2. Welcome!
Background and aims.
Landscape for TGPA work.
Joint effort supported by HEVGA, (Higher
Education Video Game Alliance
Program and Organizing Committee
Mia Consalvo, Concordia University
Mirjam Eladhari, Södertörn University
Jonathan Elmergreen, HEVGA
Clara Fernandez-Vara, New York University
William Huber, Abertay University
Hartmut Koenitz, HKU University of the Arts Utrecht
Petri Lankoski, Södertörn University
Adam Mayes, Uppsala University
Andy Phelps, University of Canterbury & RIT
Possible because of our excellent program
committee!
3. Schedule Overview
Morning
9.00 - 10.00 Session 1
10.00 - 10.50 Session 2
COFFEE
11.00 - 12.00. Session 3
LUNCH
Afternoon
13.00 - 13.10: Open Forum set up of topics
13.10 - 14:20: Group Discussions based on
topics
14.20 - 14.35: Break
14.35 - 15.35: Key topics and insights summary
15.35 - 15.50: Closing remarks
4. Consider afternoon topics - proposals welcome!
Discussion themes
• Pedagogical methods to teaching games
• Integrating games into a curriculum
• Bridging theory and practice through the curriculum
• Teaching game research methods
• Working with diverse groups of students and multi-disciplinary faculty
• Proposed topics?
5. Coffee and Lunch
● Morning Coffee Break 10:30-11:00 (it will be in the center hall of
each floor)
● Afternoon Coffee Break 15:40-16:10 (it will be in the center hall of
each floor)
● Lunch Time 11:30-13:00 (Ryoyukan Building)
6. Paper Sessions
9.00 - 10.00 Session 1.
● Introduction to the Workshop.
Mirjam P Eladhari
● Seth Hudson. Phenomenological
Research Approaches to Game
Pedagogy
● Hartmut Koenitz and Mirjam
Palosaari Eladhari. Teaching
Game System Building as an
Artistic Practice
10.00 - 10.50 - Session 2
● Hartmut Koenitz, Teun Dubbelman and Christian Roth. Ludonarrative in
Game Design Education – Cornerstones of a Program
● Petri Lankoski and Mirjam Palosaari Eladhari. Constructive Alignment in
Teaching Game Research in Game Development Bachelors
Programme
● Mirjam Palosaari Eladhari. TOG: An Innovation Centric Approach to
teaching Computational Expression and Game Design
COFFEE
11.00 - 12.00. Session 3
● Christoffer Mitch Cerda. Defining “Filipino” Video Games: Teaching
Filipino Identity and Culture for Video Game Development
● René Glas, Jasper van Vught and Stefan Werning. ‘Thinking through’
games in the classroom: Using analytical game design to play with and
investigate historical datasets
7. TGPA Proceedings
Workshop proceedings (the papers
presented) will be available at:
https://hevga.org/digracfp/
Review process:
● Double Blind.
● 2 - 3 reviews per paper, and meta review for borderline cases
A special issue of the ToDiGRA Journal (published by ETC Press at
Carnegie Mellon) is a planned outcome of the workshop. Selected
workshop papers will be invited to submit a journal article version
for inclusion in a special issue of the ToDiGRA Journal. Publication
in the special issue will require passing a second round of peer
reviews.
8. Workshop Discussions
13.00 - 13.10: Open Forum set up of topics
13.10 - 14:20: Group Discussions based on
topics. (appoint note taker)
14.20 - 14.35: Break
14.35 - 15.35: Key topics and insights summary
from groups, then open discussion
15.35 - 15.50: Closing remarks
Discussion themes (as starting points)
• Pedagogical methods to teaching games (William or
Mia)
• Integrating games into a curriculum (Andy or Mia)
• Bridging theory and practice through the curriculum
(Hartmut or William)
• Teaching game research methods (Mirjam)
• Working with diverse groups of students and
multi-disciplinary faculty (Hartmut or Andy)
• Proposed topics?
9. Key topics and insights summary from groups and open
discussion (14:35 - 15:50)
● Summaries from groups (14:35)
● Future
○ Workshop Journal
○ Venues for developing pedagogy as a community
○ Future workshops
○ Other
● Closing remarks