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Game design - formal and dramatic elements

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Formal and dramatic elements of games.

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Game design - formal and dramatic elements

  1. 1. FORMAL AND DRAMATIC ELEMENTS<br />Jernej Virag<br />
  2. 2. FORMAL ELEMENTS<br />The main game structure<br />
  3. 3. NUMBER OF PLAYERS<br />
  4. 4. PLAYER ROLES<br />
  5. 5. PLAYER INTERACTION TYPES<br />
  6. 6. <ul><li>Capture
  7. 7. Chase
  8. 8. Race
  9. 9. Rescue
  10. 10. Alignment
  11. 11. Forbidden act
  12. 12. Construction
  13. 13. Exploration
  14. 14. Solution
  15. 15. Outwit</li></ul>OBJECTIVES<br />
  16. 16. PROCEDURES<br />
  17. 17. RULES<br />
  18. 18. RESOURCES<br />
  19. 19. CONFLICT<br />
  20. 20. BOUNDARIES<br />
  21. 21. DRAMATIC ELEMENTS<br />Imersing player into the game<br />
  22. 22. CHALLENGE<br />
  23. 23. Types of play<br /><ul><li>Competitive
  24. 24. Chance-based
  25. 25. Make-believe
  26. 26. Vertigo</li></ul>PLAY<br />Types of players<br /><ul><li>The Competitor
  27. 27. The Explorer
  28. 28. The Collector
  29. 29. The Achiever
  30. 30. The Joker
  31. 31. The Director
  32. 32. The Storyteller
  33. 33. The Performer
  34. 34. The Craftsman
  35. 35. The Artist</li></li></ul><li>PREMISE<br />
  36. 36. CHARACTERS<br />
  37. 37. STORY<br />
  38. 38. CONCLUSION<br />

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