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GAMIFICATION IDEAS FOR OFFICE HOURS
Ideas by Player Type
Created by Michael Berta, Ed.D.
Embry-Riddle Aeronautical University
Daytona Beach Campus
PHILANTHROPISTS
• Access
• Make special resources available only in your office
during Office Hours (e.g., additional study guides,
detailed formula sheets, or other things students
request. The Philanthropist would be motivated to
attend and share these while spreading the good
word of Office Hours.
Adapted from Andrzej Marczewski's Gamification: Even
Ninja Monkeys Like to Play
DISRUPTORS
• Development Tools
• Open your Office Hours to these student types by
advertising an opportunity to redesign an
assignment, lecture or test. Engaging these students
in change is a big motivator.
Adapted from Andrzej Marczewski's Gamification: Even
Ninja Monkeys Like to Play
FREE SPIRITS
• Easter Eggs
• This might just be some delicious but it also might
be that students who attend Office Hours are treated
to something random and special like coffee gift
cards or unpublished extra points.
Adapted from Andrzej Marczewski's Gamification: Even
Ninja Monkeys Like to Play
ACHIEVERS
• Challenges
• Create opportunities for students to attend Office
Hours and work on course-related challenges
associated with some extra credit or consideration
(e.g. work-study, grader, TA).
Adapted from Andrzej Marczewski's Gamification: Even
Ninja Monkeys Like to Play
PLAYERS
• Virtual Economy
• Award students points that can be spent on a variety
of graded assessments. It would be important to
right size the Office Hours currency but allowing
students to accumulate and spend the points as
needed drives these student types.
Adapted from Andrzej Marczewski's Gamification: Even
Ninja Monkeys Like to Play
SOCIALIZ(S)ERS
• Social Discovery
• Inviting students who attend Office Hours to meet
other faculty who might have shared interests,
unique solutions to student inquiries, or common
experiences motivates these social students to
broadening their network.
Adapted from Andrzej Marczewski's Gamification: Even
Ninja Monkeys Like to Play

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Gamification ideas for office hours

  • 1. GAMIFICATION IDEAS FOR OFFICE HOURS Ideas by Player Type Created by Michael Berta, Ed.D. Embry-Riddle Aeronautical University Daytona Beach Campus
  • 2. PHILANTHROPISTS • Access • Make special resources available only in your office during Office Hours (e.g., additional study guides, detailed formula sheets, or other things students request. The Philanthropist would be motivated to attend and share these while spreading the good word of Office Hours. Adapted from Andrzej Marczewski's Gamification: Even Ninja Monkeys Like to Play
  • 3. DISRUPTORS • Development Tools • Open your Office Hours to these student types by advertising an opportunity to redesign an assignment, lecture or test. Engaging these students in change is a big motivator. Adapted from Andrzej Marczewski's Gamification: Even Ninja Monkeys Like to Play
  • 4. FREE SPIRITS • Easter Eggs • This might just be some delicious but it also might be that students who attend Office Hours are treated to something random and special like coffee gift cards or unpublished extra points. Adapted from Andrzej Marczewski's Gamification: Even Ninja Monkeys Like to Play
  • 5. ACHIEVERS • Challenges • Create opportunities for students to attend Office Hours and work on course-related challenges associated with some extra credit or consideration (e.g. work-study, grader, TA). Adapted from Andrzej Marczewski's Gamification: Even Ninja Monkeys Like to Play
  • 6. PLAYERS • Virtual Economy • Award students points that can be spent on a variety of graded assessments. It would be important to right size the Office Hours currency but allowing students to accumulate and spend the points as needed drives these student types. Adapted from Andrzej Marczewski's Gamification: Even Ninja Monkeys Like to Play
  • 7. SOCIALIZ(S)ERS • Social Discovery • Inviting students who attend Office Hours to meet other faculty who might have shared interests, unique solutions to student inquiries, or common experiences motivates these social students to broadening their network. Adapted from Andrzej Marczewski's Gamification: Even Ninja Monkeys Like to Play