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Atmospheric Affect as a Tool for Creating
Value and Gaining Share of Customer
Barry J. Babin
UNIVERSITY OF SOUTHERN MISSISSIPPI
Jill S. Attaway
ILLINOIS STATE UNIVERSITY
Can the retail atmosphere be useful in developing long-lasting
relationships many retailers inhabit, success driven retailers
must find ways
to maintain stability and grow in order to survive.with
consumers? This research addresses this question by
investigating
the impact of positive and negative affect associated with
ambient environ- At a basic level, retailers’ lifeblood is the
revenue developed
through relationships with customers. This revenue can
bemental conditions. A key dependent variable is
conceptualized and vali-
dated and captures the proportion of business a customer spends
in one expanded and developed through cultivating relationships
with new customers, encouraging current customers to
spendlocation relative to a store’s direct competitors. Structural
equation results
suggest that both positive affect and negative affect impact this
measure, a larger proportion of their dollars with the retailer,
and by
extending the length of time or duration of the relationship—but
the impact is facilitated through both feelings’ relationship with
hedonic
and utilitarian shopping value. J BUSN RES 2000. 49.91–
2000 seeking customers for life. A Canadian grocery chain
explored
these avenues for increasing profitability and observed that
ifElsevier Science Inc. All rights reserved.
each customer purchased one additional produce item, profit-
ability would increase by more than 40%. Similarly, current
customers who substituted two store-brand items for two
S
urvival through continuous acquisition of consumer re- national
brand items each store visit, would increase profitabil-
ity by 55%. Furthermore, if these improvements were
achievedsources is the most paramount goal and most appro-
priate orientation of a firm (Anderson, 1982). Retailers
simultaneously, future gross profits could be improved dra-
matically (Grant and Schlesinger, 1995). Thus, expanding aand
service providers have offered various incentive programs
in an effort to gain a greater share of each customer’s business.
customer’s share of wallet can lead to profitability gains and
future success. The question remaining is how can retailersLike
airlines with frequent flyer programs, hair salons, book-
stores, and even mass merchandisers have offered programs
achieve a greater proportion of customers’ expenditures?
The research presented here investigates a retailer’s physicalin
which frequent purchasers can gain further purchase incen-
tives. The success and expense of these programs vary, but
atmosphere and its role in creating consistent purchase behav-
ior. Previous research demonstrates how ambient conditions,the
focus on developing more repeat purchases from each
consumer motivates research into other avenues for generating
including store layout, design and signage, and employee and
customer appearance, evoke varying levels of emotions amonga
like response.
Retailers are seeking ways to maintain customer share and
patrons (Baker, Grewal, and Levy, 1992; Bitner, 1992; Darden
and Babin, 1994), and that these emotions impact store shop-
increase profitability partially due to recent estimates forecast-
ing industry shakeouts and consumer shopping declines. In pers’
approach/avoidance behaviors (Donovan and Rossiter,
1982), willingness to buy (Baker, Grewal, and Levy, 1992);a
recent survey, 38% of respondents indicated they planned
to shop at malls less often during the next year compared price
perceptions (Grewal and Baker, 1994); perceived value
(Babin, Darden, and Griffin, 1994); current period purchasewith
their past shopping trips. Retail consultants predict “as
many as 300 of the roughly 1,800 regional and super-regional
behavior and customer satisfaction (Babin and Darden, 1996).
However, does the affect typically generated by a given
storemalls will be either shut down or converted to the
warehouse-
style retailing” (Labich, 1995, p. 103). Given the shaky ground
atmosphere affect patron purchase behavior over an extended
period of time?
Specifically, a causal model is developed and tested to
Address correspondence to J. S. Attaway, Illinois State
University, Depart-
ment of Marketing, Campus Box 5590, Normal, IL 61790-5590.
explore whether a patron’s repeated purchase behavior is a
Journal of Business Research 49, 91–99 (2000)
-
2963/00/$–see front matter
655 Avenue of the Americas, New York, NY 10010 PII S0148-
2963(99)00011-9
92 J Busn Res B. J. Babin and J. S. Attaway
2000:49:91–99
function, in part, of affect experienced while shopping and
retail setting, some arousal indicators that can have ambiguous
perceived personal shopping value. Shopping value is hypoth-
valence in other situations (e.g., excitement, boredom) take
esized to mediate the relationship between affect and purchase
on more consistent positive or negative meanings (see Smith
behavior. The basic rationale is that if the physical aura within
and Ellsworth, 1985). For example, while excitement gener-
an environment evokes positive affect as opposed to negative
ally can be either negative or positive, in a retail setting excite-
affect, consumers will perceive greater value from their time,
ment represents a more pervasively positive reaction.
and the increased value serves as a reward encouraging further
Additionally, research suggests that positive and negative
patronage. Study results are discussed in terms of implications
affect can exhibit quite disparate effects. For example, positive
for further empirical support and development of the Service-
affect is stored in memory and retrieved differently than is
scape model (Bitner, 1992), and in an effort for further under-
negative affect (Dubé and Morgan, 1996). Additionally, the
standing of marketing variables that affect the proportion of
impact of negative and positive moods on memory varies
business a consumer gives to a specific marketer, or “share
(Diener and Emmons, 1984). Environments evoking negative
of customer.” events leave a more vivid impression and are
recalled more
easily. Consistent with this finding, the relationship between
negative mood and satisfaction from a shopping trip can
beConceptual Background
stronger than the relationship between positive mood and
consumer satisfaction (Babin and Darden, 1996). Further-The
proposed model involves five key constructs. The exoge-
more, marketing practitioners often think in terms of increas-
nous constructs for the model are the levels of positive and
ing the positive and decreasing negative events (Arnould
andnegative affect experienced in a given servicescape. These
are
Price, 1993). Therefore, in this study, atmospheric-based af-
expected to influence consumer perceptions of both utilitarian
fect is operationalized as two separate, negatively related di-and
hedonic shopping value (Babin, Darden, and Griffin, 1994).
Repeat purchase behavior is operationalized as the proportion
mensions—positive and negative affect.
of resources expended at a given retailer compared with the
total amount a consumer spends within a category. Each of
Perceived Shopping Value
these constructs is described in more detail below along with
Researchers note that shopping value should account for more
hypotheses predicting specific interactions among them. than
simply functional utility (Bloch, Sherrell, and Ridgway,
1986). Shopping can be valuable from a task-oriented stand-
Shopping Affect point where a consumer finds an intended item,
receives an
Donovan and Rossiter (1982) initiated a stream of empirical
intended service, or gathers useful information. Shopping also
research documenting an environment’s ability to change con-
can provide value experientially in the form of immediate
sumer emotions and thereby affect behaviors that drive retail
personal gratification. Value is related to tangible and hedonic
and service provider performance. For example, positive affect
consequences (Holbrook and Corfman, 1985). Therefore, per-
encourages a shopper to stay longer and interact with other
ceived shopping value is operationalized as two dimensions
employees more (Donovan and Rossiter, 1982; Dawson,
indicating an assessment of the overall worth of shopping
Bloch, and Ridgway, 1990; Hui and Bateson, 1991; Babin and
activity in terms of utilitarian and hedonic shopping value
Darden, 1995), it can simplify a consumer’s decision-making
(Babin, Darden, and Griffin, 1994). Utilitarian value reflects
style (Isen, 1989; Babin, Darden, and Griffin, 1992), build a
task-related worth, and hedonic value reflects worth found
positive store image (Darden and Babin, 1994), and improve in
the shopping experience itself aside from any task-related
merchandise and service quality perceptions (Baker, Grewal,
motives.
and Parasuraman, 1994). Negative affect has been associated
THE IMPACT OF POSITIVE EMOTIONS. Emotions
associatedwith crowding and has been shown to increase
consumers
with a specific atmosphere influence value perceptions
(Babindesire to leave (Eroglu and Machleit, 1990).
and Darden, 1995). All things considered, it is rather
obviousVarious researchers have adopted different
dimensionalities
that consumers would prefer to interact in a positive environ-in
studying consumer-based emotions. Environmental psy-
ment. A substantial body of literature documents and de-
chologists proposed that three dimensions—pleasure, arousal,
scribes shopping’s emotional worth and entertainment valueand
dominance—adequately represent the emotional experi-
(Bellenger, Steinberg, and Stanton, 1976; Markin, Lillis,
andence (Mehrabian and Russell, 1974). Pleasure and arousal
Narayana, 1976; MacInnis and Price, 1987). In some in-
generally have been operationalized by store atmosphere re-
stances, the expected positive affect (pleasure,
excitement,searchers with few studies showing any effects of
dominance
etc.) motivates shopping activities (Darden and Reynolds,(cf.,
Babin and Darden, 1995). However, other researchers,
1971). Therefore, positive affect is expected to influence he-
using frameworks based on Izard’s (Izard, 1977) work, have
donic shopping value positively.proposed that separate positive
and negative affect dimensions
However, there is evidence to suggest that positive affectare
useful in understanding consumer reactions (Mano and
Oliver, 1993; Oliver, 1993; Bagozzi and Moore, 1994). In a can
actually improve task efficiency. Isen (1987) suggested
93Atmospheric Affect as a Tool for Creating Value J Busn Res
2000:49:91–99
experimentally that hypothetical car shoppers showed greater
single interaction with an environment, resource expenditures
may cause value (Babin and Darden, 1995). Over
extendedefficiency when induced with positive affect compared
with
periods of time involving numerous decisions evoking
choicesthose in a control group. Furthermore, if positive affect
im-
within some store type, it is the value typically received
thatproves merchandise perceptions (Baker, Grewal, and Parasu-
will drive repeat purchasing behavior as operationalized
byraman, 1994), there is a greater likelihood that product acqui-
customer share. Put succinctly, the store atmosphere
evokessition will take place. Thus, by facilitating the task,
positive
emotions, these emotions help determine value, and this
valueemotions are expected to influence utilitarian shopping
value
motivates customers to patronize a given choice
repeatedly.positively.
New retail mall formats, such as Forum Shops in Las Vegas,
THE IMPACT OF NEGATIVE EMOTIONS. Contrasting with
the recognize the importance of atmospheric elements in
creating
positive affect, negative affect can be detrimental to utilitarian
value. The Forum Shops “approximates a Roman street scene,
value. Negative affect is not rewarding in and of itself and with
a polished flagstone floor and a painted-sky ceiling whose
thus distracts from an activities worth. Also, negative emotions
color is changed from dawn to dusk in hourly cycles by a
generally create a desire to withdraw from an environment.
system of computerized lights. Appropriately garish statu-
For example, negative affect may encourage consumers to be
ary—and upscale restaurants like Spago and The Palm lead
less patient waiting for service (Chebat, Filiatrault, Gélinas- the
way to pricey retailers like Gucci, Louis Vuitton, and
Chebat and Vaninsky, 1995; Baker and Cameron, 1996) and
Gianni Versace. Each hour robotic statues on one of the foun-
can lower involvement (Mano and Oliver, 1993). Consumers
tains come alive and put on a show. Other attractions include
feeling these emotions while in a store become less likely to
Roman processions and nightly gladiator battles” (Labich,
fulfill their intended purpose (Eroglu and Machleit, 1990).
1995, p. 105). This format has proven successful by generating
Therefore, increased negative affect is expected to lower both
$1,000 per square foot or more in annual sales since the
hedonic and utilitarian shopping value. property opened
(Labich, 1995). It is likely the Forum Shops
atmosphere creates positive emotions and greater levels of
hedonic shopping value.Creating Customer Share
An overall model reflecting this conceptualization was de-
Previous research has linked in-store mood to in-store spend-
veloped and is shown in Figure 1. The predictions and pro-ing
(Babin and Darden, 1996). However, the interest here is
posed paths can be summarized in the following
hypotheses:more long term and asks whether or not the affect
associated
with an environment translates into consistent repeat purchase
H1: Positive affect is related positively to hedonic shopping
behavior. That is, given several stores with similar product
value.
offerings, will a consumer patronize a store proportionately
H2: Positive affect is related positively to utilitarian shop-
according to the affect known to be experienced there? Cus-
ping value.
tomer share is seen as that key postconsumption outcome
H3: Negative affect is related negatively to hedonic shop-
construct. How much business does a firm get relative to its
ping value.competitor from each individual customer?
The feelings experienced while interacting within an envi- H4:
Negative affect is related negatively to utilitarian shop-
ronment are stored in memory and, over time, create schema-
ping value.
based affect (Fiske, 1982). Schema-based affect can alter con-
H5: Hedonic shopping value is related positively to cus-
sumers’ cognitive reactions (Babin, Darden, and Boles, 1995).
tomer share.
More specifically, positive affect is associated with more favor-
H6: Utilitarian shopping value is related positively to cus-
able choice intentions and negative affect is associated with
tomer share.
less favorable choice intentions (Fiske, 1982). The schema-
H7: Perceived shopping value mediates the relationshipbased
affect becomes active when a patronage decision is being
between affect and customer share.made, and those stores
evoking negative affect are less likely
to be patronized. Thus, affect experienced typically in an
environment should relate to customer share. Research Methods
However, this effect is expected to be mediated by per-
Sampleceived shopping value. It is through the creation of
perceived
value that this effect takes place. The affect creates value, A
study was designed and implemented that tested the pro-
and this value creates perceptions of worth. Thus, in making
posed model. Before the main study, a pretest was conducted
further purchase decisions, consumers develop cognitive rules
to identify retailers that (1) had similar merchandise offerings
that become increasingly stronger as similar levels of worth are
and (2) were perceived to provide primarily utilitarian or
perceived (Holland, Holyoak, Nisbett, and Thagard, 1989).
primarily hedonic value. The pretests were performed utilizing
Retailers take on meaning through these cognitive processes
free association techniques and a convenience sample of 36
consumers. Each respondent was asked to list the most
salient(Ward, Bitner, and Barnes, 1992). Also, while in any one
94 J Busn Res B. J. Babin and J. S. Attaway
2000:49:91–99
Figure 1. Hypothesized paths representing proposed structural
model of atmospheric affect, shopping value, and customer
share.
representations of a “utilitarian” and a “hedonic store.” This
structured item batteries. A “customer share” measure was
developed and attempted to capture the extent of temporalwas
done by describing a fictitious location that would, by
law, only allow one type of store or the other. An example and
economic resources proportionally spent at the assigned
store compared with the competition. Four items asked re-
description of a utilitarian store included phrases such as “the
type of store you go to only to get a specific product” and a
spondents to fill in blanks indicating (a) the usual shopping
time at store X, (b) the proportion of times he/she
shoppedhedonic store as “the type of store that is enjoyable just
to
visit.” Each subject received only one condition. After this in
the primary store category that he/she selected store X, (c)
how much out of every $100 spent in a store like store X
wastask, subjects rated local retailers for similarity in
merchandise
offerings. The purpose of this pretest was (1) to insure variabil-
spent at store X, and (d) out of every $100 spent in the store’s
main category, how much was spent in store X. Additionally,ity
in the store orientations used in the main study and (2) to
insure that stores used were competitors based on merchandise
respondents were asked to circle a percentage that reflected
the proportion of patronage given to store X. These
itemsassortments. From these results, anchor stores at a major
re-
gional mall were selected to serve as stimuli for the main study.
were standardized prior to analyses providing a common met-
Study respondents were taken from a convenience sample ric.
The items are described in detail in the Appendix.
of mall shoppers. Graduate marketing research students inter-
Perceived shopping value was measured using a shortened
cepted potential respondents and requested participation. Po-
version of a measure assessing both utilitarian and hedonic
tential respondents were asked to take a few minutes to fill
shopping value (Babin, Darden, and Griffin, 1994). The scale
out a “brief” questionnaire. Given the intercept nature of the
was shortened in an effort to minimize questionnaire length.
interview, it was expected that most potential respondents Five
items were included that indicated hedonic shopping
would have familiarity with all stores. A familiarity rating was
value and four that indicated utilitarian shopping value. The
included on this survey and confirmed this finding. However,
two dimensions contrast the value derived from being in an
four respondents were excluded for lack of familiarity. In all,
atmosphere for its own sake and for carrying out a consumer
156 respondents were intercepted and completed question- task.
Respondents used a five-point Likert type scale to indi-
naires. 144 were complete and used after listwise deletion. cate
value derived from a typical shopping trip to store X.
Nine items assessed in-store affect. Space precluded use of
Response Form a more extensive battery. Affect descriptions
were selected
based on their representativeness of positive and
negativeRespondents were randomly assigned to respond to one
of
affect (Smith and Ellsworth, 1985; Green, Goldman, and Salo-
the stores. The initial task required that respondents describe
vey, 1993) and on their applicability to a retail atmospherein a
paragraph a “typical” shopping trip to the assigned store.
setting (Darden and Babin, 1994). Items representing
positiveThis provided a memory aid serving to frame the
questionnaire
affect include happy, satisfied, excited, bold, and energetic.in
terms of respondents’ total knowledge of a retailer.
Following this task, respondents were queried using several
Items representing negative affect include disgust, boredom,
95Atmospheric Affect as a Tool for Creating Value J Busn Res
2000:49:91–99
Table 1. Confirmatory Factor Analyses Results:sleepiness, and
annoyed. Responses were collected using a
Standardized Estimatesstandard “degree felt” scale assessing
the degree to which they
experience each feeling on a typical visit to store X. Item CS
HV UV PA NA
CS1 0.61
Results CS2 0.86
CS3 0.90
Measurement Results CS4 0.72
HV1 20.62The proposed model and hypotheses were tested
using struc-
HV2 0.69tural equations analyses. A two-step model validation
proce-
HV3 0.76
dure was followed that first examines and purifies the mea-
HV4 0.86
surement model and then tests the proposed theoretical HV5
0.83
structure (Anderson and Gerbing, 1988; Gerbing and Ander-
UV1 0.63
UV2 20.86son, 1992). This provides for better testing of the
theorized
UV3 20.48paths and allows the measurement fit to provide a
basis for
PA1 0.64
assessing the structural model since a conventional measure-
PA2 0.93
ment model provides the fit identical to a fully saturated PA3
0.89
recursive model (cf. Babin and Boles, 1996). PA4 0.79
PA5 0.65Initial confirmatory factor results suggested three
items
NA1 0.86producing poor empirical results (low loading and
highly
NA2 0.88
correlated error terms) that were dropped from further analy-
NA3 0.82
ses (Anderson and Gerbing, 1988). Thus, the final confirma-
Variance
tory model consists of 20 item indicators and 5 latent factors.
Extracted 0.61 0.57 0.46 0.78 0.85
ScaleTable 1 displays measurement model estimates. All
loading
Reliability 0.80 0.83 0.74 0.83 0.75estimates are highly
significant (p , 0.001), reliabilities exceed
Correlation with
0.7, and variance extracted estimates are all above 0.5 with
HV 0.43
the exception of that for utilitarian value (0.46). Additionally,
UV 0.46 0.32
the square of each F is less than the variance extracted in each
PA 0.35 0.67 0.35
NA 20.37 20.35 20.51 20.26construct. Finally, the hypothesized
measurement structure
produced a x2 of 3170.6 with 160 degrees of freedom (a ratio
CS, customer share; HV, hedonic value; UV, utilitarian value;
PA, positive affect; NA,of 10.98), a root mean squared residual
(RMSR) of 0.07, a
negative affect.
comparative fit index (CFI) of 0.90, and a parsimony normed
fit index (PNFI) of 0.69. The results indicate a satisfactory fit
and provide evidence of convergent and discriminant validity
ships between negative affect and each shopping value dimen-
(Fornell and Larcker, 1981; Gerbing and Anderson, 1992). sion.
H3 is supported by the significant, negative path estimate
(g11 5 20.19, t 5 22.5, p , 0.01) from negative affect to
Theoretical Results hedonic value. H4 also is supported and
demonstrates a
stronger effect of negative affect on utilitarian value.Figure 2
depicts results of testing the proposed theoretical
model using structural equations analysis. The model x2 is
Hypotheses 5 and 6 predict direct positive effects of each
shopping value dimension on purchase behavior as
captured3180.8 with 163 degrees of freedom, which is not
significantly
different from the measurement model, and the remaining by the
customer share measure. H5 is supported by a signifi-
cant, positive path estimate of 0.32 (t 5 3.5, p , 0.001).fit
indices are little changed from the confirmatory model.
Furthermore, the PNFI increased to 0.71 suggesting that the
Likewise, H6 is supported by a significant, positive path esti-
mate of 0.37 (t 5 3.5, p , 0.001).proposed model is a more
parsimonious representation of
the covariance among observed variables than is a saturated H7
is a formal statement of the mediating properties of
perceived shopping value. The overall model fit and the indi-
theoretical model.
Hypotheses 1 and 2 predict positive relationships between rect
effects (see Table 2) provide initial support. Further steps
were taken to assess the extent of mediation. For
example,positive affect and both hedonic and utilitarian
shopping
value. Both predictions are supported by the data. The path
additional models were tested adding direct paths from posi-
tive affect to customer share and from negative affect to cus-
between positive affect and hedonic shopping value is 0.62
(t 5 6.1, p , 0.001) while the effect of positive affect on tomer
share. In neither case did either the path estimate (insig-
nificant) or the overall fit (insignificant change) suggest
thatutilitarian value, 0.23 (t 5 2.3, p , 0.01) appears significant
but not as strong. a model including direct paths would provide
a better fit. The
addition of these paths did not affect the size or
significanceConversely, hypotheses 3 and 4 predict negative
relation-
96 J Busn Res B. J. Babin and J. S. Attaway
2000:49:91–99
Figure 2. Standardized structural path estimates suggesting the
effect of atmospheric-based affect on purchasing behavior. x2 5
318.8,
df 5 163; RMSR 5 .075, CFI 5 .90, PNFI 5 .71; Construct and
R2: HSV .48, USV .32, PB .31.
of other paths in the model. In terms of Baron and Kenny (0.28
versus 0.23) with a slight advantage for positive affect.
So, these results, although exploratory, do not suggest a
greater(1986), the addition of the facilitating construct
(mediator) is
attenuating (or accounts for) the simple relationship between
impact for negative as opposed to positive affect.
affect and customer share. Therefore, model results support
the role of perceived shopping value in facilitating the relation-
Discussion
ship between affect and customer share.
Additional post hoc analyses were conducted to investigate
Recent research suggests weaknesses in considering consumer
an interesting question concerning the efficacy of positive vis-
satisfaction/dissatisfaction as the best indicator of a consumer’s
a-vis negative affect. In other words, does negative affect have
future purchase behavior (Jones and Sasser, 1995). Others
a stronger effect on value? Several additional models were have
suggested alternatives including repeat purchase behav-
estimated that constrained the values of parameters for the ior
and value perceptions as superior indicators in this era of
coefficients representing the paths from positive affect and
relationship marketing (Berry, 1996). This research focuses
negative affect to hedonic and utilitarian value, respectively. on
these two constructs and on what effect the retail atmo-
In each model, the corresponding paths were set equal to one
sphere has in building superior levels of performance.
another in terms of absolute value. In the case of hedonic A
model of repeated purchasing behavior, reflected in cus-
shopping value, by inspection, positive affect has a greater
tomer share, or the proportion of resources given to a single
impact (0.62 versus 0.23), and this is supported further by a
retailer in a competitive arena, was developed and tested using
significant 1 degree of freedom x2 difference test. For utilitar-
structural equations modeling. The overall premise tested was
ian shopping value, negative affect has a greater coefficient that
patron affect experienced typically while interacting with
(0.46 versus 0.23), but this difference did not produce a a
retailer is related to relationship quality as expressed in
significant x2 difference test. Furthermore, a comparison of
customer share. Model results support this idea and explain
the overall effects shown in Table 2 shows similar total effects
it more precisely by considering the impact of perceived shop-
ping value. Rather than exhibiting a direct effect, positive and
negative affect alter perceived hedonic and utilitarian shopping
Table 2. Breakdown of Direct and Indirect Effects on value, and
through this perceived value, customer share is
Customer Share
affected.
Direct Effect Indirect Effect Total Effect Thus, ambient
atmospheric conditions contributing to a
positive affect help build customer share and ambient atmo-
Positive affect 0.28 0.28 spheric conditions contributing to
negative affect reduce cus-
Negative affect 20.23 20.23
tomer share. Unlike the effects of negative moods on customer
Hedonic value 0.32 0.32
satisfaction (Babin and Darden, 1996), the effects of
positiveUtilitarian value 0.37 0.37
and negative mood are similar with positive affect showing
97Atmospheric Affect as a Tool for Creating Value J Busn Res
2000:49:91–99
only a slightly stronger effect on customer share. Results sug-
trout pond. Oshman’s, a sporting goods retailer offers a minia-
ture skating rink, basketball court, and Rollerblade track togest
that retail atmosphere, in addition to effects on in-store
allow customers to use products before purchase
(Labich,shoppers, can help build a continuous consumer
resource
1995).acquisition base as patrons experience them and maintain
This research is limited in that it does not include a fullthem
cognitively in appropriate categories.
range of shopping venues and contains a limited number ofA
primary retail tactic to build customer share has been
constructs. Future research should investigate a wider varietythe
adoption of purchase incentives for accumulating pur-
of shopping choices. For example, research should
addresschases. This is a rather utilitarian approach in that it
provides
whether the same effects are observed among small
retailers.consumers an opportunity for greater efficiency in
exchange.
Perhaps an application to nonstore retailers would yield inter-
Results of the model suggests that these results may affect
esting results dealing with affect created among
consumerscustomer share positively given the observed direct
relation-
interacting with these venues. Additionally, research shouldship
between utilitarian shopping value and customer share.
address the potential moderating effects of shopping orienta-
Retailers should make these programs very consumer friendly
tions. For example, shoppers with more of a rule-based, func-
and avoid inconveniences in redemption else they risk creating
tional orientation might be affected more by utilitarian
value,negative affect in the environment that could diminish
poten-
whereas shoppers with a more environmental-based orienta-
tially positive effects on customer share. However, results
tion could be influenced more by hedonic value (Babin
andsuggest that more experiential or hedonic ambient elements
Darden, 1995). Research also should identify additional exog-
are equally important in building higher proportions of each
enous factors that help build shopping value. The impact
ofcustomer’s business. This is evidenced by a direct hedonic
both hedonic and utilitarian value confirms the notion thatvalue
customer share path that is not significantly different
consumers demand more than just goods acquisition and afrom
the utilitarian value customer share path. This evidence
retailer’s success depends on an equation that accounts
forprovides further justification for investment in the store
atmo-
all types of value including that received from
entertainmentsphere and the creation of appropriate affect
through manage-
(Berry, 1996). Hopefully, this work provides researchers
withment of ambient conditions.
a useful starting point in exploring these avenues.By mining its
consumer database, Taco Bell identified two
key market segments they referred to as penny pinchers and
speed freaks. Penny pinchers were 18 to 24, patronized Taco
Conclusions
Bell frequently, but spent a limited amount of money on
This study assessed the impact of environmental affect on
theonly three or four products from the menu. Speed freaks
share of customer a retailer acquires. A measure is
developedrepresented busy dual-income couples or parents who
were
and validated that assesses this key construct. Results
suggestconcerned with quick service, ease of use, as well as
taste and
that the retail atmosphere can be a useful tool in building
thisquality of product. Speed freaks sought out higher-priced
behavior. Furthermore, the study demonstrates the
importantmenu items and were more concerned with
convenience.
role of perceived shopping value in mediating the
relationship.Using this information, Taco Bell transformed its
production
Overall, retailers investing valuable resources in physical capi-
line to create greater efficiencies and speed and initiated an
tal in the hope of altering consumers feelings can take
solaceinventory-based approach instead of product on-demand.
Re-
in these results by the positive impact affect has on
purchasingsults were impressive with 54% more peak-hour
capacity and
behavior.a 71% reduction in waiting times (Grant and
Schlesinger,
1995). Therefore, Taco Bell succeeded in providing utilitarian
value to speed freaks, which based on this study’s results
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I only shop at [store X] when I need to buy something.
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items I may have purchased.
Ward, James C., Bitner, Mary Jo, and Barnes, John: Measuring
the While shopping at [store X], I was able to forget my prob-
Prototypicality and Meaning of Retail Environments. Journal of
lems.Retailing 68 (Summer 1992): 194–220.
Compared to other things I could have done, the time
spent at [store X] was truly enjoyable.
Appendix. Description Utilitarian Value
of Measures While shopping at [store X], I found just the items
I was
looking for.
I couldn’t buy what I really needed in [store X].
Customer Share I was disappointed because I had to go to
another store
to complete my shopping.Instructions: Please fill in the blanks
below so that the state-
It was a good shopping trip because it was over veryments
describe you accurately.
quickly.
out of every five times I shop for clothing, I shop
at [store X]. Positive and Negative Affect
Out of every $100 I spend in a store like [store X], I spend
Responses recorded on a five-point degree felt scale based on
at [store X]. how well they describe a typical shopping trip at
the store as
Out of every $100 I spend on clothing, I spend described by the
respondent. When shopping at [store X], I
at [store X]. feel:
My usual shopping trip to [store X] lasts about
Excitedminutes.
BoldHow much of the money you spend on clothing each
Energeticmonth do you spend in [store X]: 0–20%, 21–40%,
Happy41–60%, 61–80%, or 81–100%
Satisfied
Disgusted
Shopping Value Bored
Responses recorded with a five-point disagree—agree scale
Sleepy
Annoyedbased on how well they describe the typical shopping
experi-
Atmospheric Affect as a Tool for CreatingValue and Gaining S.docx

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Atmospheric Affect as a Tool for CreatingValue and Gaining S.docx

  • 1. Atmospheric Affect as a Tool for Creating Value and Gaining Share of Customer Barry J. Babin UNIVERSITY OF SOUTHERN MISSISSIPPI Jill S. Attaway ILLINOIS STATE UNIVERSITY Can the retail atmosphere be useful in developing long-lasting relationships many retailers inhabit, success driven retailers must find ways to maintain stability and grow in order to survive.with consumers? This research addresses this question by investigating the impact of positive and negative affect associated with ambient environ- At a basic level, retailers’ lifeblood is the revenue developed through relationships with customers. This revenue can bemental conditions. A key dependent variable is conceptualized and vali- dated and captures the proportion of business a customer spends in one expanded and developed through cultivating relationships with new customers, encouraging current customers to spendlocation relative to a store’s direct competitors. Structural equation results suggest that both positive affect and negative affect impact this measure, a larger proportion of their dollars with the retailer, and by extending the length of time or duration of the relationship—but
  • 2. the impact is facilitated through both feelings’ relationship with hedonic and utilitarian shopping value. J BUSN RES 2000. 49.91– 2000 seeking customers for life. A Canadian grocery chain explored these avenues for increasing profitability and observed that ifElsevier Science Inc. All rights reserved. each customer purchased one additional produce item, profit- ability would increase by more than 40%. Similarly, current customers who substituted two store-brand items for two S urvival through continuous acquisition of consumer re- national brand items each store visit, would increase profitabil- ity by 55%. Furthermore, if these improvements were achievedsources is the most paramount goal and most appro- priate orientation of a firm (Anderson, 1982). Retailers simultaneously, future gross profits could be improved dra- matically (Grant and Schlesinger, 1995). Thus, expanding aand service providers have offered various incentive programs in an effort to gain a greater share of each customer’s business. customer’s share of wallet can lead to profitability gains and future success. The question remaining is how can retailersLike airlines with frequent flyer programs, hair salons, book- stores, and even mass merchandisers have offered programs achieve a greater proportion of customers’ expenditures? The research presented here investigates a retailer’s physicalin which frequent purchasers can gain further purchase incen- tives. The success and expense of these programs vary, but atmosphere and its role in creating consistent purchase behav-
  • 3. ior. Previous research demonstrates how ambient conditions,the focus on developing more repeat purchases from each consumer motivates research into other avenues for generating including store layout, design and signage, and employee and customer appearance, evoke varying levels of emotions amonga like response. Retailers are seeking ways to maintain customer share and patrons (Baker, Grewal, and Levy, 1992; Bitner, 1992; Darden and Babin, 1994), and that these emotions impact store shop- increase profitability partially due to recent estimates forecast- ing industry shakeouts and consumer shopping declines. In pers’ approach/avoidance behaviors (Donovan and Rossiter, 1982), willingness to buy (Baker, Grewal, and Levy, 1992);a recent survey, 38% of respondents indicated they planned to shop at malls less often during the next year compared price perceptions (Grewal and Baker, 1994); perceived value (Babin, Darden, and Griffin, 1994); current period purchasewith their past shopping trips. Retail consultants predict “as many as 300 of the roughly 1,800 regional and super-regional behavior and customer satisfaction (Babin and Darden, 1996). However, does the affect typically generated by a given storemalls will be either shut down or converted to the warehouse- style retailing” (Labich, 1995, p. 103). Given the shaky ground atmosphere affect patron purchase behavior over an extended period of time? Specifically, a causal model is developed and tested to Address correspondence to J. S. Attaway, Illinois State University, Depart-
  • 4. ment of Marketing, Campus Box 5590, Normal, IL 61790-5590. explore whether a patron’s repeated purchase behavior is a Journal of Business Research 49, 91–99 (2000) - 2963/00/$–see front matter 655 Avenue of the Americas, New York, NY 10010 PII S0148- 2963(99)00011-9 92 J Busn Res B. J. Babin and J. S. Attaway 2000:49:91–99 function, in part, of affect experienced while shopping and retail setting, some arousal indicators that can have ambiguous perceived personal shopping value. Shopping value is hypoth- valence in other situations (e.g., excitement, boredom) take esized to mediate the relationship between affect and purchase on more consistent positive or negative meanings (see Smith behavior. The basic rationale is that if the physical aura within and Ellsworth, 1985). For example, while excitement gener- an environment evokes positive affect as opposed to negative ally can be either negative or positive, in a retail setting excite- affect, consumers will perceive greater value from their time, ment represents a more pervasively positive reaction. and the increased value serves as a reward encouraging further Additionally, research suggests that positive and negative patronage. Study results are discussed in terms of implications affect can exhibit quite disparate effects. For example, positive for further empirical support and development of the Service- affect is stored in memory and retrieved differently than is scape model (Bitner, 1992), and in an effort for further under- negative affect (Dubé and Morgan, 1996). Additionally, the standing of marketing variables that affect the proportion of impact of negative and positive moods on memory varies
  • 5. business a consumer gives to a specific marketer, or “share (Diener and Emmons, 1984). Environments evoking negative of customer.” events leave a more vivid impression and are recalled more easily. Consistent with this finding, the relationship between negative mood and satisfaction from a shopping trip can beConceptual Background stronger than the relationship between positive mood and consumer satisfaction (Babin and Darden, 1996). Further-The proposed model involves five key constructs. The exoge- more, marketing practitioners often think in terms of increas- nous constructs for the model are the levels of positive and ing the positive and decreasing negative events (Arnould andnegative affect experienced in a given servicescape. These are Price, 1993). Therefore, in this study, atmospheric-based af- expected to influence consumer perceptions of both utilitarian fect is operationalized as two separate, negatively related di-and hedonic shopping value (Babin, Darden, and Griffin, 1994). Repeat purchase behavior is operationalized as the proportion mensions—positive and negative affect. of resources expended at a given retailer compared with the total amount a consumer spends within a category. Each of Perceived Shopping Value these constructs is described in more detail below along with Researchers note that shopping value should account for more hypotheses predicting specific interactions among them. than simply functional utility (Bloch, Sherrell, and Ridgway, 1986). Shopping can be valuable from a task-oriented stand- Shopping Affect point where a consumer finds an intended item, receives an Donovan and Rossiter (1982) initiated a stream of empirical intended service, or gathers useful information. Shopping also
  • 6. research documenting an environment’s ability to change con- can provide value experientially in the form of immediate sumer emotions and thereby affect behaviors that drive retail personal gratification. Value is related to tangible and hedonic and service provider performance. For example, positive affect consequences (Holbrook and Corfman, 1985). Therefore, per- encourages a shopper to stay longer and interact with other ceived shopping value is operationalized as two dimensions employees more (Donovan and Rossiter, 1982; Dawson, indicating an assessment of the overall worth of shopping Bloch, and Ridgway, 1990; Hui and Bateson, 1991; Babin and activity in terms of utilitarian and hedonic shopping value Darden, 1995), it can simplify a consumer’s decision-making (Babin, Darden, and Griffin, 1994). Utilitarian value reflects style (Isen, 1989; Babin, Darden, and Griffin, 1992), build a task-related worth, and hedonic value reflects worth found positive store image (Darden and Babin, 1994), and improve in the shopping experience itself aside from any task-related merchandise and service quality perceptions (Baker, Grewal, motives. and Parasuraman, 1994). Negative affect has been associated THE IMPACT OF POSITIVE EMOTIONS. Emotions associatedwith crowding and has been shown to increase consumers with a specific atmosphere influence value perceptions (Babindesire to leave (Eroglu and Machleit, 1990). and Darden, 1995). All things considered, it is rather obviousVarious researchers have adopted different dimensionalities that consumers would prefer to interact in a positive environ-in studying consumer-based emotions. Environmental psy- ment. A substantial body of literature documents and de- chologists proposed that three dimensions—pleasure, arousal, scribes shopping’s emotional worth and entertainment valueand dominance—adequately represent the emotional experi-
  • 7. (Bellenger, Steinberg, and Stanton, 1976; Markin, Lillis, andence (Mehrabian and Russell, 1974). Pleasure and arousal Narayana, 1976; MacInnis and Price, 1987). In some in- generally have been operationalized by store atmosphere re- stances, the expected positive affect (pleasure, excitement,searchers with few studies showing any effects of dominance etc.) motivates shopping activities (Darden and Reynolds,(cf., Babin and Darden, 1995). However, other researchers, 1971). Therefore, positive affect is expected to influence he- using frameworks based on Izard’s (Izard, 1977) work, have donic shopping value positively.proposed that separate positive and negative affect dimensions However, there is evidence to suggest that positive affectare useful in understanding consumer reactions (Mano and Oliver, 1993; Oliver, 1993; Bagozzi and Moore, 1994). In a can actually improve task efficiency. Isen (1987) suggested 93Atmospheric Affect as a Tool for Creating Value J Busn Res 2000:49:91–99 experimentally that hypothetical car shoppers showed greater single interaction with an environment, resource expenditures may cause value (Babin and Darden, 1995). Over extendedefficiency when induced with positive affect compared with periods of time involving numerous decisions evoking choicesthose in a control group. Furthermore, if positive affect im- within some store type, it is the value typically received thatproves merchandise perceptions (Baker, Grewal, and Parasu- will drive repeat purchasing behavior as operationalized byraman, 1994), there is a greater likelihood that product acqui-
  • 8. customer share. Put succinctly, the store atmosphere evokessition will take place. Thus, by facilitating the task, positive emotions, these emotions help determine value, and this valueemotions are expected to influence utilitarian shopping value motivates customers to patronize a given choice repeatedly.positively. New retail mall formats, such as Forum Shops in Las Vegas, THE IMPACT OF NEGATIVE EMOTIONS. Contrasting with the recognize the importance of atmospheric elements in creating positive affect, negative affect can be detrimental to utilitarian value. The Forum Shops “approximates a Roman street scene, value. Negative affect is not rewarding in and of itself and with a polished flagstone floor and a painted-sky ceiling whose thus distracts from an activities worth. Also, negative emotions color is changed from dawn to dusk in hourly cycles by a generally create a desire to withdraw from an environment. system of computerized lights. Appropriately garish statu- For example, negative affect may encourage consumers to be ary—and upscale restaurants like Spago and The Palm lead less patient waiting for service (Chebat, Filiatrault, Gélinas- the way to pricey retailers like Gucci, Louis Vuitton, and Chebat and Vaninsky, 1995; Baker and Cameron, 1996) and Gianni Versace. Each hour robotic statues on one of the foun- can lower involvement (Mano and Oliver, 1993). Consumers tains come alive and put on a show. Other attractions include feeling these emotions while in a store become less likely to Roman processions and nightly gladiator battles” (Labich, fulfill their intended purpose (Eroglu and Machleit, 1990). 1995, p. 105). This format has proven successful by generating Therefore, increased negative affect is expected to lower both $1,000 per square foot or more in annual sales since the hedonic and utilitarian shopping value. property opened
  • 9. (Labich, 1995). It is likely the Forum Shops atmosphere creates positive emotions and greater levels of hedonic shopping value.Creating Customer Share An overall model reflecting this conceptualization was de- Previous research has linked in-store mood to in-store spend- veloped and is shown in Figure 1. The predictions and pro-ing (Babin and Darden, 1996). However, the interest here is posed paths can be summarized in the following hypotheses:more long term and asks whether or not the affect associated with an environment translates into consistent repeat purchase H1: Positive affect is related positively to hedonic shopping behavior. That is, given several stores with similar product value. offerings, will a consumer patronize a store proportionately H2: Positive affect is related positively to utilitarian shop- according to the affect known to be experienced there? Cus- ping value. tomer share is seen as that key postconsumption outcome H3: Negative affect is related negatively to hedonic shop- construct. How much business does a firm get relative to its ping value.competitor from each individual customer? The feelings experienced while interacting within an envi- H4: Negative affect is related negatively to utilitarian shop- ronment are stored in memory and, over time, create schema- ping value. based affect (Fiske, 1982). Schema-based affect can alter con- H5: Hedonic shopping value is related positively to cus- sumers’ cognitive reactions (Babin, Darden, and Boles, 1995).
  • 10. tomer share. More specifically, positive affect is associated with more favor- H6: Utilitarian shopping value is related positively to cus- able choice intentions and negative affect is associated with tomer share. less favorable choice intentions (Fiske, 1982). The schema- H7: Perceived shopping value mediates the relationshipbased affect becomes active when a patronage decision is being between affect and customer share.made, and those stores evoking negative affect are less likely to be patronized. Thus, affect experienced typically in an environment should relate to customer share. Research Methods However, this effect is expected to be mediated by per- Sampleceived shopping value. It is through the creation of perceived value that this effect takes place. The affect creates value, A study was designed and implemented that tested the pro- and this value creates perceptions of worth. Thus, in making posed model. Before the main study, a pretest was conducted further purchase decisions, consumers develop cognitive rules to identify retailers that (1) had similar merchandise offerings that become increasingly stronger as similar levels of worth are and (2) were perceived to provide primarily utilitarian or perceived (Holland, Holyoak, Nisbett, and Thagard, 1989). primarily hedonic value. The pretests were performed utilizing Retailers take on meaning through these cognitive processes free association techniques and a convenience sample of 36 consumers. Each respondent was asked to list the most salient(Ward, Bitner, and Barnes, 1992). Also, while in any one
  • 11. 94 J Busn Res B. J. Babin and J. S. Attaway 2000:49:91–99 Figure 1. Hypothesized paths representing proposed structural model of atmospheric affect, shopping value, and customer share. representations of a “utilitarian” and a “hedonic store.” This structured item batteries. A “customer share” measure was developed and attempted to capture the extent of temporalwas done by describing a fictitious location that would, by law, only allow one type of store or the other. An example and economic resources proportionally spent at the assigned store compared with the competition. Four items asked re- description of a utilitarian store included phrases such as “the type of store you go to only to get a specific product” and a spondents to fill in blanks indicating (a) the usual shopping time at store X, (b) the proportion of times he/she shoppedhedonic store as “the type of store that is enjoyable just to visit.” Each subject received only one condition. After this in the primary store category that he/she selected store X, (c) how much out of every $100 spent in a store like store X wastask, subjects rated local retailers for similarity in merchandise offerings. The purpose of this pretest was (1) to insure variabil- spent at store X, and (d) out of every $100 spent in the store’s main category, how much was spent in store X. Additionally,ity in the store orientations used in the main study and (2) to
  • 12. insure that stores used were competitors based on merchandise respondents were asked to circle a percentage that reflected the proportion of patronage given to store X. These itemsassortments. From these results, anchor stores at a major re- gional mall were selected to serve as stimuli for the main study. were standardized prior to analyses providing a common met- Study respondents were taken from a convenience sample ric. The items are described in detail in the Appendix. of mall shoppers. Graduate marketing research students inter- Perceived shopping value was measured using a shortened cepted potential respondents and requested participation. Po- version of a measure assessing both utilitarian and hedonic tential respondents were asked to take a few minutes to fill shopping value (Babin, Darden, and Griffin, 1994). The scale out a “brief” questionnaire. Given the intercept nature of the was shortened in an effort to minimize questionnaire length. interview, it was expected that most potential respondents Five items were included that indicated hedonic shopping would have familiarity with all stores. A familiarity rating was value and four that indicated utilitarian shopping value. The included on this survey and confirmed this finding. However, two dimensions contrast the value derived from being in an four respondents were excluded for lack of familiarity. In all, atmosphere for its own sake and for carrying out a consumer 156 respondents were intercepted and completed question- task. Respondents used a five-point Likert type scale to indi- naires. 144 were complete and used after listwise deletion. cate value derived from a typical shopping trip to store X. Nine items assessed in-store affect. Space precluded use of Response Form a more extensive battery. Affect descriptions were selected
  • 13. based on their representativeness of positive and negativeRespondents were randomly assigned to respond to one of affect (Smith and Ellsworth, 1985; Green, Goldman, and Salo- the stores. The initial task required that respondents describe vey, 1993) and on their applicability to a retail atmospherein a paragraph a “typical” shopping trip to the assigned store. setting (Darden and Babin, 1994). Items representing positiveThis provided a memory aid serving to frame the questionnaire affect include happy, satisfied, excited, bold, and energetic.in terms of respondents’ total knowledge of a retailer. Following this task, respondents were queried using several Items representing negative affect include disgust, boredom, 95Atmospheric Affect as a Tool for Creating Value J Busn Res 2000:49:91–99 Table 1. Confirmatory Factor Analyses Results:sleepiness, and annoyed. Responses were collected using a Standardized Estimatesstandard “degree felt” scale assessing the degree to which they experience each feeling on a typical visit to store X. Item CS HV UV PA NA CS1 0.61 Results CS2 0.86 CS3 0.90 Measurement Results CS4 0.72
  • 14. HV1 20.62The proposed model and hypotheses were tested using struc- HV2 0.69tural equations analyses. A two-step model validation proce- HV3 0.76 dure was followed that first examines and purifies the mea- HV4 0.86 surement model and then tests the proposed theoretical HV5 0.83 structure (Anderson and Gerbing, 1988; Gerbing and Ander- UV1 0.63 UV2 20.86son, 1992). This provides for better testing of the theorized UV3 20.48paths and allows the measurement fit to provide a basis for PA1 0.64 assessing the structural model since a conventional measure- PA2 0.93 ment model provides the fit identical to a fully saturated PA3 0.89 recursive model (cf. Babin and Boles, 1996). PA4 0.79 PA5 0.65Initial confirmatory factor results suggested three items NA1 0.86producing poor empirical results (low loading and highly NA2 0.88 correlated error terms) that were dropped from further analy- NA3 0.82
  • 15. ses (Anderson and Gerbing, 1988). Thus, the final confirma- Variance tory model consists of 20 item indicators and 5 latent factors. Extracted 0.61 0.57 0.46 0.78 0.85 ScaleTable 1 displays measurement model estimates. All loading Reliability 0.80 0.83 0.74 0.83 0.75estimates are highly significant (p , 0.001), reliabilities exceed Correlation with 0.7, and variance extracted estimates are all above 0.5 with HV 0.43 the exception of that for utilitarian value (0.46). Additionally, UV 0.46 0.32 the square of each F is less than the variance extracted in each PA 0.35 0.67 0.35 NA 20.37 20.35 20.51 20.26construct. Finally, the hypothesized measurement structure produced a x2 of 3170.6 with 160 degrees of freedom (a ratio CS, customer share; HV, hedonic value; UV, utilitarian value; PA, positive affect; NA,of 10.98), a root mean squared residual (RMSR) of 0.07, a negative affect. comparative fit index (CFI) of 0.90, and a parsimony normed fit index (PNFI) of 0.69. The results indicate a satisfactory fit and provide evidence of convergent and discriminant validity ships between negative affect and each shopping value dimen- (Fornell and Larcker, 1981; Gerbing and Anderson, 1992). sion. H3 is supported by the significant, negative path estimate (g11 5 20.19, t 5 22.5, p , 0.01) from negative affect to
  • 16. Theoretical Results hedonic value. H4 also is supported and demonstrates a stronger effect of negative affect on utilitarian value.Figure 2 depicts results of testing the proposed theoretical model using structural equations analysis. The model x2 is Hypotheses 5 and 6 predict direct positive effects of each shopping value dimension on purchase behavior as captured3180.8 with 163 degrees of freedom, which is not significantly different from the measurement model, and the remaining by the customer share measure. H5 is supported by a signifi- cant, positive path estimate of 0.32 (t 5 3.5, p , 0.001).fit indices are little changed from the confirmatory model. Furthermore, the PNFI increased to 0.71 suggesting that the Likewise, H6 is supported by a significant, positive path esti- mate of 0.37 (t 5 3.5, p , 0.001).proposed model is a more parsimonious representation of the covariance among observed variables than is a saturated H7 is a formal statement of the mediating properties of perceived shopping value. The overall model fit and the indi- theoretical model. Hypotheses 1 and 2 predict positive relationships between rect effects (see Table 2) provide initial support. Further steps were taken to assess the extent of mediation. For example,positive affect and both hedonic and utilitarian shopping value. Both predictions are supported by the data. The path additional models were tested adding direct paths from posi- tive affect to customer share and from negative affect to cus-
  • 17. between positive affect and hedonic shopping value is 0.62 (t 5 6.1, p , 0.001) while the effect of positive affect on tomer share. In neither case did either the path estimate (insig- nificant) or the overall fit (insignificant change) suggest thatutilitarian value, 0.23 (t 5 2.3, p , 0.01) appears significant but not as strong. a model including direct paths would provide a better fit. The addition of these paths did not affect the size or significanceConversely, hypotheses 3 and 4 predict negative relation- 96 J Busn Res B. J. Babin and J. S. Attaway 2000:49:91–99 Figure 2. Standardized structural path estimates suggesting the effect of atmospheric-based affect on purchasing behavior. x2 5 318.8, df 5 163; RMSR 5 .075, CFI 5 .90, PNFI 5 .71; Construct and R2: HSV .48, USV .32, PB .31. of other paths in the model. In terms of Baron and Kenny (0.28 versus 0.23) with a slight advantage for positive affect. So, these results, although exploratory, do not suggest a greater(1986), the addition of the facilitating construct (mediator) is attenuating (or accounts for) the simple relationship between impact for negative as opposed to positive affect. affect and customer share. Therefore, model results support the role of perceived shopping value in facilitating the relation- Discussion ship between affect and customer share.
  • 18. Additional post hoc analyses were conducted to investigate Recent research suggests weaknesses in considering consumer an interesting question concerning the efficacy of positive vis- satisfaction/dissatisfaction as the best indicator of a consumer’s a-vis negative affect. In other words, does negative affect have future purchase behavior (Jones and Sasser, 1995). Others a stronger effect on value? Several additional models were have suggested alternatives including repeat purchase behav- estimated that constrained the values of parameters for the ior and value perceptions as superior indicators in this era of coefficients representing the paths from positive affect and relationship marketing (Berry, 1996). This research focuses negative affect to hedonic and utilitarian value, respectively. on these two constructs and on what effect the retail atmo- In each model, the corresponding paths were set equal to one sphere has in building superior levels of performance. another in terms of absolute value. In the case of hedonic A model of repeated purchasing behavior, reflected in cus- shopping value, by inspection, positive affect has a greater tomer share, or the proportion of resources given to a single impact (0.62 versus 0.23), and this is supported further by a retailer in a competitive arena, was developed and tested using significant 1 degree of freedom x2 difference test. For utilitar- structural equations modeling. The overall premise tested was ian shopping value, negative affect has a greater coefficient that patron affect experienced typically while interacting with (0.46 versus 0.23), but this difference did not produce a a retailer is related to relationship quality as expressed in significant x2 difference test. Furthermore, a comparison of customer share. Model results support this idea and explain the overall effects shown in Table 2 shows similar total effects it more precisely by considering the impact of perceived shop- ping value. Rather than exhibiting a direct effect, positive and negative affect alter perceived hedonic and utilitarian shopping
  • 19. Table 2. Breakdown of Direct and Indirect Effects on value, and through this perceived value, customer share is Customer Share affected. Direct Effect Indirect Effect Total Effect Thus, ambient atmospheric conditions contributing to a positive affect help build customer share and ambient atmo- Positive affect 0.28 0.28 spheric conditions contributing to negative affect reduce cus- Negative affect 20.23 20.23 tomer share. Unlike the effects of negative moods on customer Hedonic value 0.32 0.32 satisfaction (Babin and Darden, 1996), the effects of positiveUtilitarian value 0.37 0.37 and negative mood are similar with positive affect showing 97Atmospheric Affect as a Tool for Creating Value J Busn Res 2000:49:91–99 only a slightly stronger effect on customer share. Results sug- trout pond. Oshman’s, a sporting goods retailer offers a minia- ture skating rink, basketball court, and Rollerblade track togest that retail atmosphere, in addition to effects on in-store allow customers to use products before purchase (Labich,shoppers, can help build a continuous consumer resource 1995).acquisition base as patrons experience them and maintain This research is limited in that it does not include a fullthem
  • 20. cognitively in appropriate categories. range of shopping venues and contains a limited number ofA primary retail tactic to build customer share has been constructs. Future research should investigate a wider varietythe adoption of purchase incentives for accumulating pur- of shopping choices. For example, research should addresschases. This is a rather utilitarian approach in that it provides whether the same effects are observed among small retailers.consumers an opportunity for greater efficiency in exchange. Perhaps an application to nonstore retailers would yield inter- Results of the model suggests that these results may affect esting results dealing with affect created among consumerscustomer share positively given the observed direct relation- interacting with these venues. Additionally, research shouldship between utilitarian shopping value and customer share. address the potential moderating effects of shopping orienta- Retailers should make these programs very consumer friendly tions. For example, shoppers with more of a rule-based, func- and avoid inconveniences in redemption else they risk creating tional orientation might be affected more by utilitarian value,negative affect in the environment that could diminish poten- whereas shoppers with a more environmental-based orienta- tially positive effects on customer share. However, results tion could be influenced more by hedonic value (Babin andsuggest that more experiential or hedonic ambient elements Darden, 1995). Research also should identify additional exog- are equally important in building higher proportions of each enous factors that help build shopping value. The impact ofcustomer’s business. This is evidenced by a direct hedonic both hedonic and utilitarian value confirms the notion thatvalue customer share path that is not significantly different consumers demand more than just goods acquisition and afrom
  • 21. the utilitarian value customer share path. This evidence retailer’s success depends on an equation that accounts forprovides further justification for investment in the store atmo- all types of value including that received from entertainmentsphere and the creation of appropriate affect through manage- (Berry, 1996). Hopefully, this work provides researchers withment of ambient conditions. a useful starting point in exploring these avenues.By mining its consumer database, Taco Bell identified two key market segments they referred to as penny pinchers and speed freaks. Penny pinchers were 18 to 24, patronized Taco Conclusions Bell frequently, but spent a limited amount of money on This study assessed the impact of environmental affect on theonly three or four products from the menu. Speed freaks share of customer a retailer acquires. A measure is developedrepresented busy dual-income couples or parents who were and validated that assesses this key construct. Results suggestconcerned with quick service, ease of use, as well as taste and that the retail atmosphere can be a useful tool in building thisquality of product. Speed freaks sought out higher-priced behavior. Furthermore, the study demonstrates the importantmenu items and were more concerned with convenience. role of perceived shopping value in mediating the relationship.Using this information, Taco Bell transformed its production Overall, retailers investing valuable resources in physical capi- line to create greater efficiencies and speed and initiated an tal in the hope of altering consumers feelings can take
  • 22. solaceinventory-based approach instead of product on-demand. Re- in these results by the positive impact affect has on purchasingsults were impressive with 54% more peak-hour capacity and behavior.a 71% reduction in waiting times (Grant and Schlesinger, 1995). Therefore, Taco Bell succeeded in providing utilitarian value to speed freaks, which based on this study’s results References should lead to greater customer share. Anderson, Paul F.: Marketing, Strategic Planning and the Theory of A retail success story that emphasizes the role of ambient the Firm. Journal of Marketing 46 (Spring 1982): 15–26. atmosphere in generating customer share is the Mall of Amer- Anderson, James C., and Gerbing, David W.: Structural Equation ica, which opened in 1992 on 78 acres. The Mall includes Modeling in Practice: A Review and Recommended Two-Step Approach. Psychological Bulletin 103 (1988): 411–423.“four department stores, over 400 specialty stores, a seven- Arnould, Eric J., and Price, Linda L.: River Magic: Extraordinaryacre amusement park complete with roller coasters, a 14- Experience and the Extended Service Encounter. Journal of Con-screen movie complex, 45 restaurants, 9 nightclubs, a wedding sumer Research 19 (June 1993): 24–45.chapel, a LEGO play center, and an 18-hole miniature golf Babin, Barry J., and Boles, James S.: The Effects of Perceived Co-course” (Labich, 1995, p. 105). Evidence of success is pro-
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  • 29. Environmen- ence and typical outcome of shopping at the store as described tal Psychology, MIT Press, Cambridge, MA. 1974. by the consumer. Oliver, Richard L.: Cognitive, Affective and Attribute Bases of the Satisfaction Response. Journal of Consumer Research 20 (December Hedonic Value 1993): 418–430. I only shop at [store X] when I need to buy something. Smith, Craig A., and Ellsworth, Phoebe C.: “Patterns of Cognitive A shopping trip to [store X] is truly a joy. Appraisal in Emotion”. Journal of Personality and Social Psychology I enjoy the shopping trip for its own sake, not just for 48 (October 1985): 813–838. items I may have purchased. Ward, James C., Bitner, Mary Jo, and Barnes, John: Measuring the While shopping at [store X], I was able to forget my prob- Prototypicality and Meaning of Retail Environments. Journal of lems.Retailing 68 (Summer 1992): 194–220. Compared to other things I could have done, the time spent at [store X] was truly enjoyable. Appendix. Description Utilitarian Value of Measures While shopping at [store X], I found just the items I was looking for. I couldn’t buy what I really needed in [store X].
  • 30. Customer Share I was disappointed because I had to go to another store to complete my shopping.Instructions: Please fill in the blanks below so that the state- It was a good shopping trip because it was over veryments describe you accurately. quickly. out of every five times I shop for clothing, I shop at [store X]. Positive and Negative Affect Out of every $100 I spend in a store like [store X], I spend Responses recorded on a five-point degree felt scale based on at [store X]. how well they describe a typical shopping trip at the store as Out of every $100 I spend on clothing, I spend described by the respondent. When shopping at [store X], I at [store X]. feel: My usual shopping trip to [store X] lasts about Excitedminutes. BoldHow much of the money you spend on clothing each Energeticmonth do you spend in [store X]: 0–20%, 21–40%, Happy41–60%, 61–80%, or 81–100% Satisfied Disgusted Shopping Value Bored Responses recorded with a five-point disagree—agree scale Sleepy Annoyedbased on how well they describe the typical shopping experi-