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VR in the Classroom: Exploring the New Frontier

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In Collaboration with foundry10.org's Lisa Castaneda, and teacher Steve Isaacs.

Published in: Education
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VR in the Classroom: Exploring the New Frontier

  1. 1. Virtual Reality in Education: Exploring the New Frontier Slides available at: https://goo.gl/G2rDGU
  2. 2. Lisa Castaneda Co-Founder and CEO of foundry10 Seattle, WA lisa@foundry10.org www.foundry10.org Mark Suter Director of Rockettech.org, Teacher: HS Computer Tech Pandora-Gilboa HS, Pandora, OH markasuter@gmail.com | @garlicsuter Rockettech.org Steven Isaacs Teacher, Video Game Design and Development William Annin Middle School, Basking Ridge, NJ stevei2071@gmail.com | @mr_isaacs gamesandlearning1.blogspot.com Who we are:
  3. 3. Introduction
  4. 4. Wonder... It can be difficult to maintain a sense of wonder in learning. VR can act as that gateway.
  5. 5. Wonder Tilt brush Henry
  6. 6. Wonder
  7. 7. Wonder
  8. 8. Consuming Content Teachers in classes as varied as art, social studies, science, technology, language arts and game design are providing students with powerful experiences. foundry10.org
  9. 9. Alien Surgery Simulator Experiencing Content Keep Talking So No One Explodes
  10. 10. Consuming Content
  11. 11. Consuming Content
  12. 12. Creating Content We were really excited when we realized how many students were struck by the power of creation in VR.
  13. 13. Creating Content Unity Unreal 360 Fly
  14. 14. Creating Content
  15. 15. Creating Content Develop Design Play Test Publish Refine Iterative Design Process
  16. 16. Implementation https://metaversing.com/ http://pearmentor.org/ There are many questions about the logistics. What does VR implementation in school look like?
  17. 17. Potential As educators working with VR and children, it is important that we allow them to really consider the potential of what is possible.
  18. 18. Potential of VR in Schools Giant
  19. 19. Potential of VR in Schools http://blog.anuragaggarwal.com/2011/07/23/how-to- prepare-your-speech/ (Situated Cognition) Try first, social safety,
  20. 20. Potential of VR in Schools
  21. 21. Takeaways ● Encourage Exploration ● Try it first (no rating system) before mass deployment ● Immersion Ground Rules ● Hygiene ● Creative Implementation - i.e. Humanities & Tech, 1 to many ● Embrace the “wow”
  22. 22. Lisa Castaneda Co-Founder and CEO of foundry10 Seattle, WA lisa@foundry10.org www.foundry10.org Mark Suter Director of Rockettech.org, Teacher: HS Computer Tech Pandora-Gilboa HS, Pandora, OH markasuter@gmail.com | @garlicsuter Rockettech.org Steven Isaacs Teacher, Video Game Design and Development William Annin Middle School, Basking Ridge, NJ stevei2071@gmail.com | @mr_isaacs gamesandlearning1.blogspot.com Who we are:
  23. 23. Questions?

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