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Andthewinneris..:does
competitiveteam-basedactivity
enhancelearningfor undergraduate
studentsin IL classroom
environments?...
Rationale
Our previous
experience
Flip quiz
Seek Game
Pointless
Active
Learning
Active learning is most commonly
described as “learning by doing” (Gibbs,
1988, p. 25)
Active learning a...
Planning &
Value
Methodology
Project Brief
Who?
Competitive
TeamActivities
ControlGroup
Findings
Results
Lessons learnt
The future
ProjectTeam
Julie Luxton
Amanda Russell
Ian Rayment
References:
Walsh, A. & Inala, P. (2010) “Active Learning Techniques for Librarians Practical
Examples”. Cambridge: Woodhe...
Further Reading:
Admiraal, W., Huizenga, J., Akkerman, S. & Dam, G. t. (2011) 'The concept of flow in collaborative
game-b...
Naylor, A. H. (2006) 'The Coach's Dilemma: Balancing Playing to Win and Player
Development'. Journal of Education, 187 (1)...
FlipQuiz:And
theWinner is…
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And the winner is…: does competitive team-based activity enhance learning for undergraduate students in IL classroom environments? Heath & Brown

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And the winner is…: does competitive team-based activity enhance learning for undergraduate students in IL classroom environments? Heath & Brown

  1. 1. Andthewinneris..:does competitiveteam-basedactivity enhancelearningfor undergraduate studentsin IL classroom environments? Samantha Brown Abigail Heath Julie Moody Plymouth University
  2. 2. Rationale
  3. 3. Our previous experience Flip quiz Seek Game Pointless
  4. 4. Active Learning Active learning is most commonly described as “learning by doing” (Gibbs, 1988, p. 25) Active learning also requires people to draw upon and use their existing knowledge, skills and experiences to aid their new learning (Walsh & Inala, 2010)
  5. 5. Planning & Value
  6. 6. Methodology
  7. 7. Project Brief
  8. 8. Who?
  9. 9. Competitive TeamActivities
  10. 10. ControlGroup
  11. 11. Findings
  12. 12. Results
  13. 13. Lessons learnt
  14. 14. The future
  15. 15. ProjectTeam Julie Luxton Amanda Russell Ian Rayment
  16. 16. References: Walsh, A. & Inala, P. (2010) “Active Learning Techniques for Librarians Practical Examples”. Cambridge: Woodhead Publishing. Gibbs, G. (1988) "Learning by doing : a guide to teaching and learning methods". Oxford, United Kingdom : Oxford Centre for Staff and Learning Development, Oxford Brookes University. Pictures: Longlore (2016) When your cat decides you’ve read enough for today. Available at :http://longlore.tumblr.com/post/143593585248/when-your-cat-decides- youve-read-enough-for (Accessed: 9th March 2017) Sweetvisage (n.d) 89 reasons to not even bother trying . Available at fuckyeahbookarts.tumblr.com (Accessed 9th March 2017) Or available creative commons via Pixabay
  17. 17. Further Reading: Admiraal, W., Huizenga, J., Akkerman, S. & Dam, G. t. (2011) 'The concept of flow in collaborative game-based learning'. Computers in Human Behavior, 27 (3). pp 1185-1194. Glassman, P., Brown, J. M., Carlin, J. A. & Corcoran, H. (2002) 'Is a picture really worth a thousand words? Information literacy and the visual learner'. VRA Bulletin (U.S.A.), 29 (3). pp 27-41. Gray, D. (2012) 'The influence of complexity and uncertainty on self-directed team learning'. in International Journal of Learning and Change 6, (1)pp 79-96. Kamis, A. & Kahn, B. K. (2009) 'Synthesizing Huber's Problem Solving and Kolb's Learning Cycle: A Balanced Approach to Technical Problem Solving'. Journal of Information Systems Education, 20 (1). pp 99-112. Lee, D. S. l. g. c., Lee, K. C. k. g. c., Seo, Y. W. s. g. c. & Choi, D. Y. d. g. c. (2015) 'An analysis of shared leadership, diversity, and team creativity in an e-learning environment'. Computers in Human Behavior, 42 pp 47-56. Lotz, M. (2010) 'Team learning: through the relational dynamics of co-operation and rivalry in team communities'. International Journal of Lifelong Education, 29 (5). pp 597-616. Moody, J. and Truscott, J. (2014) 'Enhancing student induction to Library and IT services in higher education.' Innovative Practice in Higher Education. 2 (1)
  18. 18. Naylor, A. H. (2006) 'The Coach's Dilemma: Balancing Playing to Win and Player Development'. Journal of Education, 187 (1). pp 31-48. Quinn, D. & Shurville, S. (2009) 'From little things big things grow: scaling-up assessment of experiential learning'. Campus - Wide Information Systems, 26 (5). pp 329-344. Rockenbach, B. & Fabian, C. A. (2008) 'Visual Literacy in the Age of Participation'. Art Documentation: Bulletin of the Art Libraries Society of North America, 27 (2). pp 26-31. Schäfer, A., Holz, J., Leonhardt, T., Schroeder, U., Brauner, P. p. b. r.-a. d. & Ziefle, M. (2013) 'From boring to scoring – a collaborative serious game for learning and practicing mathematical logic for computer science education'. Computer Science Education, 23 (2). pp 87-111. Schechter, C. (2011) 'Toward Communal Negotiation of Meaning in Schools: Principals' Perceptions of Collective Learning from Success'. Teachers College Record, 113 (11). pp 2415- 2459. Yu, F.-Y. (2003) 'The Mediating Effects of Anonymity and Proximity in an Online Synchronized Competitive Learning Environment'. Journal of Educational Computing Research, 29 (2). pp 153-167.
  19. 19. FlipQuiz:And theWinner is…

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