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Augmented Reality vs.
Alternate Reality Games
in Journalism education
First, can we agree on some
terms?-In hierarchical order of digital immersion.
 Alternate Reality Games – “…sometimes referred to as ‘immersive gaming’, are a form of
online interactive narrative and puzzle-solving (Connolly et al. 2009) often involving multiple
media and game elements to tell a story that may be affected by the actions and/or ideas of
the players” (Connolly et al. 2011, p. 1391). Adding: ARGs can be played offline with mediated
components.
 Augmented Reality – “allows the user to see the real world, with virtual objects superimposed
upon or composited with the real world. Therefore, AR supplements reality” (Azuma, 1997).
 Virtual Reality – “a synthetic environment in which the user is completely immersed…the user
cannot see the real world” (Azuma, 1997)
 Hyperreality – “the generation by models of a real without origin or reality” (Beaudrillard, 1994,
p. 1)
Identify: ARG, AR, VR, or HR
Alternate Reality Game
Identify: ARG, AR, VR, or HR
Augmented Reality
Alphabet Soup Identifying: ARG, AR,
VR, or HR
Virtual Reality
Alphabet Soup Identifying: ARG,
AR, VR, or HR
Hyperreality
Ready Player One
 Mass Communication and Society final exam essay is an ARG.
 All students are equipped with iPad Minis.
 A development team of CompSCI students is building my app for FS15
 Step 1: Recite the First Amendment + get QR code
 Step 2: Trivia Crack – key hyperreality terms in quiz form
 Step 3: grab a sound bite from a fire department PIO and share it
 Step 4: capture a photo of a product and write a caption slogan
 Step 5: extemporaneous media criticism where they read recent news on a controversial topic and
write 3-4 talking points to critique the article, then they record their own 1-minute synopsis, a la John
Oliver.
Formula: report news, comment on news, comment on media reaction and treatment of the story
My team

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Alternate Reality Game, Augmented Reality, Virtual Reality and Hyper-reality

  • 1. Augmented Reality vs. Alternate Reality Games in Journalism education
  • 2. First, can we agree on some terms?-In hierarchical order of digital immersion.  Alternate Reality Games – “…sometimes referred to as ‘immersive gaming’, are a form of online interactive narrative and puzzle-solving (Connolly et al. 2009) often involving multiple media and game elements to tell a story that may be affected by the actions and/or ideas of the players” (Connolly et al. 2011, p. 1391). Adding: ARGs can be played offline with mediated components.  Augmented Reality – “allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. Therefore, AR supplements reality” (Azuma, 1997).  Virtual Reality – “a synthetic environment in which the user is completely immersed…the user cannot see the real world” (Azuma, 1997)  Hyperreality – “the generation by models of a real without origin or reality” (Beaudrillard, 1994, p. 1)
  • 3. Identify: ARG, AR, VR, or HR Alternate Reality Game
  • 4. Identify: ARG, AR, VR, or HR Augmented Reality
  • 5. Alphabet Soup Identifying: ARG, AR, VR, or HR Virtual Reality
  • 6. Alphabet Soup Identifying: ARG, AR, VR, or HR Hyperreality
  • 7. Ready Player One  Mass Communication and Society final exam essay is an ARG.  All students are equipped with iPad Minis.  A development team of CompSCI students is building my app for FS15  Step 1: Recite the First Amendment + get QR code  Step 2: Trivia Crack – key hyperreality terms in quiz form  Step 3: grab a sound bite from a fire department PIO and share it  Step 4: capture a photo of a product and write a caption slogan  Step 5: extemporaneous media criticism where they read recent news on a controversial topic and write 3-4 talking points to critique the article, then they record their own 1-minute synopsis, a la John Oliver. Formula: report news, comment on news, comment on media reaction and treatment of the story

Editor's Notes

  1. I’m Mark Poepsel from Southern Illinois University in Edwardsville, 2011 PhD graduate of Mizzou – 2002 Broadcast Journalism Graduate. Today we have time to differentiate between these terms and show a teaching example and that’s about it.
  2. Alternate reality games are referred to as immersive gaming and include puzzle solving elements and can occur online or offline Augmented reality is essentially an overlay on the real world that you see using a phone or glasses or some other technology yet to come but probably relating to glasses…or…your phone. Virtual Reality is the synthetic environment…totally immersive Hyperreality is a broader philosophical concept.
  3. The Institute (2013) http://www.theinstitutemovie.com/ is a documentary film about a broad based game in which people in San Francisco were invited to join the JeJune Institute, listen to pirate radio broadcasts, look for clues around the city, interact with flash mobs and search for the meaning and purpose of this secretive almost cult-like group. The game was created by an artist with a goal in mind but players created their own experiences within the game and its many media elements.
  4. Layar and Yelp are just two apps that have these utilities built in – This image represents is an overlay of transportation options in London displayed on a phone equipped with an app that can recognize the location. Augmented Reality http://www.theguardian.com/technology/2010/mar/21/augmented-reality-iphone-advertising
  5. The Oculus Rift is a prime example of a totally immersive environment that you wear on your face https://www.oculus.com/rift/ Obviously Virtual Reality
  6. That leaves us with hyperreality when our experiences are governed by interaction with symbols that we take to be real, even if they’re not or if they only PARELLEL real things…Beaudrillard calls it a “desert of the real” where televised images and code are our primary ways of interacting with the world and all of them are removed representations of reality.
  7. This will be an Amazing Race style Alternate Reality Game. The first two steps aren’t graded…they have to pass perfectly before they can proceed. They will be forewarned to prepare to recite the First Amendment. Then the next three steps will deliver to me via web data the sound bites, images and videos to grade. The whole game is worth 50 points. The point is that we can learn to critique this philosophical reality AND help students learn how to work in a mediated society at the same time. Augmented reality additions are possible which could enhance the experience but shouldn’t be added just for cosmetic purposes. The interplay between the real world and the hyper-real , mediated one is important to demonstrate and to play with and in a way justifies our use of real campuses because these mixed environments and the use of real time and real people can’t be copied well in online courses.
  8. Gage Hugo, Erik Neeley and Jeff Augustine