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Formal and dramatic elements of games.
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Game design - formal and dramatic elements
1.
FORMAL AND DRAMATIC
ELEMENTS Jernej Virag
2.
FORMAL ELEMENTS The
main game structure
3.
NUMBER OF PLAYERS
4.
PLAYER ROLES
5.
PLAYER INTERACTION TYPES
6.
7.
Chase
8.
Race
9.
Rescue
10.
Alignment
11.
Forbidden act
12.
Construction
13.
Exploration
14.
Solution
15.
OutwitOBJECTIVES
16.
PROCEDURES
17.
RULES
18.
RESOURCES
19.
CONFLICT
20.
BOUNDARIES
21.
DRAMATIC ELEMENTS Imersing
player into the game
22.
CHALLENGE
23.
24.
Chance-based
25.
Make-believe
26.
27.
The Explorer
28.
The Collector
29.
The Achiever
30.
The Joker
31.
The Director
32.
The Storyteller
33.
The Performer
34.
The Craftsman
35.
36.
CHARACTERS
37.
STORY
38.
CONCLUSION
Editor's Notes
single-playertwo-player (chess, tic-tac-toe)MultiplayerMassive multiplayer
RPGsFootball, basketball etc.Players have playing profiles and they choose their best
Something the player strives for – tries to achievePartial objectivesCapture, chase, race, rescue, alignment
Describe how the game is actually played from players standpointControls, rules in boardgame
Generally restrict proceduresAvoid game system exploitation and provide challengeIn digital games may be implicit
Assets that help players reach objectivesGold in Warcraft, Chips in poker, LivesUnits, health, powerups, time
Emerges from players trying to reach objective with procedures„Keep ball in playfield“ - Pinball
Denote which place is „in the game“
Enjoyable tasks that require just the right amount of workHas to be „just right“Requires skillHas clear goal
Feedom of movement in more rigid structureNeed to take into consideration how different players play the game
Emotionally engages the playerTurns basic calculation algorithms into something that has a meaning for a player
Agents through which the drama is toldProtagonist / antagonistDriving motivationChars vs. avatars
Most important immersion aspectMultiple choice storyPlayer roleMost important: CONFLICT
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