT_SAMPLER_3D
• GL_INT_SAMPLER_CUBE
• GL_INT_SAMPLER_1D_ARRAY
• GL_INT_SAMPLER_2D_ARRAY
• GL_UNSIGNED_INT_SAMPLER_1D
• GL_UNSIGNED_INT_SAMPLER_2D
1877
Ring Documentation, Release 1.8
• GL_UNSIGNED_INT_SAMPLER_3D
• GL_UNSIGNED_INT_SAMPLER_CUBE
• GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
• GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
• GL_QUERY_WAIT
• GL_QUERY_NO_WAIT
• GL_QUERY_BY_REGION_WAIT
• GL_QUERY_BY_REGION_NO_WAIT
• GL_TEXTURE_RECTANGLE
• GL_TEXTURE_BINDING_RECTANGLE
• GL_PROXY_TEXTURE_RECTANGLE
• GL_MAX_RECTANGLE_TEXTURE_SIZE
• GL_SAMPLER_2D_RECT
• GL_SAMPLER_2D_RECT_SHADOW
• GL_TEXTURE_BUFFER
• GL_MAX_TEXTURE_BUFFER_SIZE
• GL_TEXTURE_BINDING_BUFFER
• GL_TEXTURE_BUFFER_DATA_STORE_BINDING
• GL_TEXTURE_BUFFER_FORMAT
• GL_SAMPLER_BUFFER
• GL_INT_SAMPLER_2D_RECT
• GL_INT_SAMPLER_BUFFER
• GL_UNSIGNED_INT_SAMPLER_2D_RECT
• GL_UNSIGNED_INT_SAMPLER_BUFFER
• GL_RED_SNORM
• GL_RG_SNORM
• GL_RGB_SNORM
• GL_RGBA_SNORM
• GL_R8_SNORM
• GL_RG8_SNORM
• GL_RGB8_SNORM
• GL_RGBA8_SNORM
• GL_R16_SNORM
• GL_RG16_SNORM
• GL_RGB16_SNORM
• GL_RGBA16_SNORM
1878
Ring Documentation, Release 1.8
• GL_SIGNED_NORMALIZED
• GL_PRIMITIVE_RESTART
• GL_PRIMITIVE_RESTART_INDEX
• GL_BUFFER_ACCESS_FLAGS
• GL_BUFFER_MAP_LENGTH
• GL_BUFFER_MAP_OFFSET
• GL_CONTEXT_CORE_PROFILE_BIT
• GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
• GL_LINES_ADJACENCY
• GL_LINE_STRIP_ADJACENCY
• GL_TRIANGLES_ADJACENCY
• GL_TRIANGLE_STRIP_ADJACENCY
• GL_PROGRAM_POINT_SIZE
• GL_GEOMETRY_VERTICES_OUT
• GL_GEOMETRY_INPUT_TYPE
• GL_GEOMETRY_OUTPUT_TYPE
• GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
• GL_FRAMEBUFFER_ATTACHMENT_LAYERED
• GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
• GL_GEOMETRY_SHADER
• GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
• GL_MAX_GEOMETRY_OUTPUT_VERTICES
• GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
• GL_MAX_VERTEX_OUTPUT_COMPONENTS
• GL_MAX_GEOMETRY_INPUT_COMPONENTS
• GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
• GL_MAX_FRAGMENT_INPUT_COMPONENTS
• GL_CONTEXT_PROFILE_MASK
• GL_VERTEX_ATTRIB_ARRAY_DIVISOR
• GL_RGB10_A2UI
• GL_SAMPLE_SHADING
• GL_MIN_SAMPLE_SHADING_VALUE
• GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
• GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
• GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
• GL_TEXTURE_CUBE_MAP_ARRAY
1879
Ring Documentation, Release 1.8
• GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
• GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
• GL_SAMPLER_CUBE_MAP_ARRAY
• GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
• GL_INT_SAMPLER_CUBE_MAP_ARRAY
• GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
• GL_TRANSFORM_FEEDBACK_PAUSED
• GL_TRANSFORM_FEEDBACK_ACTIVE
• GL_COMPRESSED_RGBA_BPTC_UNORM
• GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
• GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
• GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
• GL_COPY_READ_BUFFER_BINDING
• GL_COPY_WRITE_BUFFER_BINDING
• GL_NUM_SHADING_LANGUAGE_VERSIONS
• GL_VERTEX_ATTRIB_ARRAY_LONG
• GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
• GL_MAX_VERTEX_ATTRIB_STRIDE
• GL_TEXTURE_BUFFER_BINDING
• GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
• void glAccum(GLenum op,GLfloat value)
• void glActiveTexture(GLenum texture)
• void glAlphaFunc(GLenum func,GLclampf ref)
• GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
• void glArrayElement(GLint i)
• void glAttachShader(GLuint program,GLuint shader)
• void glBegin(GLenum mode)
• void glBeginQuery(GLenum target,GLuint id)
• void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
• void glBindBuffer(GLenum target,GLuint buffer)
• void glBindTexture(GLenum target,GLuint texture)
• void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const
GLubyte * bitmap)
• void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
• void glBlendEquation(GLenum mode)
• void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
1880

More Related Content

What's hot

What's hot (20)

The Ring programming language version 1.5.4 book - Part 140 of 185
The Ring programming language version 1.5.4 book - Part 140 of 185The Ring programming language version 1.5.4 book - Part 140 of 185
The Ring programming language version 1.5.4 book - Part 140 of 185
 
The Ring programming language version 1.5.1 book - Part 132 of 180
The Ring programming language version 1.5.1 book - Part 132 of 180 The Ring programming language version 1.5.1 book - Part 132 of 180
The Ring programming language version 1.5.1 book - Part 132 of 180
 
The Ring programming language version 1.7 book - Part 157 of 196
The Ring programming language version 1.7 book - Part 157 of 196The Ring programming language version 1.7 book - Part 157 of 196
The Ring programming language version 1.7 book - Part 157 of 196
 
The Ring programming language version 1.8 book - Part 167 of 202
The Ring programming language version 1.8 book - Part 167 of 202The Ring programming language version 1.8 book - Part 167 of 202
The Ring programming language version 1.8 book - Part 167 of 202
 
The Ring programming language version 1.6 book - Part 152 of 189
The Ring programming language version 1.6 book - Part 152 of 189The Ring programming language version 1.6 book - Part 152 of 189
The Ring programming language version 1.6 book - Part 152 of 189
 
The Ring programming language version 1.8 book - Part 180 of 202
The Ring programming language version 1.8 book - Part 180 of 202The Ring programming language version 1.8 book - Part 180 of 202
The Ring programming language version 1.8 book - Part 180 of 202
 
The Ring programming language version 1.6 book - Part 101 of 189
The Ring programming language version 1.6 book - Part 101 of 189The Ring programming language version 1.6 book - Part 101 of 189
The Ring programming language version 1.6 book - Part 101 of 189
 
The Ring programming language version 1.6 book - Part 104 of 189
The Ring programming language version 1.6 book - Part 104 of 189The Ring programming language version 1.6 book - Part 104 of 189
The Ring programming language version 1.6 book - Part 104 of 189
 
The Ring programming language version 1.7 book - Part 170 of 196
The Ring programming language version 1.7 book - Part 170 of 196The Ring programming language version 1.7 book - Part 170 of 196
The Ring programming language version 1.7 book - Part 170 of 196
 
The Ring programming language version 1.6 book - Part 93 of 189
The Ring programming language version 1.6 book - Part 93 of 189The Ring programming language version 1.6 book - Part 93 of 189
The Ring programming language version 1.6 book - Part 93 of 189
 
The Ring programming language version 1.5.1 book - Part 121 of 180
The Ring programming language version 1.5.1 book - Part 121 of 180 The Ring programming language version 1.5.1 book - Part 121 of 180
The Ring programming language version 1.5.1 book - Part 121 of 180
 
The Ring programming language version 1.5.1 book - Part 88 of 180
The Ring programming language version 1.5.1 book - Part 88 of 180The Ring programming language version 1.5.1 book - Part 88 of 180
The Ring programming language version 1.5.1 book - Part 88 of 180
 
The Ring programming language version 1.5.4 book - Part 111 of 185
The Ring programming language version 1.5.4 book - Part 111 of 185The Ring programming language version 1.5.4 book - Part 111 of 185
The Ring programming language version 1.5.4 book - Part 111 of 185
 
The Ring programming language version 1.6 book - Part 162 of 189
The Ring programming language version 1.6 book - Part 162 of 189The Ring programming language version 1.6 book - Part 162 of 189
The Ring programming language version 1.6 book - Part 162 of 189
 
The Ring programming language version 1.5.2 book - Part 136 of 181
The Ring programming language version 1.5.2 book - Part 136 of 181The Ring programming language version 1.5.2 book - Part 136 of 181
The Ring programming language version 1.5.2 book - Part 136 of 181
 
The Ring programming language version 1.8 book - Part 195 of 202
The Ring programming language version 1.8 book - Part 195 of 202The Ring programming language version 1.8 book - Part 195 of 202
The Ring programming language version 1.8 book - Part 195 of 202
 
The Ring programming language version 1.5.1 book - Part 103 of 180
The Ring programming language version 1.5.1 book - Part 103 of 180The Ring programming language version 1.5.1 book - Part 103 of 180
The Ring programming language version 1.5.1 book - Part 103 of 180
 
The Ring programming language version 1.5.1 book - Part 85 of 180
The Ring programming language version 1.5.1 book - Part 85 of 180The Ring programming language version 1.5.1 book - Part 85 of 180
The Ring programming language version 1.5.1 book - Part 85 of 180
 
The Ring programming language version 1.8 book - Part 166 of 202
The Ring programming language version 1.8 book - Part 166 of 202The Ring programming language version 1.8 book - Part 166 of 202
The Ring programming language version 1.8 book - Part 166 of 202
 
The Ring programming language version 1.6 book - Part 138 of 189
The Ring programming language version 1.6 book - Part 138 of 189The Ring programming language version 1.6 book - Part 138 of 189
The Ring programming language version 1.6 book - Part 138 of 189
 

Similar to The Ring programming language version 1.8 book - Part 191 of 202

Similar to The Ring programming language version 1.8 book - Part 191 of 202 (20)

The Ring programming language version 1.9 book - Part 165 of 210
The Ring programming language version 1.9 book - Part 165 of 210 The Ring programming language version 1.9 book - Part 165 of 210
The Ring programming language version 1.9 book - Part 165 of 210
 
The Ring programming language version 1.6 book - Part 163 of 189
The Ring programming language version 1.6 book - Part 163 of 189The Ring programming language version 1.6 book - Part 163 of 189
The Ring programming language version 1.6 book - Part 163 of 189
 
The Ring programming language version 1.8 book - Part 153 of 202
The Ring programming language version 1.8 book - Part 153 of 202The Ring programming language version 1.8 book - Part 153 of 202
The Ring programming language version 1.8 book - Part 153 of 202
 
The Ring programming language version 1.5.3 book - Part 131 of 184
The Ring programming language version 1.5.3 book - Part 131 of 184The Ring programming language version 1.5.3 book - Part 131 of 184
The Ring programming language version 1.5.3 book - Part 131 of 184
 
The Ring programming language version 1.10 book - Part 172 of 212
The Ring programming language version 1.10 book - Part 172 of 212The Ring programming language version 1.10 book - Part 172 of 212
The Ring programming language version 1.10 book - Part 172 of 212
 
The Ring programming language version 1.8 book - Part 149 of 202
The Ring programming language version 1.8 book - Part 149 of 202The Ring programming language version 1.8 book - Part 149 of 202
The Ring programming language version 1.8 book - Part 149 of 202
 
The Ring programming language version 1.8 book - Part 163 of 202
The Ring programming language version 1.8 book - Part 163 of 202The Ring programming language version 1.8 book - Part 163 of 202
The Ring programming language version 1.8 book - Part 163 of 202
 
The Ring programming language version 1.6 book - Part 105 of 189
The Ring programming language version 1.6 book - Part 105 of 189The Ring programming language version 1.6 book - Part 105 of 189
The Ring programming language version 1.6 book - Part 105 of 189
 
The Ring programming language version 1.5.2 book - Part 119 of 181
The Ring programming language version 1.5.2 book - Part 119 of 181The Ring programming language version 1.5.2 book - Part 119 of 181
The Ring programming language version 1.5.2 book - Part 119 of 181
 
The Ring programming language version 1.7 book - Part 190 of 196
The Ring programming language version 1.7 book - Part 190 of 196The Ring programming language version 1.7 book - Part 190 of 196
The Ring programming language version 1.7 book - Part 190 of 196
 
The Ring programming language version 1.5.2 book - Part 156 of 181
The Ring programming language version 1.5.2 book - Part 156 of 181The Ring programming language version 1.5.2 book - Part 156 of 181
The Ring programming language version 1.5.2 book - Part 156 of 181
 
The Ring programming language version 1.6 book - Part 125 of 189
The Ring programming language version 1.6 book - Part 125 of 189The Ring programming language version 1.6 book - Part 125 of 189
The Ring programming language version 1.6 book - Part 125 of 189
 
The Ring programming language version 1.5.4 book - Part 136 of 185
The Ring programming language version 1.5.4 book - Part 136 of 185The Ring programming language version 1.5.4 book - Part 136 of 185
The Ring programming language version 1.5.4 book - Part 136 of 185
 
The Ring programming language version 1.7 book - Part 153 of 196
The Ring programming language version 1.7 book - Part 153 of 196The Ring programming language version 1.7 book - Part 153 of 196
The Ring programming language version 1.7 book - Part 153 of 196
 
The Ring programming language version 1.10 book - Part 168 of 212
The Ring programming language version 1.10 book - Part 168 of 212The Ring programming language version 1.10 book - Part 168 of 212
The Ring programming language version 1.10 book - Part 168 of 212
 
The Ring programming language version 1.5.4 book - Part 131 of 185
The Ring programming language version 1.5.4 book - Part 131 of 185The Ring programming language version 1.5.4 book - Part 131 of 185
The Ring programming language version 1.5.4 book - Part 131 of 185
 
The Ring programming language version 1.10 book - Part 177 of 212
The Ring programming language version 1.10 book - Part 177 of 212The Ring programming language version 1.10 book - Part 177 of 212
The Ring programming language version 1.10 book - Part 177 of 212
 
The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189
 
The Ring programming language version 1.5.1 book - Part 141 of 180
The Ring programming language version 1.5.1 book - Part 141 of 180 The Ring programming language version 1.5.1 book - Part 141 of 180
The Ring programming language version 1.5.1 book - Part 141 of 180
 
The Ring programming language version 1.7 book - Part 167 of 196
The Ring programming language version 1.7 book - Part 167 of 196The Ring programming language version 1.7 book - Part 167 of 196
The Ring programming language version 1.7 book - Part 167 of 196
 

More from Mahmoud Samir Fayed

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
 

Recently uploaded

Abortion Pills For Sale WhatsApp[[+27737758557]] In Birch Acres, Abortion Pil...
Abortion Pills For Sale WhatsApp[[+27737758557]] In Birch Acres, Abortion Pil...Abortion Pills For Sale WhatsApp[[+27737758557]] In Birch Acres, Abortion Pil...
Abortion Pills For Sale WhatsApp[[+27737758557]] In Birch Acres, Abortion Pil...
drm1699
 

Recently uploaded (20)

A Deep Dive into Secure Product Development Frameworks.pdf
A Deep Dive into Secure Product Development Frameworks.pdfA Deep Dive into Secure Product Development Frameworks.pdf
A Deep Dive into Secure Product Development Frameworks.pdf
 
Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024
Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024
Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024
 
UNI DI NAPOLI FEDERICO II - Il ruolo dei grafi nell'AI Conversazionale Ibrida
UNI DI NAPOLI FEDERICO II - Il ruolo dei grafi nell'AI Conversazionale IbridaUNI DI NAPOLI FEDERICO II - Il ruolo dei grafi nell'AI Conversazionale Ibrida
UNI DI NAPOLI FEDERICO II - Il ruolo dei grafi nell'AI Conversazionale Ibrida
 
Abortion Pills For Sale WhatsApp[[+27737758557]] In Birch Acres, Abortion Pil...
Abortion Pills For Sale WhatsApp[[+27737758557]] In Birch Acres, Abortion Pil...Abortion Pills For Sale WhatsApp[[+27737758557]] In Birch Acres, Abortion Pil...
Abortion Pills For Sale WhatsApp[[+27737758557]] In Birch Acres, Abortion Pil...
 
From Knowledge Graphs via Lego Bricks to scientific conversations.pptx
From Knowledge Graphs via Lego Bricks to scientific conversations.pptxFrom Knowledge Graphs via Lego Bricks to scientific conversations.pptx
From Knowledge Graphs via Lego Bricks to scientific conversations.pptx
 
The Strategic Impact of Buying vs Building in Test Automation
The Strategic Impact of Buying vs Building in Test AutomationThe Strategic Impact of Buying vs Building in Test Automation
The Strategic Impact of Buying vs Building in Test Automation
 
Encryption Recap: A Refresher on Key Concepts
Encryption Recap: A Refresher on Key ConceptsEncryption Recap: A Refresher on Key Concepts
Encryption Recap: A Refresher on Key Concepts
 
Abortion Pill Prices Jane Furse ](+27832195400*)[ 🏥 Women's Abortion Clinic i...
Abortion Pill Prices Jane Furse ](+27832195400*)[ 🏥 Women's Abortion Clinic i...Abortion Pill Prices Jane Furse ](+27832195400*)[ 🏥 Women's Abortion Clinic i...
Abortion Pill Prices Jane Furse ](+27832195400*)[ 🏥 Women's Abortion Clinic i...
 
Evolving Data Governance for the Real-time Streaming and AI Era
Evolving Data Governance for the Real-time Streaming and AI EraEvolving Data Governance for the Real-time Streaming and AI Era
Evolving Data Governance for the Real-time Streaming and AI Era
 
BusinessGPT - Security and Governance for Generative AI
BusinessGPT  - Security and Governance for Generative AIBusinessGPT  - Security and Governance for Generative AI
BusinessGPT - Security and Governance for Generative AI
 
Prompt Engineering - an Art, a Science, or your next Job Title?
Prompt Engineering - an Art, a Science, or your next Job Title?Prompt Engineering - an Art, a Science, or your next Job Title?
Prompt Engineering - an Art, a Science, or your next Job Title?
 
The Evolution of Web App Testing_ An Ultimate Guide to Future Trends.pdf
The Evolution of Web App Testing_ An Ultimate Guide to Future Trends.pdfThe Evolution of Web App Testing_ An Ultimate Guide to Future Trends.pdf
The Evolution of Web App Testing_ An Ultimate Guide to Future Trends.pdf
 
GraphSummit Milan - Visione e roadmap del prodotto Neo4j
GraphSummit Milan - Visione e roadmap del prodotto Neo4jGraphSummit Milan - Visione e roadmap del prodotto Neo4j
GraphSummit Milan - Visione e roadmap del prodotto Neo4j
 
GraphSummit Milan - Neo4j: The Art of the Possible with Graph
GraphSummit Milan - Neo4j: The Art of the Possible with GraphGraphSummit Milan - Neo4j: The Art of the Possible with Graph
GraphSummit Milan - Neo4j: The Art of the Possible with Graph
 
Abortion Pill Prices Mthatha (@](+27832195400*)[ 🏥 Women's Abortion Clinic In...
Abortion Pill Prices Mthatha (@](+27832195400*)[ 🏥 Women's Abortion Clinic In...Abortion Pill Prices Mthatha (@](+27832195400*)[ 🏥 Women's Abortion Clinic In...
Abortion Pill Prices Mthatha (@](+27832195400*)[ 🏥 Women's Abortion Clinic In...
 
Effective Strategies for Wix's Scaling challenges - GeeCon
Effective Strategies for Wix's Scaling challenges - GeeConEffective Strategies for Wix's Scaling challenges - GeeCon
Effective Strategies for Wix's Scaling challenges - GeeCon
 
Test Automation Design Patterns_ A Comprehensive Guide.pdf
Test Automation Design Patterns_ A Comprehensive Guide.pdfTest Automation Design Patterns_ A Comprehensive Guide.pdf
Test Automation Design Patterns_ A Comprehensive Guide.pdf
 
Auto Affiliate AI Earns First Commission in 3 Hours..pdf
Auto Affiliate  AI Earns First Commission in 3 Hours..pdfAuto Affiliate  AI Earns First Commission in 3 Hours..pdf
Auto Affiliate AI Earns First Commission in 3 Hours..pdf
 
Modern binary build systems - PyCon 2024
Modern binary build systems - PyCon 2024Modern binary build systems - PyCon 2024
Modern binary build systems - PyCon 2024
 
Abortion Pill Prices Germiston ](+27832195400*)[ 🏥 Women's Abortion Clinic in...
Abortion Pill Prices Germiston ](+27832195400*)[ 🏥 Women's Abortion Clinic in...Abortion Pill Prices Germiston ](+27832195400*)[ 🏥 Women's Abortion Clinic in...
Abortion Pill Prices Germiston ](+27832195400*)[ 🏥 Women's Abortion Clinic in...
 

The Ring programming language version 1.8 book - Part 191 of 202

  • 1. Ring Documentation, Release 1.8 • GL_FOG_COORD_ARRAY • GL_FOG_COORD_ARRAY_BUFFER_BINDING • GL_FOG_COORD_ARRAY_POINTER • GL_FOG_COORD_ARRAY_STRIDE • GL_FOG_COORD_ARRAY_TYPE • GL_FOG_COORD_SRC • GL_SRC0_ALPHA • GL_SRC0_RGB • GL_SRC1_ALPHA • GL_SRC1_RGB • GL_SRC2_ALPHA • GL_SRC2_RGB • GL_BUFFER_SIZE • GL_BUFFER_USAGE • GL_QUERY_COUNTER_BITS • GL_CURRENT_QUERY • GL_QUERY_RESULT • GL_QUERY_RESULT_AVAILABLE • GL_ARRAY_BUFFER • GL_ELEMENT_ARRAY_BUFFER • GL_ARRAY_BUFFER_BINDING • GL_ELEMENT_ARRAY_BUFFER_BINDING • GL_VERTEX_ARRAY_BUFFER_BINDING • GL_NORMAL_ARRAY_BUFFER_BINDING • GL_COLOR_ARRAY_BUFFER_BINDING • GL_INDEX_ARRAY_BUFFER_BINDING • GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING • GL_EDGE_FLAG_ARRAY_BUFFER_BINDING • GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING • GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING • GL_WEIGHT_ARRAY_BUFFER_BINDING • GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING • GL_READ_ONLY • GL_WRITE_ONLY • GL_READ_WRITE • GL_BUFFER_ACCESS 1871
  • 2. Ring Documentation, Release 1.8 • GL_BUFFER_MAPPED • GL_BUFFER_MAP_POINTER • GL_STREAM_DRAW • GL_STREAM_READ • GL_STREAM_COPY • GL_STATIC_DRAW • GL_STATIC_READ • GL_STATIC_COPY • GL_DYNAMIC_DRAW • GL_DYNAMIC_READ • GL_DYNAMIC_COPY • GL_SAMPLES_PASSED • GL_BLEND_EQUATION_RGB • GL_VERTEX_ATTRIB_ARRAY_ENABLED • GL_VERTEX_ATTRIB_ARRAY_SIZE • GL_VERTEX_ATTRIB_ARRAY_STRIDE • GL_VERTEX_ATTRIB_ARRAY_TYPE • GL_CURRENT_VERTEX_ATTRIB • GL_VERTEX_PROGRAM_POINT_SIZE • GL_VERTEX_PROGRAM_TWO_SIDE • GL_VERTEX_ATTRIB_ARRAY_POINTER • GL_STENCIL_BACK_FUNC • GL_STENCIL_BACK_FAIL • GL_STENCIL_BACK_PASS_DEPTH_FAIL • GL_STENCIL_BACK_PASS_DEPTH_PASS • GL_MAX_DRAW_BUFFERS • GL_DRAW_BUFFER0 • GL_DRAW_BUFFER1 • GL_DRAW_BUFFER2 • GL_DRAW_BUFFER3 • GL_DRAW_BUFFER4 • GL_DRAW_BUFFER5 • GL_DRAW_BUFFER6 • GL_DRAW_BUFFER7 • GL_DRAW_BUFFER8 • GL_DRAW_BUFFER9 1872
  • 3. Ring Documentation, Release 1.8 • GL_DRAW_BUFFER10 • GL_DRAW_BUFFER11 • GL_DRAW_BUFFER12 • GL_DRAW_BUFFER13 • GL_DRAW_BUFFER14 • GL_DRAW_BUFFER15 • GL_BLEND_EQUATION_ALPHA • GL_POINT_SPRITE • GL_COORD_REPLACE • GL_MAX_VERTEX_ATTRIBS • GL_VERTEX_ATTRIB_ARRAY_NORMALIZED • GL_MAX_TEXTURE_COORDS • GL_MAX_TEXTURE_IMAGE_UNITS • GL_FRAGMENT_SHADER • GL_VERTEX_SHADER • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS • GL_MAX_VERTEX_UNIFORM_COMPONENTS • GL_MAX_VARYING_FLOATS • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS • GL_SHADER_TYPE • GL_FLOAT_VEC2 • GL_FLOAT_VEC3 • GL_FLOAT_VEC4 • GL_INT_VEC2 • GL_INT_VEC3 • GL_INT_VEC4 • GL_BOOL • GL_BOOL_VEC2 • GL_BOOL_VEC3 • GL_BOOL_VEC4 • GL_FLOAT_MAT2 • GL_FLOAT_MAT3 • GL_FLOAT_MAT4 • GL_SAMPLER_1D • GL_SAMPLER_2D 1873
  • 4. Ring Documentation, Release 1.8 • GL_SAMPLER_3D • GL_SAMPLER_CUBE • GL_SAMPLER_1D_SHADOW • GL_SAMPLER_2D_SHADOW • GL_DELETE_STATUS • GL_COMPILE_STATUS • GL_LINK_STATUS • GL_VALIDATE_STATUS • GL_INFO_LOG_LENGTH • GL_ATTACHED_SHADERS • GL_ACTIVE_UNIFORMS • GL_ACTIVE_UNIFORM_MAX_LENGTH • GL_SHADER_SOURCE_LENGTH • GL_ACTIVE_ATTRIBUTES • GL_ACTIVE_ATTRIBUTE_MAX_LENGTH • GL_FRAGMENT_SHADER_DERIVATIVE_HINT • GL_SHADING_LANGUAGE_VERSION • GL_CURRENT_PROGRAM • GL_POINT_SPRITE_COORD_ORIGIN • GL_LOWER_LEFT • GL_UPPER_LEFT • GL_STENCIL_BACK_REF • GL_STENCIL_BACK_VALUE_MASK • GL_STENCIL_BACK_WRITEMASK • GL_CURRENT_RASTER_SECONDARY_COLOR • GL_PIXEL_PACK_BUFFER • GL_PIXEL_UNPACK_BUFFER • GL_PIXEL_PACK_BUFFER_BINDING • GL_PIXEL_UNPACK_BUFFER_BINDING • GL_FLOAT_MAT2x3 • GL_FLOAT_MAT2x4 • GL_FLOAT_MAT3x2 • GL_FLOAT_MAT3x4 • GL_FLOAT_MAT4x2 • GL_FLOAT_MAT4x3 • GL_SRGB 1874
  • 5. Ring Documentation, Release 1.8 • GL_SRGB8 • GL_SRGB_ALPHA • GL_SRGB8_ALPHA8 • GL_SLUMINANCE_ALPHA • GL_SLUMINANCE8_ALPHA8 • GL_SLUMINANCE • GL_SLUMINANCE8 • GL_COMPRESSED_SRGB • GL_COMPRESSED_SRGB_ALPHA • GL_COMPRESSED_SLUMINANCE • GL_COMPRESSED_SLUMINANCE_ALPHA • GL_CLIP_DISTANCE0 • GL_CLIP_DISTANCE1 • GL_CLIP_DISTANCE2 • GL_CLIP_DISTANCE3 • GL_CLIP_DISTANCE4 • GL_CLIP_DISTANCE5 • GL_COMPARE_REF_TO_TEXTURE • GL_MAX_CLIP_DISTANCES • GL_MAX_VARYING_COMPONENTS • GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT • GL_MAJOR_VERSION • GL_MINOR_VERSION • GL_NUM_EXTENSIONS • GL_CONTEXT_FLAGS • GL_DEPTH_BUFFER • GL_STENCIL_BUFFER • GL_RGBA32F • GL_RGB32F • GL_RGBA16F • GL_RGB16F • GL_VERTEX_ATTRIB_ARRAY_INTEGER • GL_MAX_ARRAY_TEXTURE_LAYERS • GL_MIN_PROGRAM_TEXEL_OFFSET • GL_MAX_PROGRAM_TEXEL_OFFSET • GL_CLAMP_VERTEX_COLOR 1875
  • 6. Ring Documentation, Release 1.8 • GL_CLAMP_FRAGMENT_COLOR • GL_CLAMP_READ_COLOR • GL_FIXED_ONLY • GL_TEXTURE_RED_TYPE • GL_TEXTURE_GREEN_TYPE • GL_TEXTURE_BLUE_TYPE • GL_TEXTURE_ALPHA_TYPE • GL_TEXTURE_LUMINANCE_TYPE • GL_TEXTURE_INTENSITY_TYPE • GL_TEXTURE_DEPTH_TYPE • GL_TEXTURE_1D_ARRAY • GL_PROXY_TEXTURE_1D_ARRAY • GL_TEXTURE_2D_ARRAY • GL_PROXY_TEXTURE_2D_ARRAY • GL_TEXTURE_BINDING_1D_ARRAY • GL_TEXTURE_BINDING_2D_ARRAY • GL_R11F_G11F_B10F • GL_UNSIGNED_INT_10F_11F_11F_REV • GL_RGB9_E5 • GL_UNSIGNED_INT_5_9_9_9_REV • GL_TEXTURE_SHARED_SIZE • GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH • GL_TRANSFORM_FEEDBACK_BUFFER_MODE • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS • GL_TRANSFORM_FEEDBACK_VARYINGS • GL_TRANSFORM_FEEDBACK_BUFFER_START • GL_TRANSFORM_FEEDBACK_BUFFER_SIZE • GL_PRIMITIVES_GENERATED • GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN • GL_RASTERIZER_DISCARD • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS • GL_INTERLEAVED_ATTRIBS • GL_SEPARATE_ATTRIBS • GL_TRANSFORM_FEEDBACK_BUFFER • GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 1876
  • 7. Ring Documentation, Release 1.8 • GL_RGBA32UI • GL_RGB32UI • GL_RGBA16UI • GL_RGB16UI • GL_RGBA8UI • GL_RGB8UI • GL_RGBA32I • GL_RGB32I • GL_RGBA16I • GL_RGB16I • GL_RGBA8I • GL_RGB8I • GL_RED_INTEGER • GL_GREEN_INTEGER • GL_BLUE_INTEGER • GL_ALPHA_INTEGER • GL_RGB_INTEGER • GL_RGBA_INTEGER • GL_BGR_INTEGER • GL_BGRA_INTEGER • GL_SAMPLER_1D_ARRAY • GL_SAMPLER_2D_ARRAY • GL_SAMPLER_1D_ARRAY_SHADOW • GL_SAMPLER_2D_ARRAY_SHADOW • GL_SAMPLER_CUBE_SHADOW • GL_UNSIGNED_INT_VEC2 • GL_UNSIGNED_INT_VEC3 • GL_UNSIGNED_INT_VEC4 • GL_INT_SAMPLER_1D • GL_INT_SAMPLER_2D • GL_INT_SAMPLER_3D • GL_INT_SAMPLER_CUBE • GL_INT_SAMPLER_1D_ARRAY • GL_INT_SAMPLER_2D_ARRAY • GL_UNSIGNED_INT_SAMPLER_1D • GL_UNSIGNED_INT_SAMPLER_2D 1877
  • 8. Ring Documentation, Release 1.8 • GL_UNSIGNED_INT_SAMPLER_3D • GL_UNSIGNED_INT_SAMPLER_CUBE • GL_UNSIGNED_INT_SAMPLER_1D_ARRAY • GL_UNSIGNED_INT_SAMPLER_2D_ARRAY • GL_QUERY_WAIT • GL_QUERY_NO_WAIT • GL_QUERY_BY_REGION_WAIT • GL_QUERY_BY_REGION_NO_WAIT • GL_TEXTURE_RECTANGLE • GL_TEXTURE_BINDING_RECTANGLE • GL_PROXY_TEXTURE_RECTANGLE • GL_MAX_RECTANGLE_TEXTURE_SIZE • GL_SAMPLER_2D_RECT • GL_SAMPLER_2D_RECT_SHADOW • GL_TEXTURE_BUFFER • GL_MAX_TEXTURE_BUFFER_SIZE • GL_TEXTURE_BINDING_BUFFER • GL_TEXTURE_BUFFER_DATA_STORE_BINDING • GL_TEXTURE_BUFFER_FORMAT • GL_SAMPLER_BUFFER • GL_INT_SAMPLER_2D_RECT • GL_INT_SAMPLER_BUFFER • GL_UNSIGNED_INT_SAMPLER_2D_RECT • GL_UNSIGNED_INT_SAMPLER_BUFFER • GL_RED_SNORM • GL_RG_SNORM • GL_RGB_SNORM • GL_RGBA_SNORM • GL_R8_SNORM • GL_RG8_SNORM • GL_RGB8_SNORM • GL_RGBA8_SNORM • GL_R16_SNORM • GL_RG16_SNORM • GL_RGB16_SNORM • GL_RGBA16_SNORM 1878
  • 9. Ring Documentation, Release 1.8 • GL_SIGNED_NORMALIZED • GL_PRIMITIVE_RESTART • GL_PRIMITIVE_RESTART_INDEX • GL_BUFFER_ACCESS_FLAGS • GL_BUFFER_MAP_LENGTH • GL_BUFFER_MAP_OFFSET • GL_CONTEXT_CORE_PROFILE_BIT • GL_CONTEXT_COMPATIBILITY_PROFILE_BIT • GL_LINES_ADJACENCY • GL_LINE_STRIP_ADJACENCY • GL_TRIANGLES_ADJACENCY • GL_TRIANGLE_STRIP_ADJACENCY • GL_PROGRAM_POINT_SIZE • GL_GEOMETRY_VERTICES_OUT • GL_GEOMETRY_INPUT_TYPE • GL_GEOMETRY_OUTPUT_TYPE • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS • GL_FRAMEBUFFER_ATTACHMENT_LAYERED • GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS • GL_GEOMETRY_SHADER • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS • GL_MAX_GEOMETRY_OUTPUT_VERTICES • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS • GL_MAX_VERTEX_OUTPUT_COMPONENTS • GL_MAX_GEOMETRY_INPUT_COMPONENTS • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS • GL_MAX_FRAGMENT_INPUT_COMPONENTS • GL_CONTEXT_PROFILE_MASK • GL_VERTEX_ATTRIB_ARRAY_DIVISOR • GL_RGB10_A2UI • GL_SAMPLE_SHADING • GL_MIN_SAMPLE_SHADING_VALUE • GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET • GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS • GL_TEXTURE_CUBE_MAP_ARRAY 1879
  • 10. Ring Documentation, Release 1.8 • GL_TEXTURE_BINDING_CUBE_MAP_ARRAY • GL_PROXY_TEXTURE_CUBE_MAP_ARRAY • GL_SAMPLER_CUBE_MAP_ARRAY • GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW • GL_INT_SAMPLER_CUBE_MAP_ARRAY • GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY • GL_TRANSFORM_FEEDBACK_PAUSED • GL_TRANSFORM_FEEDBACK_ACTIVE • GL_COMPRESSED_RGBA_BPTC_UNORM • GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM • GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT • GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT • GL_COPY_READ_BUFFER_BINDING • GL_COPY_WRITE_BUFFER_BINDING • GL_NUM_SHADING_LANGUAGE_VERSIONS • GL_VERTEX_ATTRIB_ARRAY_LONG • GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED • GL_MAX_VERTEX_ATTRIB_STRIDE • GL_TEXTURE_BUFFER_BINDING • GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT • void glAccum(GLenum op,GLfloat value) • void glActiveTexture(GLenum texture) • void glAlphaFunc(GLenum func,GLclampf ref) • GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences) • void glArrayElement(GLint i) • void glAttachShader(GLuint program,GLuint shader) • void glBegin(GLenum mode) • void glBeginQuery(GLenum target,GLuint id) • void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name) • void glBindBuffer(GLenum target,GLuint buffer) • void glBindTexture(GLenum target,GLuint texture) • void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap) • void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) • void glBlendEquation(GLenum mode) • void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha) 1880