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Ring Documentation, Release 1.6
ā€¢ GL_FOG_DENSITY
ā€¢ GL_FOG_START
ā€¢ GL_FOG_END
ā€¢ GL_FOG_MODE
ā€¢ GL_FOG_COLOR
ā€¢ GL_DEPTH_RANGE
ā€¢ GL_DEPTH_TEST
ā€¢ GL_DEPTH_WRITEMASK
ā€¢ GL_DEPTH_CLEAR_VALUE
ā€¢ GL_DEPTH_FUNC
ā€¢ GL_ACCUM_CLEAR_VALUE
ā€¢ GL_STENCIL_TEST
ā€¢ GL_STENCIL_CLEAR_VALUE
ā€¢ GL_STENCIL_FUNC
ā€¢ GL_STENCIL_VALUE_MASK
ā€¢ GL_STENCIL_FAIL
ā€¢ GL_STENCIL_PASS_DEPTH_FAIL
ā€¢ GL_STENCIL_PASS_DEPTH_PASS
ā€¢ GL_STENCIL_REF
ā€¢ GL_STENCIL_WRITEMASK
ā€¢ GL_MATRIX_MODE
ā€¢ GL_NORMALIZE
ā€¢ GL_VIEWPORT
ā€¢ GL_MODELVIEW_STACK_DEPTH
ā€¢ GL_PROJECTION_STACK_DEPTH
ā€¢ GL_TEXTURE_STACK_DEPTH
ā€¢ GL_MODELVIEW_MATRIX
ā€¢ GL_PROJECTION_MATRIX
ā€¢ GL_TEXTURE_MATRIX
ā€¢ GL_ATTRIB_STACK_DEPTH
ā€¢ GL_CLIENT_ATTRIB_STACK_DEPTH
ā€¢ GL_ALPHA_TEST
ā€¢ GL_ALPHA_TEST_FUNC
ā€¢ GL_ALPHA_TEST_REF
ā€¢ GL_DITHER
ā€¢ GL_BLEND_DST
893
Ring Documentation, Release 1.6
ā€¢ GL_BLEND_SRC
ā€¢ GL_BLEND
ā€¢ GL_LOGIC_OP_MODE
ā€¢ GL_INDEX_LOGIC_OP
ā€¢ GL_COLOR_LOGIC_OP
ā€¢ GL_AUX_BUFFERS
ā€¢ GL_DRAW_BUFFER
ā€¢ GL_READ_BUFFER
ā€¢ GL_SCISSOR_BOX
ā€¢ GL_SCISSOR_TEST
ā€¢ GL_INDEX_CLEAR_VALUE
ā€¢ GL_INDEX_WRITEMASK
ā€¢ GL_COLOR_CLEAR_VALUE
ā€¢ GL_COLOR_WRITEMASK
ā€¢ GL_INDEX_MODE
ā€¢ GL_RGBA_MODE
ā€¢ GL_DOUBLEBUFFER
ā€¢ GL_STEREO
ā€¢ GL_RENDER_MODE
ā€¢ GL_PERSPECTIVE_CORRECTION_HINT
ā€¢ GL_POINT_SMOOTH_HINT
ā€¢ GL_LINE_SMOOTH_HINT
ā€¢ GL_POLYGON_SMOOTH_HINT
ā€¢ GL_FOG_HINT
ā€¢ GL_TEXTURE_GEN_S
ā€¢ GL_TEXTURE_GEN_T
ā€¢ GL_TEXTURE_GEN_R
ā€¢ GL_TEXTURE_GEN_Q
ā€¢ GL_PIXEL_MAP_I_TO_I
ā€¢ GL_PIXEL_MAP_S_TO_S
ā€¢ GL_PIXEL_MAP_I_TO_R
ā€¢ GL_PIXEL_MAP_I_TO_G
ā€¢ GL_PIXEL_MAP_I_TO_B
ā€¢ GL_PIXEL_MAP_I_TO_A
ā€¢ GL_PIXEL_MAP_R_TO_R
ā€¢ GL_PIXEL_MAP_G_TO_G
894
Ring Documentation, Release 1.6
ā€¢ GL_PIXEL_MAP_B_TO_B
ā€¢ GL_PIXEL_MAP_A_TO_A
ā€¢ GL_PIXEL_MAP_I_TO_I_SIZE
ā€¢ GL_PIXEL_MAP_S_TO_S_SIZE
ā€¢ GL_PIXEL_MAP_I_TO_R_SIZE
ā€¢ GL_PIXEL_MAP_I_TO_G_SIZE
ā€¢ GL_PIXEL_MAP_I_TO_B_SIZE
ā€¢ GL_PIXEL_MAP_I_TO_A_SIZE
ā€¢ GL_PIXEL_MAP_R_TO_R_SIZE
ā€¢ GL_PIXEL_MAP_G_TO_G_SIZE
ā€¢ GL_PIXEL_MAP_B_TO_B_SIZE
ā€¢ GL_PIXEL_MAP_A_TO_A_SIZE
ā€¢ GL_UNPACK_SWAP_BYTES
ā€¢ GL_UNPACK_LSB_FIRST
ā€¢ GL_UNPACK_ROW_LENGTH
ā€¢ GL_UNPACK_SKIP_ROWS
ā€¢ GL_UNPACK_SKIP_PIXELS
ā€¢ GL_UNPACK_ALIGNMENT
ā€¢ GL_PACK_SWAP_BYTES
ā€¢ GL_PACK_LSB_FIRST
ā€¢ GL_PACK_ROW_LENGTH
ā€¢ GL_PACK_SKIP_ROWS
ā€¢ GL_PACK_SKIP_PIXELS
ā€¢ GL_PACK_ALIGNMENT
ā€¢ GL_MAP_COLOR
ā€¢ GL_MAP_STENCIL
ā€¢ GL_INDEX_SHIFT
ā€¢ GL_INDEX_OFFSET
ā€¢ GL_RED_SCALE
ā€¢ GL_RED_BIAS
ā€¢ GL_ZOOM_X
ā€¢ GL_ZOOM_Y
ā€¢ GL_GREEN_SCALE
ā€¢ GL_GREEN_BIAS
ā€¢ GL_BLUE_SCALE
ā€¢ GL_BLUE_BIAS
895
Ring Documentation, Release 1.6
ā€¢ GL_ALPHA_SCALE
ā€¢ GL_ALPHA_BIAS
ā€¢ GL_DEPTH_SCALE
ā€¢ GL_DEPTH_BIAS
ā€¢ GL_MAX_EVAL_ORDER
ā€¢ GL_MAX_LIGHTS
ā€¢ GL_MAX_CLIP_PLANES
ā€¢ GL_MAX_TEXTURE_SIZE
ā€¢ GL_MAX_PIXEL_MAP_TABLE
ā€¢ GL_MAX_ATTRIB_STACK_DEPTH
ā€¢ GL_MAX_MODELVIEW_STACK_DEPTH
ā€¢ GL_MAX_NAME_STACK_DEPTH
ā€¢ GL_MAX_PROJECTION_STACK_DEPTH
ā€¢ GL_MAX_TEXTURE_STACK_DEPTH
ā€¢ GL_MAX_VIEWPORT_DIMS
ā€¢ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
ā€¢ GL_SUBPIXEL_BITS
ā€¢ GL_INDEX_BITS
ā€¢ GL_RED_BITS
ā€¢ GL_GREEN_BITS
ā€¢ GL_BLUE_BITS
ā€¢ GL_ALPHA_BITS
ā€¢ GL_DEPTH_BITS
ā€¢ GL_STENCIL_BITS
ā€¢ GL_ACCUM_RED_BITS
ā€¢ GL_ACCUM_GREEN_BITS
ā€¢ GL_ACCUM_BLUE_BITS
ā€¢ GL_ACCUM_ALPHA_BITS
ā€¢ GL_NAME_STACK_DEPTH
ā€¢ GL_AUTO_NORMAL
ā€¢ GL_MAP1_COLOR_4
ā€¢ GL_MAP1_INDEX
ā€¢ GL_MAP1_NORMAL
ā€¢ GL_MAP1_TEXTURE_COORD_1
ā€¢ GL_MAP1_TEXTURE_COORD_2
ā€¢ GL_MAP1_TEXTURE_COORD_3
896
Ring Documentation, Release 1.6
ā€¢ GL_MAP1_TEXTURE_COORD_4
ā€¢ GL_MAP1_VERTEX_3
ā€¢ GL_MAP1_VERTEX_4
ā€¢ GL_MAP2_COLOR_4
ā€¢ GL_MAP2_INDEX
ā€¢ GL_MAP2_NORMAL
ā€¢ GL_MAP2_TEXTURE_COORD_1
ā€¢ GL_MAP2_TEXTURE_COORD_2
ā€¢ GL_MAP2_TEXTURE_COORD_3
ā€¢ GL_MAP2_TEXTURE_COORD_4
ā€¢ GL_MAP2_VERTEX_3
ā€¢ GL_MAP2_VERTEX_4
ā€¢ GL_MAP1_GRID_DOMAIN
ā€¢ GL_MAP1_GRID_SEGMENTS
ā€¢ GL_MAP2_GRID_DOMAIN
ā€¢ GL_MAP2_GRID_SEGMENTS
ā€¢ GL_TEXTURE_1D
ā€¢ GL_TEXTURE_2D
ā€¢ GL_FEEDBACK_BUFFER_POINTER
ā€¢ GL_FEEDBACK_BUFFER_SIZE
ā€¢ GL_FEEDBACK_BUFFER_TYPE
ā€¢ GL_SELECTION_BUFFER_POINTER
ā€¢ GL_SELECTION_BUFFER_SIZE
ā€¢ GL_TEXTURE_WIDTH
ā€¢ GL_TRANSFORM_BIT
ā€¢ GL_TEXTURE_HEIGHT
ā€¢ GL_TEXTURE_INTERNAL_FORMAT
ā€¢ GL_TEXTURE_BORDER_COLOR
ā€¢ GL_TEXTURE_BORDER
ā€¢ GL_DONT_CARE
ā€¢ GL_FASTEST
ā€¢ GL_NICEST
ā€¢ GL_AMBIENT
ā€¢ GL_DIFFUSE
ā€¢ GL_SPECULAR
ā€¢ GL_POSITION
897
Ring Documentation, Release 1.6
ā€¢ GL_SPOT_DIRECTION
ā€¢ GL_SPOT_EXPONENT
ā€¢ GL_SPOT_CUTOFF
ā€¢ GL_CONSTANT_ATTENUATION
ā€¢ GL_LINEAR_ATTENUATION
ā€¢ GL_QUADRATIC_ATTENUATION
ā€¢ GL_COMPILE
ā€¢ GL_COMPILE_AND_EXECUTE
ā€¢ GL_BYTE
ā€¢ GL_UNSIGNED_BYTE
ā€¢ GL_SHORT
ā€¢ GL_UNSIGNED_SHORT
ā€¢ GL_INT
ā€¢ GL_UNSIGNED_INT
ā€¢ GL_FLOAT
ā€¢ GL_2_BYTES
ā€¢ GL_3_BYTES
ā€¢ GL_4_BYTES
ā€¢ GL_DOUBLE
ā€¢ GL_CLEAR
ā€¢ GL_AND
ā€¢ GL_AND_REVERSE
ā€¢ GL_COPY
ā€¢ GL_AND_INVERTED
ā€¢ GL_NOOP
ā€¢ GL_XOR
ā€¢ GL_OR
ā€¢ GL_NOR
ā€¢ GL_EQUIV
ā€¢ GL_INVERT
ā€¢ GL_OR_REVERSE
ā€¢ GL_COPY_INVERTED
ā€¢ GL_OR_INVERTED
ā€¢ GL_NAND
ā€¢ GL_SET
ā€¢ GL_EMISSION
898
Ring Documentation, Release 1.6
ā€¢ GL_SHININESS
ā€¢ GL_AMBIENT_AND_DIFFUSE
ā€¢ GL_COLOR_INDEXES
ā€¢ GL_MODELVIEW
ā€¢ GL_PROJECTION
ā€¢ GL_TEXTURE
ā€¢ GL_COLOR
ā€¢ GL_DEPTH
ā€¢ GL_STENCIL
ā€¢ GL_COLOR_INDEX
ā€¢ GL_STENCIL_INDEX
ā€¢ GL_DEPTH_COMPONENT
ā€¢ GL_RED
ā€¢ GL_GREEN
ā€¢ GL_BLUE
ā€¢ GL_ALPHA
ā€¢ GL_RGB
ā€¢ GL_RGBA
ā€¢ GL_LUMINANCE
ā€¢ GL_LUMINANCE_ALPHA
ā€¢ GL_BITMAP
ā€¢ GL_POINT
ā€¢ GL_LINE
ā€¢ GL_FILL
ā€¢ GL_RENDER
ā€¢ GL_FEEDBACK
ā€¢ GL_SELECT
ā€¢ GL_FLAT
ā€¢ GL_SMOOTH
ā€¢ GL_KEEP
ā€¢ GL_REPLACE
ā€¢ GL_INCR
ā€¢ GL_DECR
ā€¢ GL_VENDOR
ā€¢ GL_RENDERER
ā€¢ GL_VERSION
899
Ring Documentation, Release 1.6
ā€¢ GL_EXTENSIONS
ā€¢ GL_S
ā€¢ GL_ENABLE_BIT
ā€¢ GL_T
ā€¢ GL_R
ā€¢ GL_Q
ā€¢ GL_MODULATE
ā€¢ GL_DECAL
ā€¢ GL_TEXTURE_ENV_MODE
ā€¢ GL_TEXTURE_ENV_COLOR
ā€¢ GL_TEXTURE_ENV
ā€¢ GL_EYE_LINEAR
ā€¢ GL_OBJECT_LINEAR
ā€¢ GL_SPHERE_MAP
ā€¢ GL_TEXTURE_GEN_MODE
ā€¢ GL_OBJECT_PLANE
ā€¢ GL_EYE_PLANE
ā€¢ GL_NEAREST
ā€¢ GL_LINEAR
ā€¢ GL_NEAREST_MIPMAP_NEAREST
ā€¢ GL_LINEAR_MIPMAP_NEAREST
ā€¢ GL_NEAREST_MIPMAP_LINEAR
ā€¢ GL_LINEAR_MIPMAP_LINEAR
ā€¢ GL_TEXTURE_MAG_FILTER
ā€¢ GL_TEXTURE_MIN_FILTER
ā€¢ GL_TEXTURE_WRAP_S
ā€¢ GL_TEXTURE_WRAP_T
ā€¢ GL_CLAMP
ā€¢ GL_REPEAT
ā€¢ GL_POLYGON_OFFSET_UNITS
ā€¢ GL_POLYGON_OFFSET_POINT
ā€¢ GL_POLYGON_OFFSET_LINE
ā€¢ GL_R3_G3_B2
ā€¢ GL_V2F
ā€¢ GL_V3F
ā€¢ GL_C4UB_V2F
900
Ring Documentation, Release 1.6
ā€¢ GL_C4UB_V3F
ā€¢ GL_C3F_V3F
ā€¢ GL_N3F_V3F
ā€¢ GL_C4F_N3F_V3F
ā€¢ GL_T2F_V3F
ā€¢ GL_T4F_V4F
ā€¢ GL_T2F_C4UB_V3F
ā€¢ GL_T2F_C3F_V3F
ā€¢ GL_T2F_N3F_V3F
ā€¢ GL_T2F_C4F_N3F_V3F
ā€¢ GL_T4F_C4F_N3F_V4F
ā€¢ GL_CLIP_PLANE0
ā€¢ GL_CLIP_PLANE1
ā€¢ GL_CLIP_PLANE2
ā€¢ GL_CLIP_PLANE3
ā€¢ GL_CLIP_PLANE4
ā€¢ GL_CLIP_PLANE5
ā€¢ GL_LIGHT0
ā€¢ GL_COLOR_BUFFER_BIT
ā€¢ GL_LIGHT1
ā€¢ GL_LIGHT2
ā€¢ GL_LIGHT3
ā€¢ GL_LIGHT4
ā€¢ GL_LIGHT5
ā€¢ GL_LIGHT6
ā€¢ GL_LIGHT7
ā€¢ GL_HINT_BIT
ā€¢ GL_POLYGON_OFFSET_FILL
ā€¢ GL_POLYGON_OFFSET_FACTOR
ā€¢ GL_ALPHA4
ā€¢ GL_ALPHA8
ā€¢ GL_ALPHA12
ā€¢ GL_ALPHA16
ā€¢ GL_LUMINANCE4
ā€¢ GL_LUMINANCE8
ā€¢ GL_LUMINANCE12
901
Ring Documentation, Release 1.6
ā€¢ GL_LUMINANCE16
ā€¢ GL_LUMINANCE4_ALPHA4
ā€¢ GL_LUMINANCE6_ALPHA2
ā€¢ GL_LUMINANCE8_ALPHA8
ā€¢ GL_LUMINANCE12_ALPHA4
ā€¢ GL_LUMINANCE12_ALPHA12
ā€¢ GL_LUMINANCE16_ALPHA16
ā€¢ GL_INTENSITY
ā€¢ GL_INTENSITY4
ā€¢ GL_INTENSITY8
ā€¢ GL_INTENSITY12
ā€¢ GL_INTENSITY16
ā€¢ GL_RGB4
ā€¢ GL_RGB5
ā€¢ GL_RGB8
ā€¢ GL_RGB10
ā€¢ GL_RGB12
ā€¢ GL_RGB16
ā€¢ GL_RGBA2
ā€¢ GL_RGBA4
ā€¢ GL_RGB5_A1
ā€¢ GL_RGBA8
ā€¢ GL_RGB10_A2
ā€¢ GL_RGBA12
ā€¢ GL_RGBA16
ā€¢ GL_TEXTURE_RED_SIZE
ā€¢ GL_TEXTURE_GREEN_SIZE
ā€¢ GL_TEXTURE_BLUE_SIZE
ā€¢ GL_TEXTURE_ALPHA_SIZE
ā€¢ GL_TEXTURE_LUMINANCE_SIZE
ā€¢ GL_TEXTURE_INTENSITY_SIZE
ā€¢ GL_PROXY_TEXTURE_1D
ā€¢ GL_PROXY_TEXTURE_2D
ā€¢ GL_TEXTURE_PRIORITY
ā€¢ GL_TEXTURE_RESIDENT
ā€¢ GL_TEXTURE_BINDING_1D
902

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The Ring programming language version 1.6 book - Part 93 of 189

  • 1. Ring Documentation, Release 1.6 ā€¢ GL_FOG_DENSITY ā€¢ GL_FOG_START ā€¢ GL_FOG_END ā€¢ GL_FOG_MODE ā€¢ GL_FOG_COLOR ā€¢ GL_DEPTH_RANGE ā€¢ GL_DEPTH_TEST ā€¢ GL_DEPTH_WRITEMASK ā€¢ GL_DEPTH_CLEAR_VALUE ā€¢ GL_DEPTH_FUNC ā€¢ GL_ACCUM_CLEAR_VALUE ā€¢ GL_STENCIL_TEST ā€¢ GL_STENCIL_CLEAR_VALUE ā€¢ GL_STENCIL_FUNC ā€¢ GL_STENCIL_VALUE_MASK ā€¢ GL_STENCIL_FAIL ā€¢ GL_STENCIL_PASS_DEPTH_FAIL ā€¢ GL_STENCIL_PASS_DEPTH_PASS ā€¢ GL_STENCIL_REF ā€¢ GL_STENCIL_WRITEMASK ā€¢ GL_MATRIX_MODE ā€¢ GL_NORMALIZE ā€¢ GL_VIEWPORT ā€¢ GL_MODELVIEW_STACK_DEPTH ā€¢ GL_PROJECTION_STACK_DEPTH ā€¢ GL_TEXTURE_STACK_DEPTH ā€¢ GL_MODELVIEW_MATRIX ā€¢ GL_PROJECTION_MATRIX ā€¢ GL_TEXTURE_MATRIX ā€¢ GL_ATTRIB_STACK_DEPTH ā€¢ GL_CLIENT_ATTRIB_STACK_DEPTH ā€¢ GL_ALPHA_TEST ā€¢ GL_ALPHA_TEST_FUNC ā€¢ GL_ALPHA_TEST_REF ā€¢ GL_DITHER ā€¢ GL_BLEND_DST 893
  • 2. Ring Documentation, Release 1.6 ā€¢ GL_BLEND_SRC ā€¢ GL_BLEND ā€¢ GL_LOGIC_OP_MODE ā€¢ GL_INDEX_LOGIC_OP ā€¢ GL_COLOR_LOGIC_OP ā€¢ GL_AUX_BUFFERS ā€¢ GL_DRAW_BUFFER ā€¢ GL_READ_BUFFER ā€¢ GL_SCISSOR_BOX ā€¢ GL_SCISSOR_TEST ā€¢ GL_INDEX_CLEAR_VALUE ā€¢ GL_INDEX_WRITEMASK ā€¢ GL_COLOR_CLEAR_VALUE ā€¢ GL_COLOR_WRITEMASK ā€¢ GL_INDEX_MODE ā€¢ GL_RGBA_MODE ā€¢ GL_DOUBLEBUFFER ā€¢ GL_STEREO ā€¢ GL_RENDER_MODE ā€¢ GL_PERSPECTIVE_CORRECTION_HINT ā€¢ GL_POINT_SMOOTH_HINT ā€¢ GL_LINE_SMOOTH_HINT ā€¢ GL_POLYGON_SMOOTH_HINT ā€¢ GL_FOG_HINT ā€¢ GL_TEXTURE_GEN_S ā€¢ GL_TEXTURE_GEN_T ā€¢ GL_TEXTURE_GEN_R ā€¢ GL_TEXTURE_GEN_Q ā€¢ GL_PIXEL_MAP_I_TO_I ā€¢ GL_PIXEL_MAP_S_TO_S ā€¢ GL_PIXEL_MAP_I_TO_R ā€¢ GL_PIXEL_MAP_I_TO_G ā€¢ GL_PIXEL_MAP_I_TO_B ā€¢ GL_PIXEL_MAP_I_TO_A ā€¢ GL_PIXEL_MAP_R_TO_R ā€¢ GL_PIXEL_MAP_G_TO_G 894
  • 3. Ring Documentation, Release 1.6 ā€¢ GL_PIXEL_MAP_B_TO_B ā€¢ GL_PIXEL_MAP_A_TO_A ā€¢ GL_PIXEL_MAP_I_TO_I_SIZE ā€¢ GL_PIXEL_MAP_S_TO_S_SIZE ā€¢ GL_PIXEL_MAP_I_TO_R_SIZE ā€¢ GL_PIXEL_MAP_I_TO_G_SIZE ā€¢ GL_PIXEL_MAP_I_TO_B_SIZE ā€¢ GL_PIXEL_MAP_I_TO_A_SIZE ā€¢ GL_PIXEL_MAP_R_TO_R_SIZE ā€¢ GL_PIXEL_MAP_G_TO_G_SIZE ā€¢ GL_PIXEL_MAP_B_TO_B_SIZE ā€¢ GL_PIXEL_MAP_A_TO_A_SIZE ā€¢ GL_UNPACK_SWAP_BYTES ā€¢ GL_UNPACK_LSB_FIRST ā€¢ GL_UNPACK_ROW_LENGTH ā€¢ GL_UNPACK_SKIP_ROWS ā€¢ GL_UNPACK_SKIP_PIXELS ā€¢ GL_UNPACK_ALIGNMENT ā€¢ GL_PACK_SWAP_BYTES ā€¢ GL_PACK_LSB_FIRST ā€¢ GL_PACK_ROW_LENGTH ā€¢ GL_PACK_SKIP_ROWS ā€¢ GL_PACK_SKIP_PIXELS ā€¢ GL_PACK_ALIGNMENT ā€¢ GL_MAP_COLOR ā€¢ GL_MAP_STENCIL ā€¢ GL_INDEX_SHIFT ā€¢ GL_INDEX_OFFSET ā€¢ GL_RED_SCALE ā€¢ GL_RED_BIAS ā€¢ GL_ZOOM_X ā€¢ GL_ZOOM_Y ā€¢ GL_GREEN_SCALE ā€¢ GL_GREEN_BIAS ā€¢ GL_BLUE_SCALE ā€¢ GL_BLUE_BIAS 895
  • 4. Ring Documentation, Release 1.6 ā€¢ GL_ALPHA_SCALE ā€¢ GL_ALPHA_BIAS ā€¢ GL_DEPTH_SCALE ā€¢ GL_DEPTH_BIAS ā€¢ GL_MAX_EVAL_ORDER ā€¢ GL_MAX_LIGHTS ā€¢ GL_MAX_CLIP_PLANES ā€¢ GL_MAX_TEXTURE_SIZE ā€¢ GL_MAX_PIXEL_MAP_TABLE ā€¢ GL_MAX_ATTRIB_STACK_DEPTH ā€¢ GL_MAX_MODELVIEW_STACK_DEPTH ā€¢ GL_MAX_NAME_STACK_DEPTH ā€¢ GL_MAX_PROJECTION_STACK_DEPTH ā€¢ GL_MAX_TEXTURE_STACK_DEPTH ā€¢ GL_MAX_VIEWPORT_DIMS ā€¢ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH ā€¢ GL_SUBPIXEL_BITS ā€¢ GL_INDEX_BITS ā€¢ GL_RED_BITS ā€¢ GL_GREEN_BITS ā€¢ GL_BLUE_BITS ā€¢ GL_ALPHA_BITS ā€¢ GL_DEPTH_BITS ā€¢ GL_STENCIL_BITS ā€¢ GL_ACCUM_RED_BITS ā€¢ GL_ACCUM_GREEN_BITS ā€¢ GL_ACCUM_BLUE_BITS ā€¢ GL_ACCUM_ALPHA_BITS ā€¢ GL_NAME_STACK_DEPTH ā€¢ GL_AUTO_NORMAL ā€¢ GL_MAP1_COLOR_4 ā€¢ GL_MAP1_INDEX ā€¢ GL_MAP1_NORMAL ā€¢ GL_MAP1_TEXTURE_COORD_1 ā€¢ GL_MAP1_TEXTURE_COORD_2 ā€¢ GL_MAP1_TEXTURE_COORD_3 896
  • 5. Ring Documentation, Release 1.6 ā€¢ GL_MAP1_TEXTURE_COORD_4 ā€¢ GL_MAP1_VERTEX_3 ā€¢ GL_MAP1_VERTEX_4 ā€¢ GL_MAP2_COLOR_4 ā€¢ GL_MAP2_INDEX ā€¢ GL_MAP2_NORMAL ā€¢ GL_MAP2_TEXTURE_COORD_1 ā€¢ GL_MAP2_TEXTURE_COORD_2 ā€¢ GL_MAP2_TEXTURE_COORD_3 ā€¢ GL_MAP2_TEXTURE_COORD_4 ā€¢ GL_MAP2_VERTEX_3 ā€¢ GL_MAP2_VERTEX_4 ā€¢ GL_MAP1_GRID_DOMAIN ā€¢ GL_MAP1_GRID_SEGMENTS ā€¢ GL_MAP2_GRID_DOMAIN ā€¢ GL_MAP2_GRID_SEGMENTS ā€¢ GL_TEXTURE_1D ā€¢ GL_TEXTURE_2D ā€¢ GL_FEEDBACK_BUFFER_POINTER ā€¢ GL_FEEDBACK_BUFFER_SIZE ā€¢ GL_FEEDBACK_BUFFER_TYPE ā€¢ GL_SELECTION_BUFFER_POINTER ā€¢ GL_SELECTION_BUFFER_SIZE ā€¢ GL_TEXTURE_WIDTH ā€¢ GL_TRANSFORM_BIT ā€¢ GL_TEXTURE_HEIGHT ā€¢ GL_TEXTURE_INTERNAL_FORMAT ā€¢ GL_TEXTURE_BORDER_COLOR ā€¢ GL_TEXTURE_BORDER ā€¢ GL_DONT_CARE ā€¢ GL_FASTEST ā€¢ GL_NICEST ā€¢ GL_AMBIENT ā€¢ GL_DIFFUSE ā€¢ GL_SPECULAR ā€¢ GL_POSITION 897
  • 6. Ring Documentation, Release 1.6 ā€¢ GL_SPOT_DIRECTION ā€¢ GL_SPOT_EXPONENT ā€¢ GL_SPOT_CUTOFF ā€¢ GL_CONSTANT_ATTENUATION ā€¢ GL_LINEAR_ATTENUATION ā€¢ GL_QUADRATIC_ATTENUATION ā€¢ GL_COMPILE ā€¢ GL_COMPILE_AND_EXECUTE ā€¢ GL_BYTE ā€¢ GL_UNSIGNED_BYTE ā€¢ GL_SHORT ā€¢ GL_UNSIGNED_SHORT ā€¢ GL_INT ā€¢ GL_UNSIGNED_INT ā€¢ GL_FLOAT ā€¢ GL_2_BYTES ā€¢ GL_3_BYTES ā€¢ GL_4_BYTES ā€¢ GL_DOUBLE ā€¢ GL_CLEAR ā€¢ GL_AND ā€¢ GL_AND_REVERSE ā€¢ GL_COPY ā€¢ GL_AND_INVERTED ā€¢ GL_NOOP ā€¢ GL_XOR ā€¢ GL_OR ā€¢ GL_NOR ā€¢ GL_EQUIV ā€¢ GL_INVERT ā€¢ GL_OR_REVERSE ā€¢ GL_COPY_INVERTED ā€¢ GL_OR_INVERTED ā€¢ GL_NAND ā€¢ GL_SET ā€¢ GL_EMISSION 898
  • 7. Ring Documentation, Release 1.6 ā€¢ GL_SHININESS ā€¢ GL_AMBIENT_AND_DIFFUSE ā€¢ GL_COLOR_INDEXES ā€¢ GL_MODELVIEW ā€¢ GL_PROJECTION ā€¢ GL_TEXTURE ā€¢ GL_COLOR ā€¢ GL_DEPTH ā€¢ GL_STENCIL ā€¢ GL_COLOR_INDEX ā€¢ GL_STENCIL_INDEX ā€¢ GL_DEPTH_COMPONENT ā€¢ GL_RED ā€¢ GL_GREEN ā€¢ GL_BLUE ā€¢ GL_ALPHA ā€¢ GL_RGB ā€¢ GL_RGBA ā€¢ GL_LUMINANCE ā€¢ GL_LUMINANCE_ALPHA ā€¢ GL_BITMAP ā€¢ GL_POINT ā€¢ GL_LINE ā€¢ GL_FILL ā€¢ GL_RENDER ā€¢ GL_FEEDBACK ā€¢ GL_SELECT ā€¢ GL_FLAT ā€¢ GL_SMOOTH ā€¢ GL_KEEP ā€¢ GL_REPLACE ā€¢ GL_INCR ā€¢ GL_DECR ā€¢ GL_VENDOR ā€¢ GL_RENDERER ā€¢ GL_VERSION 899
  • 8. Ring Documentation, Release 1.6 ā€¢ GL_EXTENSIONS ā€¢ GL_S ā€¢ GL_ENABLE_BIT ā€¢ GL_T ā€¢ GL_R ā€¢ GL_Q ā€¢ GL_MODULATE ā€¢ GL_DECAL ā€¢ GL_TEXTURE_ENV_MODE ā€¢ GL_TEXTURE_ENV_COLOR ā€¢ GL_TEXTURE_ENV ā€¢ GL_EYE_LINEAR ā€¢ GL_OBJECT_LINEAR ā€¢ GL_SPHERE_MAP ā€¢ GL_TEXTURE_GEN_MODE ā€¢ GL_OBJECT_PLANE ā€¢ GL_EYE_PLANE ā€¢ GL_NEAREST ā€¢ GL_LINEAR ā€¢ GL_NEAREST_MIPMAP_NEAREST ā€¢ GL_LINEAR_MIPMAP_NEAREST ā€¢ GL_NEAREST_MIPMAP_LINEAR ā€¢ GL_LINEAR_MIPMAP_LINEAR ā€¢ GL_TEXTURE_MAG_FILTER ā€¢ GL_TEXTURE_MIN_FILTER ā€¢ GL_TEXTURE_WRAP_S ā€¢ GL_TEXTURE_WRAP_T ā€¢ GL_CLAMP ā€¢ GL_REPEAT ā€¢ GL_POLYGON_OFFSET_UNITS ā€¢ GL_POLYGON_OFFSET_POINT ā€¢ GL_POLYGON_OFFSET_LINE ā€¢ GL_R3_G3_B2 ā€¢ GL_V2F ā€¢ GL_V3F ā€¢ GL_C4UB_V2F 900
  • 9. Ring Documentation, Release 1.6 ā€¢ GL_C4UB_V3F ā€¢ GL_C3F_V3F ā€¢ GL_N3F_V3F ā€¢ GL_C4F_N3F_V3F ā€¢ GL_T2F_V3F ā€¢ GL_T4F_V4F ā€¢ GL_T2F_C4UB_V3F ā€¢ GL_T2F_C3F_V3F ā€¢ GL_T2F_N3F_V3F ā€¢ GL_T2F_C4F_N3F_V3F ā€¢ GL_T4F_C4F_N3F_V4F ā€¢ GL_CLIP_PLANE0 ā€¢ GL_CLIP_PLANE1 ā€¢ GL_CLIP_PLANE2 ā€¢ GL_CLIP_PLANE3 ā€¢ GL_CLIP_PLANE4 ā€¢ GL_CLIP_PLANE5 ā€¢ GL_LIGHT0 ā€¢ GL_COLOR_BUFFER_BIT ā€¢ GL_LIGHT1 ā€¢ GL_LIGHT2 ā€¢ GL_LIGHT3 ā€¢ GL_LIGHT4 ā€¢ GL_LIGHT5 ā€¢ GL_LIGHT6 ā€¢ GL_LIGHT7 ā€¢ GL_HINT_BIT ā€¢ GL_POLYGON_OFFSET_FILL ā€¢ GL_POLYGON_OFFSET_FACTOR ā€¢ GL_ALPHA4 ā€¢ GL_ALPHA8 ā€¢ GL_ALPHA12 ā€¢ GL_ALPHA16 ā€¢ GL_LUMINANCE4 ā€¢ GL_LUMINANCE8 ā€¢ GL_LUMINANCE12 901
  • 10. Ring Documentation, Release 1.6 ā€¢ GL_LUMINANCE16 ā€¢ GL_LUMINANCE4_ALPHA4 ā€¢ GL_LUMINANCE6_ALPHA2 ā€¢ GL_LUMINANCE8_ALPHA8 ā€¢ GL_LUMINANCE12_ALPHA4 ā€¢ GL_LUMINANCE12_ALPHA12 ā€¢ GL_LUMINANCE16_ALPHA16 ā€¢ GL_INTENSITY ā€¢ GL_INTENSITY4 ā€¢ GL_INTENSITY8 ā€¢ GL_INTENSITY12 ā€¢ GL_INTENSITY16 ā€¢ GL_RGB4 ā€¢ GL_RGB5 ā€¢ GL_RGB8 ā€¢ GL_RGB10 ā€¢ GL_RGB12 ā€¢ GL_RGB16 ā€¢ GL_RGBA2 ā€¢ GL_RGBA4 ā€¢ GL_RGB5_A1 ā€¢ GL_RGBA8 ā€¢ GL_RGB10_A2 ā€¢ GL_RGBA12 ā€¢ GL_RGBA16 ā€¢ GL_TEXTURE_RED_SIZE ā€¢ GL_TEXTURE_GREEN_SIZE ā€¢ GL_TEXTURE_BLUE_SIZE ā€¢ GL_TEXTURE_ALPHA_SIZE ā€¢ GL_TEXTURE_LUMINANCE_SIZE ā€¢ GL_TEXTURE_INTENSITY_SIZE ā€¢ GL_PROXY_TEXTURE_1D ā€¢ GL_PROXY_TEXTURE_2D ā€¢ GL_TEXTURE_PRIORITY ā€¢ GL_TEXTURE_RESIDENT ā€¢ GL_TEXTURE_BINDING_1D 902