3. Reflection
In particular in case of distance-,
TEL- learning: provide a ‘space’ for
group reflection / discussion
among students / tutors.
4. Science
Literacy
Skills
In some cases, i.e. more unusual or
complex visualizations, proper
skills to interpret / ‘read’ those
visualisations are required. Do we
consider such a training in our
studies / applications sufficiently?
9. Lifelong
Learning
vs Adult
learning
the first based on previous
learning track from learners while
the latter mostly focused on an
inclusive approach to cater for
diversity of backgrounds, learning
needs and ethnicities from every
group of adult learners.
10. The potential
of new
technologies
in education
The potential that new
technologies such as VR and AR
have to enhance education of
adults and make the experience
for learners as close as possible to
reality, especially in these times
when it’s difficult to meet in
person
11. Needs
analysis
Learning about why it is
important to conduct a proper
need analysis in planning adult
education courses, and tips on
how to conduct it
13. More tools doesn’t
mean better
There is not difference of
effect depending on how
many tools do you use in
online learning.
14. What makes an
educator
professional?
I have made the
experience, that even very
boring topics can be
interesting / fascinating if
presented by a
‘passionate’ teacher /
tutor / trainer who is
passionate about his / her
field of expertise by her- /
him-self.
16. Clear instructions
and deadlines
In online learning there
is no so much space for
clarification and face to
face reminders, so make
sure to be clear about
instructions and
deadlines.
17. The role of the
adult educator
The adult educator’s role is
crucial in that they need
to be able to adapt to
different learning contexts
due to the different
motivation and objectives
of adult learners therefore
they have to adapt to the
different situations and
scenarios
19. MOOCs
MOOCs can open up a truly
European/international approach
(technically and conceptually) to
scale up adult education
20. Dropout
Dropout is a critical issue in adult
education, specifically in broader
and low stake scenarios
(Volkshochschule) or further
education for the unemployed.
Motivating and engaging learners
is key to reduce the dropout risk.
21. Gamification
Adult education is an umbrella
term for an extreme variety of
learners. Gamification needs to be
adjusted to the particular
characteristics of learners.
22. Physiologica
l Measures
Physiological measures (EEG,
Eyetracking, fMRI) may boost
research on the effects of
educational measures. This is
specifically true for the elder,
which may have very specific
needs due to cognitive decline
(which, in fact, starts already at
one’s thirties).
23. Didactics &
KST
Didactics is key to any successful
(adult) education scenario.
Technical approaches such as
Knowledge Space Theory (KST)
may boost a didactic sound
personalization of learning
experiences.
24. Educators,
new
technologies
and
gamification
A mixture of good practices in all these
three aspects of the teaching-learning
process in necessary. Educators must
have knowledge and training in the latest
technologies, programmes and platforms
in order to program contents and
activities and engage students. These
new areas could also be a good start for
gamification, so they offer options to
make learning funnier and more
affordable.