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HOW TO CREATE THE KILLER
LOCATION AWARE SOCIAL
NETWORKING APPLICATION
Mr. Yogev Triki
VP Business Development, AtlasCT Ltd.
What will we talk about?
Topics
1.        Introduction
2.        Features set
3.        Common issues
     a)     Reaching critical mass
     b)     Building trust
     c)     Bringing it to life
     d)     Dealing with fragmentation
     e)     Obtaining location
4.        Conclusions
5.        Q&A
Our background




            More…
Our background


Location based users-generated content   Location based social network
Our background


    Family safety   3D Off-board navigation
1. Introduction
What is a social networking service?

   A software/service for building online social
    networks for communities of people who share
    interests and/or activities
   The most famous ones:
Why bother?
   “40 percent of mobile web traffic heads to social networks”
    Source: Opera mobile browser.
   Mobile social networking revenues could reach $52 billion by
    2012.” Source: Informa UK Ltd. ‘Mobile Social Networking:
    Communities and Content on the Move’ Report.
   “GPS-enabled handsets that will account for an estimated 78%
    market share by 2012 end.” Source: Research and Markets, ‘World
    GPS Market Forecast to 2012’.
   Location is a key boost to social networks
       More and more handsets & operators support location
       More efficient advertising opportunities
       Navigation is the mostly step 2 of the mobile user
   Viral marketing
2. Features set
What are the features?
Around me
   Where am I?
   Where are my friends?
   What is nearby?
     Nearby friends  Basic
     Nearby locations  Useful

     Nearby content  Fun
       Photos
       Videos
       Comments
Communication
   Contacting
       A known friend
       Unknown person
       A business (Search result)
   Means
       Phone call
       Video call (3G)
       SMS
       Instant messaging (IM)
       Voice over IP (VoIP)
   Issues
       Disclosing details
       Spoofing details
       Costs
       Tracking of communication
Content sharing
   Geo-tagging
     Multimedia
       Photos
       Videos
       Text

     Locations
       POI’s
       Tourism
       Other(Wi-Fi Hot-spots,
       celebrities etc.)
Content sharing
   Incentives for generating content by users
     Personal use of the content
     Expectation for getting something in return
     Getting to know better the system, curiosity
     Feeling of making change, Ego,

   The 90:9:1 thumb rule
     90% Passive
     9% Casual contributors
     1% Massive contributors - They create most of the
      content in the website
3. Common issues
a) Reaching critical mass
Critical mass
   What is a critical mass?
       A minimum number of
        users that by actively
        exchanging information
        and sharing knowledge
        they keep an online
        community up and
        running over time.
   How to reach critical
    mass in short time?
Fast growth
   Use the existing contact
    list
   Add friends from other
    networks
       Facebook, LinkedIn, Orkut,
        etc.
   Invite friends from mail
    accounts
       Gmail, Yahoo, POP3 etc.
   Suggest friends
       Two 2nd degree links
   Make use of groups 
    Fastest!
3. Common issues
b) Building trust
Building trust
   Brand
     Don’t spam – let the
      user decide what and
      when
     Be careful with default
      values (Examples:
      default location
      availability, photos
      publicity etc.)
     Protect against identity
      theft
     Digital signature and
      code signing
Building trust
   Legal protection
     Minimum age for
      signing-up
     Separate to age groups
           Parents/moderator
            permission for adding a
            friend/publish a photo
   Privacy management
     Location availability –
      Opt ins
     Location obfuscation
           Time/place
3. Common issues
C) Bringing it to life
Bringing it to life
   How to make the
    application ‘feel alive’?
       Let it work from the first
        moment
         Friends availability
         Content availability
         “We were waiting just for
          you”
       News feeds
         New content
         More friends
         “While you were gone…”
3. Common issues
d) Dealing with fragmentation
Handset families
   Choose one handset
    family to begin with:
     Display dimensions
     API’s availability

     Market share

     Average user profile
Generalization
   Make your code “porting ready”
     Images  dimensions
     API’s abstraction
       Location
       Communications

     UI’s
       Keypad
       Full keyboard
       Touch screen

     Consider   using 3rd party services for porting
3. Common issues
e) Obtaining location
Obtaining location
   Locationing methods
     External (Bluetooth) GPS receiver
     Internal GPS receiver

     Network based

     Cell ID

     IP address

     Manual

     Other (Wi-Fi, others)
Obtaining location
   Major differences
       Accuracy
           Good enough for navigation?
           Good enough for local
            search?
           Good enough for local
            advertising?
       Availability
           Through 3rd party provider
           Built-in, API
           Self implemented
       Power consumption
   What’s best for navigation
    isn't essentially the best for
    social networking
4. Conclusions
Product
   Remember who your users are
       Usage patterns
           Implications on porting scope
       Age
           Implications on complexity and
            legal issues
       Buying ability
           Implications on business model
   Remember what your
    application is for
       Mostly for fun
           Implications on GUI
       Saving time <> Killing time
           Implications on features set
Development
   Don’t “invent the wheel”
       Use existing API’s and
        tools available
       Aggregate users from
        existing networks
   Don’t shoot too far
       Give the basic features
        first and introduce more
        advanced features later
       Begin with a small group
        of supported devices
   Focus on what you’re
    good at
5. Q&A
Thank you!
Yogev Triki
VP Business Development
Atlas Cartographic Technologies Ltd. (AtlasCT)
yogevt@atlasct.com
www.atlasct.com

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How To Create The Killer Location Aware Social Networking Application

  • 1. HOW TO CREATE THE KILLER LOCATION AWARE SOCIAL NETWORKING APPLICATION Mr. Yogev Triki VP Business Development, AtlasCT Ltd.
  • 2. What will we talk about?
  • 3. Topics 1. Introduction 2. Features set 3. Common issues a) Reaching critical mass b) Building trust c) Bringing it to life d) Dealing with fragmentation e) Obtaining location 4. Conclusions 5. Q&A
  • 4. Our background More…
  • 5. Our background Location based users-generated content Location based social network
  • 6. Our background Family safety 3D Off-board navigation
  • 8. What is a social networking service?  A software/service for building online social networks for communities of people who share interests and/or activities  The most famous ones:
  • 9. Why bother?  “40 percent of mobile web traffic heads to social networks” Source: Opera mobile browser.  Mobile social networking revenues could reach $52 billion by 2012.” Source: Informa UK Ltd. ‘Mobile Social Networking: Communities and Content on the Move’ Report.  “GPS-enabled handsets that will account for an estimated 78% market share by 2012 end.” Source: Research and Markets, ‘World GPS Market Forecast to 2012’.  Location is a key boost to social networks  More and more handsets & operators support location  More efficient advertising opportunities  Navigation is the mostly step 2 of the mobile user  Viral marketing
  • 11. What are the features?
  • 12. Around me  Where am I?  Where are my friends?  What is nearby?  Nearby friends  Basic  Nearby locations  Useful  Nearby content  Fun  Photos  Videos  Comments
  • 13. Communication  Contacting  A known friend  Unknown person  A business (Search result)  Means  Phone call  Video call (3G)  SMS  Instant messaging (IM)  Voice over IP (VoIP)  Issues  Disclosing details  Spoofing details  Costs  Tracking of communication
  • 14. Content sharing  Geo-tagging  Multimedia  Photos  Videos  Text  Locations  POI’s  Tourism  Other(Wi-Fi Hot-spots, celebrities etc.)
  • 15. Content sharing  Incentives for generating content by users  Personal use of the content  Expectation for getting something in return  Getting to know better the system, curiosity  Feeling of making change, Ego,  The 90:9:1 thumb rule  90% Passive  9% Casual contributors  1% Massive contributors - They create most of the content in the website
  • 16. 3. Common issues a) Reaching critical mass
  • 17. Critical mass  What is a critical mass?  A minimum number of users that by actively exchanging information and sharing knowledge they keep an online community up and running over time.  How to reach critical mass in short time?
  • 18. Fast growth  Use the existing contact list  Add friends from other networks  Facebook, LinkedIn, Orkut, etc.  Invite friends from mail accounts  Gmail, Yahoo, POP3 etc.  Suggest friends  Two 2nd degree links  Make use of groups  Fastest!
  • 19. 3. Common issues b) Building trust
  • 20. Building trust  Brand  Don’t spam – let the user decide what and when  Be careful with default values (Examples: default location availability, photos publicity etc.)  Protect against identity theft  Digital signature and code signing
  • 21. Building trust  Legal protection  Minimum age for signing-up  Separate to age groups  Parents/moderator permission for adding a friend/publish a photo  Privacy management  Location availability – Opt ins  Location obfuscation  Time/place
  • 22. 3. Common issues C) Bringing it to life
  • 23. Bringing it to life  How to make the application ‘feel alive’?  Let it work from the first moment  Friends availability  Content availability  “We were waiting just for you”  News feeds  New content  More friends  “While you were gone…”
  • 24. 3. Common issues d) Dealing with fragmentation
  • 25. Handset families  Choose one handset family to begin with:  Display dimensions  API’s availability  Market share  Average user profile
  • 26. Generalization  Make your code “porting ready”  Images dimensions  API’s abstraction  Location  Communications  UI’s  Keypad  Full keyboard  Touch screen  Consider using 3rd party services for porting
  • 27. 3. Common issues e) Obtaining location
  • 28. Obtaining location  Locationing methods  External (Bluetooth) GPS receiver  Internal GPS receiver  Network based  Cell ID  IP address  Manual  Other (Wi-Fi, others)
  • 29. Obtaining location  Major differences  Accuracy  Good enough for navigation?  Good enough for local search?  Good enough for local advertising?  Availability  Through 3rd party provider  Built-in, API  Self implemented  Power consumption  What’s best for navigation isn't essentially the best for social networking
  • 31. Product  Remember who your users are  Usage patterns  Implications on porting scope  Age  Implications on complexity and legal issues  Buying ability  Implications on business model  Remember what your application is for  Mostly for fun  Implications on GUI  Saving time <> Killing time  Implications on features set
  • 32. Development  Don’t “invent the wheel”  Use existing API’s and tools available  Aggregate users from existing networks  Don’t shoot too far  Give the basic features first and introduce more advanced features later  Begin with a small group of supported devices  Focus on what you’re good at
  • 34. Thank you! Yogev Triki VP Business Development Atlas Cartographic Technologies Ltd. (AtlasCT) yogevt@atlasct.com www.atlasct.com