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Jikhan	Jung
CEO	@Subdream	Studios,	Inc.
Fundraising	for	VR	Gaming	Studio
Disclaimer	:	
This	will	be	totally	based	on	the	personnel	experience	from	the	latest	
fundraising	experience,	and	focus	on	early	stage	of	seed	rounding.
Each	case	will	be	different.
1.		Introduction	of	Subdream	Studios	/	Jikhan	Jung
2.		Experience	to	share
3.		Database	to	share
Table	of	Contents
Founder	&	CEO	of	Subdream	Studios,	Inc.
- VR
CEO	@	COPOPL	NI	(Continue	to	Subdream)
- Mobile	– VR	
Executive	Producer	@	Kabam	(Acquired	by	Netmarble	in	2016)
- Mobile	
Founder	CEO	@	Gala-Net	(Acquired	by	Webzen	in	2013)
- PC	
Jikhan Jung
Only Seed round, and that’s it
Title Launch	Date Downloads Highlights
April	28,	2016 ~50K
• Vive (Oculus	Touch	version	in	development)
• 2nd highest	playtime	for	Steam	VR	games	(Link)
• Featured	on	major	media	(Venturebeat,	Upload)		
• 20+	VR	Arcade	Partnership	
August	12,	
2016
~40K
• Oculus	&	GearVR Multi-platform	release
• ~10%	of	Revenue	from	In-App	Purchases
• Featured	on	Oculus	&	GearVR	store	2	times
October	19,	
2016
~0.8K
• Vive
• 100%	positive	user	reviews
• Narrative-driven	Single-Player	Action-adventure	Game
E x p l o r i n g 	G a m e 	D e v e l o p m e n t 	a c r o s s 	D i v e r s e 	G e n r e s 	a n d 	b o t h 	 S i n g l e - p l a y e r 	a n d 	M u l t i - p l a y e r
COLOPL	NI	Games
2015	4Q 2016	1Q 2016	2Q 2016	3Q 2016	4Q 2017	1Q
Nov	2015
Release	of	“Slot	Tub	
Party”
Aug	2016
Team	began	
researching	
Virtual	Reality	
technology	and	
games
Began	
development	of	
Cyberpong	VR
Feb	2016 Apr	2016
Released	Cyberpong	
VR	for	HTC	Vive
Release	of	“Longbeard”
Oct	2016
Subsidiary	of	COLOPL	->	Spinning	Off	->	Typical	Silicon	Valley	Start-up
Closed	$1M,	and	another	150K	is	on	the	way.(Total	4	investors)
Timeline
Approval	from	COLOPL	
board	on	making	VR	games
Approval	from	COLOPL	
board	on	“Spin	Out”
Feb	2016 Aug	2016
Finding	investors
Nov	2016
Spin	off	not	working,
Quitting	COLOPL
Jan	19	2017
Finding	investors
Strting	Subdream	Studios
Subdream Studios,	Inc.
Our	Blubs,
"Subdream	is	social	VR	gaming	studio	located	in	San	Mateo,	CA,	founded	by	serieal	gaming	entrepreneur	
Jikhan	Jung.
Team	has	released	3	VR	games	this	year	at	COLOPL	NI,	~100K	downloads	with	meaningful	revenue.
Subdream	is	going	to	figure	out	what	best	social	gaming	experience	is	in	VR”
JIKHAN	JUNG
CEO	/	Producer	
MICHAEL	LOPEZ
Sr.	Engineer
FOUNDING	TEAM
STAY	IN	TOUCH
jjung@subdreamstudios.com
1515	S	El	Camino	Real,	San	Mateo,	CA	94402
ABOUT	US
Subdream	Studios	aiming	to	be	biggest	social	VR	Gaming	Studio	targeted	for	both	VR	Arcades	and	
Home	market.
Core	team	@Subdream	Studios	was	at	COLOPL	NI	,	US	subsidiary	of	a	leading	Japanese	Game	
Developer	and	Publisher,	COLOPL.	In	2015,	studio	released	2	mobile	titles,	 and	3	VR	titles	in	2016.
Cyberpong	VR,	Slot	Tub	Party,	and	The	Rise	of	the	Captain	Longbeard.
Building	on	the	success	of	its	first	three	games,	Subdream	Studios	 will	begin	developing	the	
first	ever	platform	for	Social	VR	Gaming.	The	platform	brings	players	together	in	a	lobby	where	
they	can	challenge	each	other	in	2-4	person	multiplayer	VR	games.	A	simple	PC	interface	can	
be	used	to	quickly	set	up	matches,	making	it	easy	for	VR	Arcade	operators	to	provide	their	
guests	with	the	best	experience.
#2
CyberpongVR	is		
nominate	2nd	longest	
played	game	per	owner
Link
~100K	downloads	
mostly	from	High-end	
VR
~	90K	Total	Revenue	
Jikhan	is	a	serial	entrepreneur,	founder	and	ex-CEO	of	Gala-Net,	first	free-to-play	gaming	
platform	gPotato	in	western	market,	successful	 M&A	exit	in	2013
Raising	$2MM
7M	Valuation	Cap	
20%	Discount	
SAFEE	
Currently	
$1.15M	
Closed/Commited
Target	closing	date
March	2017
24	month	run
Subdream	Platform	
V1.0	+
5	multiplayer	VR	
Games
Fukuta	Kanji
Art	Director
Khoi	Le
Programmer	/	Social	Media
Subdream Studios,	Inc.
Status Owner Player Lapse	time
Join	 Jikhan 2/4 1:04
Playing Guest	1 2/2 5:05
Spectate Jeff 2/4 2:05
Private Mike	 1/2 1:07
Join	 Russ 1/4 0:20
Join	 Jen 1/4 1:02
C R E AT E 	NE W PL AY 	S I NG L E
1.		Introduction	of	Subdream	Studios	/	Jikhan	Jung
2.		Experience	to	share
3.		Database	to	share
Table	of	Contents
Can	we	raise?
Possibility	that	you	can	raise	from	the	good	investors
(1)Founder	– Exit	before	(or	anything	relevant	to	be	appealed)	
90%
(2)Team	– Experienced	in	VR(or	anything	relevant?)	
8%
(2)Product	– Hit	in	the	market?	
2%
What	to	raise?
SAFE Convertible	Note Series	A	
Valuation	Cap	 Valuation	Cap Pre,	Post	Valuation
Discount	Rate Discount	Rate Max	amount	to	raise	
Term	to	Convert		 Liquidation	preference
Interest	rate Anti-dilution
Right	of	first	offer
Co-Sales	right	
Drag-along
Board	of	Director
Founder	Stock	
Voting	Right	
SAFE	>	Convertible	Note	>	Series	A
SAFE	is	invented	from	the	Y	Combinator,	
very	simple,	one	form,	only	negotiate	
Valuation	Cap,	Discount	Rate
From	whom	to	raise?
Why	fundraise?	
Capital(90%)		+	Alpha	(10%)
Alpha	:	Next	round(80%)	,	Network(15%),	Advise(5%)
Capital	:	
VR	is	long	way	to	go.	18+month	run	rate	to	be	better.
Other	way	to	go	:	Grants	from	HMD	company,	government	project,	work	for	hire,	project	financing,	
Licensing	contract,	crowd	funding.
Next	Round	:	
Unless	you	have	a	big	hit	to	sustain	your	growth,	next	thing	is	another	fundraising.
(1)	Possibility	of	leading	next	round		(2)	Exit	experience
Any	difference	by	country?
U.S.	– Silicon	Valley
:	Unwillingness	on	investing	in	gaming(Hit	Driven)
U.S.	– Los	Angeles
:	Willingness	on	investing	in	gaming/Contents
Korea	–
:	No	reply	means	no	interest	
:	Even	yes	might	not	means	yes	until	you	close.
Japan	–
:	Clear	on	reaction	:	Yes	means	yes
:	Pretty	fast	decision
China	–
:	VR	interest	is	calming	down
How	to	approach	to	investors
(1)	Best	if	you	have	been	building	the	relationship	with	them	before	your	startup
DeNA,	Genesia	Ventures
(2)	Intro	of	your	successful	entrepreneur	friends
(3)Intro	of	other	VCs	(They	know	which	VRs	are	looking)
Cognitive	Investment
#	Making	them	to	approach	to	you!
Not	a	good	idea
(1)Rely	on	your	BD	person(I	closed	0	from	my	BD	person’s	network)
(2)Slow	on	response.	(But,	might	be	sometimes	good	to	make	them	to	wait	for	your	decision,	giving	them	
impression	you	are	selective?)
Valuation?
Depend	Founder(s)	/	Team	/	Games
No	Game	on	the	market	yet	(3~$7M	Cap,	Seed)
Game	in	the	market,	no	hit	yet(5~10M	Cap,	Seed)
Game	hit(15M~		pre,	Series	A)
(1) Funding
Own	DB	of	Investors
Keep	on	track…
1.		Introduction	of	Subdream	Studios	/	Jikhan	Jung
2.		Experience	to	share
3.		Database	to	share
Table	of	Contents
Silicon	Valley!
19Except	for	the	Techstar,	Qualcomm	
ventures,	all	in	silicon	Vallley
Middle	2016	was	most	hot	and	a	bit	slowing	down?
Overall	Number	of	investment	slowing	down?
(1) Funding
21
If	you	are	small,	accelerator	first?
Silicon	Valley
(1)	HTC	Vive	X(SF,	Busan,	China,	Taiwan	etc):$100M.
:	Typically	invest	~$150K	Convertible	Note	+	~6%	common	stock.
(2)	BoostVC(San	Mateo)	:	$6.6M
(3)	Frontier	Technology	Ventures(San	Francisco):$21.03M
:	Used	to	be	Rothenberg,	River	program,	but…
China	
Youzu:	UCCVR	:	Shanghai
Japan
Gumi:	Tokyo	VR	Startup	:	Tokyo
Korea
YJM	:	Seoul	VR	Startup	:	Seoul
Superventures	:	AR	:	$10M
VR	Focused	Investors	- Accelerator
(1) Funding
1.	COLOPL	VR	Fund(Tokyo	based,	investing	global)	:	$100M	
(FOVE,		Nitero,	VR	base,	Sliver,	Owlchemy	Labs	etc)
:	Shintaro,	Yoda
2.	The	VR	Fund(San	Francisco	based,	investing	mainly	U.S.)	:	$50M
(Against	Gravity,	8i,	Immserv	etc)		
:	Marco,	Tipatat.
3.	Presence	Capital(San	Francisco	based,	investing	mainly	U.S.)	:	$10M
(Baobab	Studios,	Uploadvr,	etc)
:	Amit	
4.	GREE	VR	Capital(San	Francisco	based,	investing	mainly	U.S.)	:	$12M
(Vrchat,	etc)
:	Teppei	
5.	Metaverse	VC(San	Francisco	based,	investing	mainly	U.S.)	:	$4M
:	Don	
VR	Focused	Investors
(1) Funding
Asian	Countries
Korea	:	Not	much	global	efforts.
K	Cube	Ventures	/	YJM	Games	/	KIP	/	Cognitive	Investment	/	Altos
Japan	:		Very	Active	on	global	efforts.
COLOPL	/	Gumi	/	GREE	/	DeNA
China	:		A	bit	hard	to	invest	to	U.S.(any	other	countries	too)
Youzu	/	Shunwang/	CRCM	/	legendary	/	Sparkland	/	West	Summit	Capital	/	Xyspace/Raine
Keep	In	Touch!
Subdream Studios	Inc.	
Jikhan Jung,	Founder	and	CEO
jjung@subdreamstudios.com
+1	(408)	646-9806

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