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NEWTEK LIGHTWAVE
PREPARED BY: MARIA YOUSAF 15331556-094
SUBMITTED TO: MR. SAFI ULLAH
INTRODUCTION
 NewTek LightWave 3D is the most complete 3D solution to model, render and
animate. It is extensively used in television and film production, video game
development, print graphics and design.
 LightWave is designed to used by single artist, a small team, or a major
facility, with seamless integration into diverse pipelines.
WORKING IN 3D SPACE
 What is an object in 3D space in made up of?
o Points:
Building blocks where lines can be joint together.
o Polygons:
surface that is created when 3 or more points are joined.
o The form of the polygons makes the shape of object.
CONT.
 Make a 3D object:
Made by creating, combining, and modifying simple
shapes into more complex shapes
 Basic building blocks
Called “primitives”
Cubes, box, spheres etc.
 Before making a model
think about what primitive shapes compose
your object.
MODELER INTERFACE
 Workspace divided into 4 views
> Each view is looking at the same object at a
different angle.
> Default settings
Top, back, right, perspective
> You can change any view to your liking
GET STARTED
 Start Lightwave Modeler
 Select File > load object or new object.
 If you already have an object select one or create new.
MODELER INTERFACE
 Menu tabs on the top
 Selectable items on the left based on the
selected tab
 Upper right of each view
> viewport position controls
CHANGE YOUR POINT OF VIEW
 In the back viewport change the view to Front
 Click & hold on the Dolly & zoom button to change
the view
> Notice this changes the other views as well
CHANGE YOUR POINT OF VIEW
 Click on the last icon (Expand button)
 Now you can focus on just one view at a time with more
room to move around.
 Click on the same button to return to default view
WORKING WITH LAYERS
 Works like Photoshop
 Separates pieces of the same object kept in separate layers
 Can work on one layer while seeing other layers
 Allows you to create, size and align one piece of your object to another
without effecting other pieces.
ACTIVE AND INACTIVE LAYERS
 If the top part of the layer is selected
 The layer is active and can be modified
 If the bottom part of the layer is selected
 It can be seen but it can not be modified
 Handy for lining up pieces of your object
CHANGE YOUR LAYERS
 In the layers, section, click on the top part of the layer
2
 notice that ted is gone
 Nothing in this layer
 Click on the bottom part of layer 1
 Ted is back, but can’t change him.
LOADING AND SAVING OBJECTS
 Loading Objects
 File > load Objects
 If the object was saved in more than one layer, those layers will also load
 Most finished objects are saved in one layer
CONT.
 Saving objects
 File > save object
 Save the objects in active layer
 Warning
 If you load a default object & change it, be
sure to save the modified object as something else!
 File > Save object as.
SELECTING PARTS OF THE OBJECT
 The Golden Rule
 When nothing is selected, Everything’s selected!
 If no point or polygon in an object is selected, then whatever
you do will effect the entire object in the active layer.
CONT.
 The Golden Rule
 If a part of an object is selected, only that part will be modified.
CONT.
 Polygon Selection
 Selected parts are highlighted in yellow
 Polygon De-Selection
 Once you have selected the points and
release the mouse button, drag the mouse over the
selected points to de-select them
lightwave

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lightwave

  • 1. NEWTEK LIGHTWAVE PREPARED BY: MARIA YOUSAF 15331556-094 SUBMITTED TO: MR. SAFI ULLAH
  • 2. INTRODUCTION  NewTek LightWave 3D is the most complete 3D solution to model, render and animate. It is extensively used in television and film production, video game development, print graphics and design.  LightWave is designed to used by single artist, a small team, or a major facility, with seamless integration into diverse pipelines.
  • 3. WORKING IN 3D SPACE  What is an object in 3D space in made up of? o Points: Building blocks where lines can be joint together. o Polygons: surface that is created when 3 or more points are joined. o The form of the polygons makes the shape of object.
  • 4. CONT.  Make a 3D object: Made by creating, combining, and modifying simple shapes into more complex shapes  Basic building blocks Called “primitives” Cubes, box, spheres etc.  Before making a model think about what primitive shapes compose your object.
  • 5. MODELER INTERFACE  Workspace divided into 4 views > Each view is looking at the same object at a different angle. > Default settings Top, back, right, perspective > You can change any view to your liking
  • 6. GET STARTED  Start Lightwave Modeler  Select File > load object or new object.  If you already have an object select one or create new.
  • 7. MODELER INTERFACE  Menu tabs on the top  Selectable items on the left based on the selected tab  Upper right of each view > viewport position controls
  • 8. CHANGE YOUR POINT OF VIEW  In the back viewport change the view to Front  Click & hold on the Dolly & zoom button to change the view > Notice this changes the other views as well
  • 9. CHANGE YOUR POINT OF VIEW  Click on the last icon (Expand button)  Now you can focus on just one view at a time with more room to move around.  Click on the same button to return to default view
  • 10. WORKING WITH LAYERS  Works like Photoshop  Separates pieces of the same object kept in separate layers  Can work on one layer while seeing other layers  Allows you to create, size and align one piece of your object to another without effecting other pieces.
  • 11. ACTIVE AND INACTIVE LAYERS  If the top part of the layer is selected  The layer is active and can be modified  If the bottom part of the layer is selected  It can be seen but it can not be modified  Handy for lining up pieces of your object
  • 12. CHANGE YOUR LAYERS  In the layers, section, click on the top part of the layer 2  notice that ted is gone  Nothing in this layer  Click on the bottom part of layer 1  Ted is back, but can’t change him.
  • 13. LOADING AND SAVING OBJECTS  Loading Objects  File > load Objects  If the object was saved in more than one layer, those layers will also load  Most finished objects are saved in one layer
  • 14. CONT.  Saving objects  File > save object  Save the objects in active layer  Warning  If you load a default object & change it, be sure to save the modified object as something else!  File > Save object as.
  • 15. SELECTING PARTS OF THE OBJECT  The Golden Rule  When nothing is selected, Everything’s selected!  If no point or polygon in an object is selected, then whatever you do will effect the entire object in the active layer.
  • 16. CONT.  The Golden Rule  If a part of an object is selected, only that part will be modified.
  • 17. CONT.  Polygon Selection  Selected parts are highlighted in yellow  Polygon De-Selection  Once you have selected the points and release the mouse button, drag the mouse over the selected points to de-select them