Working with virtual worlds: y1 ict ssp l16


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Building on Papert and others’ use of the microworld with Logo, I will discuss some aspects of virtual worlds today, focussing on their applications in education with relevant case studies. Practical work explores Google Sketchup as a tool for creating representations of 3-D objects.

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Working with virtual worlds: y1 ict ssp l16

  1. 1. Piaget (1961)“Experience of objects plays, naturally, a very important rolein the establishment of dynamic structures”“All exchange between the organism and the environment iscomposed of two poles:A) of the assimilation of the given external to the previousinternal structures, andB) of the accommodation of these structures to the givenones.”From Piaget (1961) A genetic approach to the psychology of thought
  2. 2. Papert 1980 “Relate what is new … to something you already know…Take what is new and make it your own” Learning Newton’s Laws “More is needed than an intuitive, seat of the pantsexperience. The student needs to … conceptualize and‘capture’ this world” “Design a microworld to serve as an incubator forNewtonian physics”
  3. 3. With scientific method, we took things apartto see how they work. Now with computerswe can put things back together to see howthey work, by modelling complex,interrelated processes, even life itself. This isa new age of discovery, and ICT is thegateway.Douglas Adams, AuthorThe Importance of ICT
  4. 4. National Curriculum KS1: to try things out and explore whathappens in real and imaginary situations KS2: to use simulations and explore models inorder to answer What if ... ? questions, toinvestigate and evaluate the effect of changingvalues and to identify patterns andrelationships
  5. 5. ComputingA high-quality computing education equips pupils tounderstand and change the world throughcomputational thinking. It develops and requireslogical thinking and precision. It combines creativitywith rigour: pupils apply underlying principles tounderstand real-world systems, and to createpurposeful and usable artefacts. More broadly, itprovides a lens through which to understand bothnatural and artificial systems, and has substantial linkswith the teaching of mathematics, science, and designand technology.
  6. 6. Programme of Study use logical reasoning to predict the behaviour of simpleprograms design and write programs that accomplish specific goals,including controlling or simulating physical systems
  7. 7. Physics
  8. 8. Simulators
  9. 9. Scratch Physics
  10. 10. Numpty Physics
  11. 11. Star Logo TNG
  12. 12. Epidemics in Scratch
  13. 13. Google Art Project
  14. 14. Sketchup
  15. 15. Scratch 4 Second Life
  16. 16. Minecraft
  17. 17. Following up & moving on Attach your VR model to a blog post which includes yourreflections. You may wish to create an account for Second Life andinvestigate its educational potential. Read pp 32-50 of Bacon and Dillon (2006), posting anythoughts to your Blog. Book a tutorial for next week.