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Game Procedures

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The basics of game procedures

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Game Procedures

  1. 1. Game Procedures Who does what, where, when, and how?
  2. 2. Types of Game Procedures <ul><li>Starting Action: How to put the game into play. </li></ul><ul><li>Progression of Action: Ongoing procedures after starting the game. </li></ul><ul><li>Special Actions: Conditional to other elements or game state. </li></ul><ul><li>Resolving Actions: Bring gameplay to a close. </li></ul>
  3. 3. Examples of Game Procedures <ul><li>Connect Four </li></ul><ul><li>Choose a player to go first. </li></ul><ul><li>Each player in his turn drops one of his color checkers down any of the slots in the top of the grid. </li></ul><ul><li>The play alternates until one of the players gets four checkers of his color in a row. </li></ul>
  4. 4. Examples of Game Procedures <ul><li>Connect Four </li></ul><ul><li>Choose a player to go first. – Starting Action </li></ul><ul><li>Each player in his turn drops one of his color checkers down any of the slots in the top of the grid. – Progression of Action </li></ul><ul><li>The play alternates until one of the players gets four checkers of his color in a row. – Resolving Action </li></ul>
  5. 5. Examples of Game Procedures <ul><li>Super Mario Brothers </li></ul><ul><li>Select Button: Use this button to select the type of game you wish to play. </li></ul><ul><li>Start Button: Press this button to start the game. </li></ul><ul><li>Left Arrow: Walk to the left. </li></ul><ul><li>Right Arrow: Walk to the right. </li></ul>
  6. 6. Examples of Game Procedures <ul><li>Super Mario Brothers </li></ul><ul><li>Select Button: Use this button to select the type of game you wish to play. – Starting Action </li></ul><ul><li>Start Button: Press this button to start the game. – Starting Action </li></ul><ul><li>Left Arrow: Walk to the left. – Progression of Action </li></ul><ul><li>Right Arrow: Walk to the right. Progression of Action </li></ul><ul><li>NO Resolving Action – The resolution is adjudicated by the system, not the players. </li></ul>
  7. 7. System Procedures <ul><li>Digital games can have more complex game procedures than non-digital. </li></ul><ul><li>Digital game procedures often work behind the scene, responding to situations and player actions. </li></ul><ul><li>In RPG games, character and weapon attributes are used as part of a system of calculation determining when a player wins or how much damage is caused. </li></ul><ul><li>In board games, system procedures need to be calculated by the players who may use dice to generate random numbers. In digital games, these procedures are calculated by the program. </li></ul>
  8. 8. System Procedures <ul><li>Because digital game procedures are calculated by the program: </li></ul><ul><ul><li>They can involve more sophisticated system procedures. </li></ul></ul><ul><ul><li>Process procedures more quickly. </li></ul></ul><ul><li>Digital game procedures are not necessarily more complex than non-digital game procedures. The procedures of Chess are very detailed and complex. </li></ul>
  9. 9. Defining Your Procedures <ul><li>It is important to keep in mind the limitations of the environment in which your game will be played when defining your game procedures. </li></ul><ul><li>Non-digital games – Make sure the procedures are easy to remember and follow. </li></ul><ul><li>Digital games – Consider what type of input/output devices will be used. Will players have a keyboard and mouse? </li></ul>
  10. 10. Game Procedures Procedures in digital games are, by nature, affected by the physical constraints of the program. Procedures in non-digital games are affected by the mental limitations of the players and the limitations of using objects like dice. As a game designer, you need to be sensitive to procedural limitations and find creative solutions: Procedures should be intuitive to access and easy to remember.

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