2. INTRODUCTION
NewTek LightWave 3D is the most complete 3D solution to model, render and
animate. It is extensively used in television and film production, video game
development, print graphics and design.
LightWave is designed to used by single artist, a small team, or a major
facility, with seamless integration into diverse pipelines.
3. WORKING IN 3D SPACE
What is an object in 3D space in made up of?
o Points:
Building blocks where lines can be joint together.
o Polygons:
surface that is created when 3 or more points are joined.
o The form of the polygons makes the shape of object.
4. CONT.
Make a 3D object:
Made by creating, combining, and modifying simple
shapes into more complex shapes
Basic building blocks
Called “primitives”
Cubes, box, spheres etc.
Before making a model
think about what primitive shapes compose
your object.
5. MODELER INTERFACE
Workspace divided into 4 views
> Each view is looking at the same object at a
different angle.
> Default settings
Top, back, right, perspective
> You can change any view to your liking
6. GET STARTED
Start Lightwave Modeler
Select File > load object or new object.
If you already have an object select one or create new.
7. MODELER INTERFACE
Menu tabs on the top
Selectable items on the left based on the
selected tab
Upper right of each view
> viewport position controls
8. CHANGE YOUR POINT OF VIEW
In the back viewport change the view to Front
Click & hold on the Dolly & zoom button to change
the view
> Notice this changes the other views as well
9. CHANGE YOUR POINT OF VIEW
Click on the last icon (Expand button)
Now you can focus on just one view at a time with more
room to move around.
Click on the same button to return to default view
10. WORKING WITH LAYERS
Works like Photoshop
Separates pieces of the same object kept in separate layers
Can work on one layer while seeing other layers
Allows you to create, size and align one piece of your object to another
without effecting other pieces.
11. ACTIVE AND INACTIVE LAYERS
If the top part of the layer is selected
The layer is active and can be modified
If the bottom part of the layer is selected
It can be seen but it can not be modified
Handy for lining up pieces of your object
12. CHANGE YOUR LAYERS
In the layers, section, click on the top part of the layer
2
notice that ted is gone
Nothing in this layer
Click on the bottom part of layer 1
Ted is back, but can’t change him.
13. LOADING AND SAVING OBJECTS
Loading Objects
File > load Objects
If the object was saved in more than one layer, those layers will also load
Most finished objects are saved in one layer
14. CONT.
Saving objects
File > save object
Save the objects in active layer
Warning
If you load a default object & change it, be
sure to save the modified object as something else!
File > Save object as.
15. SELECTING PARTS OF THE OBJECT
The Golden Rule
When nothing is selected, Everything’s selected!
If no point or polygon in an object is selected, then whatever
you do will effect the entire object in the active layer.
16. CONT.
The Golden Rule
If a part of an object is selected, only that part will be modified.
17. CONT.
Polygon Selection
Selected parts are highlighted in yellow
Polygon De-Selection
Once you have selected the points and
release the mouse button, drag the mouse over the
selected points to de-select them