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1.
Ring Documentation, Release
1.5.1 • GL_FOG_DENSITY • GL_FOG_START • GL_FOG_END • GL_FOG_MODE • GL_FOG_COLOR • GL_DEPTH_RANGE • GL_DEPTH_TEST • GL_DEPTH_WRITEMASK • GL_DEPTH_CLEAR_VALUE • GL_DEPTH_FUNC • GL_ACCUM_CLEAR_VALUE • GL_STENCIL_TEST • GL_STENCIL_CLEAR_VALUE • GL_STENCIL_FUNC • GL_STENCIL_VALUE_MASK • GL_STENCIL_FAIL • GL_STENCIL_PASS_DEPTH_FAIL • GL_STENCIL_PASS_DEPTH_PASS • GL_STENCIL_REF • GL_STENCIL_WRITEMASK • GL_MATRIX_MODE • GL_NORMALIZE • GL_VIEWPORT • GL_MODELVIEW_STACK_DEPTH • GL_PROJECTION_STACK_DEPTH • GL_TEXTURE_STACK_DEPTH • GL_MODELVIEW_MATRIX • GL_PROJECTION_MATRIX • GL_TEXTURE_MATRIX • GL_ATTRIB_STACK_DEPTH • GL_CLIENT_ATTRIB_STACK_DEPTH • GL_ALPHA_TEST • GL_ALPHA_TEST_FUNC • GL_ALPHA_TEST_REF • GL_DITHER • GL_BLEND_DST 995
2.
Ring Documentation, Release
1.5.1 • GL_BLEND_SRC • GL_BLEND • GL_LOGIC_OP_MODE • GL_INDEX_LOGIC_OP • GL_COLOR_LOGIC_OP • GL_AUX_BUFFERS • GL_DRAW_BUFFER • GL_READ_BUFFER • GL_SCISSOR_BOX • GL_SCISSOR_TEST • GL_INDEX_CLEAR_VALUE • GL_INDEX_WRITEMASK • GL_COLOR_CLEAR_VALUE • GL_COLOR_WRITEMASK • GL_INDEX_MODE • GL_RGBA_MODE • GL_DOUBLEBUFFER • GL_STEREO • GL_RENDER_MODE • GL_PERSPECTIVE_CORRECTION_HINT • GL_POINT_SMOOTH_HINT • GL_LINE_SMOOTH_HINT • GL_POLYGON_SMOOTH_HINT • GL_FOG_HINT • GL_TEXTURE_GEN_S • GL_TEXTURE_GEN_T • GL_TEXTURE_GEN_R • GL_TEXTURE_GEN_Q • GL_PIXEL_MAP_I_TO_I • GL_PIXEL_MAP_S_TO_S • GL_PIXEL_MAP_I_TO_R • GL_PIXEL_MAP_I_TO_G • GL_PIXEL_MAP_I_TO_B • GL_PIXEL_MAP_I_TO_A • GL_PIXEL_MAP_R_TO_R • GL_PIXEL_MAP_G_TO_G 996
3.
Ring Documentation, Release
1.5.1 • GL_PIXEL_MAP_B_TO_B • GL_PIXEL_MAP_A_TO_A • GL_PIXEL_MAP_I_TO_I_SIZE • GL_PIXEL_MAP_S_TO_S_SIZE • GL_PIXEL_MAP_I_TO_R_SIZE • GL_PIXEL_MAP_I_TO_G_SIZE • GL_PIXEL_MAP_I_TO_B_SIZE • GL_PIXEL_MAP_I_TO_A_SIZE • GL_PIXEL_MAP_R_TO_R_SIZE • GL_PIXEL_MAP_G_TO_G_SIZE • GL_PIXEL_MAP_B_TO_B_SIZE • GL_PIXEL_MAP_A_TO_A_SIZE • GL_UNPACK_SWAP_BYTES • GL_UNPACK_LSB_FIRST • GL_UNPACK_ROW_LENGTH • GL_UNPACK_SKIP_ROWS • GL_UNPACK_SKIP_PIXELS • GL_UNPACK_ALIGNMENT • GL_PACK_SWAP_BYTES • GL_PACK_LSB_FIRST • GL_PACK_ROW_LENGTH • GL_PACK_SKIP_ROWS • GL_PACK_SKIP_PIXELS • GL_PACK_ALIGNMENT • GL_MAP_COLOR • GL_MAP_STENCIL • GL_INDEX_SHIFT • GL_INDEX_OFFSET • GL_RED_SCALE • GL_RED_BIAS • GL_ZOOM_X • GL_ZOOM_Y • GL_GREEN_SCALE • GL_GREEN_BIAS • GL_BLUE_SCALE • GL_BLUE_BIAS 997
4.
Ring Documentation, Release
1.5.1 • GL_ALPHA_SCALE • GL_ALPHA_BIAS • GL_DEPTH_SCALE • GL_DEPTH_BIAS • GL_MAX_EVAL_ORDER • GL_MAX_LIGHTS • GL_MAX_CLIP_PLANES • GL_MAX_TEXTURE_SIZE • GL_MAX_PIXEL_MAP_TABLE • GL_MAX_ATTRIB_STACK_DEPTH • GL_MAX_MODELVIEW_STACK_DEPTH • GL_MAX_NAME_STACK_DEPTH • GL_MAX_PROJECTION_STACK_DEPTH • GL_MAX_TEXTURE_STACK_DEPTH • GL_MAX_VIEWPORT_DIMS • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH • GL_SUBPIXEL_BITS • GL_INDEX_BITS • GL_RED_BITS • GL_GREEN_BITS • GL_BLUE_BITS • GL_ALPHA_BITS • GL_DEPTH_BITS • GL_STENCIL_BITS • GL_ACCUM_RED_BITS • GL_ACCUM_GREEN_BITS • GL_ACCUM_BLUE_BITS • GL_ACCUM_ALPHA_BITS • GL_NAME_STACK_DEPTH • GL_AUTO_NORMAL • GL_MAP1_COLOR_4 • GL_MAP1_INDEX • GL_MAP1_NORMAL • GL_MAP1_TEXTURE_COORD_1 • GL_MAP1_TEXTURE_COORD_2 • GL_MAP1_TEXTURE_COORD_3 998
5.
Ring Documentation, Release
1.5.1 • GL_MAP1_TEXTURE_COORD_4 • GL_MAP1_VERTEX_3 • GL_MAP1_VERTEX_4 • GL_MAP2_COLOR_4 • GL_MAP2_INDEX • GL_MAP2_NORMAL • GL_MAP2_TEXTURE_COORD_1 • GL_MAP2_TEXTURE_COORD_2 • GL_MAP2_TEXTURE_COORD_3 • GL_MAP2_TEXTURE_COORD_4 • GL_MAP2_VERTEX_3 • GL_MAP2_VERTEX_4 • GL_MAP1_GRID_DOMAIN • GL_MAP1_GRID_SEGMENTS • GL_MAP2_GRID_DOMAIN • GL_MAP2_GRID_SEGMENTS • GL_TEXTURE_1D • GL_TEXTURE_2D • GL_FEEDBACK_BUFFER_POINTER • GL_FEEDBACK_BUFFER_SIZE • GL_FEEDBACK_BUFFER_TYPE • GL_SELECTION_BUFFER_POINTER • GL_SELECTION_BUFFER_SIZE • GL_TEXTURE_WIDTH • GL_TRANSFORM_BIT • GL_TEXTURE_HEIGHT • GL_TEXTURE_INTERNAL_FORMAT • GL_TEXTURE_BORDER_COLOR • GL_TEXTURE_BORDER • GL_DONT_CARE • GL_FASTEST • GL_NICEST • GL_AMBIENT • GL_DIFFUSE • GL_SPECULAR • GL_POSITION 999
6.
Ring Documentation, Release
1.5.1 • GL_SPOT_DIRECTION • GL_SPOT_EXPONENT • GL_SPOT_CUTOFF • GL_CONSTANT_ATTENUATION • GL_LINEAR_ATTENUATION • GL_QUADRATIC_ATTENUATION • GL_COMPILE • GL_COMPILE_AND_EXECUTE • GL_BYTE • GL_UNSIGNED_BYTE • GL_SHORT • GL_UNSIGNED_SHORT • GL_INT • GL_UNSIGNED_INT • GL_FLOAT • GL_2_BYTES • GL_3_BYTES • GL_4_BYTES • GL_DOUBLE • GL_CLEAR • GL_AND • GL_AND_REVERSE • GL_COPY • GL_AND_INVERTED • GL_NOOP • GL_XOR • GL_OR • GL_NOR • GL_EQUIV • GL_INVERT • GL_OR_REVERSE • GL_COPY_INVERTED • GL_OR_INVERTED • GL_NAND • GL_SET • GL_EMISSION 1000
7.
Ring Documentation, Release
1.5.1 • GL_SHININESS • GL_AMBIENT_AND_DIFFUSE • GL_COLOR_INDEXES • GL_MODELVIEW • GL_PROJECTION • GL_TEXTURE • GL_COLOR • GL_DEPTH • GL_STENCIL • GL_COLOR_INDEX • GL_STENCIL_INDEX • GL_DEPTH_COMPONENT • GL_RED • GL_GREEN • GL_BLUE • GL_ALPHA • GL_RGB • GL_RGBA • GL_LUMINANCE • GL_LUMINANCE_ALPHA • GL_BITMAP • GL_POINT • GL_LINE • GL_FILL • GL_RENDER • GL_FEEDBACK • GL_SELECT • GL_FLAT • GL_SMOOTH • GL_KEEP • GL_REPLACE • GL_INCR • GL_DECR • GL_VENDOR • GL_RENDERER • GL_VERSION 1001
8.
Ring Documentation, Release
1.5.1 • GL_EXTENSIONS • GL_S • GL_ENABLE_BIT • GL_T • GL_R • GL_Q • GL_MODULATE • GL_DECAL • GL_TEXTURE_ENV_MODE • GL_TEXTURE_ENV_COLOR • GL_TEXTURE_ENV • GL_EYE_LINEAR • GL_OBJECT_LINEAR • GL_SPHERE_MAP • GL_TEXTURE_GEN_MODE • GL_OBJECT_PLANE • GL_EYE_PLANE • GL_NEAREST • GL_LINEAR • GL_NEAREST_MIPMAP_NEAREST • GL_LINEAR_MIPMAP_NEAREST • GL_NEAREST_MIPMAP_LINEAR • GL_LINEAR_MIPMAP_LINEAR • GL_TEXTURE_MAG_FILTER • GL_TEXTURE_MIN_FILTER • GL_TEXTURE_WRAP_S • GL_TEXTURE_WRAP_T • GL_CLAMP • GL_REPEAT • GL_POLYGON_OFFSET_UNITS • GL_POLYGON_OFFSET_POINT • GL_POLYGON_OFFSET_LINE • GL_R3_G3_B2 • GL_V2F • GL_V3F • GL_C4UB_V2F 1002
9.
Ring Documentation, Release
1.5.1 • GL_C4UB_V3F • GL_C3F_V3F • GL_N3F_V3F • GL_C4F_N3F_V3F • GL_T2F_V3F • GL_T4F_V4F • GL_T2F_C4UB_V3F • GL_T2F_C3F_V3F • GL_T2F_N3F_V3F • GL_T2F_C4F_N3F_V3F • GL_T4F_C4F_N3F_V4F • GL_CLIP_PLANE0 • GL_CLIP_PLANE1 • GL_CLIP_PLANE2 • GL_CLIP_PLANE3 • GL_CLIP_PLANE4 • GL_CLIP_PLANE5 • GL_LIGHT0 • GL_COLOR_BUFFER_BIT • GL_LIGHT1 • GL_LIGHT2 • GL_LIGHT3 • GL_LIGHT4 • GL_LIGHT5 • GL_LIGHT6 • GL_LIGHT7 • GL_HINT_BIT • GL_POLYGON_OFFSET_FILL • GL_POLYGON_OFFSET_FACTOR • GL_ALPHA4 • GL_ALPHA8 • GL_ALPHA12 • GL_ALPHA16 • GL_LUMINANCE4 • GL_LUMINANCE8 • GL_LUMINANCE12 1003
10.
Ring Documentation, Release
1.5.1 • GL_LUMINANCE16 • GL_LUMINANCE4_ALPHA4 • GL_LUMINANCE6_ALPHA2 • GL_LUMINANCE8_ALPHA8 • GL_LUMINANCE12_ALPHA4 • GL_LUMINANCE12_ALPHA12 • GL_LUMINANCE16_ALPHA16 • GL_INTENSITY • GL_INTENSITY4 • GL_INTENSITY8 • GL_INTENSITY12 • GL_INTENSITY16 • GL_RGB4 • GL_RGB5 • GL_RGB8 • GL_RGB10 • GL_RGB12 • GL_RGB16 • GL_RGBA2 • GL_RGBA4 • GL_RGB5_A1 • GL_RGBA8 • GL_RGB10_A2 • GL_RGBA12 • GL_RGBA16 • GL_TEXTURE_RED_SIZE • GL_TEXTURE_GREEN_SIZE • GL_TEXTURE_BLUE_SIZE • GL_TEXTURE_ALPHA_SIZE • GL_TEXTURE_LUMINANCE_SIZE • GL_TEXTURE_INTENSITY_SIZE • GL_PROXY_TEXTURE_1D • GL_PROXY_TEXTURE_2D • GL_TEXTURE_PRIORITY • GL_TEXTURE_RESIDENT • GL_TEXTURE_BINDING_1D 1004
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