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iDiscover: Towards the next generation of contextualised mobile museum guides
1.
2. The
9th
Conference
on
Culture
and
Computer
Science,
May
12
2011
Berlin
iDiscover
Toward
the
next
genera1on
of
Contextualised
Mobile
Museum
Guides
Kris
Luyten
kris.luyten@uhasselt.be
Universiteit
Hasselt
-‐
Exper1secentrum
vvoor
Digitale
Media
IBBT
xper1se
Centrum
oor
Digitale
Media
-‐
Provinciaal
Gallo-‐Romeins
Museum
–
Provincie
Limburg
3. Background
EFRD
project
ARCHIE
-‐ Project
with
Gallo-‐Roman
Museum
(in
Tongeren)
-‐ May
2005
–
August
2008
-‐ Mobile
ICT
to
enhance
the
visitor
experience
for
youngsters
-‐ Technology
should
support
social
aspects
of
visit
4. ARCHIE : mobile ICT which …
-‐ S1mulates
interac1on
among
people
-‐ Engages
the
visitor
in
interac1on
with
the
museum
-‐ Tailors
the
presenta1on
according
to
the
visitor
5. ARCHIE : mobile ICT which …
-‐ S1mulates
interac1on
among
people
-‐ Engages
the
visitor
in
interac1on
with
the
museum
-‐ Tailors
the
presenta1on
according
to
the
visitor
6. ARCHIE : mobile ICT which …
-‐ S1mulates
interac1on
among
people
-‐ Engages
the
visitor
in
interac1on
with
the
museum
-‐ Tailors
the
presenta1on
according
to
the
visitor
7. Set of complex technologies
-‐ Indoor
loca1on
tracking
-‐ Interconnected
mobile
devices
-‐ Role-‐based
collabora1ve
game
-‐ Personaliza1on
-‐ Special
soZware
stack
to
allow
for
“no
hassle”
deployment
of
Flash
designs
-‐ ….
How
can
we
do
something
similar?
How
much
does
this
cost?
Would
this
be
beneficial
for
our
visitor?
8. Set of complex technologies
Service-‐oriented
architecture
enhances
reusability
21. Service-oriented Framework
What
composi1on
and
configura1on
of
services
is
required
for
a
par1cular
museum
(context
of
use)?
22. EFRD project Ritchie (2008-2012)
To
consult,
To
consult,
to
guide,
and
to
experience
Digital
Interac1ve
CH
Solu1ons
23. EFRD project Ritchie (2008-2012)
Thanks
to
the
European
Fund
To
consult,
for
Regional
Development
for
To
consult,
their
support!
and
the
Flemish
government
to
guide,
Limburg
government
and
the
and
Hasselt
University
and
to
experience
Digital
Interac1ve
CH
Solu1ons
24. EFRD project Ritchie (2008-2012)
Consult
Guide
iDiscover
Experience
Exper1se
Centre
for
Digital
Interac1ve
CH
28. iDiscover framework
Conceptual
framework
to
situate
the
desired
solu1on.
How
can
we
select
the
correct
technologies
so
it
is
tailored
for
the
visitor,
the
environment
(site)
and
situa1on?
34. iDiscover selected cases
Archie
Middelheim
Open
up
Together
alterna1ve
learning
content
KBIN
Terf
Wayfinding
in
Create
your
own
complex
building
game
/
story
40. Case: Archie
Together
playing
in
groups
of
2
or
3
41. Case: Archie – Facts Slide
-‐ Completely
deployed
and
opera1onal.
Operated
by
museum
staff.
-‐ One
of
the
most
advanced
mobile
guides
that
is
currently
in
use
in
a
real
life
situa1on
(over
one
hour
game,
whole
museum
as
a
game
arena,
collabora1ve
mobile
game,
personalisa1on,
loca1on
detec1on,
VOIP,
rich
graphical
designs,
used
with
up
to
120
simultaneous
users,...).
-‐ Advanced
yet
very
fragile
techology.
-‐ Deployment
phase
oZen
neglected
in
R&D.
Many
things
to
learn
for
academia...
42. Case: Archie – Facts Slide
-‐ Pre-‐deployment
evalua1ons
with
~1000
test
users.
-‐ Real
life
usage
about
50
–
400
persons
a
week
since
november.
-‐ Experience
it
in
the
Gallo-‐Roman
musem
in
Tongeren.
45. Case: Middelheim
-‐ Target:
youngsters
(14-‐26)
-‐ iPhone
+
GPS
-‐ Open
air
museum
for
modern
art
-‐ S1mulate
visitors
to
explore
the
artwork
+
provide
extra
content
with
Middelheimmuseum
and
Piazza
Dell’Arte
46. Case: Middelheim
-‐ Target:
youngsters
(14-‐26)
-‐ iPhone
+
GPS
-‐ Open
air
museum
for
modern
art
-‐ S1mulate
visitors
to
explore
the
artwork
+
provide
extra
content
with
Middelheimmuseum
and
Piazza
Dell’Arte
47. Case: Middelheim
-‐ Target:
youngsters
(14-‐26)
-‐ iPhone
+
GPS
-‐ Open
air
museum
for
modern
art
-‐ S1mulate
visitors
to
explore
the
artwork
+
provide
extra
content
with
Middelheimmuseum
and
Piazza
Dell’Arte
48. Case: Middelheim
-‐ Light
weight
game
element
s1mulates
explora1on
-‐ Extra
stuff
for
mobile
app
users
(unlock
“secret
places”)
49. Case: Middelheim
-‐ Light
weight
game
element
s1mulates
explora1on
-‐ Extra
stuff
for
mobile
app
users
(unlock
“secret
places”)
Art
radar
50. Case: Middelheim
Feedback
user
tes1ng
-‐ Previously
hard-‐to-‐
find
artworks
are
more
accessible
now
-‐ Game
element
is
fun
-‐ Extra
content
is
appreciated
-‐ Visitors
love
the
incen1ve
to
explore
51. Case: KBIN
with
Koninklijk
Belgisch
Ins1tuut
voor
Natuurwetenschappen
(KBIN)
52. Case: KBIN
-‐ Way
finding
-‐ Digital
content
-‐ Mul1ple
languages
-‐ Free
roaming
-‐ Infrastructure
is
technology
free
with
Koninklijk
Belgisch
Ins1tuut
voor
Natuurwetenschappen
(KBIN)
53. Case: KBIN
-‐ QR
tags
-‐ Photo-‐based
UI
“poor
man
AR”
-‐ Photo´s
are
annotated
54. (iDiscover) Manifesto
the rules we should live by
As
long
as
there
is
good
value
in
the
laser,
we
asribute
more
value
to
the
former:
-‐ Sharing
experience
-‐ Reusing
soZware
components
-‐ Using
a
common
-‐ A
well-‐defined
language
engineering
approach
-‐ Purng
solu1ons
in
-‐ Feature
completeness
their
social,
physical
and
richness
and
personal
context
55. iDiscover: The Expertise Centre
-‐ Independent
Exper1se
Centre
-‐ Consult,
Guide
and
Experience
[mobile]
ICT
solu1ons
for
Cultural
Heritage.
-‐ Infrastructure
and
a
collec1on
of
working
examples
to
experience
technologies
yourself.
-‐ Visitor-‐,
Site-‐
and
Ins1tute-‐centered
engineering
of
ICT
solu1ons
56. iDiscover: The Expertise Centre
Experience
technologies
in
demo-‐
and
simula1on-‐lab
-‐ Gallo-‐Roman
museum
-‐ Demo
and
simula1on-‐lab
at
EDM-‐UHasselt