SlideShare a Scribd company logo
1 of 10
Download to read offline
Ring Documentation, Release 1.7
• GL_RGBA32UI
• GL_RGB32UI
• GL_RGBA16UI
• GL_RGB16UI
• GL_RGBA8UI
• GL_RGB8UI
• GL_RGBA32I
• GL_RGB32I
• GL_RGBA16I
• GL_RGB16I
• GL_RGBA8I
• GL_RGB8I
• GL_RED_INTEGER
• GL_GREEN_INTEGER
• GL_BLUE_INTEGER
• GL_ALPHA_INTEGER
• GL_RGB_INTEGER
• GL_RGBA_INTEGER
• GL_BGR_INTEGER
• GL_BGRA_INTEGER
• GL_SAMPLER_1D_ARRAY
• GL_SAMPLER_2D_ARRAY
• GL_SAMPLER_1D_ARRAY_SHADOW
• GL_SAMPLER_2D_ARRAY_SHADOW
• GL_SAMPLER_CUBE_SHADOW
• GL_UNSIGNED_INT_VEC2
• GL_UNSIGNED_INT_VEC3
• GL_UNSIGNED_INT_VEC4
• GL_INT_SAMPLER_1D
• GL_INT_SAMPLER_2D
• GL_INT_SAMPLER_3D
• GL_INT_SAMPLER_CUBE
• GL_INT_SAMPLER_1D_ARRAY
• GL_INT_SAMPLER_2D_ARRAY
• GL_UNSIGNED_INT_SAMPLER_1D
• GL_UNSIGNED_INT_SAMPLER_2D
1872
Ring Documentation, Release 1.7
• GL_UNSIGNED_INT_SAMPLER_3D
• GL_UNSIGNED_INT_SAMPLER_CUBE
• GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
• GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
• GL_QUERY_WAIT
• GL_QUERY_NO_WAIT
• GL_QUERY_BY_REGION_WAIT
• GL_QUERY_BY_REGION_NO_WAIT
• GL_TEXTURE_RECTANGLE
• GL_TEXTURE_BINDING_RECTANGLE
• GL_PROXY_TEXTURE_RECTANGLE
• GL_MAX_RECTANGLE_TEXTURE_SIZE
• GL_SAMPLER_2D_RECT
• GL_SAMPLER_2D_RECT_SHADOW
• GL_TEXTURE_BUFFER
• GL_MAX_TEXTURE_BUFFER_SIZE
• GL_TEXTURE_BINDING_BUFFER
• GL_TEXTURE_BUFFER_DATA_STORE_BINDING
• GL_TEXTURE_BUFFER_FORMAT
• GL_SAMPLER_BUFFER
• GL_INT_SAMPLER_2D_RECT
• GL_INT_SAMPLER_BUFFER
• GL_UNSIGNED_INT_SAMPLER_2D_RECT
• GL_UNSIGNED_INT_SAMPLER_BUFFER
• GL_RED_SNORM
• GL_RG_SNORM
• GL_RGB_SNORM
• GL_RGBA_SNORM
• GL_R8_SNORM
• GL_RG8_SNORM
• GL_RGB8_SNORM
• GL_RGBA8_SNORM
• GL_R16_SNORM
• GL_RG16_SNORM
• GL_RGB16_SNORM
• GL_RGBA16_SNORM
1873
Ring Documentation, Release 1.7
• GL_SIGNED_NORMALIZED
• GL_PRIMITIVE_RESTART
• GL_PRIMITIVE_RESTART_INDEX
• GL_BUFFER_ACCESS_FLAGS
• GL_BUFFER_MAP_LENGTH
• GL_BUFFER_MAP_OFFSET
• GL_CONTEXT_CORE_PROFILE_BIT
• GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
• GL_LINES_ADJACENCY
• GL_LINE_STRIP_ADJACENCY
• GL_TRIANGLES_ADJACENCY
• GL_TRIANGLE_STRIP_ADJACENCY
• GL_PROGRAM_POINT_SIZE
• GL_GEOMETRY_VERTICES_OUT
• GL_GEOMETRY_INPUT_TYPE
• GL_GEOMETRY_OUTPUT_TYPE
• GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
• GL_FRAMEBUFFER_ATTACHMENT_LAYERED
• GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
• GL_GEOMETRY_SHADER
• GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
• GL_MAX_GEOMETRY_OUTPUT_VERTICES
• GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
• GL_MAX_VERTEX_OUTPUT_COMPONENTS
• GL_MAX_GEOMETRY_INPUT_COMPONENTS
• GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
• GL_MAX_FRAGMENT_INPUT_COMPONENTS
• GL_CONTEXT_PROFILE_MASK
• GL_VERTEX_ATTRIB_ARRAY_DIVISOR
• GL_RGB10_A2UI
• GL_SAMPLE_SHADING
• GL_MIN_SAMPLE_SHADING_VALUE
• GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
• GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
• GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
• GL_TEXTURE_CUBE_MAP_ARRAY
1874
Ring Documentation, Release 1.7
• GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
• GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
• GL_SAMPLER_CUBE_MAP_ARRAY
• GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
• GL_INT_SAMPLER_CUBE_MAP_ARRAY
• GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
• GL_TRANSFORM_FEEDBACK_PAUSED
• GL_TRANSFORM_FEEDBACK_ACTIVE
• GL_COMPRESSED_RGBA_BPTC_UNORM
• GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
• GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
• GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
• GL_COPY_READ_BUFFER_BINDING
• GL_COPY_WRITE_BUFFER_BINDING
• GL_NUM_SHADING_LANGUAGE_VERSIONS
• GL_VERTEX_ATTRIB_ARRAY_LONG
• GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
• GL_MAX_VERTEX_ATTRIB_STRIDE
• GL_TEXTURE_BUFFER_BINDING
• GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
• GL_PARAMETER_BUFFER
• GL_PARAMETER_BUFFER_BINDING
• GL_TRANSFORM_FEEDBACK_OVERFLOW
• GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
• GL_VERTICES_SUBMITTED
• GL_PRIMITIVES_SUBMITTED
• GL_VERTEX_SHADER_INVOCATIONS
• GL_TESS_CONTROL_SHADER_PATCHES
• GL_TESS_EVALUATION_SHADER_INVOCATIONS
• GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
• GL_FRAGMENT_SHADER_INVOCATIONS
• GL_COMPUTE_SHADER_INVOCATIONS
• GL_CLIPPING_INPUT_PRIMITIVES
• GL_CLIPPING_OUTPUT_PRIMITIVES
• GL_TEXTURE_MAX_ANISOTROPY
• GL_MAX_TEXTURE_MAX_ANISOTROPY
1875
Ring Documentation, Release 1.7
• GL_POLYGON_OFFSET_CLAMP
• GL_SHADER_BINARY_FORMAT_SPIR_V
• GL_SPIR_V_BINARY
• GL_SPIR_V_EXTENSIONS
• GL_NUM_SPIR_V_EXTENSIONS
• void glAccum(GLenum op,GLfloat value)
• void glActiveTexture(GLenum texture)
• void glAlphaFunc(GLenum func,GLclampf ref)
• GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
• void glArrayElement(GLint i)
• void glAttachShader(GLuint program,GLuint shader)
• void glBegin(GLenum mode)
• void glBeginQuery(GLenum target,GLuint id)
• void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
• void glBindBuffer(GLenum target,GLuint buffer)
• void glBindTexture(GLenum target,GLuint texture)
• void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const
GLubyte * bitmap)
• void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
• void glBlendEquation(GLenum mode)
• void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
• void glBlendFunc(GLenum sfactor,GLenum dfactor)
• void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)
• void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
• void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)
• void glCallList(GLuint list)
• void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
• void glClear(GLbitfield mask)
• void glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
• void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
• void glClearDepth(GLclampd depth)
• void glClearIndex(GLfloat c)
• void glClearStencil(GLint s)
• void glClientActiveTexture(GLenum texture)
• void glClipPlane(GLenum plane,const GLdouble * equation)
• void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
1876
Ring Documentation, Release 1.7
• void glColor3s(GLshort red,GLshort green,GLshort blue)
• void glColor3i(GLint red,GLint green,GLint blue)
• void glColor3f(GLfloat red,GLfloat green,GLfloat blue)
• void glColor3d(GLdouble red,GLdouble green,GLdouble blue)
• void glColor3ub(GLubyte red,GLubyte green,GLubyte blue)
• void glColor3us(GLushort red,GLushort green,GLushort blue)
• void glColor3ui(GLuint red,GLuint green,GLuint blue)
• void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)
• void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
• void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
• void glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
• void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)
• void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)
• void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)
• void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)
• void glColor3bv(const GLbyte * v)
• void glColor3sv(const GLshort * v)
• void glColor3iv(const GLint * v)
• void glColor3fv(const GLfloat * v)
• void glColor3dv(const GLdouble * v)
• void glColor3ubv(const GLubyte * v)
• void glColor3usv(const GLushort * v)
• void glColor3uiv(const GLuint * v)
• void glColor4bv(const GLbyte * v)
• void glColor4sv(const GLshort * v)
• void glColor4iv(const GLint * v)
• void glColor4fv(const GLfloat * v)
• void glColor4dv(const GLdouble * v)
• void glColor4ubv(const GLubyte * v)
• void glColor4usv(const GLushort * v)
• void glColor4uiv(const GLuint * v)
• void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)
• void glColorMaterial(GLenum face,GLenum mode)
• void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
• void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid
* data)
1877
Ring Documentation, Release 1.7
• void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const
GLvoid * data)
• void glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)
• void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)
• void glCompileShader(GLuint shader)
• void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor-
der,GLsizei imageSize,const GLvoid * data)
• void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLint border,GLsizei imageSize,const GLvoid * data)
• void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)
• void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for-
mat,GLsizei imageSize,const GLvoid * data)
• void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei
width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)
• void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff-
set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)
• void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum
type,const GLvoid * data)
• void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum
format,GLenum type,const GLvoid * data)
• void glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)
• void glConvolutionParameteri(GLenum target,GLenum pname,GLint params)
• void glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)
• void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)
• void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)
• void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
• void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
• void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height)
• void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)
• void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLint border)
• void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height,GLint border)
• void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)
• void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei
width,GLsizei height)
• void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint
x,GLint y,GLsizei width,GLsizei height)
• GLuint glCreateProgram(void)
1878
Ring Documentation, Release 1.7
• GLuint glCreateShader(GLenum shaderType)
• void glCullFace(GLenum mode)
• void glDeleteBuffers(GLsizei n,const GLuint * buffers)
• void glDeleteLists(GLuint list,GLsizei range)
• void glDeleteProgram(GLuint program)
• void glDeleteQueries(GLsizei n,const GLuint * ids)
• void glDeleteShader(GLuint shader)
• void glDeleteTextures(GLsizei n,const GLuint * textures)
• void glDepthFunc(GLenum func)
• void glDepthMask(GLboolean flag)
• void glDepthRange(GLclampd nearVal,GLclampd farVal)
• void glDetachShader(GLuint program,GLuint shader)
• void glEnable(GLenum cap)
• void glEnableClientState(GLenum cap)
• void glEnableVertexAttribArray(GLuint index)
• void glDisableVertexAttribArray(GLuint index)
• void glDrawArrays(GLenum mode,GLint first,GLsizei count)
• void glDrawBuffer(GLenum mode)
• void glDrawBuffers(GLsizei n,const GLenum *bufs)
• void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)
• void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data)
• void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const
GLvoid * indices)
• void glEdgeFlag(GLboolean flag)
• void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)
• void glEnd(void)
• void glEndList(void)
• void glEndQuery(GLenum target)
• void glEvalCoord1f(GLfloat u)
• void glEvalCoord1d(GLdouble u)
• void glEvalCoord2f(GLfloat u,GLfloat v)
• void glEvalCoord2d(GLdouble u,GLdouble v)
• void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
• void glEvalPoint1(GLint i)
• void glEvalPoint2(GLint i,GLint j)
• void glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)
1879
Ring Documentation, Release 1.7
• void glFinish(void)
• void glFlush(void)
• void glFogf(GLenum pname,GLfloat param)
• void glFogi(GLenum pname,GLint param)
• void glFogfv(GLenum pname,const GLfloat * params)
• void glFogiv(GLenum pname,const GLint * params)
• void glFogCoordd(GLdouble coord)
• void glFogCoordf(GLfloat coord)
• void glFogCoorddv(GLdouble * coord)
• void glFogCoordfv(GLfloat * coord)
• void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer)
• void glFrontFace(GLenum mode)
• void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble
farVal)
• void glGenBuffers(GLsizei n,GLuint * buffers)
• GLuint glGenLists(GLsizei range)
• void glGenQueries(GLsizei n,GLuint * ids)
• void glGenTextures(GLsizei n,GLuint * textures)
• void glGetBooleanv(GLenum pname,GLboolean * params)
• void glGetDoublev(GLenum pname,GLdouble * params)
• void glGetFloatv(GLenum pname,GLfloat * params)
• void glGetIntegerv(GLenum pname,GLint * params)
• void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum
*type,GLchar *name)
• void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint
*size,GLenum *type,GLchar *name)
• void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders)
• GLint glGetAttribLocation(GLuint program,const GLchar *name)
• void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data)
• void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)
• void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)
• void glGetClipPlane(GLenum plane,GLdouble * equation)
• void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)
• void glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)
• void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)
• void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img)
• void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)
1880
Ring Documentation, Release 1.7
• void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)
• void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)
• GLenum glGetError(void)
• void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)
• void glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)
• void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)
• void glGetLightfv(GLenum light,GLenum pname,GLfloat * params)
• void glGetLightiv(GLenum light,GLenum pname,GLint * params)
• void glGetMapdv(GLenum target,GLenum query,GLdouble * v)
• void glGetMapfv(GLenum target,GLenum query,GLfloat * v)
• void glGetMapiv(GLenum target,GLenum query,GLint * v)
• void glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)
• void glGetMaterialiv(GLenum face,GLenum pname,GLint * params)
• void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values)
• void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)
• void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)
• void glGetPixelMapfv(GLenum map,GLfloat * data)
• void glGetPixelMapuiv(GLenum map,GLuint * data)
• void glGetPixelMapusv(GLenum map,GLushort * data)
• void glGetPointerv(GLenum pname,GLvoid ** params)
• void glGetPolygonStipple(GLubyte * pattern)
• void glGetProgramiv(GLuint program,GLenum pname,GLint *params)
• void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
• void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)
• void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)
• void glGetQueryiv(GLenum target,GLenum pname,GLint * params)
• void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col-
umn,GLvoid * span)
• void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
• void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
• void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
• const GLubyte* glGetString(GLenum name)
• void glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)
• void glGetTexEnviv(GLenum target,GLenum pname,GLint * params)
• void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)
• void glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)
1881

More Related Content

What's hot

The Ring programming language version 1.9 book - Part 157 of 210
The Ring programming language version 1.9 book - Part 157 of 210 The Ring programming language version 1.9 book - Part 157 of 210
The Ring programming language version 1.9 book - Part 157 of 210 Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 123 of 184
The Ring programming language version 1.5.3 book - Part 123 of 184The Ring programming language version 1.5.3 book - Part 123 of 184
The Ring programming language version 1.5.3 book - Part 123 of 184Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 110 of 181
The Ring programming language version 1.5.2 book - Part 110 of 181The Ring programming language version 1.5.2 book - Part 110 of 181
The Ring programming language version 1.5.2 book - Part 110 of 181Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 151 of 212
The Ring programming language version 1.10 book - Part 151 of 212The Ring programming language version 1.10 book - Part 151 of 212
The Ring programming language version 1.10 book - Part 151 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 138 of 181
The Ring programming language version 1.5.2 book - Part 138 of 181The Ring programming language version 1.5.2 book - Part 138 of 181
The Ring programming language version 1.5.2 book - Part 138 of 181Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180 The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 144 of 196
The Ring programming language version 1.7 book - Part 144 of 196The Ring programming language version 1.7 book - Part 144 of 196
The Ring programming language version 1.7 book - Part 144 of 196Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 148 of 181
The Ring programming language version 1.5.2 book - Part 148 of 181The Ring programming language version 1.5.2 book - Part 148 of 181
The Ring programming language version 1.5.2 book - Part 148 of 181Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 165 of 194
The Ring programming language version 1.5.3 book - Part 165 of 194The Ring programming language version 1.5.3 book - Part 165 of 194
The Ring programming language version 1.5.3 book - Part 165 of 194Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 182 of 196
The Ring programming language version 1.7 book - Part 182 of 196The Ring programming language version 1.7 book - Part 182 of 196
The Ring programming language version 1.7 book - Part 182 of 196Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 161 of 185
The Ring programming language version 1.5.4 book - Part 161 of 185The Ring programming language version 1.5.4 book - Part 161 of 185
The Ring programming language version 1.5.4 book - Part 161 of 185Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 131 of 189
The Ring programming language version 1.6 book - Part 131 of 189The Ring programming language version 1.6 book - Part 131 of 189
The Ring programming language version 1.6 book - Part 131 of 189Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 159 of 212
The Ring programming language version 1.10 book - Part 159 of 212The Ring programming language version 1.10 book - Part 159 of 212
The Ring programming language version 1.10 book - Part 159 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 192 of 202
The Ring programming language version 1.8 book - Part 192 of 202The Ring programming language version 1.8 book - Part 192 of 202
The Ring programming language version 1.8 book - Part 192 of 202Mahmoud Samir Fayed
 

What's hot (20)

The Ring programming language version 1.9 book - Part 157 of 210
The Ring programming language version 1.9 book - Part 157 of 210 The Ring programming language version 1.9 book - Part 157 of 210
The Ring programming language version 1.9 book - Part 157 of 210
 
The Ring programming language version 1.5.3 book - Part 123 of 184
The Ring programming language version 1.5.3 book - Part 123 of 184The Ring programming language version 1.5.3 book - Part 123 of 184
The Ring programming language version 1.5.3 book - Part 123 of 184
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
 
The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196
 
The Ring programming language version 1.5.2 book - Part 110 of 181
The Ring programming language version 1.5.2 book - Part 110 of 181The Ring programming language version 1.5.2 book - Part 110 of 181
The Ring programming language version 1.5.2 book - Part 110 of 181
 
The Ring programming language version 1.10 book - Part 151 of 212
The Ring programming language version 1.10 book - Part 151 of 212The Ring programming language version 1.10 book - Part 151 of 212
The Ring programming language version 1.10 book - Part 151 of 212
 
The Ring programming language version 1.5.2 book - Part 138 of 181
The Ring programming language version 1.5.2 book - Part 138 of 181The Ring programming language version 1.5.2 book - Part 138 of 181
The Ring programming language version 1.5.2 book - Part 138 of 181
 
The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180 The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180
 
The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189
 
The Ring programming language version 1.7 book - Part 144 of 196
The Ring programming language version 1.7 book - Part 144 of 196The Ring programming language version 1.7 book - Part 144 of 196
The Ring programming language version 1.7 book - Part 144 of 196
 
The Ring programming language version 1.5.2 book - Part 148 of 181
The Ring programming language version 1.5.2 book - Part 148 of 181The Ring programming language version 1.5.2 book - Part 148 of 181
The Ring programming language version 1.5.2 book - Part 148 of 181
 
The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210
 
The Ring programming language version 1.5.3 book - Part 165 of 194
The Ring programming language version 1.5.3 book - Part 165 of 194The Ring programming language version 1.5.3 book - Part 165 of 194
The Ring programming language version 1.5.3 book - Part 165 of 194
 
The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189
 
The Ring programming language version 1.7 book - Part 182 of 196
The Ring programming language version 1.7 book - Part 182 of 196The Ring programming language version 1.7 book - Part 182 of 196
The Ring programming language version 1.7 book - Part 182 of 196
 
The Ring programming language version 1.5.4 book - Part 161 of 185
The Ring programming language version 1.5.4 book - Part 161 of 185The Ring programming language version 1.5.4 book - Part 161 of 185
The Ring programming language version 1.5.4 book - Part 161 of 185
 
The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210
 
The Ring programming language version 1.6 book - Part 131 of 189
The Ring programming language version 1.6 book - Part 131 of 189The Ring programming language version 1.6 book - Part 131 of 189
The Ring programming language version 1.6 book - Part 131 of 189
 
The Ring programming language version 1.10 book - Part 159 of 212
The Ring programming language version 1.10 book - Part 159 of 212The Ring programming language version 1.10 book - Part 159 of 212
The Ring programming language version 1.10 book - Part 159 of 212
 
The Ring programming language version 1.8 book - Part 192 of 202
The Ring programming language version 1.8 book - Part 192 of 202The Ring programming language version 1.8 book - Part 192 of 202
The Ring programming language version 1.8 book - Part 192 of 202
 

Similar to The Ring programming language version 1.7 book - Part 191 of 196

The Ring programming language version 1.6 book - Part 140 of 189
The Ring programming language version 1.6 book - Part 140 of 189The Ring programming language version 1.6 book - Part 140 of 189
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 168 of 202
The Ring programming language version 1.8 book - Part 168 of 202The Ring programming language version 1.8 book - Part 168 of 202
The Ring programming language version 1.8 book - Part 168 of 202Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 187 of 212
The Ring programming language version 1.10 book - Part 187 of 212The Ring programming language version 1.10 book - Part 187 of 212
The Ring programming language version 1.10 book - Part 187 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 141 of 185
The Ring programming language version 1.5.4 book - Part 141 of 185The Ring programming language version 1.5.4 book - Part 141 of 185
The Ring programming language version 1.5.4 book - Part 141 of 185Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 126 of 189
The Ring programming language version 1.6 book - Part 126 of 189The Ring programming language version 1.6 book - Part 126 of 189
The Ring programming language version 1.6 book - Part 126 of 189Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 127 of 185
The Ring programming language version 1.5.4 book - Part 127 of 185The Ring programming language version 1.5.4 book - Part 127 of 185
The Ring programming language version 1.5.4 book - Part 127 of 185Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 124 of 181
The Ring programming language version 1.5.2 book - Part 124 of 181The Ring programming language version 1.5.2 book - Part 124 of 181
The Ring programming language version 1.5.2 book - Part 124 of 181Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 136 of 196
The Ring programming language version 1.7 book - Part 136 of 196The Ring programming language version 1.7 book - Part 136 of 196
The Ring programming language version 1.7 book - Part 136 of 196Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 138 of 202
The Ring programming language version 1.8 book - Part 138 of 202The Ring programming language version 1.8 book - Part 138 of 202
The Ring programming language version 1.8 book - Part 138 of 202Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 166 of 210
The Ring programming language version 1.9 book - Part 166 of 210 The Ring programming language version 1.9 book - Part 166 of 210
The Ring programming language version 1.9 book - Part 166 of 210 Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 164 of 189
The Ring programming language version 1.6 book - Part 164 of 189The Ring programming language version 1.6 book - Part 164 of 189
The Ring programming language version 1.6 book - Part 164 of 189Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 160 of 185
The Ring programming language version 1.5.4 book - Part 160 of 185The Ring programming language version 1.5.4 book - Part 160 of 185
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
 

Similar to The Ring programming language version 1.7 book - Part 191 of 196 (15)

The Ring programming language version 1.6 book - Part 140 of 189
The Ring programming language version 1.6 book - Part 140 of 189The Ring programming language version 1.6 book - Part 140 of 189
The Ring programming language version 1.6 book - Part 140 of 189
 
The Ring programming language version 1.8 book - Part 168 of 202
The Ring programming language version 1.8 book - Part 168 of 202The Ring programming language version 1.8 book - Part 168 of 202
The Ring programming language version 1.8 book - Part 168 of 202
 
The Ring programming language version 1.10 book - Part 187 of 212
The Ring programming language version 1.10 book - Part 187 of 212The Ring programming language version 1.10 book - Part 187 of 212
The Ring programming language version 1.10 book - Part 187 of 212
 
The Ring programming language version 1.5.4 book - Part 141 of 185
The Ring programming language version 1.5.4 book - Part 141 of 185The Ring programming language version 1.5.4 book - Part 141 of 185
The Ring programming language version 1.5.4 book - Part 141 of 185
 
The Ring programming language version 1.6 book - Part 126 of 189
The Ring programming language version 1.6 book - Part 126 of 189The Ring programming language version 1.6 book - Part 126 of 189
The Ring programming language version 1.6 book - Part 126 of 189
 
The Ring programming language version 1.5.4 book - Part 127 of 185
The Ring programming language version 1.5.4 book - Part 127 of 185The Ring programming language version 1.5.4 book - Part 127 of 185
The Ring programming language version 1.5.4 book - Part 127 of 185
 
The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196
 
The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185
 
The Ring programming language version 1.5.2 book - Part 124 of 181
The Ring programming language version 1.5.2 book - Part 124 of 181The Ring programming language version 1.5.2 book - Part 124 of 181
The Ring programming language version 1.5.2 book - Part 124 of 181
 
The Ring programming language version 1.7 book - Part 136 of 196
The Ring programming language version 1.7 book - Part 136 of 196The Ring programming language version 1.7 book - Part 136 of 196
The Ring programming language version 1.7 book - Part 136 of 196
 
The Ring programming language version 1.8 book - Part 138 of 202
The Ring programming language version 1.8 book - Part 138 of 202The Ring programming language version 1.8 book - Part 138 of 202
The Ring programming language version 1.8 book - Part 138 of 202
 
The Ring programming language version 1.9 book - Part 166 of 210
The Ring programming language version 1.9 book - Part 166 of 210 The Ring programming language version 1.9 book - Part 166 of 210
The Ring programming language version 1.9 book - Part 166 of 210
 
The Ring programming language version 1.6 book - Part 164 of 189
The Ring programming language version 1.6 book - Part 164 of 189The Ring programming language version 1.6 book - Part 164 of 189
The Ring programming language version 1.6 book - Part 164 of 189
 
The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184
 
The Ring programming language version 1.5.4 book - Part 160 of 185
The Ring programming language version 1.5.4 book - Part 160 of 185The Ring programming language version 1.5.4 book - Part 160 of 185
The Ring programming language version 1.5.4 book - Part 160 of 185
 

More from Mahmoud Samir Fayed

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
 

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212
 

Recently uploaded

Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...shyamraj55
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024Scott Keck-Warren
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Wonjun Hwang
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptxLBM Solutions
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphNeo4j
 
costume and set research powerpoint presentation
costume and set research powerpoint presentationcostume and set research powerpoint presentation
costume and set research powerpoint presentationphoebematthew05
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitecturePixlogix Infotech
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024BookNet Canada
 
Snow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter RoadsSnow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter RoadsHyundai Motor Group
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024The Digital Insurer
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksSoftradix Technologies
 

Recently uploaded (20)

Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
 
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptxVulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptx
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
 
costume and set research powerpoint presentation
costume and set research powerpoint presentationcostume and set research powerpoint presentation
costume and set research powerpoint presentation
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC Architecture
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
 
Snow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter RoadsSnow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter Roads
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other Frameworks
 
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort ServiceHot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
 

The Ring programming language version 1.7 book - Part 191 of 196

  • 1. Ring Documentation, Release 1.7 • GL_RGBA32UI • GL_RGB32UI • GL_RGBA16UI • GL_RGB16UI • GL_RGBA8UI • GL_RGB8UI • GL_RGBA32I • GL_RGB32I • GL_RGBA16I • GL_RGB16I • GL_RGBA8I • GL_RGB8I • GL_RED_INTEGER • GL_GREEN_INTEGER • GL_BLUE_INTEGER • GL_ALPHA_INTEGER • GL_RGB_INTEGER • GL_RGBA_INTEGER • GL_BGR_INTEGER • GL_BGRA_INTEGER • GL_SAMPLER_1D_ARRAY • GL_SAMPLER_2D_ARRAY • GL_SAMPLER_1D_ARRAY_SHADOW • GL_SAMPLER_2D_ARRAY_SHADOW • GL_SAMPLER_CUBE_SHADOW • GL_UNSIGNED_INT_VEC2 • GL_UNSIGNED_INT_VEC3 • GL_UNSIGNED_INT_VEC4 • GL_INT_SAMPLER_1D • GL_INT_SAMPLER_2D • GL_INT_SAMPLER_3D • GL_INT_SAMPLER_CUBE • GL_INT_SAMPLER_1D_ARRAY • GL_INT_SAMPLER_2D_ARRAY • GL_UNSIGNED_INT_SAMPLER_1D • GL_UNSIGNED_INT_SAMPLER_2D 1872
  • 2. Ring Documentation, Release 1.7 • GL_UNSIGNED_INT_SAMPLER_3D • GL_UNSIGNED_INT_SAMPLER_CUBE • GL_UNSIGNED_INT_SAMPLER_1D_ARRAY • GL_UNSIGNED_INT_SAMPLER_2D_ARRAY • GL_QUERY_WAIT • GL_QUERY_NO_WAIT • GL_QUERY_BY_REGION_WAIT • GL_QUERY_BY_REGION_NO_WAIT • GL_TEXTURE_RECTANGLE • GL_TEXTURE_BINDING_RECTANGLE • GL_PROXY_TEXTURE_RECTANGLE • GL_MAX_RECTANGLE_TEXTURE_SIZE • GL_SAMPLER_2D_RECT • GL_SAMPLER_2D_RECT_SHADOW • GL_TEXTURE_BUFFER • GL_MAX_TEXTURE_BUFFER_SIZE • GL_TEXTURE_BINDING_BUFFER • GL_TEXTURE_BUFFER_DATA_STORE_BINDING • GL_TEXTURE_BUFFER_FORMAT • GL_SAMPLER_BUFFER • GL_INT_SAMPLER_2D_RECT • GL_INT_SAMPLER_BUFFER • GL_UNSIGNED_INT_SAMPLER_2D_RECT • GL_UNSIGNED_INT_SAMPLER_BUFFER • GL_RED_SNORM • GL_RG_SNORM • GL_RGB_SNORM • GL_RGBA_SNORM • GL_R8_SNORM • GL_RG8_SNORM • GL_RGB8_SNORM • GL_RGBA8_SNORM • GL_R16_SNORM • GL_RG16_SNORM • GL_RGB16_SNORM • GL_RGBA16_SNORM 1873
  • 3. Ring Documentation, Release 1.7 • GL_SIGNED_NORMALIZED • GL_PRIMITIVE_RESTART • GL_PRIMITIVE_RESTART_INDEX • GL_BUFFER_ACCESS_FLAGS • GL_BUFFER_MAP_LENGTH • GL_BUFFER_MAP_OFFSET • GL_CONTEXT_CORE_PROFILE_BIT • GL_CONTEXT_COMPATIBILITY_PROFILE_BIT • GL_LINES_ADJACENCY • GL_LINE_STRIP_ADJACENCY • GL_TRIANGLES_ADJACENCY • GL_TRIANGLE_STRIP_ADJACENCY • GL_PROGRAM_POINT_SIZE • GL_GEOMETRY_VERTICES_OUT • GL_GEOMETRY_INPUT_TYPE • GL_GEOMETRY_OUTPUT_TYPE • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS • GL_FRAMEBUFFER_ATTACHMENT_LAYERED • GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS • GL_GEOMETRY_SHADER • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS • GL_MAX_GEOMETRY_OUTPUT_VERTICES • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS • GL_MAX_VERTEX_OUTPUT_COMPONENTS • GL_MAX_GEOMETRY_INPUT_COMPONENTS • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS • GL_MAX_FRAGMENT_INPUT_COMPONENTS • GL_CONTEXT_PROFILE_MASK • GL_VERTEX_ATTRIB_ARRAY_DIVISOR • GL_RGB10_A2UI • GL_SAMPLE_SHADING • GL_MIN_SAMPLE_SHADING_VALUE • GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET • GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS • GL_TEXTURE_CUBE_MAP_ARRAY 1874
  • 4. Ring Documentation, Release 1.7 • GL_TEXTURE_BINDING_CUBE_MAP_ARRAY • GL_PROXY_TEXTURE_CUBE_MAP_ARRAY • GL_SAMPLER_CUBE_MAP_ARRAY • GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW • GL_INT_SAMPLER_CUBE_MAP_ARRAY • GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY • GL_TRANSFORM_FEEDBACK_PAUSED • GL_TRANSFORM_FEEDBACK_ACTIVE • GL_COMPRESSED_RGBA_BPTC_UNORM • GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM • GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT • GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT • GL_COPY_READ_BUFFER_BINDING • GL_COPY_WRITE_BUFFER_BINDING • GL_NUM_SHADING_LANGUAGE_VERSIONS • GL_VERTEX_ATTRIB_ARRAY_LONG • GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED • GL_MAX_VERTEX_ATTRIB_STRIDE • GL_TEXTURE_BUFFER_BINDING • GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT • GL_PARAMETER_BUFFER • GL_PARAMETER_BUFFER_BINDING • GL_TRANSFORM_FEEDBACK_OVERFLOW • GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW • GL_VERTICES_SUBMITTED • GL_PRIMITIVES_SUBMITTED • GL_VERTEX_SHADER_INVOCATIONS • GL_TESS_CONTROL_SHADER_PATCHES • GL_TESS_EVALUATION_SHADER_INVOCATIONS • GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED • GL_FRAGMENT_SHADER_INVOCATIONS • GL_COMPUTE_SHADER_INVOCATIONS • GL_CLIPPING_INPUT_PRIMITIVES • GL_CLIPPING_OUTPUT_PRIMITIVES • GL_TEXTURE_MAX_ANISOTROPY • GL_MAX_TEXTURE_MAX_ANISOTROPY 1875
  • 5. Ring Documentation, Release 1.7 • GL_POLYGON_OFFSET_CLAMP • GL_SHADER_BINARY_FORMAT_SPIR_V • GL_SPIR_V_BINARY • GL_SPIR_V_EXTENSIONS • GL_NUM_SPIR_V_EXTENSIONS • void glAccum(GLenum op,GLfloat value) • void glActiveTexture(GLenum texture) • void glAlphaFunc(GLenum func,GLclampf ref) • GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences) • void glArrayElement(GLint i) • void glAttachShader(GLuint program,GLuint shader) • void glBegin(GLenum mode) • void glBeginQuery(GLenum target,GLuint id) • void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name) • void glBindBuffer(GLenum target,GLuint buffer) • void glBindTexture(GLenum target,GLuint texture) • void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap) • void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) • void glBlendEquation(GLenum mode) • void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha) • void glBlendFunc(GLenum sfactor,GLenum dfactor) • void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha) • void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage) • void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data) • void glCallList(GLuint list) • void glCallLists(GLsizei n,GLenum type,const GLvoid * lists) • void glClear(GLbitfield mask) • void glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha) • void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) • void glClearDepth(GLclampd depth) • void glClearIndex(GLfloat c) • void glClearStencil(GLint s) • void glClientActiveTexture(GLenum texture) • void glClipPlane(GLenum plane,const GLdouble * equation) • void glColor3b(GLbyte red,GLbyte green,GLbyte blue) 1876
  • 6. Ring Documentation, Release 1.7 • void glColor3s(GLshort red,GLshort green,GLshort blue) • void glColor3i(GLint red,GLint green,GLint blue) • void glColor3f(GLfloat red,GLfloat green,GLfloat blue) • void glColor3d(GLdouble red,GLdouble green,GLdouble blue) • void glColor3ub(GLubyte red,GLubyte green,GLubyte blue) • void glColor3us(GLushort red,GLushort green,GLushort blue) • void glColor3ui(GLuint red,GLuint green,GLuint blue) • void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha) • void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha) • void glColor4i(GLint red,GLint green,GLint blue,GLint alpha) • void glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha) • void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha) • void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha) • void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha) • void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha) • void glColor3bv(const GLbyte * v) • void glColor3sv(const GLshort * v) • void glColor3iv(const GLint * v) • void glColor3fv(const GLfloat * v) • void glColor3dv(const GLdouble * v) • void glColor3ubv(const GLubyte * v) • void glColor3usv(const GLushort * v) • void glColor3uiv(const GLuint * v) • void glColor4bv(const GLbyte * v) • void glColor4sv(const GLshort * v) • void glColor4iv(const GLint * v) • void glColor4fv(const GLfloat * v) • void glColor4dv(const GLdouble * v) • void glColor4ubv(const GLubyte * v) • void glColor4usv(const GLushort * v) • void glColor4uiv(const GLuint * v) • void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha) • void glColorMaterial(GLenum face,GLenum mode) • void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) • void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data) 1877
  • 7. Ring Documentation, Release 1.7 • void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) • void glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params) • void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params) • void glCompileShader(GLuint shader) • void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor- der,GLsizei imageSize,const GLvoid * data) • void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data) • void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data) • void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for- mat,GLsizei imageSize,const GLvoid * data) • void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data) • void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff- set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data) • void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) • void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) • void glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params) • void glConvolutionParameteri(GLenum target,GLenum pname,GLint params) • void glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params) • void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params) • void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width) • void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) • void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) • void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height) • void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type) • void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border) • void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border) • void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width) • void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height) • void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height) • GLuint glCreateProgram(void) 1878
  • 8. Ring Documentation, Release 1.7 • GLuint glCreateShader(GLenum shaderType) • void glCullFace(GLenum mode) • void glDeleteBuffers(GLsizei n,const GLuint * buffers) • void glDeleteLists(GLuint list,GLsizei range) • void glDeleteProgram(GLuint program) • void glDeleteQueries(GLsizei n,const GLuint * ids) • void glDeleteShader(GLuint shader) • void glDeleteTextures(GLsizei n,const GLuint * textures) • void glDepthFunc(GLenum func) • void glDepthMask(GLboolean flag) • void glDepthRange(GLclampd nearVal,GLclampd farVal) • void glDetachShader(GLuint program,GLuint shader) • void glEnable(GLenum cap) • void glEnableClientState(GLenum cap) • void glEnableVertexAttribArray(GLuint index) • void glDisableVertexAttribArray(GLuint index) • void glDrawArrays(GLenum mode,GLint first,GLsizei count) • void glDrawBuffer(GLenum mode) • void glDrawBuffers(GLsizei n,const GLenum *bufs) • void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices) • void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) • void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices) • void glEdgeFlag(GLboolean flag) • void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer) • void glEnd(void) • void glEndList(void) • void glEndQuery(GLenum target) • void glEvalCoord1f(GLfloat u) • void glEvalCoord1d(GLdouble u) • void glEvalCoord2f(GLfloat u,GLfloat v) • void glEvalCoord2d(GLdouble u,GLdouble v) • void glEvalMesh1(GLenum mode,GLint i1,GLint i2) • void glEvalPoint1(GLint i) • void glEvalPoint2(GLint i,GLint j) • void glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer) 1879
  • 9. Ring Documentation, Release 1.7 • void glFinish(void) • void glFlush(void) • void glFogf(GLenum pname,GLfloat param) • void glFogi(GLenum pname,GLint param) • void glFogfv(GLenum pname,const GLfloat * params) • void glFogiv(GLenum pname,const GLint * params) • void glFogCoordd(GLdouble coord) • void glFogCoordf(GLfloat coord) • void glFogCoorddv(GLdouble * coord) • void glFogCoordfv(GLfloat * coord) • void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer) • void glFrontFace(GLenum mode) • void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal) • void glGenBuffers(GLsizei n,GLuint * buffers) • GLuint glGenLists(GLsizei range) • void glGenQueries(GLsizei n,GLuint * ids) • void glGenTextures(GLsizei n,GLuint * textures) • void glGetBooleanv(GLenum pname,GLboolean * params) • void glGetDoublev(GLenum pname,GLdouble * params) • void glGetFloatv(GLenum pname,GLfloat * params) • void glGetIntegerv(GLenum pname,GLint * params) • void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) • void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) • void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders) • GLint glGetAttribLocation(GLuint program,const GLchar *name) • void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data) • void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params) • void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data) • void glGetClipPlane(GLenum plane,GLdouble * equation) • void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table) • void glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params) • void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params) • void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img) • void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image) 1880
  • 10. Ring Documentation, Release 1.7 • void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params) • void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params) • GLenum glGetError(void) • void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values) • void glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params) • void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params) • void glGetLightfv(GLenum light,GLenum pname,GLfloat * params) • void glGetLightiv(GLenum light,GLenum pname,GLint * params) • void glGetMapdv(GLenum target,GLenum query,GLdouble * v) • void glGetMapfv(GLenum target,GLenum query,GLfloat * v) • void glGetMapiv(GLenum target,GLenum query,GLint * v) • void glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params) • void glGetMaterialiv(GLenum face,GLenum pname,GLint * params) • void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values) • void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params) • void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params) • void glGetPixelMapfv(GLenum map,GLfloat * data) • void glGetPixelMapuiv(GLenum map,GLuint * data) • void glGetPixelMapusv(GLenum map,GLushort * data) • void glGetPointerv(GLenum pname,GLvoid ** params) • void glGetPolygonStipple(GLubyte * pattern) • void glGetProgramiv(GLuint program,GLenum pname,GLint *params) • void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog) • void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params) • void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params) • void glGetQueryiv(GLenum target,GLenum pname,GLint * params) • void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col- umn,GLvoid * span) • void glGetShaderiv(GLuint shader,GLenum pname,GLint *params) • void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog) • void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source) • const GLubyte* glGetString(GLenum name) • void glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params) • void glGetTexEnviv(GLenum target,GLenum pname,GLint * params) • void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params) • void glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params) 1881