Game design - formal and dramatic elements

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Formal and dramatic elements of games.

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  • single-playertwo-player (chess, tic-tac-toe)MultiplayerMassive multiplayer
  • RPGsFootball, basketball etc.Players have playing profiles and they choose their best
  • Something the player strives for – tries to achievePartial objectivesCapture, chase, race, rescue, alignment
  • Describe how the game is actually played from players standpointControls, rules in boardgame
  • Generally restrict proceduresAvoid game system exploitation and provide challengeIn digital games may be implicit
  • Assets that help players reach objectivesGold in Warcraft, Chips in poker, LivesUnits, health, powerups, time
  • Emerges from players trying to reach objective with procedures„Keep ball in playfield“ - Pinball
  • Denote which place is „in the game“
  • Enjoyable tasks that require just the right amount of workHas to be „just right“Requires skillHas clear goal
  • Feedom of movement in more rigid structureNeed to take into consideration how different players play the game
  • Emotionally engages the playerTurns basic calculation algorithms into something that has a meaning for a player
  • Agents through which the drama is toldProtagonist / antagonistDriving motivationChars vs. avatars
  • Most important immersion aspectMultiple choice storyPlayer roleMost important: CONFLICT
  • Game design - formal and dramatic elements

    1. 1. FORMAL AND DRAMATIC ELEMENTS<br />Jernej Virag<br />
    2. 2. FORMAL ELEMENTS<br />The main game structure<br />
    3. 3. NUMBER OF PLAYERS<br />
    4. 4. PLAYER ROLES<br />
    5. 5. PLAYER INTERACTION TYPES<br />
    6. 6. <ul><li>Capture
    7. 7. Chase
    8. 8. Race
    9. 9. Rescue
    10. 10. Alignment
    11. 11. Forbidden act
    12. 12. Construction
    13. 13. Exploration
    14. 14. Solution
    15. 15. Outwit</li></ul>OBJECTIVES<br />
    16. 16. PROCEDURES<br />
    17. 17. RULES<br />
    18. 18. RESOURCES<br />
    19. 19. CONFLICT<br />
    20. 20. BOUNDARIES<br />
    21. 21. DRAMATIC ELEMENTS<br />Imersing player into the game<br />
    22. 22. CHALLENGE<br />
    23. 23. Types of play<br /><ul><li>Competitive
    24. 24. Chance-based
    25. 25. Make-believe
    26. 26. Vertigo</li></ul>PLAY<br />Types of players<br /><ul><li>The Competitor
    27. 27. The Explorer
    28. 28. The Collector
    29. 29. The Achiever
    30. 30. The Joker
    31. 31. The Director
    32. 32. The Storyteller
    33. 33. The Performer
    34. 34. The Craftsman
    35. 35. The Artist</li></li></ul><li>PREMISE<br />
    36. 36. CHARACTERS<br />
    37. 37. STORY<br />
    38. 38. CONCLUSION<br />

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